
ARMOREDC0RE FROM SOFTWARE SLPS 01402 (For Japan Only) Players 1-2 Memory Card Block
I hope you enjoy the Nest Tower to the fullest.
Even without any changes, the operation is just too exhausting.
I can’t believe I was able to manage with something like this.
>>2
I like the old man Raven who says he can’t move without this…
If you discard the up-and-down perspective, it becomes relatively easier.
It’s tough in times of crisis.
If you practice enough to form a Getter team even with your eyes closed, you’ll find it easier to move than your own body.
[You have new mail]
I just started, so I don’t have any particular questions.
Rather, I struggled when the right stick became the camera.
Well then, go attack the city and come back in 3 minutes, okay?
Finally understanding the mysterious statements of AM after playing PP and MOA.
The stage of PP is Amber Crown, and the name of the branch’s machine is based on that, so there are quite a few jokes being pulled from the original.
A biological weapon reminiscent of a later Dissader.
There is no shame in giving up vertical viewpoint movement, as it is a path that PSP enthusiasts have also taken.
I can’t sleep with my feet turned towards a wide site and expanded parts.
>>11
Well, there wasn’t a site expansion OP during the era of the thread image…
I wonder how new players feel about doing the poison gas exploration missions.
>>12
I’m a newcomer since 3, but I’ve been desperate for an OB.
Ranker AC
It’s Valkyria.
I want you to know how important the number “9” is in this series of nine ball.
Karasawa surprisingly lacks enough ammo, so the pulse weapon is safer to use.
>>16
You’re shooting too much at once.
Karasawa usually takes out most enemies in one shot.
>>21
Because it’s a pivot weapon, it tends to miss quite a bit against moving targets like helicopters.
>>21
The first generation is really fragile because the enemy AC is not built with AC data.
>>37
Was it from 2AA that enemy AC was treated the same as player AC?
Because of that, Soul Army and Katamari are really strong.
What are those gross patterns that scatter when you destroy a bio-weapon…?
I knew I could count on you… 500 machines!
This is easier to operate simultaneously with buttons than using the right stick for perspective control, so once you get used to it, it’s comfortable.
>>20
It’s often said that the controls are too difficult, but personally, I found the button layout of the original version to be so intuitive that I didn’t really understand why people thought it was hard.
Enemies that are strong in energy are really strong, so it’s more comfortable to stack Pulse and QL than Karasawa in missions.
>>22
The Crusader had extremely high EN defense.
Isn’t B control enough since there’s only the S bird in the first generation?
I don’t want to use live ammunition in the mission.
The slight firing sound of the pulse gun.
You can change the in-game key assignments and swap the right stick on the controller to perform a pseudo A action.
It’s cute, isn’t it?
It’s castella; we’ll use castella.
I can’t dance unless it’s left and right with L1R1, so I’ll be weakened.
Eliminating bridge occupiers and picking up L-location while selling various items.
I like to gather the cheapest reverse indirect + silver genes + pulse rifles.
I think I’ve gotten used to turning into the garage without even realizing it.
Remember how many shots it takes to defeat with this weapon, and be kind to your wallet.
Otherwise, my dreams will be shattered.
The original game is incredibly fast with planes flying around and scraping away compared to AC6!
>>36
Even those with heavy armor will be mercilessly worn down by the machine gun fire.
Even a bishop can be in trouble when surrounded.
It’s not that my character is weak, but rather that the enemy’s attacks are painful.
I used to enjoy managing my tight finances during this early period.
Changing to a cheaper tank leg with a reverse joint or booster, which has lower repair costs than the initial frame, and switching the weapon to an energy type.
There were already developments like oppressing workers and exterminating after missing a warrior bug around this time.
>>41
It might be because GOSUGA was playing missions like this, but for the next work, I want more of this kind of thing, or rather, I want it to be released.
The original trilogy’s energy weapons don’t have ammo costs, so they’re especially useful in the early stages.
You are from that train…
It’s convenient; shall we settle this?
>>43
Pee pee pee pee bo bo bo bo
PP’s super scimitar… it was a formidable opponent.
The blade is free, but considering the damage taken until you get close to the enemy, it would be more cost-effective to sell it and buy EN weapons instead.
>>45
The original trilogy has exploration missions with many enemies.
It helps with saving money.
The Stinger feels weaker than the NX’s useless dragon because it is too fragile.
