Home » Game » Armored Core » [Armored Core] I wonder if the newcomers who joined from 6 are having fun…

[Armored Core] I wonder if the newcomers who joined from 6 are having fun…

ARMOREDC0RE FROM SOFTWARE SLPS 01402 (For Japan Only) Players 1-2 Memory Card Block

1: Japan Otaku ReviewsYeahx8

I hope you enjoy the Nest Tower to the fullest.

2: Japan Otaku ReviewsYeahx1

Even without any changes, the operation is just too exhausting.

I can’t believe I was able to manage with something like this.

33: Japan Otaku Reviews

>>2

I like the old man Raven who says he can’t move without this…

3: Japan Otaku ReviewsYeahx3

If you discard the up-and-down perspective, it becomes relatively easier.

It’s tough in times of crisis.

4: Japan Otaku Reviews

If you practice enough to form a Getter team even with your eyes closed, you’ll find it easier to move than your own body.

5: Japan Otaku ReviewsYeahx1

[You have new mail]

6: Japan Otaku ReviewsYeahx6

I just started, so I don’t have any particular questions.

Rather, I struggled when the right stick became the camera.

7: Japan Otaku ReviewsYeahx1

Well then, go attack the city and come back in 3 minutes, okay?

8: Japan Otaku Reviews

Finally understanding the mysterious statements of AM after playing PP and MOA.

The stage of PP is Amber Crown, and the name of the branch’s machine is based on that, so there are quite a few jokes being pulled from the original.

9: Japan Otaku Reviews

A biological weapon reminiscent of a later Dissader.

10: Japan Otaku ReviewsYeahx3

There is no shame in giving up vertical viewpoint movement, as it is a path that PSP enthusiasts have also taken.

11: Japan Otaku Reviews

I can’t sleep with my feet turned towards a wide site and expanded parts.

15: Japan Otaku Reviews

>>11

Well, there wasn’t a site expansion OP during the era of the thread image…

12: Japan Otaku Reviews

I wonder how new players feel about doing the poison gas exploration missions.

19: Japan Otaku Reviews

>>12

I’m a newcomer since 3, but I’ve been desperate for an OB.

13: Japan Otaku Reviews

Ranker AC

It’s Valkyria.

14: Japan Otaku ReviewsYeahx3

I want you to know how important the number “9” is in this series of nine ball.

16: Japan Otaku Reviews

Karasawa surprisingly lacks enough ammo, so the pulse weapon is safer to use.

21: Japan Otaku ReviewsYeahx2

>>16

You’re shooting too much at once.

Karasawa usually takes out most enemies in one shot.

27: Japan Otaku ReviewsYeahx1

>>21

Because it’s a pivot weapon, it tends to miss quite a bit against moving targets like helicopters.

37: Japan Otaku Reviews

>>21

The first generation is really fragile because the enemy AC is not built with AC data.

56: Japan Otaku Reviews

>>37

Was it from 2AA that enemy AC was treated the same as player AC?

Because of that, Soul Army and Katamari are really strong.

17: Japan Otaku Reviews

What are those gross patterns that scatter when you destroy a bio-weapon…?

18: Japan Otaku Reviews

I knew I could count on you… 500 machines!

20: Japan Otaku Reviews

This is easier to operate simultaneously with buttons than using the right stick for perspective control, so once you get used to it, it’s comfortable.

24: Japan Otaku Reviews

>>20

It’s often said that the controls are too difficult, but personally, I found the button layout of the original version to be so intuitive that I didn’t really understand why people thought it was hard.

22: Japan Otaku Reviews

Enemies that are strong in energy are really strong, so it’s more comfortable to stack Pulse and QL than Karasawa in missions.

26: Japan Otaku Reviews

>>22

The Crusader had extremely high EN defense.

23: Japan Otaku Reviews

Isn’t B control enough since there’s only the S bird in the first generation?

25: Japan Otaku Reviews

I don’t want to use live ammunition in the mission.

28: Japan Otaku Reviews

The slight firing sound of the pulse gun.

29: Japan Otaku ReviewsYeahx1

You can change the in-game key assignments and swap the right stick on the controller to perform a pseudo A action.

30: Japan Otaku Reviews

It’s cute, isn’t it?

It’s castella; we’ll use castella.

31: Japan Otaku ReviewsYeahx3

I can’t dance unless it’s left and right with L1R1, so I’ll be weakened.

32: Japan Otaku ReviewsYeahx1

Eliminating bridge occupiers and picking up L-location while selling various items.

I like to gather the cheapest reverse indirect + silver genes + pulse rifles.

34: Japan Otaku ReviewsYeahx6

I think I’ve gotten used to turning into the garage without even realizing it.

