
There are many cliffs that can’t be overcome even with a triple jump in the air, but can’t we mix in some rocket boots or something?
The key to the treasure vault has finally run out!!
Shall we explore…?
Why did ancient people keep furniture blueprints in the treasury?
>>4
The treasures of the past aren’t necessarily the treasures of today…
While neglecting the main quest, I was pouring all my efforts into gathering housing materials and building my base.
Even though I opened the botanical garden, my playtime has reached 20 hours.
I ended up having too many leftovers after I quickly maxed out the resonance skill.
>>7
I also got it first, but even after clearing it, it wasn’t enough at all.
It seems that the mana geyser will respawn with save and load, so do your best.
Since the beastman joined, I’ve been told it smells bad every time I gather materials, and it’s becoming tough for me.
It’s difficult to take in air, isn’t it (Iburuni).
I love the way you say “Do you want to see what’s in my bag?” It’s so sneaky.
I, foolish Yumia, said I could fix big brother’s shield, but I panicked and searched around because I didn’t have the recipe.
I played for about 10 hours, but could I have chosen all three Astra Cores at the beginning?
I was just selecting one and choosing materials to mix…
>>14
I thought it was a multiple-choice type.
I realized it while blending it as I liked.
I want to take a bath with Reinya-chan.
In the end, there is no way to compare the performance of recipes that have been unlocked temporarily and those that have all effects unlocked at level three, so the low-cost early game items that have their recipe level maxed out will become lifelong items.
I thought it was the voice actor for the boy, but it was different…
Don’t we sound similar when we speak?
>>18
Bocchi-chan is a rainy girl.
>>18
It was no good with the sudden Natsume Soseki.
I’m troubled because the firepower of the tools I made, like the flume, is too low.
It’s probably because it’s level 1, but it feels wasteful to use items for leveling up recipes in the early game.
>>19
It’s convenient to have a strong and early activation for Flamme when in range.
It’s not really a hot topic, but I quite like how this time’s opening sequence has been directed in a way that feels like an anime opening while staying true to the game’s model.
I love how the heel near the end sparkles…
>>20
What do you mean by saying the OP using 3D models so far is bad?!
>>22
I’m sorry, but Meruru’s big thing is stuck in my head.
I like the nasal voice when I’m told a Flamy joke.
I’m going to play the trial version after work today, hehehe.
It’s been a few days, I wonder if the camera will be fixed…
>>28
It’s unlikely that a patch for fixes affecting the entire game can be released in just a few days.
You should be prepared for at least a month.
I was told to adjust it after letting it in as I please, but I don’t even know how to adjust it…
>>29
You can just choose the core again without starting the mixing after the assignment is done.
In the first place, the synthesis can be started anytime by simply filling one layer with one effect core.
For now, I just want the camera that wobbles at the end of the battle to be fixed somehow.
Do we need the 3-second motion that occurs when starting the mixing?
>>34
Because it’s cute.
I got carried away and leveled up Flamm to level 10, and now it’s already a complete mess in the first region.
If you explore too much, the quality will deteriorate.
With a quality of 999, all the very hard enemies will dissolve just by having it.
The initially created Luft is too weak, but when you make it properly, it’s absurdly strong.
>>38
It’s nice to level up with the often leftover green echoes.
Can be knocked down by the violence of quality.
It’s nice to understand that unlocking recipes just means that you can make them for now…
At first, I wasn’t used to the new blending, but in the end, it was a game of neutralizers.
It’s easy and good because I can just leave it to you and replace the last part.
I wonder how much I should restrict it if I want to enjoy the action to some extent.
Is it prohibited to raise the blending level and quality cap?
>>42
It seems that keeping the quality limit is the safest option.
>>50
By unlocking quality limits for each area, it prevents becoming too strong.
Even so, making something with limits there allows you to truly feel its strength; it’s a good balance.
>>42
The custom two-layer stop is just right.
I feel like the demo was just released, but the full version is already out.
>>44
The trial version arrived last Monday, and the release is on Friday, so the trial version is a bit late.
>>44
The timing of the demo release was really quite awkward…
I’m still halfway through the second map, but with 999-quality armor and damage-reducing weapons, I don’t feel like I’ll die before clearing it.
The levels are rising rapidly.
Could it be that there are no ultimate weapons for each attribute like Roseflame, and it ends with the flame that is unlocked first?
In that case, you can go ahead and max out the Flamme level.
>>46
The higher version will be released.
Prohibition of reduction.
Skills and traits for HP recovery other than reduction as well.
If you don’t raise the echo fragments to level 10 right away, there’s quite a bit of leeway, so you don’t have to be that tight about it.
Where do you set recovery items?
>>52
Strategy
The place where you set formations and settings.
>>55
Thank you.
I ran all the way to the top right of the map right from the start and collected a lot of materials, but they were mostly D and E grades…
>>54
If you don’t acquire skills, you won’t achieve high ranks with regular gathering.