Technological Murakumo
Confirm enemy AC.
I am Ranker AC〇〇.
I like reports from operators.
In 2, break the ceiling of the tremo, do a limit break, get the radar, and sell it.
I remember selling parts that you could get for achieving good scores in target shots in Tremor 3 as well…
If you sell your initial equipment, you can buy a pulse rifle, so you can get by with that in the early stages.
The Murakumo Dome with an empty video in the basement is really impressive.
Enemy fighter jets are generally strong, but using high-cost triple simultaneous missiles makes it easy to take them down.
>>55
It’s just that it’s a pain to shoot down a fighter jet without missiles.
>>59
I want to carry a medium missile, even if it’s just for a single use.
>>59
Quick enemies go down easily with a machine gun.
However, Sen’s machine is no good.
If you pick up hidden gear and cash it in without wasting bullets, you can manage even with a wrist machine from the start.
Well, it just means to normally hold an EN weapon.
It’s the first generation that was told to steal a radar that is supposed to be protected…
It didn’t have very good performance, but…
It’s annoying to have to go through five enhancements.
Even with a big location shoot and depleting the initial mass, it still has to fail at least three times to break expectations.
>>60
I was advancing to the power plant and self-destructing.
From any era, from the interior.
Nothing’s going to change, huh…? In the end…!
However, the weapon balance in PP is extremely bad.
No, the others aren’t good either.
Let’s unleash the dual shoulder multi and get it upgraded.
Two missions, base defense and base attack, will come simultaneously.
I wonder if they will release PS2 titles too.
The enhanced human’s grid radar is hard to see!
To shoot down a fighter jet, one needs to be creative, such as using missiles or climbing to align the y-axis for shooting.
If you’re used to it, that’s another story, but anyway, it’s definitely 1000 shots machine gun stable at the beginning.
The most efficient way is to self-destruct at the power plant.
You can also meet the tech bot.
>>72
Those guys are cute, aren’t they?
I was also relaxed by the revival of NX.
I can’t stop laughing because I can’t win the 1000 machines.
It’s strange that ppk has been sold in stores from the very beginning.
The 1000 machine looks good, but it’s not a weapon that ignores the axis…
The problem of red sub being too strong.
>>75
That guy is too exceptional except for the ammunition cost.
Success! Success! Success! Success!
If you can grasp the sense of distance, you can shoot down a fighter jet even in a leather jacket.
Shoot when they get closer.
In fact, the balance of the original game is quite good.
Because there are almost no protruding parts like crow’s legs.
I was doing fine, but I got completely thrown off by the controls being like 6, and I got beaten up by the first Stork.
That’s nice, isn’t it?
The 1000 machine gun has a narrower site type than other machine guns, and it’s SP.
The launch sound and launch rate feel great, making me want to post it.
The balance of the additional parts for the PP is just too strange.
The additional gens are all useless.
The crow’s legs were strong.
In the weight category, the stability is a bit concerning, right?
With axis weapons, bullets on the 1P side are delayed by 1 frame by default, so they can be delayed by a maximum of 2 frames. I wonder why the processing is set up like this…
The AP is also low.
The defense is high for a light 2.
The first generation series has too many bad points about Heavy Two.
Stability eventually solidifies at HG1 regardless of which foot.
>>87
Wasn’t it that the cheapest heavy two couldn’t escape from the wind bug?
The addition of PP weapons led by the finger is too mischievous.
Green rifle… nuclear… IR24… everyone was strange.
I remember it felt quite like cheating to make the E-mash with crow legs and harden it within the allowable weight range.
In MoA, I ended up using the beam machine gun.
The beam machine gun of 2 is weak… I thought.
>>91
Ultimately, becoming shuruki☆ is still a little further… just a little leniency…
The jump slash has a crazy homing ability.
I feel like the machine gun in category 2 was dead.
In the long haul mission of AA, whether 1000 mash will barely make it into the options or not.
But the 500 machines from 2 look really cool!
>>93
There’s only a machine gun with somewhat unreliable firepower to use as my main weapon…
It looks good, doesn’t it?
I don’t need a shoulder cannon!
It was the heyday of enhanced humans…
I thought the lap didn’t take as long as I expected… but when I looked at the RTA record, the numbers were on a different level.
>>96
The first generation has a lot of missions that can be completed quickly if you know what to do.