35: Japan Otaku Reviews

Remember how many shots it takes to defeat with this weapon, and be kind to your wallet.

Otherwise, my dreams will be shattered.

36: Japan Otaku Reviews

The original game is incredibly fast with planes flying around and scraping away compared to AC6!

40: Japan Otaku ReviewsYeahx2

>>36

Even those with heavy armor will be mercilessly worn down by the machine gun fire.

Even a bishop can be in trouble when surrounded.

38: Japan Otaku ReviewsYeahx2

It’s not that my character is weak, but rather that the enemy’s attacks are painful.

39: Japan Otaku Reviews

I used to enjoy managing my tight finances during this early period.

Changing to a cheaper tank leg with a reverse joint or booster, which has lower repair costs than the initial frame, and switching the weapon to an energy type.

41: Japan Otaku ReviewsYeahx2

There were already developments like oppressing workers and exterminating after missing a warrior bug around this time.

49: Japan Otaku Reviews

>>41

It might be because GOSUGA was playing missions like this, but for the next work, I want more of this kind of thing, or rather, I want it to be released.

42: Japan Otaku Reviews

The original trilogy’s energy weapons don’t have ammo costs, so they’re especially useful in the early stages.

43: Japan Otaku Reviews

You are from that train…

It’s convenient; shall we settle this?

51: Japan Otaku Reviews

>>43

Pee pee pee pee bo bo bo bo

44: Japan Otaku Reviews

PP’s super scimitar… it was a formidable opponent.

45: Japan Otaku Reviews

The blade is free, but considering the damage taken until you get close to the enemy, it would be more cost-effective to sell it and buy EN weapons instead.

53: Japan Otaku Reviews

>>45

The original trilogy has exploration missions with many enemies.

It helps with saving money.

46: Japan Otaku Reviews

The Stinger feels weaker than the NX’s useless dragon because it is too fragile.

47: Japan Otaku ReviewsYeahx1

Technological Murakumo

48: Japan Otaku Reviews

Confirm enemy AC.

I am Ranker AC〇〇.

I like reports from operators.

50: Japan Otaku ReviewsYeahx1

In 2, break the ceiling of the tremo, do a limit break, get the radar, and sell it.

I remember selling parts that you could get for achieving good scores in target shots in Tremor 3 as well…

52: Japan Otaku Reviews

If you sell your initial equipment, you can buy a pulse rifle, so you can get by with that in the early stages.

54: Japan Otaku Reviews

The Murakumo Dome with an empty video in the basement is really impressive.

55: Japan Otaku Reviews

Enemy fighter jets are generally strong, but using high-cost triple simultaneous missiles makes it easy to take them down.

59: Japan Otaku Reviews

>>55

It’s just that it’s a pain to shoot down a fighter jet without missiles.

66: Japan Otaku Reviews

>>59

I want to carry a medium missile, even if it’s just for a single use.

69: Japan Otaku Reviews

>>59

Quick enemies go down easily with a machine gun.

However, Sen’s machine is no good.

57: Japan Otaku Reviews

If you pick up hidden gear and cash it in without wasting bullets, you can manage even with a wrist machine from the start.

Well, it just means to normally hold an EN weapon.

58: Japan Otaku Reviews

It’s the first generation that was told to steal a radar that is supposed to be protected…

It didn’t have very good performance, but…

60: Japan Otaku ReviewsYeahx1

It’s annoying to have to go through five enhancements.

Even with a big location shoot and depleting the initial mass, it still has to fail at least three times to break expectations.

67: Japan Otaku Reviews

>>60

I was advancing to the power plant and self-destructing.

61: Japan Otaku Reviews

From any era, from the interior.

Nothing’s going to change, huh…? In the end…!

62: Japan Otaku ReviewsYeahx1

However, the weapon balance in PP is extremely bad.

No, the others aren’t good either.

63: Japan Otaku Reviews

Let’s unleash the dual shoulder multi and get it upgraded.

64: Japan Otaku Reviews

Two missions, base defense and base attack, will come simultaneously.

65: Japan Otaku Reviews

I wonder if they will release PS2 titles too.

68: Japan Otaku Reviews

The enhanced human’s grid radar is hard to see!

70: Japan Otaku Reviews

To shoot down a fighter jet, one needs to be creative, such as using missiles or climbing to align the y-axis for shooting.

71: Japan Otaku Reviews

If you’re used to it, that’s another story, but anyway, it’s definitely 1000 shots machine gun stable at the beginning.

72: Japan Otaku Reviews

The most efficient way is to self-destruct at the power plant.

You can also meet the tech bot.

78: Japan Otaku Reviews

>>72

Those guys are cute, aren’t they?

I was also relaxed by the revival of NX.

