
Growsbile!
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Memories from using G Generation DS.
The producer live stream for “SD Gundam G Generation Eternal” will be held on March 27 at 20:00. Additional titles after the service launch will be announced.
https://www.4gamer.net/games/633/G063395/20250324044/
Since it’s a live broadcast today, let’s remember that!
Was that something that hinted at the Bainehitsu from that social game?
I forget the names of social games every time.
What’s with that cool gimmick?!
It was a GAZA original…
I first saw it at A, so nostalgic… So this is how the large heat sword works.
I don’t know this Dom…
I want to use this machine!
Spin!
>>11
My partner’s main skill is development, so they can probably make this too.
>>13
Huh, has the Bain Nihits already been developed? Which development roadmap was it on?
>>13
Yay!
The dark pot is spicy…
The thread image has become easier to understand…
App icon?
>>12
Let’s use a Macedonian background to show originality.
>>19
With the backdrop of the Macedonia colony!
It’s hilarious that UC Engage and Gatha Bio Original Dom are colliding.
Why are they matching up with the Gatherby Original Dom…?
When it comes to Gyazabi, it’s the two types of Oridom and the two types of Ez-8 enhanced version, right!
Grass
Grass!?
It shouldn’t have been in the 1st Zeon tree.
The Famitsu play report includes images of the encyclopedia.
I love the appearance and name of Glowsbile and Vinehitsu.
Is this guy carrying a knife on his chest…?
In Genesis, I was taken by Rick Dom II.
>>24
The Dom from Missing Link was using a large heat sword like this one.
Ah, I like this… I want to make it a starting member once I can develop it…
The one that was getting 1500 hits with A!
Oh, Groseville!
The venue was already decided, but we still hadn’t done it on our side.
Since I haven’t tried Engage, I checked out X.
Hmm, that’s pretty naughty…
Status: Shooting Sense 243, Fighting Sense 157, Reaction 210, Resistance 202
Skill 1: When the MS is of the “Purple” attribute, hit rate increases by 12% from the start of combat.
When the MS is of the “General” type, hit rate increases by 12% from the start of combat.
When the MS is categorized as “Hero Machine,” critical rate increases by 16% from the start of combat.
When the MS is categorized as “White MS,” critical rate increases by 16% from the start of combat.
Skill 2: When the MS is categorized as “Prototype,” shooting sense increases by 15% for 20 seconds upon dealing damage (stacking up to 10 times).
When the MS is categorized as “High Firepower,” shooting sense increases by 15% for 20 seconds upon dealing damage (stacking up to 10 times).
When the MS is categorized as “Gundam Type,” attack power increases by 46% on critical hits (stacking up to 5 times).
When the MS is categorized as “Colony Century,” hit rate increases by 18% each time an EX is activated (stacking up to 2 times).
When the MS is categorized as “Ingressa Militia,” EX gauge increase amount rises by 22% from the start of combat.
C0387 Rolland Seack
* The numbers in the image represent their maximum values. They may differ from actual values.
© Sotsu • Sunrise
Surely, it was Gato’s beloved machine, the Gauron.
Karius was riding on his partner Baiennihitsu in the Mav strategy.
>>30
Hey, isn’t that the sword that cuts down evil…?
It’s from Battle Operation, but the Heat Sword looks quite different from the Gidom.
Doing a live broadcast means the release is tonight, huh?
It seems that the Gatherby-related participants in F have now all come together.
I thought it was over, but the Ez-8HMC is still here.
>>33
Since HAC is present and appeared in Battle Operation, there’s no reason for HMC not to be included.
For some reason, there’s a Rick Dom II holding a similar great sword…
The animations for drawing sabers and holding weapons for other units are also very elaborate and really good.
Speaking of which, does this game play the battle BGM from the original work?
>>37
Maybe original.
It seems to cost a lot, and in the Gears social game, the original soundtrack is a paid feature.
>>41
I wonder if we could adopt the style of playing that kind of music like in the first generation of G Generation.
>>46
I like background music that sounds similar but is different, so I hope you will use it.
>>41
It’s really nice that you can get the original soundtrack by paying, I wonder if they’ll do it for this too.
>>47
I want you to do it too, but I only see it in Gears, the original BGM is paid.
I wonder if there are some kind of hurdles over there as well.
>>54
I’ve heard that simply obtaining permission is quite a hassle.
The capacity increases.
