
…After all, let’s keep the number of ingots a bit lower…
Due to the ease of inflating attack and defense power.
I don’t know the right balance to proceed.
In that regard, attack items that do not use ingots at all are reassuring!
Since exploration and alchemy are difficult, it doesn’t matter how much military power you have.
(Kiryuu-chan getting battered because the ingot gear was completed too quickly)
I’m sorry, but it’s been a little while since I entered the third map.
Isn’t Ail’to really cool?
Considering the possibility of ultimately reverting to manual methods, this batch is too strenuous.
For now, after making S-rank weapons for just the three frontliners, the sheep woman melted away in no time.
I’m sorry about something…
Isn’t it too much of a disregard for balance that we can already make a quality 999 neutralizer just as we enter the second map?
>>10
Locking everything would be stressful for users, I suppose.
>>12
The proficiency system where you can only level up by creating trash! The reflection on that is being utilized…
If you go too far when it’s time to update your gear, it becomes too easy, and that’s a tradition…
Even when I’m told, “What an ugly appearance!” it becomes erotic, doesn’t it?
Wherever Victor goes, he’s entangled in vines, it’s Flami inviting him.
Even low-quality ingots of average quality can be worthwhile if you have a few of them.
The initial weapon having an outrageous attack power is one of the easiest balance breaks in the history of the series.
I imagine that the concept this time, including the open world aspect, is for users to do whatever they want without any restrictions.
>>16
I think it would have been nice if the strength of the enemies had inflated, as it would have made it more challenging.
Well, the difficulty level will probably be added eventually.
>>16
Very grateful.
Thanks to that, I’m having a great time…
Even in the memories, he’s messing with the store’s products; this guy is a born troublemaker…
It’s nice that Yumia-chan, usually a good-natured tomboy girl, becomes a weak girl when she suffers mental damage…
I want to take advantage of weakness.
Kinks: Boys tangled in tentacles
As expected, three-digit attack power wouldn’t be competitive, so I kept it to two-digit attack power for the weapon.
The second region is over, but Lily Borea has an erotic past…
I was thinking that, and isn’t it amazing how this person is in a situation that’s way more erotic than that?
It’s great that I can make 26 neutralizers, but I wish they would stack if they have the same performance… Choosing items is getting tough.
>>24
If left to proliferate, it filled the front of the neutralizer rainbow completely.
Lilyborea can’t win, so we’re retreating! And then in the rematch, we effortlessly defeat it, which felt incredibly short, leaving me wondering what just happened in such a brief time…
The greenhouse is too much of a forbidden facility… After all, alchemists are evil.
I love Rey-nyan, who rolls her eyes during casual conversations on the way.
The exquisite age of 21.
I was just about to do it!
I lost my motivation because I was told to do it!
>>30
I thought she was like a handball from the learning game…
>>30
A 21-year-old kid…
If you make your equipment and items properly, there will be no timing to use the Advent…
>>31
The way to break combat power is at a level that anyone can notice and execute.
The player’s ability to hold back is tested.
I haven’t played for even 10 hours yet, but since the destruction rate-up materials aren’t used for ingots, I’m starting to think it’s fine to just let the synthesis be automatic.
Where can I obtain the characteristic crystal called Decoy Sign…?
In the second area, I struggled a lot with the development quest because I was missing the key to the treasure vault.
And the key that comes out from the treasure that can be opened with a cutting bullet…
I was a bit taken aback when I was told that the timid Reinya was secretly wondering if she could trust me as an alchemist.
It’s cruel that you can’t get special bullets unless the development rate reaches 100%.
Are you satisfied with the housing at the base?
The comfort level has exceeded 600.
Is there really anyone who hasn’t kept it at level 45 by the time they catch up to the tutorial!?
>>41
I was over 80.
Mishima-style Kempo Karate Successor
Housing is now only making greenhouses and storage.
After all, the variety of furniture won’t increase until later.
By the way, you casually mentioned that you feel like you’re being watched by someone in the field from time to time.
So in the end, is it okay to say that Koyasu is stalking?
>>46
There is a character from the random quest.
>>51
I’m glad that was the case, so you were there after all.
I just arrived in the third region, but I’m confused because there isn’t a housing area near my usual base. Huh!?
Is it telling me to proceed…?
>>47
For now, if you can progress in the main storyline, you’ll reach the housing area fairly quickly.
It’s just that the access is a bit bad.
Starting on hard difficulty was the right choice.