73: Japan Otaku Reviews

I can’t stop laughing because I can’t win the 1000 machines.

74: Japan Otaku Reviews

It’s strange that ppk has been sold in stores from the very beginning.

75: Japan Otaku Reviews

The 1000 machine looks good, but it’s not a weapon that ignores the axis…

The problem of red sub being too strong.

82: Japan Otaku Reviews

>>75

That guy is too exceptional except for the ammunition cost.

76: Japan Otaku Reviews

Success! Success! Success! Success!

77: Japan Otaku Reviews

If you can grasp the sense of distance, you can shoot down a fighter jet even in a leather jacket.

Shoot when they get closer.

79: Japan Otaku ReviewsYeahx1

In fact, the balance of the original game is quite good.

Because there are almost no protruding parts like crow’s legs.

80: Japan Otaku Reviews

I was doing fine, but I got completely thrown off by the controls being like 6, and I got beaten up by the first Stork.

That’s nice, isn’t it?

81: Japan Otaku Reviews

The 1000 machine gun has a narrower site type than other machine guns, and it’s SP.

The launch sound and launch rate feel great, making me want to post it.

83: Japan Otaku Reviews

The balance of the additional parts for the PP is just too strange.

The additional gens are all useless.

84: Japan Otaku ReviewsYeahx1

The crow’s legs were strong.

In the weight category, the stability is a bit concerning, right?

85: Japan Otaku Reviews

With axis weapons, bullets on the 1P side are delayed by 1 frame by default, so they can be delayed by a maximum of 2 frames. I wonder why the processing is set up like this…

86: Japan Otaku ReviewsYeahx1

The AP is also low.

The defense is high for a light 2.

87: Japan Otaku Reviews

The first generation series has too many bad points about Heavy Two.

Stability eventually solidifies at HG1 regardless of which foot.

89: Japan Otaku Reviews

>>87

Wasn’t it that the cheapest heavy two couldn’t escape from the wind bug?

88: Japan Otaku Reviews

The addition of PP weapons led by the finger is too mischievous.

Green rifle… nuclear… IR24… everyone was strange.

90: Japan Otaku ReviewsYeahx2

I remember it felt quite like cheating to make the E-mash with crow legs and harden it within the allowable weight range.

91: Japan Otaku Reviews

In MoA, I ended up using the beam machine gun.

The beam machine gun of 2 is weak… I thought.

94: Japan Otaku Reviews

>>91

Ultimately, becoming shuruki☆ is still a little further… just a little leniency…

92: Japan Otaku ReviewsYeahx1

The jump slash has a crazy homing ability.

93: Japan Otaku Reviews

I feel like the machine gun in category 2 was dead.

In the long haul mission of AA, whether 1000 mash will barely make it into the options or not.

But the 500 machines from 2 look really cool!

102: Japan Otaku ReviewsYeahx1

>>93

There’s only a machine gun with somewhat unreliable firepower to use as my main weapon…

It looks good, doesn’t it?

95: Japan Otaku ReviewsYeahx2

I don’t need a shoulder cannon!

It was the heyday of enhanced humans…

96: Japan Otaku ReviewsYeahx1

I thought the lap didn’t take as long as I expected… but when I looked at the RTA record, the numbers were on a different level.

103: Japan Otaku Reviews

>>96

The first generation has a lot of missions that can be completed quickly if you know what to do.

97: Japan Otaku Reviews

Was it 3 that the 800 machine was strong?

98: Japan Otaku ReviewsYeahx1

I still think that shape memory alloys are number one for garage BGM.

109: Japan Otaku ReviewsYeahx1

>>98

Personally, I find it hard to part with NX… The remix version is good too.

99: Japan Otaku Reviews

Damage floors have been around since this time…

100: Japan Otaku ReviewsYeahx1

The fact that the Karasu legs can bypass the disadvantage of low AP while having a loading capacity comparable to the middleweight class is insane.

101: Japan Otaku Reviews

It’s nice when the BGM suddenly starts from silence…

104: Japan Otaku Reviews

I wonder how many people have played against each other using communication cables.

I thought so, but there are probably people here who participated in the tournament anonymously.

118: Japan Otaku Reviews

>>104

At that time, recruiting for online battle meetups was already active on the internet.

I’ve played with people from the Champion Arena.

105: Japan Otaku Reviews

The strategy for AC is not to improve character control, but to find an assembly that allows you to fight with what you can do.

106: Japan Otaku ReviewsYeahx1

The E-sub is broken, but the HG1 is weird too.

The range of the armor that can kill even without drawing the blade is too broad, despite its strong binding force.

116: Japan Otaku ReviewsYeahx1

>>106

I wonder why handguns have such a solid performance and high power specifications…

107: Japan Otaku Reviews

We used to bring two consoles and often compete starting from version 2.