>>54
It is experimental as a method, and there are only a limited number of IPs for which people would actually want to purchase BGM, so it’s natural that we don’t see it often.
>>66
There have been hints of original sound through paid content and DLC for quite some time before.
>>54
Over there, it’s a tower defense game with a single work, so there’s no need to set up for each unit; it only needs to manage situations like boss appearances.
In games like Super Robot Wars or G Generation, while it’s impossible to decide on each unit individually, there is a need to establish settings for each series, which leads to an overwhelming number of setting items.
>>54
If it’s not a social game, I’m playing Battle Operation instead.
No way… The mechanism to detach the blade from the shoulder is just too cool…
It seems like a natadom with a maximum range of around 2.
In G Generation, there is a strong impression that the background music is often not what you expect, in order to avoid various things traditionally.
It was the one that made me go “Wow, so cool!” in Advance or DS.
What is this work now…?
I keep seeing a lot of Gatherbee’s MS…
It used to be set as a Funf base, and now it’s just casually been ignored.
>>48
The model number of the BAINYUHITS at UCE is based on Type F, so it’s functioning normally.
If you’re going to go this far, why not implement a gatherer scenario?
The development pathway diagram also has a lot of Gathabi type.
>>49
There’s no point in telling an anonymous person, so once the service starts, please submit your requests.
>>52
As soon as it starts, I think they’ll want a survey or something at that timing.
By the way, please also implement D. Triehl.
Anonymous says to put in the song.
If you put it in, the capacity will become crazy.
The BGM may also have a DD style.
The one that only plays on the event stage.
There are also baseball games where the cheering songs are sold separately.
Trier will probably come here now…
Well, Sig and Siskude will definitely come in the gacha…
What is that cool way of rocking… I’m amazed.
With that groove fit, if the top is open, won’t it come off even if it doesn’t rotate?
>>61
It’s good because it’s cool.
Shall we release it under Gihren led by Centurio?
It would be great if I could use Lanarousshade and Mark Gilder.
It’s not just about the capacity, but if it’s implemented as a basic version, the number of downloads and streaming plays will lead to getting ripped off by JASRAC.
It seems we have no choice but to adopt a practice that sells them separately.
>>65
I wonder how rhythm games are doing.
It’s not like there are only songs that are not registered with JASRAC.
>>87
Rhythm games are just paying normally since that’s the main content.
It’s not a social game, but I was also playing Gun Online with paid BGM.
When you seriously create something original, you end up with Crossbone, so it’s a good foundation, but I imagine it must be tough to slightly shift the image while aligning it with the original work.
Like the strike launch from some time ago.
In the first one to two years, the implementation of anime work scripts will likely be prioritized.
It seems like hope will stem from the expectation that they will do various things for us.
Many people must really want the Geass (that background music).
>>72
When the boss appears, you can experience Lulu’s feelings from the main story with that BGM.
In high-difficulty stages, they often do outrageous things, making it even worse.
I feel like Super Robot Wars also had original songs as DLC.
There have been quite strong requests to hear the (famous BGM) from the beginning…
There are many strong songs in Gundam, so if there’s a demand, I think they’ll probably be added later on.
Battle Operation has game BGM included from the start, but the anime BGM was available through a paid system.
So that large heat sword booster was equipped…
The one with terrible fuel efficiency!
That blade has a mechanism that makes you go, “Wait, what?! How did it end up like that?!”
If it’s a tower defense game, I want to say that it easily meets the conditions! And you’ll want the background music afterwards, right?
In other words, there are quite a few precedents, so it wouldn’t be strange to do it this way as well.
I understand that the storage space is tight on smartphones.
I definitely want the PC version too.
The ideal would be something like the premium sound from Super Robot Wars, but the amount of settings needed for a mobile game…
Isn’t it normal for recent smartphone games to take up several tens of gigabytes?
>>89
The number of characters keeps increasing infinitely, so it must be quite challenging just in terms of voice capacity…
I was very sad that the original BGM for Battle Operation was not the original composition but rather a very poorly made digital arrangement.
By the way, if you include the original soundtrack, there’s an added bonus that makes recording impossible.
>>90
It seems that the original BGM from Madoka Magica can’t be used when the app is released.
>>100
This is the case with games like Exvs as well, but it also has the meaning of protecting streamers.
When it comes to Gazabi, the Frost brothers and Brother Ginius stand out with their sneaky activities.
