
Kuzunoha Raido
You’ve already finished 2 threads, right?
19 years… has it been 19 years…?
Narumi “Kokushimuso”
>>3
Cheating bastard!
Isn’t the gun action super cool now!?
>>4
I’m worried that being too focused might actually disrupt the battle tempo.
>>8
It won’t get any worse than it already is.
>>10
It is highly unlikely that it will be worsened from the beginning, a certain victory.
>>10
Rider-chan is really cool, isn’t she?
I love OP (original soundtracks).
I bought the digital deluxe edition.
>>7
I bought it, but there are too many games I want to play in the near future…
Please show me the remastered opening first!!!
What should I do?
I still want to buy it as a package.
Sugita (Persona 5)
Sugita (Soul Hackers 2)
Sugita (Megaten VV)
Sugita (Metaphor)
Sugita (Raidou)
>>13
Many… so many!
Was Tae-chan this cute…?
>>14
I think that, like in Gaya, the manikin-like quality of the original version has decreased, and they look more human.
>>23
It’s nicely arranged while preserving the atmosphere of Kaneko’s paintings from that time.
Battle based on King Abaddon! 50 new demons added! There are also additional requests!
I’m very happy that the story of Super Power can be played again.
I’m a little too excited to sleep.
I felt that even the relatively recent Abaddon had boring action, so I hope they make significant changes.
Wasn’t Abaddon completely command-controlled? Was there action in it?
>>19
Isn’t it the kind where you can call up commands during battles, even though it’s an action game?
If the ideal of “the system is Abaddon King, the scenario is Super Power” is realized, I can’t help but hope that another ideal of “the system is Shin Megami Tensei IV F, the scenario is Shin Megami Tensei IV” will also come to fruition.
The original battle only has memories of the Thunderous Roar and the Destruction of Destiny.
Is it okay to use Purgatory Strike: Blade → Purgatory Strike: Break → Purgatory Strike: Dust → Shura Tiger Thrust → Rakshasa Dragon Slash?!
Can I already make a reservation for Steam? I can’t find it.
>>25
I’ll search with “Chōrikipeidan.”
>>25
It appears when you search for raidou.
>>30
Thank you!
Please transplant both W and SJ.
Recently, I can somewhat trust the usability of Atlas.
>>28
It generally gets better, but there are some places that tend to be overdramatic.
It’s okay if you continue the manga, you know…?
From what I saw in the stream, it seems like they replaced all the Rising Sun Flags with the Nisshoki, but from what I can see on Steam, there are no plans to support Hangul. I really don’t understand what this consideration is for.
>>33
I know that if I put it out, people would complain even if it’s a domestic event, so it’s the right thing to do…
>>33
Well, it’s the year 20 of the Taisho era, which doesn’t exist in official history, so I guess it’s fine…
Alright, let’s go for the Abachurimaster next with this momentum!
Right after the Nintendo Direct ended, there was a spotlight broadcast on Atlus’s channel.
This is really different… I played it quite a lot back then, but should I buy it again?
Changes and Upgrades from the Original Version
Revamping of the Combat System
Introduction of “MAG Gauge Battle”
Introduction of the special move “Divine Sword Technique Seal” used in battle
Introduction of the special move “Spirit Technique Seal” used in battle
Introduction of the Demon Killing System
Introduction of the special move “Spirit Sword”
Addition of a lock-on feature during combat
Introduction of a shooting mode during gunfire in combat
Graphic remastering
Addition of character voices
Introduction of the Quick Nu function
Introduction of auto-save feature
Increase in the types of allies
Inclusion of the same demon type as allies in other forms
Ability to grant experience points to all allied demons in possession
Major increase in titles for Raidou
Automation of title awarding
Addition of a detective notebook
Ability to fully recover
Introduction of symbol encounters
Addition of “Stealth Battle”
Introduction of destination display on the mini-map
Addition of a dash function
Addition of merger for demon bodies
Addition of reverse fusion in demon fusion
Ability to change skill inheritance slots during demon fusion
Consideration and modification of skills usable in battle
Passive skills for allies
Introduction of special skills tied to memories
Granting of special skills based on the number of clustered allies
Introduction of continue option
Free access to “Naki no Kage”
And many other adjustments.
There’s still more!