>>48
I think it’s fine to go with very hard, not just hard.
I can’t use my special move… I’ve become too strong.
I want to be miserably ejaculated while being casually footjobbed with that smirking face.
>>50
I think this person is a moth attracting light for perverts in a different direction than Reisa.
In the old atelier, we used to draw up and sell water of a quality that was like garbage, which we could collect infinitely without the passage of time, using it as a way to make money…
It’s amazing that they completely cut off the call element this time.
>>52
Shops also do bartering, you know.
Well, since it’s an investigation of an unexplored area, there shouldn’t be a shop or anything like that.
Right from the start, I was playing in VH and ended up waiting for skill cooldowns in a random weak battle, and I needed a lot of bandages.
With echoes, you can become stronger than ever!
I want some camping-style furniture for the campsite.
The sight of a carpet, bed, and sofa left out in the open feels too out of place…
Isn’t this child’s sexual preference warped?
>>60
That’s not true.
Ah, Mr. Victor, please leave that vine wrapped as it is.
The base at that station is… it’s a hassle because you have to run around the stairs even if a geyser goes off…
It seems that the nameless person would faithfully go to sleep at night.
How is this story?
>>63
It’s the usual atelier.
It’s that typical thing from JRPGs.
>>68
I heard that it resembles Iris from the past Atelier games.
The difficulty level is probably just right to rely completely on the custom mixer.
If you get a little fancy, it can quickly become a big problem.
I’m teasing about Rutger.
Victor is often looked at with unfavorable eyes.
Reinya strokes.
That’s Yumia.
Why…?
Oh… how cute… to think it’s you, Yumia…
It’s unavoidable that a refined person has a lascivious side overflowing because they’re my big brother.
Hehehe… it’s a nice view, isn’t it, Victor?
It feels like a classic JRPG story, which is nice.
The character dialogue is also interesting.
Hehe, look at this staff with an attack power exceeding 5000!
This is the essence of alchemy.
“Let’s rest when we arrive at the little people’s village beyond the botanical garden.”
I opened the shortcut, but I can’t camp…
Can you camp here?
Please make it so that the treasure chest is displayed on the regular map, not just the mini-map!!
By carefully placing each ingot one by one, the warmth of manual labor makes the weapon stronger.
>>76
Aren’t you making more than 20 at once?
The older brother tangled in vines is erotic, you know…
Yumia is the type to get close to Lurtgar while pretending to be with her brother.
That sense of distance will definitely lead to a sudden collapse if something unexpected happens.
>>79
I see myself as Aira → Rutger → Yumia → Viktor → the leader.
>>79
It’s not good for Ayla to target Rutger…
Barter has a big initial impact, but…
Once I progressed on the map, I can’t help but accept that the people seem like they might engage in something like gold trading…
Look… our Victor…
>>83
Ah… there’s pressure… hiiii…
Don’t act recklessly.
>>87
You’re watching Rutger closely, aren’t you~?
That’s not how Aira usually is, is it?
When Nina says she will match when choosing the friend action, and then in the cut-in says, “Match with me!” I can’t help but laugh every time.
Which one is it?
Aira and Rutger are already such a fighting couple.
The map conversation is really fun.
The synergy between damage recovery crystals and quality violence is too good.
Even though my maximum HP is not even 1000, I’m recovering 500 or 600 in one hit.
I didn’t think that in the case of Yumia 1, 2, and 3, it would seem like Aira and Rutgar would get the closest in 3.
Sometimes there are small branches, like planting trees or building warehouses.
It’s fine if you do everything.
The fact that Yumia gets unusually rough with Flammy gives off a nice feeling that it’s reminiscent of the distance when she’s at home.
>>97
Please stop using the ultra-high-performance autonomous exploration assistance device as a target for shooting.
>>101
Is it okay to use it as insect repellent?
>>107
You’re shining, aren’t you?
There are too many anonymous Mias who are feeling excited about big brother.
>>98
Because Victor is charming, reliable, and always pushes me forward…
Ugh… Who should I choose, Rutger, big brother, or the captain?
I cleared it, but I couldn’t find the recipe for the liquid repair kit until the end.
Flamy… become my onahole…
>>102
You cannot satisfy your sexual desires with Flamy.
Please be aware in advance.
Personally, I have a very high affection for the party members in this work.
The atmosphere is great for everyone.
The conversation is really good, seriously.
>>104
It’s just for work, but the sense of distance that we’ve come this far together is nice.