>>91
It’s the same in Super Robot Wars, but those guys are way too convenient in crossover scenarios!
I was already doing it on Gun-on about 8 years ago.
I want to play on the Switch and Steam.
>>96
BANDAI NAMCO seems to dislike the Steam tax quite a bit, so it looks difficult.
I left about 30GB free, just in case.
It was just recently that Dragon Ball-related items were finally released for sale on Steam domestically.
>>99
I really love that on the top of the Steam store it boldly announces “Dragon Ball Franchise Sale is on!!” but when you click through, it leads to an empty page with nothing displayed.
I find it troublesome to install a separate launcher, so if there’s a PC version, I would like it to be released on DMM or Steam.
I think it was about something like a school project, they were saying that it’s really difficult to release it simultaneously with the PC version and the costs are really high.
That school mass was incredibly popular, and in the end, a PC was released.
So if Eternal also becomes immensely popular, perhaps…
I don’t mean to say that JASRAC is bad or anything, but the way they handle claims when the contribution of songs to sales is unclear is sloppy…!
>>104
It seems that JASRAC is also protecting against illegal entities from overseas.
Is there no flexibility when it comes to social games?
New machines always come out that I don’t know about.
>>105
This feels like G Generation…!
>>105
I’m glad you can learn about it through this game.
>>105
Our machine is being treated like an unknown MS, brother!
>>112
As I thought, Category F is no good.
>>112
Damn you, GX…!
>>118
It should usually be a size bigger…
>>105
Like the all-star works that are being made now.
“We’ll have famous protagonists fight each other, and both allies and enemies will be the main characters in creating the stage!”
Not that.
“In order to recreate the original lineup, we will implement the missing units as much as possible without relying on substitutes.”
That’s the policy, so inevitably there are many aircraft that aren’t the main characters.
>>157
I wonder if there will be any stages necessary for Glowsbile to reproduce the original work!?
They said that the premium edition with songs and the BGM pack for the CS Super Robot Wars are not making any profits at all.
>>106
It’s tough because it seems like they’re charging a pretty high price for this.
Today is quite busy with a lot of things.
You got an awesome production and became successful, huh?
I don’t know today’s aircraft, but since it’s heavy, when I’m not using it, I firmly lock it on my shoulder or accelerate it with boosters, which is really cool.
The one who made it is a boy.
Good… bring out more MS that I don’t know.
>>120
The MS I will introduce today is… Gigantic!
>>127
I thought I hadn’t seen you lately, and it turns out you’ve been picked up by UCE.
>>120
If Cicero comes in the G Generation version, kids who recently learned about Gundam might get confused.
>>136
Blauberg (First Gundam)
Blaubro (Thunderbolt)
Kikeroga (Ziekakus)
Cicero (G Gen)
Good… confuse them even more with what you’ve recently learned…
>>136
I think that guy is a cursed child, so he will never show up again.
When it comes to the BGM of G Generation, it reminds me of the way the sound rises in Seed.
I also like the sound of an incredibly pathetic adolescence.
As the strange MS from Zeon in the One Year War increase, I feel like that’s why they’re losing because they make things like that.
>>124
It may have been a later addition, but it’s good that they made the Gelgoog; however, the veterans can’t pilot it because they’re not used to it…
Did Zeon think the war would drag on longer?
>>130
Well, I guess the war ended with such incredible speed that it may have deviated quite a bit from the initial plan.
>>124
After the war, Anaheim will be pleased to be able to purchase only the technology, right?
>>124
At the time of the first, there was the Zakrello.
>>146
But I think the Zaku Head Gundam is pretty strong, like when it breaks the round part of the elbow.
>>150
The latest achievements of the Zakurello lineage.
The Bralero, the child of Zakrello and Blau-Brau, which were not fortunate enough to have many opportunities for activity due to their setting, is a one-year war machine.
I was chosen as the boss of the chapter in Mobile Suit Gundam Aggressor and managed to destroy the main protagonist’s Red Rider, resulting in a mutual defeat.
DD is playing background music during the gacha event twice a month.
If we set a contract for just two weeks or a specific period, would that prevent it from being treated like a rough estimate of view counts and download numbers?
(Original song played during the appearance scene of the general in charge.)
>>126
The pilot that comes with the Musha Gundam gacha is Gingamon.
I feel like it’s been a while since I’ve ridden this ordinary Ashtaroth, brother.