Once I reached the stage where I could create Meteor and other items, I increased the quality to 999, and most enemies would disappear in a single friend action after a field break.
Did I maybe go too far?
If you’re looking for some firmness while also refining it, I think a quality limit of 300 is fine.
Next time, it would be better to place core items around the two layers to link with story progression.
The Mirage Sword is cool, but most enemies die before I can finish using it.
It seems like the maximum enjoyment can be found at around quality 300 with a difficulty level of Very Hard.
>>64
It’s quite interesting because doing this takes an unusually long time for some high-level bosses.
It’s fun to hit other mobs with regular stamina, but…
I was wondering if I should level up the rank of the material items from field items…
Then, since I’m concerned about the limit, I want to open this up quickly as well…
I want to nudge the version of myself from a few days ago who was acting without thinking.
>>65
It’s not wrong as a path to become stronger…
This series is designed in such a way that if you understand and practice how to become stronger, you will quickly end up breaking it.
>>70
It was my first atelier, so I didn’t understand how to approach it… I realized it only after I completely let loose.
If there’s a next time, I think I could gradually release things in moderation, but the volume of field exploration is so high that doing a second playthrough would take quite a lot of effort.
>>65
Is it different!?
In the past, we used to scatter nutrients and dowsing rods, making use of lanterns to gather the souls of tradition…
>>73
I think it’s completely justified to simply kill the enemy.
Moderate feedback equals death.
I’m not used to not throwing items…
I want to throw it…
There’s a talk that speed is critically involved.
Is there a way to actually check the critical rate with numbers?
I thought there would be a hidden boss that is ridiculously strong since it’s an atelier, but is there actually no hidden boss?
>>68
Not here.
There was hardly anyone from Liza either, and I don’t know if it’s the current planner or D, but it seems like that’s the policy…
I feel like Yumia-chan is gradually looking at her older brother in a negative way.
>>69
It’s probably the first time I’ve met a man who looks at me straight on…
>>71
Even when the surroundings are tough, you treat everyone equally.
It’s strict but kind.
>>69
I think the distance with Rutger is nice.
Yumia’s communication with Rutgar completely misleads the girl.
I made a long-range enhanced Luft, and now I have a big brother who can ravage from out of range.
I was only playing Rityth, so I can’t keep up with the battle speed.
It feels like Tales, doesn’t it?
Even if you throw everything to them, as long as the materials and levels are in order, they can create items that are like a violent explosion of quality.
I’m back to the territory I used to live in because I’m the son of the lord, my older brother.
I want to see Yumia-chan, who is hurt because she realizes that she lives in a different world.
I don’t really understand the crafting system compared to Ryza, so I’m leaving it to others.
Switch to out of range after dropping defense in close fight and breaking.
When you perform a friend attack with an alchemy item and then launch a range attack with a pile shot…
Most enemies melt.
I hadn’t strengthened the recipes for equipment items at all, and now I’m suddenly boosting them all… and I’m wondering how many more materials I need to finish this crafting…!?
>>83
Even if you leave it to me, I’ll keep adding to it for a long time!
I want that function because I want to prioritize the addition of neutralizers and similar substances.
Once you start to get into alchemy a bit, it seems like most enemies die just by being patted, which feels like a tradition of the series…
Well, Ryza also used to break the combat balance by the middle of every game.
If you work hard at alchemy, you can easily blow away an hour, but the structure is such that you will definitely reap the rewards.
>>86
Wasn’t it something like that, even if it was mysterious!?
Ryzza doesn’t really remember much…
>>91
If you grow Reiza from the roots and use the key properly, it will break quickly.
It’s about you, Traveler Mizutsubu-kun.
I want to duplicate items, but it’s a pain to develop.
You can create a staff with an attack power exceeding 10,000 through item rebuild, but I wonder if it will be fixed.
>>88
It’s obviously a bug, so it’s hard to rebuild until it’s fixed.
>>136
I feel like the weapon and armor quality bug in Sophie’s Atelier remained even in the DX version.
What were you thinking when you commented that it’s fine for something to be tangled like that, Yumia?
Isn’t it that whenever you start making items seriously in the atelier, the game falls apart immediately except for a few hidden bosses?
Since it was too tough fighting the early golems on Very Hard, I ended up battling them for about 10 minutes, so I immediately unlocked high quality.
For now, I’m progressing the story in the second region.
The villain’s story here suddenly had a super lewd past thrown in, and it was just no good.
Isn’t this too sexual?
>>95
The screams add to it, making it great, right?
If I stop holding back a little, even after finishing one effect core, the quality is already in the upper 400s…
When I made items of each attribute with the power of the neutralizing agent, the enemies started to melt… scary…
I was surprised as a beginner at Atelier that they aren’t attack items or consumables…
Why…?
Well, I guess it’s tedious to keep sourcing materials and making multiple copies since they’re consumables, but even so, isn’t it just ridiculously strong?
