
PlayStation 2 NTSC J KONAMI Suikoden III KONAMI
It’s a luxurious wish, but I want it to be fully remade.
I want the side story remaster before that.
Compared to the remasters of 1 and 2, I’m wondering how 3D for 3 will require different technology.
The Suikoden game that most needs a fast-forward feature.
It’s probably impossible because it’s not very popular.
I want a full voice remake of the play.
Well then, shall we animate the manga version?
I want a supplement for the story in the second half.
I would like the combat system to be further refined, but please don’t simplify it in the name of returning to the basics.
Compared to 1 and 2, character development is quite enjoyable.
Everyone keeps talking about Joan who never sleeps, but there are also characters like Emily who can attack consecutively eight times, Halek who can crush any enemy with a single blow, and Jad who remains unharmed no matter how many times he is attacked with his parrying shield. There are also those whose skills grow tremendously.
>>9
It’s interesting how someone is specialized in one particular skill.
>>9
It’s fun to dominate in battle with evenly developed characters.
Since I stopped being a writer in the latter half, I feel like it’s difficult to supplement in that way.
Even if I wanted to hire them again, they’ve passed away.
>>10
I don’t know if this is a revenge by the former writer Joey or if the successor writer couldn’t handle it and just went for it.
I think the Look murder ending really dragged down the subsequent developments.
>>31
Isn’t it a character that doesn’t drag the story down even if they die?
>>10
You can quote from the manga version to supplement it.
The remake has good elements, but the motion is terrible.
It seems like making it in pixel art like 2 would become more popular.
>>13
Cecile’s cuteness can’t be captured without that body proportion 3D model, I’ll kill you.
I remember I only used cute character illustrations.
The story in 3 is properly completed.
It seems unlikely that the series will be completed.
I really like the Thomas series the most.
Even if you say it’s a supplement, it just makes the look section longer, right?
Cecil is cute, including the fact that when she takes off her helmet, she has twin tails.
Theater is really amazing.
Huh… did you put together lines for all characters and all casting patterns…?
>>20
The lottery grandma, you know…
The Narcy type is the only main force in Gensui.
I think there will never be a story about defeating Hikusaku like in the past in the new social game.
When I play after a long time, the map feels unnecessarily vast and moving takes forever…
Also, developing skills is such a drag…
On the contrary, I prefer this type of movement over being made to walk around the field.
In terms of game balance, the usual encounters being relaxed is too good.
If you really hate stories in small parts.
The story had a good flow, but doing it in three parts was nothing but painful.
It was fun because the ensemble drama stayed true to the original source material.
Whoa! Is the counterattack starting from here… huh!? Is it over!?
>>30
That’s really too out of touch with the situation…
>>30
Even if the Six Clan gathers, it’s just like grassland.
It’s undeniable that we shouldn’t be able to win against Harmonia.
I wanted them to at least succeed in recapturing Rubik.
It seems that in the manga, they are able to be independent.
>>35
It’s possible because there is a clear defection in the game as well.
>>40
It felt like there was a rebellion, but in the end, they couldn’t achieve independence…
I don’t remember exactly how it was written, but I have a strong memory of being quite disappointed.
I think they probably wanted to do something like a side story or something like “Meanwhile.”
In the save data I took over, Look dies in the first game.
After gathering all 108 stars and having my army prepared, I really want the story that follows.
After the second was aligned, Muse, Rockaxe, and Lulunoi were great at the end.
There’s no such influence from something like a look, as it’s treated that way in the story…
>>39
It’s beautiful that the independence of Grassland has been established without the person’s knowledge.
I see, so that was the case!? Mr. Recknaut!?
Emily and Joan are so strong that they break the game balance…
I used to like the kids who had stuffed animals in their hands.
>>42
Somehow, it’s unusually high level.
Ronnie Bell wasn’t really that great at all, just like Ouran the Gut.
I do not forget the achievement of pioneering the new genre of mini skirt armor loli.
I used to play it a long time ago, but I don’t really remember the story…
>>46
I will destroy this shitty world and its emblem!!
Even in the third work, I still don’t understand anything about Uber other than the fact that it’s not human…
>>47
(Something stylish like that…)
>>47
Originally, in interviews from Murayama’s time, the importance of the mystery was…
Yuba >>> Vicky >>> Luke >>> Gene
They were talking about their position… Well, among that, the only mystery revealed is around Luke.
>>57
So, if the series had been going smoothly, maybe Yuber would have ended up being the biggest enemy throughout the series?