Was it 3 that the 800 machine was strong?
I still think that shape memory alloys are number one for garage BGM.
>>98
Personally, I find it hard to part with NX… The remix version is good too.
Damage floors have been around since this time…
The fact that the Karasu legs can bypass the disadvantage of low AP while having a loading capacity comparable to the middleweight class is insane.
It’s nice when the BGM suddenly starts from silence…
I wonder how many people have played against each other using communication cables.
I thought so, but there are probably people here who participated in the tournament anonymously.
>>104
At that time, recruiting for online battle meetups was already active on the internet.
I’ve played with people from the Champion Arena.
The strategy for AC is not to improve character control, but to find an assembly that allows you to fight with what you can do.
The E-sub is broken, but the HG1 is weird too.
The range of the armor that can kill even without drawing the blade is too broad, despite its strong binding force.
>>106
I wonder why handguns have such a solid performance and high power specifications…
We used to bring two consoles and often compete starting from version 2.
There was a strange specification where there was lag depending on the cable used or not.
I preferred the vertical type of lock-on site.
Even now, everyone who still plays old arcade games for competition is crazy.
When watching the AC2AA battle videos, the tank is scattering chains at an abnormal speed while launching OB, and it hits the small rockets normally.
Intra-brain FCS is an irregular habit.
Due to the 2AA, I’ve gotten into the habit of spamming missiles while fleeing with OB against super strong enemies.
>>112
Seraph can be completely shut down like that.
During the time I was hooked on this series, the sound effects of FCS echoed in my brain.
Using the right stick means this is just a button swap, isn’t it…
In that case, it’s still easier to just allocate it to ○×△□…
>>115
Assigning parallel movement to the left stick makes it impossible to move diagonally; that’s not just a trap, it’s on another level.
I achieved a 100% mission success rate for Muji, so I entered PP.
There are a lot of weirdos in the arena… Suddenly strong from 30th place…
>>117
The ones at the bottom are all lacking firepower, or rather, they just don’t have enough ammunition…
>>130
What does someone who doesn’t have a weapon on their arm want to do?
However, I never thought that even after nearly 30 years, there would come a day when we would still be arguing about topics like castella, axis weapons, crow legs, and the awful platform of Ravensnest in real-time discussions.
There is still no weapon similar to the handguns from the original series.
I feel like the handgun in the Demon Ex Machina beta version was kind of similar.
Mission? 1000 machines should be fine.
Arena? It’s fine with Karasawa.
Memory of about that level
Speaking of handguns, they deliver a distinct and intense impact compared to rifles!
Raven’s Nest is worse than the gun turret on the scaffolding.
>>123
Was there anything not crap over there?
>>125
“Come down to the lower corridor, silly nine ball.”
>>131
By the way, if you guide it well, it seems you can destroy the nest computer with a nine-ball attack.
I’ve never done it myself, but…
>>123
The two storks that suddenly appear are also annoying.
>>126
His recoil is so big that it’s tough to be knocked off the block.
I remember that the handgun that could shoot rapidly was quite strong.
Let’s forget about that thing that looks like a 64 controller.
I like the people who form teams and challenge the arena.
In the PP arena, you can easily progress up to about 20th place just by using fast lock FCS and continuously firing V6 missiles.
I still think that Sturh isn’t the kind of performance suitable for a tutorial for new players starting the game.
Moreover, there are two bodies that are reluctant.
>>132
It’s great to have Sparta training that continues to keep the opponent who moves in three dimensions in sight, even when you’re struggling to control your own machine…
The shotgun is being overshadowed by the handgun.
Why do handguns have a spread, strong recoil, and high power?
>>135
The actual implementation of a shotgun that really feels like a shotgun will have to wait until 2.
I love the ridiculous explanations of arena rankers in PP.
I’m writing things that are extremely unimportant.
At that time, I could operate it normally, but after getting used to stick controls, I couldn’t operate it at all when I tried it again after a long time.
The enemy AC is soft and weak.
The higher-tier Ravens should be allowed to be modified as much as Valkyrie C.
A weapon called a slug gun that is strange in every way.
I think the shotgun started from 4.
The slug is kind of like that.
Wasn’t the AC that appears in missions around this time 0 defense or something?
Despite having lightweight legs, the white handgun really makes it so my legs don’t stop, which is honestly crazy, but it makes the arena somewhat stress-free.