Addition of dash function
It’s rare in Megaten to have the same demon twice…
I have only played Persona and Megami Tensei VV.
Can you still enjoy it?
>>42
Yes, you can enjoy it! 😊
>>42
If you’re drawn to the design, please buy it.
>>42
It was like they were saying they want those kinds of people to enjoy it.
>>42
This work has gained this level of cult popularity solely based on its atmosphere and characters, completely unrelated to gameplay, so if you’re even a little interested, I recommend giving it a try.
>>42
Raidou is Raidou, you know!
The first time I saw Sugita in an Atlas game was in Tokyo Necro.
I think it should be fine if it’s a remaster…
I want to say you should avoid MegaTen 5, but if it’s 5V, I’d recommend it.
I remember trying to make the same demon my ally, and it turned into experience points, so I was leveling up my ally that way.
Something that appeared in 3 that I don’t really understand.
>>49
Maybe Dante’s friend.
King Abaddon did it, but I haven’t done this, so I’m really looking forward to it.
Are you not doing a Sakura Wars collaboration or something?
If you’re doing the Shin series, it’s a bit fun towards the end, but it’s basically fine even if you haven’t played the other series.
Yay!
Unbearable.
It is indeed a work that seems to be one of the foundations of the Megaten world.
I think doing this will make it easier to accept other Megaten titles.
Is the Shura not coming out?
Since it’s the latest from the Reiwa era, we can feature guest characters from Atlas until then!
I later found out about it and thought it was really good, but it was a work I couldn’t get involved with, and finally!
I feel like switching and loading the map while exploring the city was a bit tedious.
I wonder if it’s really okay.
I think it has become easier to play this time, but it still has a cult-like popularity.
I wonder if I could get a request for a crazed death case—I’ve already made requests with King Abaddon.
I especially love the openings of Chōryokuhyōdan and Abachu 2.
We can gather insects that everyone loves again.
I’ve heard that there are branching routes to each work from here.
It also includes fast travel.
I remember being really surprised by the story back then because I loved True 2… It was amazing how it tied in with previous works.
Was Raido not sold overseas?
>>74
It seems the title is Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army.
>>81
If my memory is correct, it feels like it was the longest title within a certain range.
Was it inside the PS2?
It seems like you put in a lot of effort… that can be inferred from the additional elements.
>>75
They said they were waiting for the right timing to release it, and it seems like the development itself has been going on for quite some time.
As expected, the Four Knights won’t attack, right…?
Is it really okay to have such excellent service that includes fast travel…?
Yomikugutsu is really cool, right?
It feels like if there’s an event, after conquering the radio tower, another demon will occupy it!
I feel like I’ve done quite a lot, but I’ve forgotten a significant amount.
In other words, it’s designed to be enjoyed fresh!
>>82
Let’s do it! PS2 version!!
Is Narumi voiced by Koyasu!?
>>83
Koyasu was in a drama CD.
Raito being Sugita, Gouto being Jouji, Viktor being Ginga Banjou, and Tae-chan being Morinaga Rika are all just as they are.
>>83
Actually, Raidou has a drama CD and already has a voice.
This is the kind of thing that the creators love but didn’t sell well…
No, I really love it! I bought both the novel and the drama CD, and I also bought both the regular version with the soundtrack and the special edition with the Manikuro of King Abaddon, while struggling to afford them.
…I still haven’t forgiven you.
>>84
Did you not buy the manga?
The combination of demon illustrators and 3D really is great…
>>85
Should I release it… Demon Sword X Remaster…
>>90
I absolutely love the design of the magic sword’s golden ornaments.
There are some minor characters that are just like Stroheim.
When Demon Slayer was popular before, I thought, “It’s the Taisho era, so we can do it!” But… it’s unlikely.
After watching the official Atlas spotlight, I see that Raido still seems to want to continue, so I hope for Abaddon King as well.
>>88
If it sells, we might release Abaddon, but more than that, if it doesn’t sell, it will be canceled with the same level of impact.
It’s a remake that conveys a spirit ready to connect to the next.
It’s a world where trendy sentence endings are also incorporated in PVs.
The battle music is too strong…
I want the King Abaddon and even more beyond that.
>The Soulless Army
That’s how you write it.
