
I thought back then that there were many throwing attribute techniques that were difficult to use.
The past event was disastrous!
Only strong when fighting the protagonist.
>>3
Looking back now, it turns out that Faye’s mental state at that time was just the worst.
>>5
That’s one thing, but…
It should be because it had a status that couldn’t be physically defeated.
It’s too late to laugh because I’ll be teaming up with the teacher at the sewer stage when I redo it.
I thought it was difficult to use back then, so I usually removed it unless it was mandatory to join.
I think I mostly used it to defeat the enemies around the final boss.
I felt sorry for the initial Kanyu members for having fewer super special moves.
I was wondering why this person doesn’t have a power-up event.
In terms of setting, it’s strong.
As a playable character, it’s garbage.
I wonder if the people at Square back then had any thoughts while making it.
>>9
I think I was so stressed out by the deadline that I couldn’t even focus on adjustments.
>>15
Some people are misunderstanding, but this is the way it is treated regardless of the deadline.
>>9
Even though I’m strong, it’s just because I flopped around in a weak spot…
There are no other events that show overwhelming strength.
Usually, you use the strong green and the cute green, right?
Well… I thought it was slow back then, so I didn’t use it.
In the first place, it’s a 3-person party, so there’s no room to include a hobby role.
More delicately treated by the original staff than the players! That is King.
Even characters that aren’t stylish, like Barret from FF7 around the same time, weren’t subjected to harassment based on their performance.
The latter half feels weak because of the cut from the event.
This is not just about the thread image.
I don’t look at any strategy information at all and generally just push through with brute force.
Even so, isn’t it too weak to be thrown in the sewer and die instantly? I shook with disbelief.
In the first place, there are plenty of beautiful men and women, so there’s no way they would use someone like this.
The mecha design is strange.
It’s a fatal injury just having low speed, but throwing techniques are…
Despite being a slow power-type character, their firepower is not very high.
There should have really been more important events! But that’s just a delusion of some players…
First of all, Riko is a subhuman and a major sinner.
Even if he is the son of the dictator, there is no way he can appear at the negotiating table.
In Yggdrasill 4, it’s fine to just proceed with Bart there normally.
Hummer has a more significant role in the story.
The difference in character performance is already insane because the teacher is way ahead of everyone else…
From the beginning, they had obviously inflated stats and their behavior was suspicious, so I thought they might betray us…? And they actually did betray us, but then came back immediately and got even stronger.
The HP at the time of joining was only about half of the image.
It’s strange that it’s simply weak no matter when you use it.
Usually, even if weak, one should have a special talent.
It sounds really harsh, but isn’t there at least one good point?
>>27
The event where I jump at Balt over the missile issue is the only interesting part.
That transition really has no opportunity to be used.
>>31
That probably resonates with Billy too…
>>43
But Billy is strong, right?
>>27
The gear looks cool.
>>38
Shooter has a unique flavor, but Elshooter…
>>27
I feel like they had high HP and attack power, but the turns don’t come around, attacks miss, and the special throw technique doesn’t hit large characters. On top of that, for some reason, the speed-type Shitan-sensei also has high HP…
>>27
There is a gear power-up event.
>>27
This guy’s underling gives out super rare items.
>>55
I guess we have to defeat it before it self-destructs.
I remember feeling “wow!” when information came out shortly after I defeated it, maybe in V Jump!
I cooperated with Fey and the others.
Slow! Many mistakes when attacking! The power is not low, but also not high!
Even though it’s the same green as Emerald… why is that?
Even at the time of joining, the difference between me and the teacher is already striking.
Is it really okay for you to be a burden even at the point of participating in the sewer system?
There are interactions with the president’s son and Hummer, but they aren’t utilized that much.
If you don’t have enough time, don’t get hung up on the intricate specifications like not being able to toss the big guy.
I’ve never seen a super finishing move on my own.
In other words, even the skill points for Fei’s part are a hassle? It’s impressive that there are people who go all the way to become a earning king.
The characteristics of the gear’s performance really outshine Zepusen.
Billy uses it with an Ether Double.
Billy is excellent even without the ether double.
Billy’s gun kata is cool enough to use.
>>47
Pulling a gun out from my sleeve, a shotgun, and taking a rifle out from my back are super cool.
It would be great if Chibi used something other than a handgun too.
It’s unfortunate in terms of the story too, isn’t it?
>>48
It’s clearly stating that the event has been cut…
Even though Ziggy from Saga has been cut, that one was supplemented through a different medium.
Billy might not compare to the weak green because he has an avenging event for Bullet Dad and his mother prepared for him.
It’s a conscientious design that allows you to become a gear baller at the only mandatory event, so there’s no need to update any gear equipment at all.
In terms of the combat system, being slow is fatal.
Too strong green
Strong and cute green.
The green in the thread image.
It’s too harsh.
I think the full name Ricardo Banderas is cool.
Wasn’t it Ricardo Martinez?
>>56
You’re strong over there, so it’s a different person.
Seriously, when it comes to combat power, there’s almost no reason to use it; it’s really unfortunate.