>>60
It seemed like they said that the mysteries wouldn’t be revealed unless we reach the final chapter, so that might be true…
I like the relationship between Hugo and Chris in the manga version.
Even though there are strong intentions to release a sequel to “100 Heroes,” it already seems hopeless for a continuation, doesn’t it?
It is quite a problem when a single individual’s authorship overly influences the scenario in this kind of epic work…
>>51
There are too few works in light novels and games that have successfully implemented a shared world concept.
I created a situation where Sasarai might get found out for being vague about his control over the grasslands of Harmonia.
I seriously wonder what that guy is going to do.
>>52
There seems to be a sense of motivation to take on Harmonia in the sequel.
The ride is so comfortable that it almost becomes fixed with Hugo and Hoover…
The ally strategist is too weak…
>>55
Tactically we were winning, but strategically we were in the palm of the opponent’s strategist.
It’s good that everything was settled nicely.
>>59
This is why the Look faction has a reason to be in the 108 stars.
It’s quite difficult to understand.
The story is somewhat more complex compared to 1 and 2, depicting a drama of killing and being killed in each faction.
>>62
In that sense, I was suited for manga.
>>68
It’s more of a technique used in dramas and such.
The development of the village of Karaya burning again would likely be easily accepted if it were in a visual work.
The manga version where Chris and Cecil are clearly adorable.
>>65
Even though she didn’t have a turn, Lily was cute too.
Thinking about it that way, it would mean that 3 is the older brother’s self-promotion story to Harmonia… right?
>>69
The younger brother, who figured it out since it was almost certain, got angry.
Cecil’s character modeling was clearly better than the others.
The Suikoden series is special in that 2 is particularly amazing, while the others are all… well…
I’m doing everything properly, though.
I’m pretty sure there’s a Cecile drawn by Tsukushi-kyou in a staff illustration…
I like Rapsodia, but…
I believe it’s a story that would have no problems at all even if it doesn’t depict the world of Suikoden.
>>74
It’s not very much like Suikoden overall, especially the period of forgiveness and such…
If you take off that helmet, it’s cute that she’s got twin tails, isn’t it, Cecil?
Yuubar in a black suit due to the lagging technology of 3D models, and Pejumelga who was laid off.
The scene where Hugo and Luck confront each other surrounded by fire and wind in the manga is super cool.
What I want to be remastered is 5.
You can do something about the loading time, right?
4 is a story from the past, and 5 is entirely a different story set in another country, except for the past characters who make guest appearances. For those who are looking for what they wanted from 2, they can just touch on 3 a little and be done with it.
I worked hard on both 4 and 5 without the original creator…
>>83
The issue is not that the original creator has left in 4…
I feel like the setting for the fourth round has a strong sense of being added on later and that the work was created without much thought.
The Peshmerga seemed to imply in some kind of strategy guide that they didn’t actually die.
>>85
If Uber is the embodiment of chaos and the Peshmerga is the embodiment of order, then it seems unlikely that they would die.
The new producer for 4, without the original creator, is someone from graphics, which is quite a stretch.
>>87
Unfortunately, this person just did character design and scenario for another project right before this, and it received very high praise…
I like the third one in the series the most, but I don’t think it will sell well.
I’m sorry for calling you a sacrifice or barbaric, Chris said honestly.
I thought it was pretty flexible of them to tolerate a culture of sacrifice, even if it’s a different culture.
Three has various issues with motion and movement! It lacks user-friendly elements too much!
I don’t dislike 5, but since the character Rion, who accompanies the story’s driving force, is a female character, it probably ended up being very disliked by fujoshis.
>>92
Miyakis is extremely popular…
>>92
The bodyguard, who has never killed a person and is treated with great care by the prince, is a bit of an exaggeration.
If you’re going to remaster or remake it, at least ease the restrictions on Chris-chan’s fourth emblem magic…
I always wonder, was it that Snow became popular with rotten people?
>>94
I don’t think I had any particular impression of that.
I remember that two of Kika’s subordinates were popular.
I want to have a serious battle with Harmonia soon…
I love Sergeant Duck, who scolds Hugo, who looks silly but is a great adult and is on the verge of going out of control.
>>96
The Duckman race is quite minor, but it has a history, you know…
In the end, both allies and enemies are victims of the damn Senate.
So that damn Senate let my aunt die of old age.
>>97
I liked my aunt, though…
I wanted to be allowed to survive.
>>122
Response from a handsome guy.
The facilities at the home base are too shoddy in number 5.
