
Xenoblade X
It’s reckless, Doc.
“Without exploring, I’m only tormenting the Festum…”
When I increased the treasure hunt, gold boxes keep falling and it’s fun…
“You can never have too many treasure hunts…”
Overclock Gear (Sleep Time Reduction)
It’s better to decide who to fix the companion arts with first, right?
I told you to fix that terrible design where the figure doesn’t fall out of the gold box, right?
Don’t you just love how this game makes you press the B button at the right timing?
>>8
You missed the timing, so the insurance was applied.
It was just one more.
Ah…
I was seriously surprised by BB, I should have played the original!
I knew the name of Noriko Kuwashima, but when I encountered Elma, I looked up her works and found out that she has been voicing beautiful mom characters in recent anime a lot.
Elma might also be my mom…
>>10
I was just watching the recording of Kinnikuman when they were showing Warsman’s mom…
Having someone like Elma who spreads fake bodies increases survival rates significantly more than having someone like Rin-chan who has high HP or a shield user. I didn’t notice this because I always had those two in the party in the original version.
I mean, the tank is fragile.
>>12
Maybe it’s because she hasn’t grown up yet, but when I switched from Rin-chan to Ruu, she fell first and that caused some trouble.
The escape timing challenge suddenly becomes slower regardless of the soul stage, which ironically leads to mistakes.
There are Kizuna Quests that you can handle even at a low level.
I was surprised when I accepted the order and was told to go to a new continent I had never been to before.
Moreover, I laughed thinking I could swim there.
Tank role (draws enemies until non-active)
>>15
If you fortify your defenses during the Axena recruitment quest, the battle drags on and high-level enemies start joining in, so you might think, “This is tough!” Even if you switch to a high-damage formation, it becomes a prolonged battle and you might end up being wiped out… but it seems it ended safely after all.
Why are you drawing aggro from other enemies, Rin-chan?
>>26
But you’re the one who set that art on the palette.
“Was it set without permission? Well then…”
It’s basic to separate save data before starting a Kizuna Quest.
I had long forgotten the sensation of doll jumping… Oh, so this is what it felt like.
It’s already a bug that Big Town hits enemies that are not targeted.
Bulletstorm, Beam Blast, and even Heavy Bomber are toys that are beyond you NPCs. They will be confiscated.
What is potential ability in the first place?
>>20
It relates to the power of tension arts, recovery power, and explosion power when activating the gear.
How was it?
I started to have fun once I realized that luck plays a significant role.
In this game, defense refers to elemental resistance…
If you skip travel
There’s a high-level monster behind.
I laughed when I died instantly.
There are too many numbers to keep track of! I can’t understand the aura during battles at all, but I’m just playing around with the atmosphere.
Suddenly bombarding me with a lot of information.
The important parts are often inadequately explained or unclear, right?
I finally realized how to wear the device.
Of course it’s natural for a tank to draw all the enemies’ hate.
Why does it attract not only enemies?
Has the number of online quest requirements increased a bit after reaching level 50?
In the first place, there is a fundamental question of whether concentrating the enemy’s hate in one place has any advantages in this game…
Focus on myself and avoid everything!
I was clearing quests and maps after finishing Chapter 4, but since there aren’t many things left to do, I guess I’ll just do Chapter 5.
Is Rin-chan useless too?
>>35
If you remove some of the arts, it will be quite helpful.
Specifically, Bulletstorm, Big Town, and Iron Prison.
It seems like Rin-chan definitely has recovery skills.
Could it be that there isn’t any?
It’s the opposite, isn’t it?
If you shoot the phoenix, you can concentrate everything in one direction.
I understand that it’s not good if the protagonist dies.
I don’t know what to do.
>>39
Recover your health in close combat.
When I get taken down, everyone becomes obviously unmotivated, huh?
It feels like I’m always dying first.
Rin-chan
It seems that Lin-chan’s skills boost my stamina, so I usually end up lasting until the end.
