
I am not caught up.
There is still a chance.
Surely there won’t be such drastic adjustments just one month after the release.
It won’t come that soon, right?
If you could just do something about the flute’s attack power, movement speed, the lingering vulnerability after layering, simultaneous press detection, the subtlety of the solo of the melody of life, and the lack of flavor in the melody of canceling, then everything else would be incredibly fun, so I’m counting on you.
As for the light, aside from that, do we need any adjustments?
>>6
I need a flute.
The dual swords are for damage attacks, the charge axe has ease of axe enhancement, and the horn is about the precision of input.
>>8
I feel like the response to input for the Charge Axe is strangely bad.
>>10
I understand because I use it too, but it’s not just the Charge Axe, the whole game is bad, isn’t it?
The pre-inputting of various things and simultaneous pressing really doesn’t register.
The flute has been adjusted overall…
Let’s talk about basic things like easing simultaneous button presses.
The poor response is everyone’s fault.
>>13
So I would like you to make adjustments overall first.
There are just a lot of negative comments here, but dual swords are actually above average.
>>14
Remove Levi for real.
I wish the Charge Blade had a bit more advantages in GP.
Also, increase the power of the super output more.
I think Levi is just mediocre when solo, but in multiplayer, he’s strong with a longer control time, so it’s about using them differently.
I feel that the responsiveness related to input is generally poor, regardless of the weapon type.
Sometimes you can’t dodge the bug stick in time.
Among these, drawing dual swords and using a hammer would be correct, but it seems that the clueless crazy thread bugs don’t understand this.
>>20
Against a hammer, the other three weapons are lacking.
Is the thread image weak at 4?
>>21
Four Heavenly Kings
There are other champions.
>>21
Those guys are seasoned individuals.
There is a battle-hardened king who goes far above that.
The dual swords only need to change Levi’s Slash to a Spiral Slash, and then I can forgive everything else.
The light is usually strong, but this time it’s questionable.
Is the firepower low or something?
>>25
It has power.
There are many dead elements.
>>25
Dual swords and the light are normally strong.
If we’re talking about the actual weakest, I think it’s Hammer, Horn, Switch Axe, and Lance from the bottom.
>>29
Lance is not weak.
I admit there are no flowers.
>>32
That’s why it’s always a comparison.
Honestly, I think I can do everything except for the hammer.
This time the gunner’s firepower is quite rationalized.
>>26
No… I can’t possibly think that when I see a Heavy.
Is the charge axe really that unusable…?
You can get a wound easily, right?
The light doesn’t feel good in rapid-fire mode rather than firepower…
The champion is posting threads alone, after all.
>>31
Warrior King’s Hammer
It’s a lie that the Charge Axe isn’t weak…
Honestly, it’s one of the lower ranks in history.
I think the problem with the Charge Blade is that it can deal high damage, but the way it does so and the roughness in adjusting other aspects cause distortion.
If things stay this way, the tragedy of IB Chaaraku will happen again in the future.
The light is somewhat slow.
The dual swords and the light were too strong in SB, so they are just being targeted by crazy people…
The veteran king was already implemented before the update, huh…
I think only the hammer is allowed to lament.
Are you people picking on the adjustments made by the great Monster Hunter?!
>>43
I’m always nitpicking every work.
>>43
If you pretend to be a fool, you’ll become a fool.
>>43
I’ve seen many adjustments mistakes throughout the history of the series, so my trust is…
Well, I think the people who continue to use hammers now are probably like those seasoned veterans who have been using them since the old days…
Monster Hunter has been a PVP with the developers throughout the series.
It’s really tough not having a GP that can be quickly executed in axe mode, seriously.
Can you set it to a default form that emphasizes counterattacks?
Using the strongest weapon at the moment and teasing others with weak weapons on the message board is super fun, lol.
>>50
The life of a thread worm itself.
Comparing it to other weapons, I found that the horn is quite a bit better, although I enjoyed Sunbreak more.
