
Nintendo Yoshi’s Story NUS-NY5J-JPN G755945 ©1997 Nintendo MADE IN JAPAN NINTENDO ^N^
e-peko
I like the visuals.
Yotchi… Yotchi…
I like black and white Yoshi.
If you don’t compare it to Island, it’s not bad.
>>6
I was just about to say that compared to now, it doesn’t have enough volume.
>>95
At that time, this was me.
It was disappointing that I cleared it so quickly.
I don’t understand why they chose an arcade-style gameplay.
At the time, it would have been impossible for a game in this format to be a sequel to Yoshi’s Island in home consoles, even though roguelikes have a certain level of support now.
It’s creepy and scary except for the beginning.
In the context of classic score attack arcade games, it’s not bad at all.
It’s just that the exploratory center’s island has a completely different direction.
After getting used to the immortal exploration action in Wario Land 2 and 3, there’s a similar feeling when it shifted to score attack style on the Advance.
Since there were no hints for some important items, I was sniffing around the whole time while progressing.
>>10
Hmm?
>>12
Kururin! Ha!
It’s amazing that this was released just two years after Yoshi’s Island.
It’s not a difficulty that kids should try.
If you progress all the way to Stage 1, it’s relatively easy, but for kids who somehow got this game through allowances or gifts, the volume is too small.
It’s partially hearts and no hints.
Spadela → Kirby 64 and Mario RPG → Just like with the Marist.
I couldn’t quite get into the difference in the feel and touch compared to the SFC.
Honestly, even 1-1 without any hints makes it impossible to complete the melon…
I kept repeating going around the stage without gathering anything, then entering the final pot and starting all over again…
>>17
So what I do is just walk around and sniff things, which is honestly boring…
I had the preconceived notion that there would be a clear finish line on stage, and that reaching it would be enough! So it was quite refreshing.
Where is it!?
There are only exactly 30 melons prepared, so if you can’t get a perfect score in the mini-game, you’re out—it’s relentless.
I didn’t like the stage that had a path like a drainage ditch.
Dirty.
It’s my first Yoshi, so I have no bad impression at all.
However, Pukupuku is impossible!
🖐
🐝
I don’t dislike it now, but when I was a child, I avoided it because the damage and mistakes seemed painful and vaguely scary.
It’s difficult to carry the stacked melon boxes in the melon mini-game without dropping them while keeping your balance…
If just one coin is floating, it would be like “Oh, I see, it’s a twirl here.”
It’s all kind of gross, but Hana-chan is gross to the level that makes me question her sanity.
There are many points where one might question whether it is well-made as an action game.
The art design and song are wonderful.
When you step on Hana-chan when she’s eerie and you’re not used to the controls, you generally fail.
>>29
Did they also do that in Yoshi’s Story in another world?
>>37
…Could it be that the spiky caterpillar is Hana-chan?
>>44
This is Kemuchan.
Please remember to go home only with the thought that it’s not Hana-chan.
>>57
I’m sorry, Kem-chan.
But you really are not good at it, after all.
Is the next one gravity?
I played All Melon while rewinding on the Switch, and it was pretty fun.
I thought it would be impossible without a rewind.
Games during this period are not limited to Nintendo.
I think there was a trend where high-difficulty mini-games were considered great.
Not good.
If a big blue block appears, you can attach it or do a hip drop to make a melon come out.
I remember that towards the end, both patterns appeared on the same floor, and if you performed a hip drop carelessly, it became impossible to complete.
Hey
Hey
Hey.
Hey
There is no save function, so our family’s game was stuck with the 2-hour-per-day rule, and I couldn’t clear it at that time.
>>36
Once you get used to it, you can do a lap in about 30 minutes, so we were able to do two laps even with our one-hour rule at home.
Well, I was going around a set route like it was a job… I wonder what I found enjoyable about it…
I’m sorry, but the text you provided does not seem to be valid Japanese. It appears to be romanized or encoded characters. Please provide a different text for translation.
I never understood what was so special about Black Yoshi and White Yoshi.
I think its specs are higher than other Yoshi characters…
>>39
No matter what I eat, I recover 3 times (even with chili peppers).
Also, it seemed like the jump was a bit too high…
>>41
I feel like the fireworks when the egg was thrown were also big.
>>42
There it is, there it is.
