
Xenoblade Xenoblade Chronicles X
I have only used those two.
Photon Sabers are fun!
>>3
Exceed Slash! Meteor Sword! Meteor Cherry Blossom! Meteor Rondo!
The Rising Blade is an initial skill that can be used continuously.
It’s good that the recast is short and can hit three times.
A longsword really feels like a protagonist, doesn’t it…
Aggressive mode ☜ Blade Cyclone is too convenient.
>>7
When you also add Yamato Soul, the TP fills up in an instant, allowing for Burning Sword and Sakura Dance.
After that, I want to do Blade Cyclone again to collect, but the enemies keep dying.
Is it okay that this Inside Breaker only mentions strong things?
>>9
I haven’t used it, but I get the impression it’s geared towards people who are really advanced since parts get broken on their own if you don’t have allies.
>>9
In the original version, it was an easy method among the means to destroy battles.
I’ve heard that it was adjusted downward in DE, but the exploration is so much fun that I haven’t been able to check up to that point, so I don’t know.
When I went to the Elite bond at level 12, I was crushed by a level 15 mob in the forest, so I started leveling up.
Should we raise it to about 20?
It’s nice that Irina is the support while Guin is the attacker, despite how they look.
With the double triple recast meteor dance, I can take down higher-tier small enemies and level up a lot.
The knife is super supportive, you know…
It gives off a strong impression of a soldier with a knife and a gun.
Isn’t it unfair that there are unavoidable enemies over level 40 in a quest meant for level 30?
>>14
There are things like going deep into a narrow base crowded with 50 enemies at recommended level 21…
>>14
The vision of visually-oriented enemies is quite poor, so feel free to pass by them without worry.
Birds and Zig will not be forgiven.
I’ve become able to ride the doll, but when I use Phoenix, it’s either that I get surrounded and almost die from pulling in a ton of enemies around me, or I wipe them all out at once and level up, making it fun.
I swam far to a remote area for the saint’s quest, but was crushed by a high-level monster before I could discover the landmark…
Come on, black steel shouldn’t be required from the early quests, at least until we reach the white tree!
>>20
That was avoided because it left a strong impression in the Wii U version.
I forgot about Rin-chan’s Kizuna white comet ore and couldn’t avoid it.
I’ve just been doing stream H with Elma-san all the time.
No matter the level difference, the guts of the mimicry flower that attacks is impressive.
>>22
The enemy’s preemptive battle music is really hard on the heart.
Unlike the number series, there are too many patterns like mimicry and things falling from above, so I can’t let my guard down.
I had almost forgotten the story, but seeing the word “saint” on the map instantly brought back trauma; of course, I haven’t accepted the quest.
Fog has the same weapon setup as Eruma, but does it have strengths that Eruma lacks?
>>25
Didn’t you have a special move or something?
Like the one that makes everyone invincible, like Eruma-san.
>>25
Has extremely specialized arts for perverts.
When mastered, it can basically allow you to fight enemies in the air that you can’t normally engage with in person.
>>25
A living deity in the TOZAN club.
>>25
Founder of TOZAN
>>39
That plain young man?!
>>25
Do not insist on close combat.
I enjoyed exploring, so the saintess quest wasn’t really that difficult.
I thought the alien rescue mission was more brutal.
>>26
Even though it’s called exploration, it’s mostly just running in a straight line, so it’s difficult or rather empty.
It’s not as bad as it sounds, because it’s easier later if you insert the probe first.
I thought, “Don’t let Kuroko go from the beginning!” but…
I realized this time while playing that it’s more fun to run around various regions from the beginning to fill in the simple quests as much as possible.
It was a bit different, but when we were forced to charge into the Grose base with the thought of going to a nice scenery, I was like, are you out of your mind?
>>29
The scenery is nice, isn’t it?
>>34
There are safer and better places, right…!
After correcting Mother Fortun’s personality, she became a bratty girl…
>>31
It’s cute, isn’t it…?
Equipping a ramjet and doing Triple Last Elite with HB Irina is so much fun because managing TP is so challenging!
The reason to use Fog has disappeared because of older brother’s influence.
>>41
Wakka borrows techniques just to attack in bulk with the Gatling when he wants to.
During the battle, the Overdrive battle music suddenly began to play!
For now, I’m getting off the doll!
I feel like no matter how much my level increases, I’m being forced to take a route where there are swarms of enemies that will kill me if I get spotted before I go on a quest!
Mia’s final quest isn’t triggering… I’ve raised the black steel above 65% and completed the required quests…
>>46
Did you check the prefab shed with the door closed inside the cave?