Anyway, it’s fun.
The guys who were using the Charge Blade in Beta really had no sense.
A time will come when a one-handed super nerf is said to be better than using one hand, so wait for that.
>>54
Don’t nerf it.
Do an uppercut!
>>56
It’s unavoidable because the users are asking for a nerf.
>>65
They’re just crying about nerfing weapons they don’t use, so just ignore that garbage.
I want all melodies to activate when they cancel each other out.
The flute is on the same level as or below the hammer, just not very noticeable.
When I calm down, I realize there hasn’t been a series where I complained about weapon performance… I haven’t played all the games, just the ones I’ve touched.
I started playing with a hammer, but when I bash my head, my teammate nudges me and I can’t do combos!!!
I need to equip a skill like Toughness.
If you’re evaluating it as an action game, there were no complaints about XX.
The hunting style and hunting techniques were groundbreaking.
The dual swords are being excessively nerfed again…
It’s not that the light is weak, and adjusting it seems impossible, right?
I don’t know the strength of a weapon that I don’t touch in the first place.
“I won’t come to the multi either.”
>>63
We have prepared a tournament for those kind of people.
Since the weapon type I always use is not available, it’s an opportunity to try a weapon I usually don’t use.
How are you?
>>68
I failed the quest…
Because the monsters are weak, the evaluation turns into whether it’s fun or not, rather than strong or weak.
Rather than making my weapon stronger, the voices demanding to weaken other weapons are louder!
>>66
As expected, this time the focus of the opinions is on the hammer.
>>76
If we think about the population, there seem to be more voices calling for the enhancement of swords and dual swords than for hammer enhancement.
The light is just producing firepower from penetrating step shots that is clearly unexpected.
If you don’t use that, I think your strength will drop drastically.
The flute is fun… or rather, there isn’t such weakness that makes the fun disappear, so it’s quite decent.
But somehow, I need to manage the simultaneous press and the return after the offset.
>>70
What he said led to the fate of the history king.
>>82
What is the end result? I really don’t understand what you’re saying.
I don’t understand what basis you’re saying that Lance is weak.
Isn’t that super strong?
Isn’t Monster Hunter a game where you switch out weapons and armor according to the monsters you hunt and the maps?
>>73
It’s not like that recently.
>>73
Not everyone can become like Instructor Utsushi…
I think the flute is undoubtedly the most interesting element this time around.
I wish the firepower and the simultaneous pressing issue were a bit better…
The light isn’t the rapid fire I want; it’s too much.
>>78
I want to do rapid fire penetration with Rise Sunbreak.
That continuous hit feeling is really nice.
I think rapid firing is good, but the pursuit adjustment is too scary, isn’t it?
I think it’s better to nerf all weapons for JASGA and make it so that G-skill applies.
>>81
In other words, the just guard is aiming with GP while in a guard stance, and it’s not even paying the minimum amount of risk.
Weapons without guard have cheat techniques that can keep up with this, and only by winning in firepower to offset the risk of getting hit can they finally catch up.
Dual swords consume stamina and the demon gauge, and they don’t really outperform one-handed weapons, so I think they’re generally weaker than regular weapons.
Although there are mentions of slow legs and concentration of weaknesses, the performance of the production weapons is primarily low.
The dual swords aren’t without firepower, so just manage the Levi Slash.
>>84
Let’s ignore the meat quality.
What was Levi thinking when he implemented that, seriously?
>>85
Cool
>>85
The exhilaration you feel when everything is decided…
I saw YouTubers talking about how great the Charge Axe is.
Were you just pretending to want views…?
>>86
Is there any other reason?
I think it’s just that one hand is overdoing it, but it’s not like it can normally move and output a lot of power.
I think the movement itself is well done.
It seems that the dual swords have no future since the development is just playing around with Levi.
In reality, kids are saying Levi is cool…
I feel like the Charge Axe is the most difficult weapon, not because of the numbers, but because of its design.