I should also learn to use Ghostwalker myself…
I occasionally dislike it because the B button sometimes sheaths the sword.
I want to change it to a decision button…
Elma often faints.
I’m sorry… I’m not feeling up to it.
I’m doing a playthrough with restrictions on how far I can go by chapter 3, but thanks to the quick recast, I can push through without OCG, which is too lawless…
Because helping someone up has a higher cost compared to numbering.
There is almost no meaning in having characters other than the playable one survive.
(Since having that TP is better, it’s better to OCG and scatter fake bodies.)
Shield Battler is not useful except for HB that can use Last War.
>>49
Aaaaah!
If you equip Rin-chan with HP enhancements and a shield, she’ll have a 30% damage reduction, plus a double boost from her aura! Also, if I go down, Rin-chan is the only one who can revive me…
But if you take off Big Town, can’t you not get the aggro?
It would be nice if I could set detailed commands like “you can use TP as long as it doesn’t go below 3000,” but I can’t do that.
Isn’t it a bit quick for it to fall apart if you take Rin-chan and Elma-san out?
>>54
“Close combat Soul Voice, Ghost Stage, and Shield Wall are quietly boosting durability.”
The protagonist is always a mere ornament, but sometimes acts as if to say, “What are you doing?”
>>56
It’s too typical for an avatar protagonist.
When playing this game, I realize that Line and Tora were remarkably excellent as shielders.
Because the healer is weak… in terms of arts.
There are only a handful of proper recovery arts to begin with.
>>61
Even if you have it, you need to use your potential effectively, or it will only restore something like a few hundred.
I want a healer like Nia or Karna, not just a tank…!
I don’t think Xenoblade Chronicles is particularly fragile compared to other historical shield bearers.
In the early stages, the line is supported by Shulk and Melia as a double healer, and in Xenoblade Chronicles, the healing is too weak to rely on a pure tank role.
You can use TP, so make a full recovery art!
>>64
Hoist Star Heal (the healing amount is at most about twice)
There’s a full recovery item over there, right? No one uses it because of the Last Elixir Syndrome.
>>66
During battle, I’m so busy that I can’t even focus on battle items!
The tiger was excellent as a mascot, wasn’t it?
The tiger is beyond the Nopon standards.
He has overcome the low water level, which was the weakness of the Nopon hero.
Isn’t there a evasion shield? Elma is an attacker who can evade.
>>70
If everyone becomes an attacker who can dodge, then everyone is a dodging shield.
Rex had Anchor Shot too…
All characters can become evasion characters if you stack evasion.
For now, the HB shield is the strongest.
In avatar systems, if you act wildly to the point where you don’t care about each player’s character image, your character will stand out!
>>75
Seeing the enemy that Kaká is trying to bring home, the option of thinking “looks delicious!!” is that pattern, but…
Xenoblade Chronicles doesn’t stand out because the reactions from those around it aren’t very good, so even if it does that, the characters won’t stand out.
Last Elite!
>>79
Elite Decoy Shot!
>>82
Elite Wild Down!
>>82
These two are absolutely necessary elements for the tank role to function as a tank in Xenoblade Chronicles.
If one of them is missing, it’s just an ornament that emits a soul voice.
I think Mindstorm is quite powerful as a recovery technique, but unfortunately, I don’t have the opportunity to use Lu-san.
The healing arts are too weak, but if I buff them, it seems like it could turn out badly.
If the item doesn’t have a function that slows down the passage of time while I’m choosing it, I won’t use it at all.
I can’t get used to the investigation because I don’t use it, so I can’t operate quickly.
It’s a deadlock.
I think the only interesting part of the avatar’s reaction was when Lin-chan tried to encourage someone.
Press the B button to time your recovery.
Oh, I’m going to mess up a bit!
>>87
I often fail because I’m distracted by the Arts mark or the Soul Voice…
I thought for the first time about Voice Soul yesterday.
The combat in this game is quite complicated, isn’t it?
I have only played Xenoblade 2.