It seems like it’s settled that Fei and the teacher are a done deal, and there’s only one spot left, making it unnecessary to use Rico.
>>58
Indeed, the last spot was Jesse Cannon…
Shooting is nice, isn’t it…?
At that time, it wouldn’t matter since we wouldn’t normally enter as a three-person party anyway.
It feels like not using it isn’t even a topic for discussion.
This character not being used is something that often happens in most games.
Kataganondorf
Kimary from Xenogears
>>66
That’s quite rude to Kimari.
>>66
That’s quite rude to Kimari.
The level of pleasure is on a different scale.
>>66
Kimari will be highlighted in the second half because of her connection to her hometown, so I’ll let it pass.
However, the green governor’s office event will not be permitted.
It’s quite rare to have a situation where the protagonist gets beaten up in a loss event but then the character becomes a teammate with disappointing abilities.
I like the design of running with a rocket on my back and roller skates.
After Xenogears was released, it became a time when many idiots mistakenly thought that making fun of things with the emergence of PCs and the internet was cool.
The teasing of Riko is just one part of it, and the fact that it’s still happening is a real sign of a genuine idiot who has become an uncontrollable monster in his old age.
>>71
The director says that Riko is the main sub-character…
Shootia has a cool, rugged look like a junky arena battle robot.
Eleshutia has lost its concept because it was turned into a fantasy robot while keeping only its silhouette intact…
>>73
It’s difficult to maintain the original concept with the barahira transformation…
Kimari can be enhanced as much as other characters as long as there is love.
There are roles even in limited play…
I wonder if they could have made the event with Hummer more exciting towards the end.
>>76
In the final stage, there’s no time to add events.
Some specific parameters are just too important…
It’s a game that is somehow put together by trimming down the latter half.
It’s not that the story is particularly unfortunate or anything.
Compared to those who have lived for several generations or those who understand the structure of the world.
A person who only lived in one region will inevitably have a weaker presence.
It’s not particularly stiff.
>>81
HP and defense should have been numerically high…
>>99
The defense power is undeniably high.
Regarding HP, the growth rate is high, but the original value is below average.
By the way, Shitan-sensei has the third highest defense and the initial HP value is ridiculously high like a bug.
Even if it’s said that there’s no time to spare for this when they even cut the event where Ellie and Emerada infiltrate the Mass Driver base, it’s true.
The fact that Maria is a character who doesn’t need to learn a special move is lowering King’s evaluation.
I thought so, but if I keep spamming the seal removal L1, can I at least fight?
It’s terrible to feel absolute weakness at the time of joining.
All players will understand your weaknesses.
Having Zeputzen in the heavyweight gear slot is also painful.
Please understand the coolness of the attacking lariat.
Regardless of the teasing, being weak is still being weak…
The setting should be quite delicious, yet there seems to be nothing particularly interesting regarding the deep dive into the dictator’s background, so the latter half of the work really feels empty…
I realized that there are people who are unaffected by special move throws even during times when they weren’t active online, and it seems that they fade into the background. Even if I later know that they are treated as internet memes, I won’t really wonder why.
Billy, ether is also convenient, isn’t it?
It was also no good that there were strong green colors like Sensei and Emeralda.
If I were to say something about the lack of connection to the atmosphere or world setting in the second half…
Rekobilimaria probably hasn’t changed much.
>>94
The latter two are unrelated to the core part, but they will have another highlight scene, just in case.
>>94
Compared to others, the involvement of those related to the Fatima dynasty is too pronounced.
It’s simply because I’ve been here since the beginning.
During the game, the sewers barely featured the character from the image, making them too weak…
I was thinking that.
But after the sewer, I hardly used it or only used it for gear battles, so I didn’t think about it much.
The person is muscular, but for some reason, the robot is bulky and not cool at all.
>>96
The uniquely designed shootia may actually be an advantage for some people…
The preference also varies there due to the barrah transformation.
It has nothing to do with the king, but are Billy’s siblings safe after terraforming?
Well, putting aside the treatment in the story and all that, it’s really tough that there isn’t a single good aspect in terms of combat.
Even if it’s a given that the adjustments are foolish due to the existence of the severely favored green.
I’m lost at the concept stage.
Maria will get change through flight.
Compared to Kimahri from the same Square Enix three-character RPG.
The difference in character power is so significant that it can’t even be compared, especially since they can be given roles.
Maybe there were some fighting game fans among the staff who thought throwing characters were crap.
Maria is quite prominent because she is super strong in the gear battle at the end of Disc 1.
>>109
In the end, it’s just a game, so the difference between being used and using is pretty significant.
>>109
If I understand the specifications of the machine manipulation, I might be able to use it in person as well…
The king, you see…
I used Riko for the first time in a while when fighting Hummer, and I learned a new ether technique called Steel Fighting Spirit.
I remember being shocked when I used it thinking, “Oh, really?” and it dealt 1 damage to a weak enemy.
I only learned about Chuchu’s strength much later.
Well, it’s not unusual for games from this era to not take balance adjustments that seriously.