I wanted to go beyond the confessional room, even if it was impossible for the theater.
Arm pain is too much!
I don’t know if new fans have increased with the remaster, but if the next one is like the image in the thread, there might be people who feel it’s not what they wanted, just like in the past…
I love this line too.
My arm… my arm hurts…
If you’re going to do a remake, I think you really need to change quite a few things.
The system’s extremely sluggishness, the subtlety of the war system, and the overall scenario itself.
It’s not just about Suikoden, but I hope the manufacturers realize that they should remake the disappointing games in their series rather than just focusing on the masterpieces.
>>106
Who will buy it?
>>108
It won’t even become a topic of conversation before its release, huh…
>>106
If it’s in the sense of revitalizing the series, then it’s correct.
But that’s almost the same as making a new work…
>>106
Only lively titles can be repaved.
I don’t have the luxury to reconsider a title that’s on the edge of life and death like that.
Is there really a place to change the scenario like that?
I thought that the huge appeal of Suikoden III was its incredibly good tempo, so I was really disappointed with that terribly sluggish feel and have only played through it once.
>>111
Isn’t traveling always a hassle series…?
Don’t rely on your teammates’ skills, just double the speed from the start.
>>120
The feeling of sluggishness I particularly felt in 3 was during the battles.
Until 2, the combat was really smooth.
>>129
When it reached 5, all the motions became even slower and sluggish, and I was really frustrated at that time.
Compared to 2D, it might be harder for 3D to deceive in motion…
It’s terrible that no matter how many times we repeat it, it always just comes back to the topic of Snow.
>>115
I found both the PS2 and the memory card, so I’m thinking of replaying it once the remaster is done, but I remember the least about the fourth game in the series…
5 is extremely cute with my little sister and her thick-browed attendant.
>>116
I know it’s not that kind of game, but I really wanted the Mia kiss route…
Since there were many characters popular among fujoshi, the older women’s hatred towards Rion was also quite significant.
There’s no way a disappointing game would sell even if it were remade, are you stupid?
You can see it from the sales of Rapsodia, which supplemented the disappointing game 4.
>>119
Well, nobody even noticed that it was Suikoden, to begin with.
The true emblem of fire can be fixed with Hugo.
Both the Chris succession and the Gedo succession were just confusing conversations.
>>121
It would have been fine to have multiple protagonists, but it’s better that the emblem is fixed.
It’s terrible that Hugo seems to be burdened with leftover things.
>>132
It’s a work that carries on the hero’s will, so it’s needed.
I mean, the speech scenes and various other things will have an impact.
>>132
I feel like it would be fine to just go with Hugo without needing to give a choice.
The feeling is that it makes sense for True Thunder Gedo and True Water Chris to be like that.
The memory of Miaxis, my real sister, and my clueless younger sister being popular.
>>123
She’s a beautiful girl and too good of a person.
Let’s make that child our bride.
If it’s a series that can survive like Pokémon, there might be disappointing numbered remakes, but since it’s a series that’s almost dead…
Let’s not say that the sluggishness of 1 was overwritten by the remaster, regardless of 2.
Ruselina was almost guaranteed to be the prince’s bride if her father hadn’t acted like an idiot.
The current situation of becoming an outcast is too sad…
>>133
Well, it’s all because of that old man and the Senate, after all.
Including past incidents
The battles in 3 became more complex with the system, resulting in a slower tempo.
This quickly went back to 4.
>>134
I need to level up my skills in a place like an academic book.
It’s also hard to understand what will change when it’s raised…
The criticism of 3 is generally “Yeah, that’s right.”
But I like it…
>>136
Because it is compared to Basic 2.
When talking about the series, it inevitably comes down to how interesting it is.
>>136
I wanted a work that trains unique companions with skills on this route and engages in solid battles…
However, if you present it to fans of the crunchy and low-difficulty combat from the second game, it’s no surprise that opinions will be divided…
The ship movement in 4 is really crazy.
>>137
At that time, it was the first work that almost broke as soon as I operated it.
>>137
What’s up with the oddly difficult controls and the unnecessarily large size?
Number 5 was working really hard, but the combat motions were still pretty lacking…
But in places where I can’t control it with my own will.
Do you like heroines who become losers?
If all three of them remain the true owners of the emblem.
Who inherits the true emblem of fire is actually quite irrelevant.
The OP of 3 is still too good even when I watch it now.
Well, 3 was one of those series from the PS1 era that failed to transition to the PS2 at that time…
Well, among them, I was actually doing quite well.