>>51
If I had seen it, I would have known that the event had started…
>>46
That quest doesn’t show up on the map! So if you go to the cave base and enter the prefab hut, the quest will automatically start and you’ll meet the smelly, smelly Meera.
Even though it’s called TOZAN, the fog is Rising TOZAN, so it’s a very special school.
The situation at the Diphynia base is the worst, with the bus gear water station there and everyone just dragging me down.
>>49
So, it was necessary to lock on to the shoulder cannon and shoot through to Ares outside the cave.
I feel like a range extender device is necessary.
Insides are strong, but the enemies up top drop rare materials from body destruction, so I want to break as much as possible.
Fog may have a higher contribution to those who seek inner battles than to the TOZAN group.
Now we can fight in the sky too.
The investigation rate was 100%.
It’s nice how the name Rising Sky has no exaggeration at all, reflecting its true rising sky nature.
Is Rising not fixed…?
Flying backward at Flesberg was so much fun that I went crazy.
I’m playing while reviving past memories in small bits.
There wasn’t a reset for art enhancement before, right?
It was really strange back then that you had to go to a specific place for every time change and party formation…
I used to endure so much back in the day…
>>61
At that time, it was pretty normal in that regard.
The font size was too small even by the standards of the time.
It’s not often used, but actually, the art of the Racist Bald Man’s spear has the same specifications.
There are a lot of flags that make me think, “Oh, I remember this.”
The combination of a knife and dual guns is fun.
You can easily defeat the weak ones around there, and the OCG’s firepower is quite impressive as well.
I heard that there is a possibility of deaths in the hunting quests, so I tried to choose carefully, but two people were eaten by a grouse…
I thought it would be safe if I took charge of the clearly irregular cake retrieval, but maybe I missed something.
>>66
No matter what, there are those who will die.
Because it’s a terrible world.
>>66
Hunting is impossible because two people will die no matter what.
It’s so unhelpful to begin with that even after becoming DE, it still feels unhelpful!
It’s already incredibly convenient even like this, you know.
Something like… a nice level-up or something…
>>69
You too can become a phoenix.
A sniper needs to have all the arts ready, right…
Failing and dying is all part of the game experience, you know.
>>68
I’ve redone it several times, but I always make sure to start with the sniper.
At the beginning, it’s still bearable to use a sniper for fun!
It’s too flexible, so without information, I have no idea what’s strong or anything at all.
>>68
When a sniper reaches their peak, they can achieve a one-shot kill.
Let’s think this way.
BB is basically garbage, so there was a chance to thin them out.
I feel like even selling a phoenix in stores can change the world.
It’s wonderful hunting that leaves behind only the psycho launcher along with standard drops without clearly stating what happened to the two who died.
I wonder if that psycho launcher is just a psycho launcher that looks like it does in the game.
Or maybe that has a filter that makes it look like a taxidermy cat drone?
The feeling of using something amazing for the first time when I fired the Phoenix Wing was incredible.
Enemies inside the tower are dying without coming out, and a lot of experience points are coming in…
I’ve heard that Ronso is strong as the Galaxy Boss, but is it okay that he doesn’t have the Heat attribute?
>>83
Since the Burning Sword is heat-fixed, it doesn’t matter which one you use to deal damage with TP Arts.
>>87
I was thinking that the fact that the Burning Sword is heat-fixed might be why the normal arts turn into gravity and get all scattered, but I wonder if normal arts are simply not calculated as damage at all.
>>91
If you’re going to specialize in TP, then the usual arts become just an accompaniment.
If it’s a Ronso, that would definitely be easier.
Moreover, the galaxy boss is easy to dig.
>>83
It depends on the arts and skills used.
The reason for aligning the ether attributes is because of the inside breaker.
The drawback of the sniper rifle is that it’s difficult to rack up hits.
“Is it really that strong…? When I used it, all the enemies around were burned, and this is… violence…”
Once you start spinning the OCG, even a sniper becomes strong.
But basically, it’s better to start after you receive the afterburner.
I think infiltrating Dryland Fortress is a bit of a bad idea.
You won’t be able to defeat the key guy before finding others at the recommended level.
The inside breaker seems like cheating, but it’s surprisingly troublesome.
Other than arts that can produce firepower, it will ultimately be used for preparations or soul voice.
The fortress infiltration type is to go without being found.
I’ve been carrying a long sword and an assault rifle all along, so battling with a photon saber and a psycho launcher looks really sci-fi and fun…
If you have Rising, Ghostwalker, OCG, and Tough Enemy, you can climb to heights that require a flight pack; Fog is the Messiah.