About 80% of the map’s conversation is about money!
>>106
I like the one where Reinya said she picked up a lot of beautiful stones, and we sort them based on whether they have a price or not.
It’s too comfortable to carelessly waste the highest quality Dunkel.
Just increase the difficulty.
>>109
The current highest difficulty level can quite easily become the standard difficulty level.
>>109
“That’s not enough for me!”
I guess I could just use alchemy, but what I really want is an opponent to match this top-quality item against!
So I’m going to take it on solo.
The alchemist feels even more at ease in the party because they are in a narrow position.
Please stop telling me to quickly decide where to go when I open the map, Rutger.
>>112
“Hey, stop rushing me a bit!” Ayra is getting angry in my mind.
Let’s also grill meat with the flami.
Ore can relatively easily be turned into gold.
I’ve pretty much memorized it.
(Hmm… I’ve seen this ore in the encyclopedia… I don’t remember its name, though…)
The story could be a bit more relaxed.
I want a multi-ending after a long time.
Even the difficulty after clearing is like paper in front of the violence of quality.
It’s nice that my older brother, even though he’s a noble, has no sense of aesthetics…
>>123
Hmm! A beautiful stone! It’s a gem!
Enemies melt quickly even in Very Hard.
A strong mode like that came at level 50, but I haven’t been able to try it even once yet.
It’s amazing how Rutger is seen as approachable even by Rainya.
Big brother scared me with pressure.
I quite like discussing what we think after this survey is finished.
The breakthrough of the treasure chest is so violent that it actually doesn’t create a repair tool.
Although there is also the aspect of being a supervisor and older, Yumia feels a different sense of distance towards her older brother.
The attitude towards Rutger is different on a separate vector.
>>129
From the beginning, I have a close sense of distance with Rutger, and we’re communicating quite perfectly.
Isn’t this something that the other person might misunderstand? Are you okay?
>>129
Basically the same vector as the attitude towards Flamy.
Put Flami in the bike saddle.
When I put Reinya in the front line, she quickly uses up all the environmental mana I’ve saved up!
>>131
Well, the enemy will die soon anyway, so isn’t it fine?
>>132
While I’m trying to save up environmental mana for Advent! the enemies are already melting away…
Yay, I thought it was a hot spring still, but it first showed my brother.
I’m impressed that Gaston-chan has become capable of creating such an interesting open world.
>>134
A properly dense map is nice, isn’t it…
>>134
By the time of Ryza 3, the basics were already pretty much established.
Personally, I prefer Ryza 3, where you can create all the exploration items from the beginning.
Don’t put exploration items in the compendium items, Captain.
The second attempt at the hot spring still didn’t work out.
>>136
Anyone who isn’t healed by this should be sent to the hospital in the Dewar territory instead of doing things like exploration.
I wonder if there are kids who are familiar with Yumia.
Leave it to me… it’s moving in ways I don’t know…
This game is really kind in many ways and there are so many things you can do, but there are definitely a lot of unnoticed elements!
No matter how many times I read it, it says that Bullet Rain is a single-target attack…
Omakasukun keeps swooshing even when the lights go out with a skip…
Attacking without understanding anything about single-target or area…
>>143
There are various effects like reducing item cooldowns and debuffs!
Hitting with firepower is the fastest, and when you train it up, the cooldown becomes incredibly quick, so you just have to keep clicking.
I’m glad that the backline comes out in friend actions.
I like to fight together with everyone.
I like powerful weapons for little girls, so I’ve always been using Reinya.
The powerful motions like slamming and spinning kicks centered around a sword are great.
>>145
It’s nice to disappear and pierce with a sword after a flurry of slashes to slow down.
>>145
From a posture that seems lacking in confidence, they have quite intense movements, making me realize they are a warrior…
Reinya’s sword is powerful, or rather… dangerous?
>>147
That’s not so much cutting as it is peeling…
>>147
It has a shape that can efficiently tear living creatures’ flesh to shreds…
The time melts away at Mach speed with open world, housing, and alchemy; it’s scary.
After updating the equipment, the firepower increased by more than double…
Well, after updating the items, I became over 10 times stronger and it turned into something incomprehensible…
I was playing on hard, but the equipment becomes stronger than I expected, so I think it’s fine even on very hard.
>>155
Even in a very hard mode, you might think the enemies are weak, right?
I can only give off the feeling that I’m skillfully manipulating break time with Aira-chan…
That was really useless…
There are many gathering points, so the map feels very dense.