Cross Raise also uses quite a bit of original BGM to cover up.
>>131
Many works, like side story manga, lack background music, so it can’t be helped.
>>135
Well, they are quite deceptive in the main story as well.
Graham’s exclusive BGM or something.
The Bainnihitz is great because it’s specialized in mobility and shooting battles, but this one can only be described as a total dumb unit.
>>132
Like, you know… hitting battleships or something…
>>137
If you’re going to hit battleships, then a giant buzz or something would be just fine…
>>140
Strictly speaking, it’s the Origin timeline, but I wonder if there’s someone who got their brain fried by something like the three-star Zaku’s bridge destruction…
>>137
This sword is seriously meant for anti-ship use.
It’s tough to fight MS with just a machete for anti-ship use! That’s why there’s a knife attached.
Well then, I guess this size too…
>>145
Are you stupid?
>>152
I am… Dom!
>>152
But there is nothing that my furious sword can’t cut through! Calyus, provide support! And we fought like this, right?
>>145
It’s Origin, but the Three-Star Zaku was doing a vertical slash with a huge axe on Ananke.
>>132
Moreover, that damn Gelgoog bastard is getting cocky with his superior mass production machine! That’s the kind of machine Grozovye is made from.
…Why!?
>>139
The Gelgoog uses a beam naginata, so we’re using a big sword! It might be a shallow way of thinking.
I hope there will be warriors and knights, and it would be nice if characters like Shogun Gundam appear too.
I want to design using Perfect Gundam and Musha Gundam.
By the way, I wonder what will happen with the “Sen-Hasa” for this.
As someone who also likes the old design, I would be grateful if both were available…
It seems that Bain Nihitsu was shooting to restrain the opponent while Glowsbile was considering a finishing move in close combat.
It’s better to have the binding numbers aligned, right?
Isn’t it cool!! I think there’s someone who pushed through with that.
In the Gatherbee system, fighting-only characters are always at a disadvantage against shooting characters, so it’s quite tough.
Grosvile is adjusted to be strong in close combat.
It’s cool, that’s it.
Big swords are great, aren’t they!
Right now, the Federation also has a huge machine called Red Rider swinging around a big sword…
In G Generation, mechs without shooting weapons are probably just a hobby.
>>155
Perhaps the range of the large heat saber could be three…
>>167
Look at Sandrock EW and Deathscythe EW, and then say it again.
Since the Federation has also started operating MS, it makes sense to equip them with huge close-combat weapons to gain overwhelming superiority in melee combat!
I think it’s the strongest, excluding the fact that you have to dodge the spray gun rain to bring it there.
>>156
The spray gun doesn’t spread out separately.
>>166
Isn’t it simply expressing the fact that a lot of gyms are shooting a lot, as if it were rain?
I wonder how much of the Dom variations I can cover.
The opportunity to appear in video works comes first, but it suddenly becomes questionable when it comes to MSV-type.
I want to believe that because we have a bond, we can overcome obstacles.
>>159
He’s the child of Blazing Shadow…
Don’t you think that in the Gundam world, as long as you label something as anti-ship, you can do anything with it?
Isn’t it that Grohbile will mostly be second to act due to the Gatherbee system?
It’s not good that there are guys who achieved results in close combat by brandishing their sabers…
For now, I’m looking forward to the fact that Cross Rays is included and that I can hear Awakened Shin Asuka.
Is there about the remaining Ez8 for Gazabi?
>>170
If there’s a D Gundam, I’d also like a D Gundam Kai.
There was a Dom with a big sword similar to the one in Battle Operation, but is that a different thing?
>>171
That’s different.
The base body is also Rick Dom II, you know.
Even if you let them use a knife, it seems better to have a slim one like a gambling man, so I feel like a saber that can be used sideways for hit-and-run, like the original DOM, would be good.
The gohi that cannot counterattack in one space in the air…
In the world of UC, wouldn’t it be better to shoot beams rather than clash swords and slice at each other in naval battles?
I’ll take this guy’s large saber. The Rick Dom U for G is really well-balanced in terms of armament.
I think that is an homage to this.
Isn’t a bazooka good enough for anti-ship?
The G Generation version of Kicero is more accurately referred to as the Tsukuda version of Twilight of Zeon rather than just the G Generation version.
It’s a bit complicated because there’s a subtle arrangement involved…
Maybe it’s being said that they won’t reappear because they didn’t get permission from Tsukuda…