I vaguely remember that the manga version was really good.
It’s out.
https://en.wikipedia.org/wiki/Devil_Summoner:_Raidou_Kuzunoha_vs._the_Soulless_Army
For some reason, it was Koei Publishing.
It seems like Cat’s voice isn’t Ikue Otani…!!
The timing, well… I guess it was because there wasn’t a time when Atlas had any leeway.
>Shin Megami Tensei:Devil Summoner:Raidou Kuzunoha vs. The Soulless Army
It’s long!
Isn’t Gouto Nakata Jouji from a long time ago?
The background music from “Abachu: Raidou” and “Magic Sword” is really to my liking.
>>103
I understand very well.
I love the Abachu soundtrack!
I don’t know about Persona now, but they used to sell it with Shin Megami Tensei attached, which is long, isn’t it?
During the game, doesn’t Raidou basically not speak… ?
>>108
The original is the usual employee’s voice.
>>108
That’s why you could hear a breath or two in the drama CD.
The boss theme of King Abaddon is great, right? The one that starts with heavy bass.
Since the voice cast continues from the drama CD to Soul Hackers, it would be troublesome if it were changed.
I want to play Abaddon King, but more than that, I want a new release…
>>111
As expected, just like Raido…
There’s a possibility that even the damn lectures may have voiceovers…?
Remaster? New work?
>>115
Remastered with major renovations.
>>115
It seems like about 70% of it has been remade in the remaster.
A man who doesn’t take off his graduation cap even in the bath.
If it’s the Street of Soul Hackers, then Raido is also Sugita.
Rido’s Meguro is especially liked.
It has a specialness like Sakurai from Valkyrie.
When Mega Ten 5 was released, it seemed like there were complete versions for the PS and Steam that were revealed shortly after the release through content analysis.
It seems like we still don’t know how this will turn out.
I want to meet Geirin-chan quickly, so I hope Abaddon will follow suit.
I also want a kimono pixie.
During the game, isn’t it probably just a voiceover for the summoned demon?
Also, Raido and so on.
Even if it’s called a remaster, they are basically remaking it.
In the video, they self-deprecated about the “combat system that received a lot of opinions back then,” but there were certainly some tough parts.
If we’re going to make a new work, I definitely want Kaneko to be involved, but I guess it’s fine if it’s just as external staff.
>>130
I think it’s a small act of resistance.
They probably won’t release a complete version of the remaster.
I feel the momentum to even bring out King Abaddon at this point.
Don’t make me keep hitting the button!
>>132
Don’t worry, you can just hold down the button this time.
Since the background has been redone and the system has undergone major overhauls, it wouldn’t be an exaggeration to say it’s almost a remake.
If you could lean toward Abaddon King because it was interesting…
At that time, I played without any questions, but the Super Robot Wars.
Rideau-chan was speaking in Soul Hackers.
I’m messing up the volume adjustment, though.
The allies certainly don’t have any voices, do they?
The fight in the bathroom was the only time it was a barehanded battle.
I laughed because they were really straightforward about the feedback on the combat system during the broadcast.
>>141
It’s better to say it straight without being vague; it leaves a good impression.
Because it’s almost something that everyone who played thinks.
It seems that the development side also received the message that they want to play with superpowers in the Abaddon King’s system… If that’s the case, then make Shin Megami Tensei IV with the specifications of Shin Megami Tensei IV FINAL.
The Rideou OP was distributed on the official site, so I set it as my ringtone on my smartphone or mobile phone.
Rideou Remaster is coming, and information about Switch 2 will be coming next week.
This is definitely a flag for Kuzuha Raidou vs. Super Smash Brothers.
But I really like King Abaddon’s traditional village vibe…
>>147
A flamboyant Taisho-era melodrama! It feels like it has become a work by Seishi Yokomizo, so the range of expression is purely too extreme.
Anyway, I’m going to end up making the strongest motion board.
There was an event to input future dreams.
I wonder if that exists too?
>>149
That is a really important event, right?
I suddenly feels like listening to the BGM from Raidou, but I wonder if it’s available on subscription services.
Is it okay to box in the bathroom?!
I have work tomorrow, but I can’t sleep at all because I’m so excited! What are you going to do about it?!
King Abaddon didn’t like it when Raido fainted frequently.