>>94
I like the Sunbre theme the most, but I think it’s very difficult because opinions differ from person to person.
If you make Levi super strong, it will be resolved!
I have no complaints about the Levi cut since I only use dual swords in multiplayer.
It’s the Rabana twin swords.
>>96
A type that is not aware of causing trouble to others.
>>113
A type that is disliked by those around them but is unaware of it.
It’s fine to introduce new actions for each title, after all.
I want the Charge Axe to be able to enhance the axe at my discretion.
If you include attribute enhancement and sword enhancement, you’ll be able to enhance the axe.
I don’t think the movement of the charge axe is bad at all, but it is not ideal that it is okay not to trigger the super output.
In this game, there are very few light weapons that can fire support paralysis and sleep bullets aside from the main ammunition, making it tend to become a monotonous task of just stepping through rapid fire.
That’s why the Redou cannon that can shoot rapid-fire at penetration level 3, paralysis level 2, and can achieve a stun with effort is strong, or rather, it’s at a level that is good on its own.
In terms of firepower, Lance isn’t high, but I think he’s strong this time.
I think it’s the toughest when monsters are pulled by other players during multiplayer and it turns into a chase.
I wouldn’t say the Charge Axe is the strongest, but I think it’s quite strong if you embrace the pizza cutter.
I think it’s a lie that the firepower isn’t high, though, Lance.
It’s just that this time, the Kakashi punch is relatively weak, right?
Eat some cheese naan and wait.
I thought the flute would be popular enough this time to have one or two people using it in multiplayer.
The controls for Chucks are really bad overall, which is tough.
When I try to connect combos in sword mode, it often happens that I become motionless because the pre-input doesn’t work.
The ultra-cancellation during the counter is also short on acceptance time, so there are a lot of super outputs.
In the end, we can’t escape the gameplay of a hack-and-slash loop game.
In extreme terms, actions that are not efficient become meaningless.
>>111
In terms of hack-and-slash, the easiness of crafting equipment is both a good and a bad thing.
The counter-attack is probably being intentionally left open for a grand release as an expanded version of the new action.
In the same expanded version, you can choose between two patterns of dual sword concentrated weak point attacks, Levi and Rasenzan, with button inputs as a selling point.
In multiple usage rate surveys, dual blades are always at the top, while charge blades maintain a mid-tier ranking (weapons like lances and switch axes have significant fluctuations in rankings in lower tiers). Therefore, having immediate defensive actions like just evasions or guard points contributes to their stable usage rates.
By the way, even though Lance has a Just Guard, its usage rate is low. However, based on data gathered only from the Albedo quest, its ranking has increased, so it is believed that as stronger monsters are added, the usage rate will gradually rise.
I wonder if there’s someone who wants to recreate Attack on Titan as the dual sword specialist…
No matter how hard you try, as long as it’s Monster Hunter, you can only do half-baked things.
>>115
It was probably just left in because it was well-received in Rise.
>>115
I mean, isn’t the guy who made Levi in World also doing Wiles as it is?
I don’t like that even though it’s called “Jasuga,” it gets reduced in various ways when it blocks strong attacks.
Well, it will break if you completely guard.
>>118
It’s probably to maintain the superiority of the strong gender.
Well, it’s a problem since I don’t ride the Jasuga.
Every time I see the opinion that dual swords aren’t that weak, I think, what are they talking about…
>>119
Isn’t TA also putting up good times and strong? I don’t really know though.
I wonder how much the poor quality of input affects frame generation.
Don’t try to maintain any balance.
Make sure the guard is properly set to block, and eliminate chip damage and flinching from just guards.
Because there are people who say they’re not that weak, things like hammers are born.
>>123
Even so, I didn’t expect there to be a nearly double difference in firepower.
On top of that, the maneuvering is weak.
>>123
There are over 100 replies here, but not a single one mentions proper adjustments.
If you take seriously the things said by people like this and make adjustments, it will become a total mess, so it’s best to ignore those loud voices on the internet.