>>88
To be clear, 2 is quite a bit more complex.
>>88
Absolutely, 2 is definitely more complicated!
>>88
It’s all right.
Even if you just press buttons randomly, you can somehow make it to the final boss by brute force through leveling up.
I’m currently raising HB, but I don’t have all the skills and arts yet, so I keep dying a lot.
I got the highest 50-dollar item and equipped it, but…
At this point, I hardly feel afraid of the enemy’s gaze anymore, which makes me feel a little lonely.
I am stronger.
>>92
Let’s fly around a bit above Black Steel.
Who will the heroine be for the avatar that the player controls?
Elma is a gorilla, and I think Rin is something different.
…Could it be that I always see Eleanor-san at the quest board?
>>94
My beloved car.
If shield and hate management had been a bit better…
I wonder if the backslash was even easier to use.
Using quick recast to keep spamming is recklessly strong, though.
The shield isn’t really acting as a shield, and the healing arts aren’t worth much in terms of numbers.
I feel like this game has a completely different flow of combat compared to the numbered titles.
It’s sad if the doll battles are weak, so that’s fine.
The HB background should be for a character that can be serious, but because they only use elite language…
Using the tank myself is fun, but the firepower decreases because I can’t do quick turns.
You can see the conditions in the soul voice settings, so soul voice is easy.
Just look there and you can match the PT members and arts.
Compared to 12, I think the skill system is incredibly simple.
When you break it down, cross combat is relatively straightforward because it involves piling on device guns and having me do everything.
>>102
Regarding the doll battle, if you fully load specialized parts onto the 90 Ares and fire the Agasura cannon, about 90 percent of it should work out somehow…
>>102
Attacker elements (various arts)
Defender Element (Walker Stage)
Support elements (various buffs and debuffs, Soul Voice)
It’s just about nicely organizing it in my arts section…
Is there no concept of hate? So getting targeted by enemies is completely random?
>>105
There is provocation.
Rin-chan does it occasionally too, but the easiest to understand while using it is when the Doll’s Phoenix can’t defeat multiple enemies.
In this game, the enemy’s tracking is slow, so even if you’re targeted, you can forcefully dash through from the front to the back and then use a backslash.
>>107
It’s like the follow-up is slow, and after taking action, there’s a sort of stiffness, so I’m just positioning myself during that time!
There is no reason that I can’t play this game if I can handle 2.
>>108
I still don’t feel like I understand attribute orbs very well!
When I think it through, I feel like it might lead to the inner OCG rather than dolls…
>>111
Ultimately, while the inner won’t OCG and will become a one-punch, by the time we reach that point, the doll can do almost the same thing, so there’s not much difference.
Seriously, I don’t have any flags with anyone, except maybe my mom.
The material exchange ticket is the easiest to earn, as you can accept the quest solo in multiplayer and get 140 tickets by defeating the gorilla and the spider, right?
Isn’t pressing the B button pretty important, like directly related to winning or losing?
No one can use it! Watching a specific soul voice being overlooked every time in that state brings up indescribable feelings.
That guy always gets ignored, doesn’t he…?
>>116
Elma from the era without quick recasts was terrible.
There is hate management, but since area attacks and reflections can deal a lot of damage, everyone needs some kind of survival method.
Once you learn about the cross map mobility, you realize that in numbered titles, your speed is slow! Your jump is low! You can die from falling! These are some of the few frustrating parts.
>>121
There are no doll numbers either…
Thanks to the quick recast, I can easily respond to the nerf of melee shooting with Soul Voice.
Enhancing and aura can be tough without TP.
I don’t think there’s much room to say that the combat is more complicated than Cross just because the enhancement elements around Blade are messy and the explanation was poorly done.
>>123
Rising, smashing, attribute balls, and such are definitely more complex than this, and since they also involve timing elements, they’re undoubtedly busier and require more brainpower than this.
>>125
Since the combo targets are now displayed in OCG, all the complex elements of Xenoblade Chronicles have disappeared…
It’s a color combo on top of that, and then there’s Rising and Smash as well.