>>153
That was there, wasn’t it?
>>153
I remember when I fell and passed out.
The earnings DLC has become quite a regular thing… Personally, I’m very grateful it’s there, so I’m happy.
Thinking about the increase in victims of Narumi’s unreasonable patriot makes me grin.
>>158
Wahaha! Sorry, Raido!
Kuzunoha Raidou vs Series
By the way, is this the first time Rasputin has a voice…?
(Stop… stop Raido…)
I hope Mahjong has also become easier to understand.
Narumi, it’s fine just the way you are.
Devil Summoner: Kunihito Raidou vs. Darkrai
I think Mikagujizama appeared, but Mara-sama is not here, right?
>>166
It seems that there was a king named Abandon, but he wasn’t in the Superpower.
>>166
You can fight on the side of King Abaddon.
They’re saying some pretty daring things, and it’s fun.
The worthless Narumi from the novel and the hardworking Narumi of Abaddon.
>>167
The character Kudukuno Marebito was quite the silly guy while also feeling like a good boss.
Abaddon keeps hinting at things like Shenado-sama and continues to say meta-like lines, and in the end, it makes me think, what the hell are you…
Narumi is basically weak, but the occasional fastest Koushi is part of its charm, so it’s fine as it is.
I can enjoy that OP’s background music again…
I wonder if the bad guy will remain at 5…
I really loved the title screen that continues right from the part where the OP movie opens all the pipes.
They keep remaking popular classics from the past.
I wonder if one day Megaten 4 and 4F will come as well.
Abachu is…
King Abaddon really likes Gaylin and bullets, so he likes them over there too.
And the naming sense of something called Psycho Apollyon.
King Abaddon has the BGM for the final boss battle…
>>177
I love the final boss battle BGM that isn’t the theme of Raido.
>>185
The theme itself is good, but the loop is weird, right?
>>177
Make it loop nicely!
>>204
Because I was able to do it in the guest appearance in Soul Hackers…
I wonder if they might throw in a crazy death as a bonus or something.
Ah, I remembered that I thought the sphere boss was too much in Abaddon, P4, and Shin Megami Tensei 3.
I feel like Raiho-kun was dispatched more often than Raido.
Mara wasn’t in the original, but it’s confirmed that she will be added this time.
>>182
Huh, is it okay to perform with Mishagujisama?
>>182
Is it okay? I’ll take you with Mishaguchi-sama?
In the PS2 version, only King Abaddon, who appears with Mara, is included in this remaster.
Lady Mara is very popular…
The tent of King Abaddon and the settlement is dark, dark.
When lined up like this, you can really see that the design feels quite different, doesn’t it? Doi Akuma.
>>189
The package looks like a mix of Rideau and Mr. Tsuchii, but it maintains a hint of Kaneko while coming together in a sleek way, it’s just too cool.
I want to see the high teacher training school I’m attending.
>>191
It appeared in a manga, but I’m close with my classmate, Wanda.
There was a special conversation with Mara and Ariok if it’s King Abaddon.
The activation motion of Mikazukigami’s skill is one where it vigorously tosses its head back, so when it uses a Bufū-type attack, it looks like it’s releasing a white liquid, which was terrible.
The system is disappointing.
The system is disappointing.
The system is frustratingly too “Yeah”…
King Abaddon frequently telling Suika to abandon Raidou was a bit annoying.
Even though it’s called King Abaddon Base, it’s still an old game, so I’m really curious about the actual details.
Shouldn’t we release it tomorrow?
>>203
Wait about two and a half months!
Wow, that was really fast.
>>203
If you just sleep through June, it’ll be here in no time.
The popular demon that hasn’t appeared with super power is King Abaddon, and it has received a dedicated event, right?
The system is uh…
I’m sorry, Rideau.
It’s a heavenly hand.
I was quite fond of Rasputin as a dark summoner, so I’m looking forward to meeting him again.
What was often said at the time was the lack of system and volume.
That said, users who were really into it were talking about passion, passion.
Some people are surprised by the title change, but the title of the PSP remake of Persona changed a lot too, right?
Back in those days, there were unique game overs like Patrasche and the sermon room…
A customer base that scores a perfect 100 on atmosphere!
Hahaha! I’m sorry!