I’m going to take down the commander!
(Should I kill them all…?)
You must not defeat anyone other than the commander!
(tch…)
>>97
This is me…
I wish the enemy’s detection range was a bit clearer.
Against medium-sized opponents or smaller, it’s faster to get off the doll and use Yamato spirit and aggressiveness as weapons, spinning out while spewing fire.
I think it’s really good to differentiate between inner and dolls.
I know the Phoenix is strong, but I want to ride the Fresberg… Should I load it onto my teammate’s doll?
>>101
If you’ve decided to ride the Fresberg, forget about efficiency.
Since I will have two more attributes, I can diversify my usage, so it’s something like “Galaxy Boss.”
It’s hard for machines to get heat through.
TP arts, or rather, the appearance of its potential seems bad at first glance.
It seems like if you want to use martial arts TP arts, you should increase your fighting strength before raising your potential power.
>>103
Wait a minute, does TP Arts completely depend on potential alone!?
>>105
Yes.
>>105
Roughly speaking, it should be TP Arts attack power times potential.
By the way, it finally reaches the damage level written at around 200.
>>113
Thanks to this reasoning, Rin-chan and others have become powerful class characters.
Is infiltration tough?
For now, go get Elma from home.
While I was fighting a guy like a fighter jet at the cliff on the upper right edge of the canyon, suddenly the doll exploded…
>>106
(I see you used either G Buster or G2 Buster…)
>>106
It’s cool, isn’t it?
G Buster
Since General has few skill slots, I figured if I’m going to take one, it’s better to do it at the beginning, and ended up being cursed by Ronso as a result.
It properly branches based on whether or not you defeated someone other than the commander…
Therefore, the Makoto Heart Hall equipment is firepower equipment.
I think the source of Ronso’s magical power is the Aggressive Mode.
If there are no issues with the dryland rescue operation with Elma, then there’s no trouble at all.
Since TP1000 is also an attack art, I thought it would be really powerful, so I excitedly used it, but then I realized it seemed weak… I think this happens to anyone.
>>118
The Burning Sword is strong, huh… but maybe it’s not?
>>143
Elevating potential makes you stronger.
In other words, Wild Down is a firepower art…?
>>120
In terms of making someone unable to move and then beating them up, that’s true.
While I was doing the NLA defense battle, a bald woman suddenly struck a pose like Beast-senpai and it was no good.
TP is mainly used with Aura Arts…
That Neil Neil has only six skills in total.
Even though everyone has quite a few falling arts, aren’t there too few breaking arts?
The protagonist’s position is quite advantageous.
There’s no particularly outstanding background or anything special about me, but…
On the contrary, that’s delicious.
By the way, doesn’t the cross fall art sometimes not activate even when you haven’t broken it?
>>127
I’m coming in.
>>127
Sometimes it can be accessed with Soul Voice support.
I tried infinite OCG for the first time with Elma-san, but…
Isn’t it difficult…?
>>128
To be frank, it’s easier to just grab a knife yourself like a drifter.
>>128
Isn’t there a device to extend the gear time?
>>128
It’s Arts TP, TPMAX, and Gear time extension XX.
>>128
Cross Reload → Execution *2
Cross Reload → Side Slash
Cross Reload → Shadow Runner
Here’s the completed infinite OCG device, nothing needed.
Once you get used to it, let’s mix in the ghost stage.
The heart that resides in the abandoned BB…
It was you in front of the screen.
When using a knife for OCG, is the firepower provided by the shooting side?
>>134
It’s better to use a ray gun to lower weakness resistance, apply debuffs, and then perform a knife attack that deals damage based on the number of debuffs after ether down.
>>138
As expected, Celica-chan…
Serika-chan crushes everything…
This time the bond is going up rapidly, it’s so much fun…
But in the end, we are missing the Christoph brothers, and it’s incredibly troublesome.
What happens when the OCG ends? It looks like there’s a lot of damage.
>>139
Total damage was about this much.
The breakdown of the cross is fundamentally unstable because there are very few breaking arts and allies are constantly swapped in and out.
It’s better to be directly knocked down with a soul voice.
But I’m concerned that the bond level increases too quickly and ends too soon.
I want the limit to be raised for hardcore players.
>>142
Well, even without holding back on that, there’s a ridiculous amount to delve into…
Break down the resistance quick recast break down resistance quick recast break down → enter
I like it when I’m doing things that make me look foolish.
It collapses with the cherry blossom dance that shoots randomly, with no particular relevance…
This game is so busy with its controls that I don’t know what’s happening!