In the second playthrough, the Blade configuration is not very flexible, so many people clear it just with momentum, enthusiasm, and passion.
During the chain, time still progresses, so it’s pretty bad that enemies that are rising fall freely.
>>124
In the beginning, it seems that there were only common blades with Rising.
There are many upgrades that don’t use TP.
I’m using Ru, but this person doesn’t take aggro at all!
Patience until I learn Taunt.
I still don’t really understand the theory of the inner battle, but our Cross-kun is charging his aura in his sword at the start of the fight, then doing a Hollywood dive and Blade Cyclone.
I’m definitely being looked at strangely by my friends.
I was breaking down 12, knocking it over, launching it, and slamming it down, but over here I’m like, “Die, damn it!” with quick recast and OCG!
I don’t really understand overclocking gear.
Green → Yellow
Purple → Yellow
Tea → Tea or Yellow → It’s turning yellow, but the seconds at the bottom of the count disappear quickly and it ends.
>>134
By connecting multi-hit arts from green and accumulating counts to around 30 to 40, the extension of gear time in green and the recovery of TP in purple becomes more stable.
You can extend it even if you consume 3000 TP and reactivate it during gear, so it’s fine to manufacture the TPMAX Up XX device and increase the maximum TP to 6000.
The combat itself is simple here; it’s just that the wide range of builds makes the preparation complicated.
>>135
Ten years ago, I cleared it without knowing much about OCG, but thanks to the quick recast in this version, I can feel the strength and understand the movements better now…
Looking at it that way, it is indeed simple.
Doc… isn’t this a copy of BTTF?
>>136
Hey, life jacket guy!
B, is that Emmett Brown’s B…?
The longsword’s arts are so easy to use as a combo that deals damage that I can’t let go of it no matter what class I’m in…
If you have 1000 TP, you can pretty much manage anything.
I don’t really understand infinite OCG either.
Even though I was playing the original version…
The fact that just having Soul Stage 1 allows for TP recovery makes the big rotation of the older brother too lawless.
It seems that when it comes to overclock gear, the number of hits (and the length of the motion) of the arts themselves are quite important, and I’m starting to feel that there are significant differences in suitability for different situations…
The repeated teasing with ingredients by Tatsu, even though it wasn’t interesting, was a bit painful.
>>144
Even so, the finished dish looks several times more delicious than the original.
>>152
It’s not just that it looks delicious.
Since the time Rin-chan and the fried chicken relationship first met, there hasn’t been a single bit of progress.
>>144
In the past, I wondered what this tendon was all about.
The earnest Rin-chan, who is a 13-year-old eager to stretch her limits.
I came to feel very fond when I see that they are someone who can make such jokes.
I want fast forward instead of skipping the conversation scenes…
>>139
I shouldn’t have touched the attack color…
>>145
Just remember that in OCG, you don’t have to connect attack → attack.
There are a few more detailed notes, but…
Dragon Star Fist! Dragon Star Round! If I repeat this with Quick Recast, the enemy will die.
For now, I’m using the yellow ones that have a lot of hits, then extending with blue, and finally finishing off with orange.
I don’t really get it, but I guess it’s okay since this will probably kill me! Nice to meet you!
Always include green arts, no matter how useless they might seem.
However, excluding self-harm related content.
>>148
You can use the blood gear freely.
Because it’s set with a ghost.
In OCG, I just randomly quick-cast three Raising Blasts from green and then beat them up as it flows.
I don’t know what the correct answer is.
Isn’t it just a matter of counting the number of hits and earning TP during the count, and then pressing the OCG button before the count ends?
>>154
Well, that’s true…
>>155
Could it be that restarting costs 3000 TP?
This time, the initial gear account for OCG has grown tremendously.
Once it’s lifted, we can end up with unlimited OCG…
Thanks to quick recast, with green → a lot of hits through shooting or melee, OCG can generally be managed.