The screen shook with a bang!
I want Warp-chan to be featured in a new work.
Perhaps it’s because the first work was of such high quality.
It’s funny how lost they already are with the second work.
Even without considering the first one, I think this game is just too weird to accept.
The hint block sometimes gets really arrogant.
It is often said that Bone Bone Ryu and Unbaba…
I feel like there are many enemies and elements that create a sense of pressure overall, not just limited to that.
>>48
It feels like an excessive horror depiction from a fairy tale.
I didn’t really understand the rules, did I…
Looking back at Baby Kuppa’s “It’s Mario’s horse, isn’t it?” taunt, it seems really high level now.
While the island is a soft and fluffy world, the story is a nightmare.
The story version of Unbaba is already like a rare company…
The Island has a level of perfection that feels like the culmination of Nintendo’s action games on the Super Famicom.
It didn’t feel that interesting since it came after Island…
I can’t express it well in words, but…
I have a memory of it being unnecessarily scary.
The form is so different from the usual Mario that I am quite confused.
Well, in terms of the island, the opponent is just too strong…
It might be tough for some people, like Nyoro-ron.
It gives the impression of a mix of various dreams seen during sleep.
Now I can say it’s an atmosphere game, but at that time it wasn’t what I was looking for at all.
I feel both that it’s impossible not to have a save feature and that if there is one, the stages are few and it will be over in no time.
I don’t like it because I couldn’t clear it…
There was a stage where you got eaten by fish, right? I remember being really excited there.
I remember it was in Mario 3, but it only got hard here.
Even if I try my best to collect melons, the mini-game is difficult, they simply can’t be found, and walking around the edge of the stage is exhausting.
And since there is no save, there is also no record left, a void.
That’s not Hanachan who got story-ized and became creepy…
It’s creepy anyway, but…
At least if it was billed as a new Yoshi action game on top of the island, that would be something…
I hate sniffing.
This type of hintless exploration should be extinguished.
Yah yah yah
Carrying melon boxes is normally difficult.
I love that you’re making a flamboyant arrangement of a single BGM.
Aiming for all melons raises the difficulty dramatically.
Yaaah! Yaaah! Yaaah! Yaaah! Yaaah! Yaaah! Yaaah! Yaaah! Yaaah! Yaaah! Yaaah! Yaaah! Yaaah! Yaaah! Yaaah!
It seems like this game has lost its “get out of here” vibe.
Dudette!
I can’t say I absolutely love it, but the unique charm of this work is irreplaceable.
Naa~n
The way to hide the melon was way too mean-spirited.
I liked it enough to read the picture book until it fell apart.
When I was told that I couldn’t save at my relative’s house and had to start over, I thought they were saying that because they didn’t want me to mess with the existing data.
I remember begging someone to buy this strategy guide without knowing it was a strategy guide.
There’s no game.
Hornya
Yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay yay
Warp-chan has been really noisy for a while now!
There was a culture of reading strategy guides for games we hadn’t bought around me.
Shut up, Warp-chan.
>>89
Hey… hey…
It was you who woke me up, Yoshi.
I love hidden characters like White Heihou and Black-and-White Yoshi.
It’s quite fatal that, even understanding that it’s a score attack game different from Island, it isn’t particularly interesting as a game.
The first home console I touched was the 64, so I thought this was the standard, but it really was a difficult game after all.
No save is good, though.
Just give me a skip of the song.
As a stage, it was quite fun to transform into an egg and fly upwards.
Dekadekahappon Happouvē
It was a life that just wanted to do Beekabeka Happohon Happohee (Eio Eio Eo).
64 is impressive for its strangely sharp works like this and Blast Dozer.
The loneliness unique to this era comes across in the movie.
Everywhere was eerie.
Dekadekahapponhappou ve ve bonvehopon!
My friend, who usually praises everything from Nintendo at that time, absolutely hated this one, and I couldn’t understand why…
>>104
I was expecting a sequel to Island, but it was completely different…
>>107
For the same reason, I also disliked Kirby 64 a bit.
I like you now.
Why are you covering yourself with such a huge and bulky thing in such a short time?
But it was a game that left an impression.
Was there even a reason to create a strange horror atmosphere with Yoshi in the first place?
Especially since this worldview and style are not utilized in the subsequent series.