>>146
Just keep piling on with martial arts.
If the person who drops out after clearing Chapter 9 doesn’t raise their level to the maximum, will they continue to linger at a half-hearted level on my member change screen?
Is the bug where NPCs don’t use Noir Butterfly fixed this time?
>>152
It’s fixed.
>>160
Thank you.
Finally, I can let my Himery shine…
How do people with ramjets avoid enemy attacks?
When it comes to high-level enemies, I can’t endure it without Ghost Walk or a stage.
>>153
If you stack dodge and get over 400, well, you probably won’t get hit.
Considering the resistance, even if it hits, it can be limited to minimal damage.
>>153
There are soldiers and elites there who can wield assault rifles and distribute TP to their allies, right?
>>155
You’re a former soldier, right?
It seems that when he was on Earth, he was a military officer!
>>153
Increase evasion power.
If you raise it to 600, it can almost be avoided.
>>157
Naso
nin
I feel that in the end, the ramjet will not be used by myself but will go to my allies.
Is there no limit to the effective evasion rate, such as 90% or something like that, in this game?
Even if you prepare someone in the position of a tank or evasion shield, they’ll get wiped out by area attacks. Does this game not function well in that regard…?
>>162
A game where you impose what you want to do, rather than responding to the opponent’s attacks.
>>162
Elma-san has a base job modifier that gives her high evasion.
If you want to use a tank that isn’t like that as a dodge shield, you’ll have to stack dodge boost guns.
>>162
Since there are occasional guaranteed attacks, resistance is important.
This game has a lot of actual value displays, and it’s hard to understand how much of an effect they have.
>>165
In the Xenoblade series, there are places where the damage is not visible.
I can’t fully trust evasion, so I use Star Protection.
The long sword and psycho launcher were a hot topic for dealing massive damage over time, but is it also about stacking 600 evasion and praying?
I can’t imagine having a body without a dual gun ghost.
If anything, they wouldn’t even realize that there are spike damages in this game.
The visibility of purple is too bad.
Mr. Elma, or rather Fullmetal Jaguar, is strong because they have all the OCG enhancement skills.
When I learned that the defense value calculation is of the Alterios style, I only focus on evasion and resistance.
Only Doll seems to have proper defensive capabilities…
That also becomes an error for some of the overdues.
I cleared the Saintess quest last time by swimming, so this time I conquered the White Tree and did it the right way!
It probably took about three times longer, but this thrill is irresistible.
Back when I used to do it, I didn’t understand the system and was struggling.
Now the enemy melts away in an instant…
I understand that if you set the physical resistance of the Sakuraba-made inner to 20 in one place, it results in complete physical shutdown, which isn’t good, but in that case, please balance it out by adding 5 each for heat and bolt resistance.
The conclusion reached by the rational Orphean is that evasion is the strongest! Therefore, we should enhance evasion.
Birch trees can be traversed relatively safely in their natural state, right?
>>180
In other words, there are way too many primitive life forms that suddenly start attacking when you get on the doll…
>>180
If we go at a low level, then the mimicry pulmono…
It’s against the rules to not see anything at all, right?
In this game, if you try to output firepower, you generally end up overwhelming it and most enemies just melt away.
I’m casually going around with evasion and gear + TP, except for when I’m defeating some endgame content enemies.
In the end, everyone will become a Galaxy Knight anyway.
Starlight Knee!
Isn’t it kind of a hassle that you can’t get all the resistances close to 100 and have to change them depending on the opponent?
>>185
There are very few people who go to that much trouble.
Almost wearing trehahn.
>>185
A psycho launcher for you.
>>185
The Star Protection of the Psycho Launcher distributes all resistances of 50 at maximum enhancement, so I recommend it.
>>193
Naso
nin
If Shiraki carelessly picks a fight with weaklings…
It’s troublesome when the wandering giant robot occasionally mixes in.
I made a stealth-type device with Drylant in a hurry.
It doesn’t have any effect unless you equip it to the character.
I managed to get close enough to hit the target enemy, but ultimately when the battle started, I got interrupted by a high-level player, so I gave up and decided to go for the rooftop key instead.
Reflected penetration attacks (which do not actually penetrate the reflection) are too annoying!
Molybdenum Zera is the embodiment of malice in this game.
Elite Wild Down!
Is the UI resolution slightly higher compared to the WiiU version?
I don’t think the minimap used to be this easy to see.
Over 90% is a single blow from Agasura.
Take measures for the small remainder.
By the way, what does a doll’s potential affect…?