Overclock gear can output the same color consecutively.
There are no bonuses when switching from close range to long distance or from long distance to close range, so it’s better not to do it.
Pressing green or blue extends the time, and pressing purple increases TP.
You should increase your gear accounts while also increasing your time and TP.
Also, when you’re not used to it, it’s easier to create a device that increases OCG duration by 20 seconds using the tickets you received.
It feels like the HPTP exchange arts for the photon saber are not as useful as they used to be.
I want to go to the next conversation with the standstill conversation scene button.
If Tatsu had a cute voice, it would have been more forgivable.
Load as many bullets as you can into the ramjet!
Link it together like in End of Eternity!
>>165
Isn’t there something that has returned to the performance of the previous work rather than being an enhanced version?
Even if there were a completely ineffective green art, it would still be worth including in the game.
No joke, thanks to Quick Recast, the difficulty of OCG has become about one-tenth.
>>167
The quick recast is one thing, but the time limit has also quietly been extended to about 1.5 times the original.
It’s not a situation where we should be playing with food in many ways.
I cleared the series of stories at the water treatment plant, but since it’s cursed, it would be better to demolish this place.
>>170
There are species that cannot survive without a water purification plant…
>>172
I feel like there was some talk that Mira’s water is toxic to BB as it is, so it can’t be used.
>>170
I can’t believe that was the last commotion at the water purification plant.
Eventually, at the site of the second and third tragedies…
Tell me.
How many more Millards do I have to kill?
The disk bomb doesn’t teach me anything.
>>171
Is Disk Bomb still useful?
>>171
Is the super multi-hit from before still available?
>>178
The bug has disappeared, so it has become a weapon that simply fires 12 missiles in one action.
The WiiU version had reduced power with additional ammunition, but the DE version has no reduction, so with affixes, it’s simply a 4x damage missile.
>>193
Aren’t you strong?
I wish the TP display were made easier to see; it wasn’t an issue 10 years ago, but the text has become hard to read…
Alright OCG!
While I was selecting allies with Green Arts, it ended…
>>175
I can only choose between self-enhancement or area enhancement now.
There are too many malicious quests at a single water treatment plant…
If the specifications are the same as the old version, didn’t the disk bomb just become a weapon that’s only super strong because of a bug fix?
If you have time to pick allies for the green arts, you should just press the button twice in a row and use it on yourself.
I don’t care about allies.
It’s all right; if we win, everyone will revive.
If I’m not mistaken, there seem to be fewer enemies of the visual type and the sensing type, right? In the past, those who used to come at me aggressively are now just ignoring me.
>>185
I will cast my vote for the one who has forgotten about the enemies that change to be ignored depending on the time zone.
In the early stages, we took out the enemy’s child in a sub-event, huh…
I was told that, and while I was just like “huh…” they started going on about the enemy’s children or something in the latter half of the story, which left me feeling “huh…” again.
>>186
So if I had let it go, the monsters would grow up later and start killing the NLA residents.
When the quick recast comes, I start to miss Elma-san’s calls to fight.
Even if I were to get an old ramjet, I don’t think I would use it much with today’s specifications.
It was a weapon with damage too low even in the U version, so I would eventually stop using it.
I used to use OCG without understanding anything in the past.
They said protozoa lay eggs, but where the heck are they?! That’s creepy!
In the first place, assault rifles themselves are weapons with noticeable drawbacks as they get stronger…
Since the Ramjet is a type of weapon that NPCs are happy to have, it will definitely go to the allies.
I understand that Rin-chan is a child, but there are many situations where it feels a bit off for her to say things like that right now.
Even though the blade side has no leeway at all.
The best choice against protozoa is something like Kyoshiro 2030!
I think the disc bomb that increases ammo is on the left hand, right?
The memory of endlessly earning in some cave.
No matter how you try to gloss it over, humanity is the invading side for primitive life forms, so it’s hard to come to terms with that…
I should have just left a useless 13-year-old on Earth!