>>101
In the past, it was a consumable, you know?
I’ve unlocked the system called Advance or Advent, but I’ve never used it because battles usually end in about 5 seconds…
Yumia is just too cute, it’s painful.
I was working from morning to night on the weekend, but I still haven’t finished the first region…
Stop making the special ammo recipes the completion rewards, Commander!
Thinking that these young men and women are going to carry out their mission for a long time and do that lightly dressed camping…
I believe that a lot of things must be happening off-screen.
>>108
I have conflicting feelings, with my thoughts wanting to win over the passion of “Could my brother really do something like that?!”
>>118
Because my brother is the one being eaten…
>>108
Ruruto’s soul is hurt, and big brother seems like he’s made of steel.
The toughest one is actually said to be Reinya.
In the past, attack items were consumables and also had a time management aspect.
When there are no more days left, it just becomes a hassle with consumables…
I don’t understand at all.
We use alchemy based on the atmosphere.
Isn’t it strange that recovery items are not consumables?!
>>111
Even with consumables, in past games you could replenish them with money, which ultimately just made the process more troublesome, so I think they got rid of it.
So this place that can be accessed from the underground lake was also in the Lignas region…
>>112
It seems like it’s treated as a different region in terms of roads, so traveling back and forth can be a bit troublesome.
The attack items in this game are stylish…
Flame? Flame!? I was like that.
I really like using items together with someone and going “woooah!”
If I keep switching Raine’s flying sword, will it keep appearing as long as I have enough mana?
The screen has too many effects, and I can’t even tell what’s happening or if the flying swords are out.
It looks like a butt on a bike, but I’m in the middle of obtaining it.
>>119
I’ve only progressed a little in the second region, so I guess it’s around the mid-game range…
>>119
The bike is pretty soon because it’s the second early area.
>>119
It can be obtained relatively early on.
Could it be that this is still smooth even at the highest difficulty level you can choose at the beginning?
Yumia will change, but… is it okay to take my eyes off the target? If asked if I would tease, I would.
I think the most useful thing about a motorcycle is during a fall from a height.
Won’t it be lacking in people if we consider this lineup without the brother?
>>128
I’m thinking properly except for little sister.
It seems I’ve completed the first main objective in the second area on my bike.
Reina is also thinking carefully and making statements.
I like Ira’s angry face because it has a strange intensity.
While rummaging through the trash dump, I found something that looked familiar from the opening, and I was like “Huh!?”
I thought it would be an item that appears later, but since it’s not something like flying, I guess it’s just the usual bicycle slot.
Rutger has a sad past… but it feels a bit naughty, doesn’t it?
My bratty son is sharp-minded, too…
By the time we reach the second region, the party becomes quite friendly and the conversations are getting more intimate, which is nice…
More than anything, when my brother shows his smile, the atmosphere really brightens up.
>>137
If you just smile a little at the beginning in the local area, it makes me really happy.
You don’t have to hate alchemy that much… considering the disasters and human experiments that come as a result.
>>138
Yeah, this is definitely an evil technology.
As soon as we make the neutralizing agent, we use it as the material for the neutralizing agent, so we don’t have enough neutralizing agent!
I like casual conversations with Flammie.
>>143
Can’t you honestly say yes?
Yes
Reina is just pitiful and it’s painful.
Originally, he was a suspicious shaman, and if things had gone a little wrong, it could have been a cult religion.
I’m thinking about buying a swimsuit, but why is the breast size reduced from the default outfit?
It’s still the second region, but considering the ruins, this place must have been quite a center for alchemy and a bustling city.
As a result, this is probably a landscape that is really heavily polluted.
May the evil greenhouse perish!
Yumia-chan, could you stop teasing me with remarks like “Is it really something to worry about?” when I’m struggling to concoct this over here?
Rutger seems to have a good vibe with Isla, so if you’re looking to target someone, older brother is a safe bet.
>>150
I want to aim for the leader.
It’s still the very beginning, but is it really just because of the alchemy failure that the town got destroyed? Everyone is being way too cold to Yumia.
When I see my older brother, I want to say thank you for the big breasts.
The guild leader has already moved on to the next region with just the 10% reward from the Lignus area, so I don’t know about the lure or the greenhouse.
>>153
I’ll be back soon.
It’s serious, but it seems like it’s not so bad that it can’t be pulled off, brother.
Isn’t there a button to face the camera straight in this game?
Aren’t greenhouses using some dangerous technology? Are you okay?
Since I was making weapons and such just enough for the rebuild, it’s fine to just put in materials for the rebuild, right?
Why go through such unnecessary trouble…
Aren’t you, like, casually getting ahead of us, Captain?
When I went to the Rigunasu base, that person said to wait a little longer until the intermediary arrives.
I’ve been able to improve the quality, but I’m wondering whether it would be better to strengthen the weapons or the Flamm series first.