I’ve only played the Atelier Totori series, but is this game’s good?
I’m hesitant to buy it because the Steam reviews are low.
>>159
Don’t rely on others’ evaluations.
>>159
I’m also doing some atelier after a long time, and it’s fun.
However, it does feel somewhat different from the interesting aspects of the atelier, and that may be the reason for the mixed opinions.
It seems that there will be a significant difference in whether or not people enjoy it, including motion sickness from the camera, so if you think it’s fun after trying the demo, I recommend it.
>>159
If you like open worlds, it might be interesting.
If you like making the strongest equipment through crafting, it might be better to stop.
Is this Einzell slot actually for my big brother?
>>160
Currently not present.
I wonder if someone will come with the DLC.
The Nelu tribe is too erotic.
I believe that the game’s quality lies in the fact that if you work hard on alchemy, you can become unbeatable, so I’m going to put in the effort to do alchemy.
So there’s a door that opens as you progress through the story… I entered this building in the forest through the roof via a huge tree, stole the treasure, and then got told in a quest to go back there.
This time, everyone has flashy movements that feel like they are infused with a sense of murderous intent in their combat motions.
>>166
I like Rutger’s scythe motion.
I wonder if enhancement parts like Wisdom and Metal are on the same level… Wisdom is later in order, but it hasn’t used Advent.
The criterion for whether you can clear Beriha is probably based on assuming you can responsibly entrust the materials to someone else.
Perhaps unable to keep up with the violence of ingots.
>>169
If you max out the quality with an item that doesn’t get the effect of ingots, the final boss becomes worthless, so ingot-san is not at fault.
I plan to update my weapons and armor modestly while thoroughly strengthening items and going for Very Hard.
As usual, equipment enhancement is strong, but just learning the just counter can significantly turn the tide in battle.
>>172
I feel like the counter success break is too lawless.
I had been avoiding the suggestion, but if I’m just going to create intermediate materials, this is more than enough…
I wanted the comp frame to be set up in the same way as the fourth region, Captain.
Are you watching… the player who was complaining to Gust in Atelier Firis…
I don’t know how many 999 neutralizers I need to put in to mass-produce 999 neutralizers, and I’ve only been able to increase by about 5 at a time…
>>178
You can make about 12, but if you progress in the region, you’ll get facilities that can increase the number of alchemy skills or produce more items, so it’s better to advance.
In the item rebuild quest, you were saying that Yumia-chan wouldn’t break so easily!
I was really nervous that it was finally discovered that we had only been delivering the lowest quality products.
Leader! What are you doing, leader!
Hurry up and send me the recipe for the ammo, Captain!
>>181
I’m not at 100% achievement yet…
>>181
Don’t stop the development…
I understand that Yumia can be really annoying when she gets carried away or when she makes someone lose their virginity.
>>182
Huh, Rutger lost his virginity to Yumia and then got excessively carried away by her?
>>194
“I lost my virginity with you, right!”
>>194
Hmm! This memory is nice…
If you make the highest quality attack items just from the weapons and armor you pick up, it becomes too easy even on VH.
I laughed when they said it felt more like selling an entire mountain rather than just selling the raw stones as they are.
>>187
I think it’s understandable to say that I’ve honestly given up on adjusting my equipment.
The timid werewolf has a deadly weapon, so we need to be gentle or it could get messy.
>>190
When you become an Adventurer, you will become a fierce warrior.
I’m throwing away my weapon and starting hand-to-hand combat.
That setting wasn’t written anywhere!!??
The camera quality while swimming was at a level of bad that I had never experienced before.
Because there is first the gathering of materials, I wonder if there is anything over there? No, there’s nothing… but even without that, there’s already a sense of satisfaction.
When the density of information and things that can be touched is low, motivation also decreases.
>>192
There’s something over there, there’s also something over there.
…There are times when I wonder where I was planning to go in the first place…
It’s strange that even though I’m on a mission to explore, you won’t give me the necessary ammo unless it reaches 100%!
Even the simple task of packing ingots is tough.
It’s really tough to get everything together for this alchemy.
That said, it feels like most of the landmarks on the map are targets for shooting…
It feels like overseas, the dissatisfaction stems from bugs and the abandonment of adjustments, leading to mixed opinions.
I haven’t really put much effort into my equipment because I feel like I’m easily handling weak enemies, but when it comes to tough opponents, I can’t do anything, making the balance tricky.