5 really has an overwhelming low-budget feel in the crucial parts.
It was probably Hudson, which was also under the umbrella of development at that time.
I like that Snow comes back with decent performance in Rapsodia.
>>146
The punishment, the punishment is too harsh…
The UI other than the ship’s operability in 4 is not bad.
That’s the best work in the series.
I think Chris, who points out that he is a “murder virgin” in the manga version, is erotic.
Well, it’s most fitting for the development that Hugo, as the main protagonist, rejects the look that involves the lives of many.
The reuse of voice actors in 5 was terrible…
2 didn’t fit with the old RPGs.
The game part of 3 was genuinely fun.
The person who worked on the incredibly well-made manga for 3 is now doing the comic adaptation of Kyogoku’s works.
You did a good job summarizing the story.
When it comes to series that got weird on PS2, I remember thinking that in WA3, the characters were unnecessarily running around during battles and I just gave up on clearing it.
The rest is, after all, the arc.
>>161
Isn’t WA3 actually a successful transition from PS2?
Due to the handling of Rion’s ribbon, PS2-kun reaches his limit.
In a typical game, Hugo would be the main character.
The part I like the most about 3 is how it feels like an ensemble drama.
It’s nice that Thomas is the Star of Heaven.
Basically, everyone was allowed to have a swing.
I was quite impressed that when I don’t walk, it properly performs the attack motion for a double attack.
It’s actually nice that you can enlarge and view the setting illustrations of the 108 stars in 4.
I wanted to see Sharon.
The strategist in 4 was so terrible that an extremely capable strategist appeared in 5.
>>171
That side is just too convenient as a tool.
>>173
The original context of the forgetful strategist, Master Wu Yong, being very popular is what it’s all about.
When Japanese people think of a military strategist, they first associate it with Kong Ming, so their thoughts can be quite scattered.
>>171
I vaguely remember, but the idea of giving up the base was refreshing.
>>177
I couldn’t choose a route to thoroughly resist over there.
>>171
The protagonist charges into the enemy fleet and sweeps them away with the true emblem!!!
That’s true, it might be the most efficient, but it makes no sense to have a strategist!
>>171
It’s not really good to think that just having that one person is enough.
The balance of Mash and Shu is amazing.
>>171
She’s extremely capable, but still an awful woman…
The reason WA stumbled was in the 4th, but there are quite a few fans of the 3rd.
Well, there were some criticisms back then.
I feel like the BGM was constantly going “uh-hoo uh-hoo.”
If only Grow Lancer didn’t have 5…
Conversely, when it comes to works that became popular on the PS2, there’s Persona.
Number 3 really reset a lot with the lottery.
The Atelier series, a mid-tier RPG that survived the PS2 era while many others perished.
>>179
Make it so that Lily can play.
>>179
I think there are quite a few people whose first Atelier game was Mana Khemia.
>>179
The Atelier series struggled and went through trial and error quite a bit during the PS2 era, but it managed to revive itself by shifting to a character-focused selling strategy with Rorona…
5 is just a prophet.
The strategist of 4 was so incompetent that they were compared to Tsukikage-sensei and were thought to be a con artist actress or something like that.
>>183
Yes, this is the operation for the super strong beam here.
Take better care of Yon-sama.
A controversial and bizarre work that caused the series to explode, like Breath of Fire.
There have been a lot of RPGs that failed after the transition to 3D…
Well, I suppose the decline of command RPGs and the shift to action RPGs is what it ultimately comes down to.
At that time, I thought that the difficulty of 3D production was a factor in not being able to depict the vastness of the world.
Well, it’s not like I think 3 is a bad work, so I’m a bit unsure about that.
It makes me feel uneasy to hear that the first game in the series on PS2 is said to have been a failure.
>>187
It’s an ambitious work that incorporates various new elements.
I think it receives high ratings from those who liked it.
Shall I scatter them with the emblem of punishment after repeating it several times? 4
The movement of WA3 is totally fine because it has nothing to do with attacks.
Over here, the attacks go “pakarapakara… zashu… pakarapakara…” and it’s killing the tempo.
170,000 pieces
238,000 copies
380,000 pieces
432,000 pieces
5 200,000 copies
So when we were putting out numbered titles, it didn’t feel like such a huge failure, right?
The main character was just a map weapon until the end.
When Shu joined at 2, I thought it was time for a counterattack!
Is Leon going to join the enemy…?
I wonder if Lucretia could have sealed Luka as well.
But it seems they were saying that world unification is possible, so maybe it’s truly impossible.