As long as you don’t intentionally distribute fraudulent quests, anything is fine.
Did a piece of trash who screams that it’s annoying to come with specific weapons have their parents killed or something?
I hope YouTubers won’t praise weapons because they will get nerfed.
It’s a game that had super hard blades, not to mention a recreation of the attack.
The dual swords have their drawbacks, but I still find them enjoyable to use to some extent.
>>129
Are you really saying that the new system is only holding us back and it’s fun?
In this game, materials gather quickly, making it easy to craft equipment, which is nice.
If it had a cool gathering style like the old series, the exclusivity in multiplayer would have been amazing.
You won’t notice the low DPS unless you use other weapons, so using a hammer is fun too.
It’s really terrible that people think dual blades are not bad just because they only look at pro hunters.
I think that if I consider them on the same level as those who say that development is not bad in TA, then…
Somehow, the insect glaive has reached a status where it isn’t even mentioned here.
>>136
It only has firepower.
>>136
If there are back buttons, you can play normally, and the theoretical value seems to be the strongest.
>>136
It seems like they are properly strong.
The operation has become so inhuman that I can’t use it.
>>136
Once you get used to it, the highest level of firepower is accepted by those who like that sort of thing.
>>136
The main point of dissatisfaction with that is that movement is significantly restricted compared to past works.
If you look at it as a weapon on its own, it’s one of the stronger ones in this game.
>>151
Another finger is being requested.
It has become necessary to have all three colors.
Well, it’s designed to easily match three colors, but…
To be honest, there aren’t many people who only specialize in one type of light-heavy; it feels like most just use whichever one is stronger at the time.
Well, Heavy has Guard Cancel (more or less) to offset it, so I am among those who can enjoy the new system of Wilds more.
>>139
That’s just a layer that hands out strong weapons.
>>139
Usually, I hold my favorite weapon, but most of the time it’s just like, “Shall I use a bowgun for this situation?”
If there wasn’t Levi, people would complain about why Levi is gone, and if a weaker substitute like Spiral comes along, they would definitely say to bring Levi back, so the problem is that Levi is weak.
>>141
Trash-like damage
Shitty working hours.
A tail or a head that cannot be chosen.
In some places, poop can be a dud.
I want to fix everything.
>>141
The long hours of restraint and the inability to perform fixed point attacks are also issues, so if we can bring out firepower, I can somewhat overlook it… that’s about it.
If you hate dual swords that much, then just play solo…
>>144
Don’t complain in the thread saying you were expecting adjustments?
>>144
If it’s a time attack done by pro hunters, the tough defense of “the time is good” or “it’s fun to use” is quite unreasonable, right?
It feels like I can freely say whatever I want about the hammer, but I’m being forced to defend the twin swords.
>>155
If I can get something done about the speed of Levi the trash, there’s nothing else I can complain about, and I actually like the additional actions as well.
Choosing a weak character is difficult because everything other than the gun, flute, and hammer is quite similar.
Heavy is relatively common in the wild, but I really don’t see Light. Is it really that mediocre?
Watching pro players use the insect glaive makes me feel that casually giving existing moves a counter judgment is quite risky.
Still, I think the hammer is rather too lenient.
>>150
A handful of pro gamblers don’t matter to me at all.
You should cater to the majority of ordinary people…
There are those who just want to stir up and amplify baseless rumors.
It feels like the evaluation is filled with anxiety about the charge axe being too sluggish to handle G rank.
I really don’t understand why they are so particular about adjustments when the usage rate is extremely high in any survey and the firepower isn’t low either.
The dual blades may not have much to say against Levi’s strength, but they are just clunky and not fun at all.
I’m envious of the brisk movements that look like a single hand; if a single hand’s slashing is permitted, then give me Oboro’s flying.
>>157
Even if a bug technique called Oboroshou, which no one uses, is implemented, nothing will change.
>>183
If you only know the final environment, there’s nothing that can be done, but it has been used all along.
Anyway, the staff is a weapon type that can actively inflict stun.