There was a strange specification where there was lag depending on the cable used or not.

108: Japan Otaku Reviews

I preferred the vertical type of lock-on site.

110: Japan Otaku Reviews

Even now, everyone who still plays old arcade games for competition is crazy.

When watching the AC2AA battle videos, the tank is scattering chains at an abnormal speed while launching OB, and it hits the small rockets normally.

111: Japan Otaku Reviews

Intra-brain FCS is an irregular habit.

112: Japan Otaku Reviews

Due to the 2AA, I’ve gotten into the habit of spamming missiles while fleeing with OB against super strong enemies.

113: Japan Otaku Reviews

>>112

Seraph can be completely shut down like that.

114: Japan Otaku Reviews

During the time I was hooked on this series, the sound effects of FCS echoed in my brain.

115: Japan Otaku Reviews

Using the right stick means this is just a button swap, isn’t it…

In that case, it’s still easier to just allocate it to ○×△□…

124: Japan Otaku Reviews

>>115

Assigning parallel movement to the left stick makes it impossible to move diagonally; that’s not just a trap, it’s on another level.

117: Japan Otaku Reviews

I achieved a 100% mission success rate for Muji, so I entered PP.

There are a lot of weirdos in the arena… Suddenly strong from 30th place…

130: Japan Otaku Reviews

>>117

The ones at the bottom are all lacking firepower, or rather, they just don’t have enough ammunition…

140: Japan Otaku Reviews

>>130

What does someone who doesn’t have a weapon on their arm want to do?

119: Japan Otaku ReviewsYeahx3

However, I never thought that even after nearly 30 years, there would come a day when we would still be arguing about topics like castella, axis weapons, crow legs, and the awful platform of Ravensnest in real-time discussions.

120: Japan Otaku Reviews

There is still no weapon similar to the handguns from the original series.

I feel like the handgun in the Demon Ex Machina beta version was kind of similar.

121: Japan Otaku Reviews

Mission? 1000 machines should be fine.

Arena? It’s fine with Karasawa.

Memory of about that level

122: Japan Otaku Reviews

Speaking of handguns, they deliver a distinct and intense impact compared to rifles!

123: Japan Otaku ReviewsYeahx1

Raven’s Nest is worse than the gun turret on the scaffolding.

125: Japan Otaku Reviews

>>123

Was there anything not crap over there?

131: Japan Otaku Reviews

>>125

“Come down to the lower corridor, silly nine ball.”

134: Japan Otaku Reviews

>>131

By the way, if you guide it well, it seems you can destroy the nest computer with a nine-ball attack.

I’ve never done it myself, but…

126: Japan Otaku Reviews

>>123

The two storks that suddenly appear are also annoying.

133: Japan Otaku Reviews

>>126

His recoil is so big that it’s tough to be knocked off the block.

127: Japan Otaku Reviews

I remember that the handgun that could shoot rapidly was quite strong.

Let’s forget about that thing that looks like a 64 controller.

128: Japan Otaku Reviews

I like the people who form teams and challenge the arena.

129: Japan Otaku Reviews

In the PP arena, you can easily progress up to about 20th place just by using fast lock FCS and continuously firing V6 missiles.

132: Japan Otaku Reviews

I still think that Sturh isn’t the kind of performance suitable for a tutorial for new players starting the game.

Moreover, there are two bodies that are reluctant.

142: Japan Otaku Reviews

>>132

It’s great to have Sparta training that continues to keep the opponent who moves in three dimensions in sight, even when you’re struggling to control your own machine…

135: Japan Otaku Reviews

The shotgun is being overshadowed by the handgun.

Why do handguns have a spread, strong recoil, and high power?

137: Japan Otaku Reviews

>>135

The actual implementation of a shotgun that really feels like a shotgun will have to wait until 2.

136: Japan Otaku Reviews

I love the ridiculous explanations of arena rankers in PP.

I’m writing things that are extremely unimportant.

138: Japan Otaku Reviews

At that time, I could operate it normally, but after getting used to stick controls, I couldn’t operate it at all when I tried it again after a long time.

139: Japan Otaku Reviews

The enemy AC is soft and weak.

The higher-tier Ravens should be allowed to be modified as much as Valkyrie C.

141: Japan Otaku Reviews

A weapon called a slug gun that is strange in every way.

143: Japan Otaku Reviews

I think the shotgun started from 4.

The slug is kind of like that.

144: Japan Otaku Reviews

Wasn’t the AC that appears in missions around this time 0 defense or something?

145: Japan Otaku Reviews

Despite having lightweight legs, the white handgun really makes it so my legs don’t stop, which is honestly crazy, but it makes the arena somewhat stress-free.

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