I feel like it just ends up leaving an impression solely because of its strangeness.
I think adding a storyline to this is definitely title fraud.
Unlike this game island, it had no saves and was meant to be played continuously, so it’s short…
I wonder why we only progress with just one stage cleared per page.
Each individual stage is a bit longer, but…
Well, I think that storybook-like staging works well with horror.
I feel that the overall game lacks a sense of exhilaration.
Clearing 30 melons, which is unnecessarily difficult and particularly uneventful.
>>115
Playing casually makes the stage end halfway, which is kind of frustrating…
>>118
We definitely need a finishing tape, right?
The boss’s simplicity was the kind of simplicity that slightly caught the child’s heart.
There may have been a perspective that high-difficulty bosses were strong and amazing, unlike now.
Well, there were also games with a lot of volume around the same time.
Everything is good except for the volume and save.
3DCG these days feels kind of dark.
It’s like there’s a shadow.
Yotchi…
It might be the work I’d want to see added to Nintendo music the most.
I managed to collect melons by relying on the strategy guide.
At that time, many strategy guides were still quite empty, so I was worried about buying them, but I was relieved that this one turned out well.
>>148
Yotchi…
(Yoshi’s voice, which is hard to reproduce at the moment the picture book is opened)
It’s unpopular, but I like it one way or another.
I suppose not setting goals is what freedom is about, but I feel that it doesn’t really lead to a positive direction.
I like both the atmosphere and the game itself.
I tried to make it horror-themed… It’s certainly understandable that it turned out this way.
But even the commercials that had a creepy feel of natural products were bright.
>>128
Yoshi’s number = remaining lives
If the stage branching was based on other conditions (like score, time, or something else) instead of whether you could collect hearts, the replayability might have improved a bit.
Yami-!
Yaa… Yaa… Yaa…
I like the atmosphere, but the stage selection method is…
>>133
(Isn’t it supposed to be clear everything and then move to the next stage…?)
(Where is the save?)
Wooooh
When I was a kid, I enjoyed it normally, but looking back now, it’s full of systems that make me question my sanity, isn’t it?
If you had made Warp-chan the goal, it would have been easier to choose.
The long underwater stage is creepy, isn’t it?
Also, a ghost ball.
This has an inorganic and eerie quality that is often hard to articulate, typical of works aimed at young children.
There are ordinary terrifying scenes like being kidnapped, but…
Hatchipopotchi lololololololol spoppipah lolololololololol
Dot dot pa lololololololol dot dot pa lololololololololololololololo
Yotchi lololololololololololololol
When I played it for the first time, I was a stupid kid, so I just played around and couldn’t eat 30 fruits, panicked at the edge of the stage, and could never clear the mini-game of carrying the melon box.
Umbaba is scary.
River
Melon
The gameplay is based on the premise of looping.
There should be a hidden character like White Yoshi.
When I was in first grade, I only played the final stage a few times, but I played the first stage about 50 times.
Because every time I start it up, it’s from the beginning…
Popopopeppopoo
Hoyo.
I like that there are a lot of strange enemies.
Yocchi…
I feel like Black and White Yoshi had some kind of special ability, but what was it again?
>>149
Was it that the egg-throwing fireworks are big?
>>149
You can deliciously enjoy things that other Yoshis can’t eat, like caterpillars and black Heyho.
>>149
There are no things I dislike, and I can also eat things that damage me.
Wasn’t the egg firework really big?
I bought it thinking it was a Mario Story type game, but it turned out to be a horror-themed action game, and I struggled with it back then.
I cleared it properly, but…
I remember up until the point where I had no likes or dislikes and the egg’s explosion was really huge.
I think it would have been better if it used a stage clear system like Yoshi’s Island…
The “Jump!” sound effect at the moment of instant death is scary.
If you eat fruits casually, you can finish a stage in less than 5 minutes, so there’s no volume to enjoy the stage at all.
That said, aiming for a melon collection is just ridiculously difficult.
The difficulty of the melon mini-game is…
I love bosses that can be defeated just by licking them.
I feel that it would have been nice if each Yoshi had different abilities besides their favorites, but maybe that’s a bit questionable for a children’s game?
>>160
I think it would have become an element of enjoyment in the rounds if they had been more differentiated by color.