When the Charge Axe came to the wild the other day with two people, I was shocked at how quickly we defeated Alshubaldo, but I wonder if the firepower was amazing.
>>160
Fixed-point firepower will come out.
You can also get a stun.
>>160
Development definitely decides adjustments like this.
>>173
Well, it seems like they are making adjustments assuming it’s basically a multiplayer setup.
It’s already strange that, despite being dual swords, it wasn’t designed to be at the top in terms of firepower…
>>161
Air Pro
The Charge Axe was originally a weapon that was difficult to use for guard, but had a strong guard point (GP), yet with its current mechanics, it has shifted to being overly focused on perfect guarding, rendering GP meaningless, which makes no sense at all.
If it were for a performance like the Levi cut finishing move, it probably wouldn’t have mattered.
It’s better than a weapon without firepower, but I have some minor complaints about the insect staff.
It is mainly about mobility skills.
In terms of regular play, the only weapons I’m satisfied with are the great sword, long sword, gunlance, lance, and sword and shield.
The others give the impression of having some sort of defect.
When using the insect glaive, surprisingly, holding down ◯ itself isn’t much of a problem.
It is painful that, on top of that, triple ups have become essential, jumping is completely useless, and the sweeping circular attack has been completely sealed.
And these complaints are not really related to people who haven’t used the insect glaive in the past.
One hand is already becoming equipped with the Reiwa-era Yuta gear.
Because the worse players tend to use one hand.
>>171
Rough
>>171
For this particular work, this is quite appreciated.
It has become a weapon that I want even beginners to use.
>>178
The inexperienced seek technical skills…
Ultimately, I feel like the problem is that a one-handed weapon can output comparable damage to specialized weapons, regardless of who is using it.
The fact that the only comparison point with dual blades is a one-handed sword indicates that they are definitely not that weak.
The light gun has no complaints except that the recoil from the shotgun is way too strong and I really don’t understand what they were thinking with that button layout for the chase shot.
It means the flute is too strong, right?
Well, in the end, in the Monster Hunter system, light weapons don’t turn weak unless their damage is significantly below average.
On the contrary, heavy weapons immediately become candidates for the bottom rank if they lack firepower.
Even with the heavy weapons, the weight of the dragon barrel and attribute shots is too high, making other ammunition inconvenient and boring, which leaves me very dissatisfied.
In terms of raw firepower, it is similar to the insect glaive and the axe brothers.
The flute’s movements are still like the old Monster Hunter, so even if the motion values are raised carelessly, evasion is tough and the screaming continues.
No dual sword adjustments.
It’s a situation where even though they are normally weak, they are desperately claiming in the thread that they are not weak.
The hammer that will be enhanced will likely improve in the future.
>>186
I think the reality is that the enhanced hammer is still below the unrefined dual swords!
>>192
Surely that can’t be true… The question is when the enhancement will come.
If the end-of-May forecast is serious, the hammer user won’t hold it…
One hand is ridiculously strong, but the adjustments are rough.
If you take the flute out of the thread image, I think it’s a “well, it’s not that particularly weak, but it’s also not strong enough to be confidently declared as such, a halfway decent weapon” series.
The flute is usually really weak.
The next candidate is probably the Switch Axe.
It’s fun to use, but the judgment of defense is really over.
Also, the insect glaive was adjusted poorly like garbage until both World and Rise reached MR.
There is also the fact that it’s relatively better than that.
No good will come from desperately shouting that you are not weak.
Let’s write a letter.
The biggest complaint about dual swords is the appearance of Artia.
>>194
There’s no adjustment, but there was no layered weapons either…
I wrote down the complaints about the weapons used in the official survey.
Since dual blades are weapons that should be fought with as much sticking and maintaining as possible, I just wish you would fix the dissatisfaction regarding the movement.
In terms of usage rate, the katana great sword is definitely the more popular weapon, isn’t it?
Are kids really going to carry plain weapons focused on survival?