It’s often said that it’s compared to an island, but…
I don’t think it would be criticized this much if it was a game with a different direction from past works but was easy to understand and well-made.
The impression that the voice was recycled to the point of being unbearable.
The most beloved time of my childhood.
Is it ported to the Switch?
The sea stage is overall difficult.
There’s no volume.
There are few bosses, too.
There are a lot of unique elements, but the fact that they don’t necessarily connect to the fun is a drawback.
It’s like this game has the kind of intention that says, “It’s fine, you have plenty of healing items,” given the amount of damage.
I have to gather them in the first place, so I’m eating like crazy with full stamina.
The black-and-white Yoshi can only be obtained in specific stages and cannot be used in carry-over runs or trials.
As for the white Heyho, it’s taken for granted that you lose your ship, so it doesn’t even come up in conversation.
I think it’s just the right amount of volume for children who aren’t used to games to clear it, though I also think it’s because I was a child at the time.
You can change the stage and also change the flavor.
>>170
I can’t find the heart and can only do the same thing!
I just remembered that it was like that.
>>172
I see.
Without any hints, even if I search for the heart, I end up not finding it, so I rarely get to see something like stage 4.
I remember wanting to eat cotton candy while defeating the boss of cotton candy.
I love the background music from the stage with Gabon.
I was rolling on the floor laughing at that time.
Hmm… Ha! Hmm… Ha!
I’m scared of where I’ll be taken if I get defeated, and I’m also scared that I won’t return to the character select screen unless I rescue them.
There could have been at least one boss per stage.
Then the final boss would have been much stronger.
I didn’t like the Baby Mario system in Island, so I prefer the story.
It feels somewhat like a prototype.
There are no works that have been realized based on this.
>>179
It feels like they were also working on the graphics around there.
>>179
It’s just graphic practice.
The Super Happiness Tree was supposed to be like a chunk of paradise, but it had a rather ominous design.
It’s painful that there isn’t a continuation, even if it’s something for the kids to do.
It’s a clumsy follow-up to Mario 64.
I liked Yoshi’s Island, so I also bought Yoshi’s Story.
This is not it…
>>182
It seems there was quite a bit of damage because they were hiding the specifications until the last minute.
Many people probably felt an extremely bad premonition after seeing the introduction of Mario Club…
Even though I worked hard to get the black-and-white Yoshi, it disappeared in the next play, and that feeling of unfairness was overwhelming.
Patchy pop pop pop po pa!
I don’t really care, but the Yoshi’s Story episode of Super Mario-kun was so terrible (physically) that I couldn’t watch it because it made me feel sick.
Wasn’t it the case that you couldn’t choose it from the beginning after clearing it with the black-and-white Yoshi?
>>186
I only remember the memories I took each time.
If you die, it’s obviously a loss.
I have a lot to say, but I really like 64 games.
The sequel for the Island series also ended up being terrible, huh.
>>190
It was terrible, wasn’t it, DS…?
I forcefully passed through Tōsanzō without using a hip drop.
It seems that there are overall more quirky games in 64 compared to Super Famicom and GameCube.
What changes with a black and white Yoshi?
>>194
It seems like there were things like determining favorites based on what you eat or the fireworks being big when the egg bursts, but it feels like it’s become more high-performance.
>>194
It’s been mentioned multiple times above, but it no longer matters whether you like or dislike it, you can heal from enemies that only cause damage, and the egg fireworks become bigger.
>>194
The voice is low.
>>202
The voice is high.
Black and white Yoshi will be saved once you take it.
Is that not what you want me to save?
It seems that the Switch version has save data transfer, but why didn’t they do it from the start?
>>198
It seems that the overseas version released later allows you to choose from where to continue, so maybe that’s the feature.
>>210
I guess they must have said some really harsh things here.
I could only think it was strange since then…
I have a memory of only gathering melons.
It is definitely not a bad game.
It also has uniqueness.
That’s why there can be no excuses in a windless place.
I think it’s a game that is unique in both good and bad ways.
Yoshi Select (Please choose a protagonist)
I really like the design of the enemy characters.
Ho nyaho nyahho.
Ho nyaho nyahho!
Hoo nyahonyah hoh hoo nyahonyah hoh hoo nyahonyah hoh
The island itself is too difficult.
I love Yoshi’s voice when clearing a stage.