
You must not adjust the hammer based on this person.
The hunters from each team this time are all top-tier, easily able to take down elder dragons.
I wondered why Olivia-san is punching in this situation and saw her wearing the immovable outfit.
Olivia-san, whose offset accuracy is too high.
They are the chosen members who went out of their way to be the first to enter the forbidden area.
Everyone is excellent.
>>4
When I saw the armor’s material, it seemed to be based on multiple battles, so this person is probably starting off with MR-level weapons from the beginning, right?
…Why do I only have those low-tier weapons and armor with pathetic firepower when going to the Dark Continent…?
Relatively, Aretha is plain.
>>5
The weapon is a lance, after all.
I wish it had been dual swords or a katana.
>>33
Ahh.
The idea of just hunting Zoshia is something this person understands too, and people probably thought this guy was pretty good at it, right?
>>6
If anything happens, just call me.
>>13
I think they are waiting in the adjacent area because they will rush over at lightning speed when a rescue call is sent out.
>>6
Since I had to make a provisional decision as the site manager, I will settle this here, so I leave it to you.
The series has a history of about 20 years, but it was starting from Rise that they began to actively use NPC names.
In the last of IB, the real name of the top rookie was revealed, and there was a setting where Moga’s receptionist is named Aisha.
You can tell that the hammer user is just saying something foolish, right?
Hammers are easy for monkeys to use.
I’m sorry, I sold all the hunter’s equipment.
You’re casually saying it, but it seems that Olivia’s trio is a top-tier team.
It’s also nice to have those who say to leave this to me and go ahead in the first battle of Gore.
Well, it’s only natural that someone like a part-time worker who has no experience working in an organization would have a shabby appearance.
If Olivia is that strong, then there’s no need to enhance the hammer.
I don’t need to use a hammer.
Ms. Olivia is here.
>>18
This is so.
I really like the scene in meetings where the person with the ear gives a glance that says, “That’s fine.”
The guys from the world aren’t really active overall.
It’s impressive that they increased the number of capable NPCs in Rise and Wields as a result of that reflection.
I feel like I’ve finally been able to do what I wanted to achieve in the world technically.
It’s helpful that both the hunter side and the forbidden area side have people who basically understand the situation.
I dislike this person because while I was fighting against two red monkeys, they came over saying they had finished their fight and came to support me, but immediately started tearing off the tail.
If I had a tail, I would take it off first.
This person is the one decorating the package and is the true face of the work.
Wouldn’t this person become even stronger if they held a great sword?
Rosso is probably a former God Eater, considering the precision of those healing bullets.
I’m not expecting much from the firepower, so a hammer for canceling and stunning is enough.
Why not hold a bind cube anyway?
There is a suspicion that Aretha may actually be the strongest in terms of firepower.
>>31
According to the subjugation observation, it seems to be in the order of Alesarossa, Olivia.
From the side, the cancellation accuracy also seems strange.
The Ajara-Kan battle is probably switching weapons.
>>34
I don’t like it when people like Garuhoto, who can deal damage without worrying about armor, and Olivia, who has a sword drawn, are around.
I like that you’re doing the peeling and stuff carefully.
If you add the companions to Olivia, Rosso, and Aressa, that would be the dream team.
Aretha often takes her time and gets flustered even if she can’t catch up.
It seems that Aretha can solo defeat it with about a 5-minute lead over Olivia…
The protagonist, who is the subject of rumors, is too mysterious.
It seems that there will be some changes to the Gore equipment.
When you strengthen the hammer, Olivia will also be strengthened, so you know she is currently weak, right?
Reliable older sister
Since it’s a two-part Gore, the series skills are activated properly.
But even if this person comes to rescue, I won’t hit them too hard to stun them.
No matter when you see it, Aressa is doing power guard counters and the unstoppable thrusts with an outrageous attack frequency.
Olivia tends to aim for the head, so surprisingly her attack frequency is low.
I aim for the head properly, so Gore’s horns break easily.
I’m summarizing Eric and Werner.
Strong
If only these people were here, everything would have been solved just by needing more hands…
I feel like it’s quicker and easier to call support hunters than to do multiplayer.
>>50
Support items are consistently of a certain quality, but wild ones vary widely.
>>50
Ultimately, it’s easiest to just go back to having only my companion without any support weapon…
>>77
If you’re seeking efficiency, it may turn out that way, but you can never have enough flavor, you know.
According to Niko, if you leave the hunt to just one person, Alessa deals the most damage.
When I’m attacking the head, it goes to attack another place… The AI is smart, isn’t it?
Using a support hand greatly reduces the risk of getting knocked out three times.
Even if you become temporarily unable to fight, it doesn’t count as a faint, and you don’t share the rewards. Above all, you won’t quit just to aim for a gold crown.
If you call only one person, the support character will come too, but I don’t know what they’re doing.
Is there anyone who retries in multiplayer to aim for the gold crown?!
>>56
It’s extremely abundant and is somewhat problematic.
My ally in Sunbre didn’t contribute to the DPS at all when I was checking with mods, but it seems like it’s working properly in this game.
>>59
That was below dogs and cats.
>>59
That’s still under solo with the stamina adjustment.
It’s really terrible that I can’t deal damage in Wiles when I become multi-physical.
Hey, isn’t it bad?
Please endure!
Don’t take it, okay?
I’ve been told that all along.
It would be best if I could form a party with Support Hunter 2 and the companion, but when I call Olivia and the others, the companion goes home, damn it!
My ally had about 80% of their damage cut.
I could probably defeat Uzutuna easily even on my own.
Olivia, who had set a trap at the landing point of the fat guy’s dive, couldn’t help but laugh a little.
This person’s companion seems to be capable too, right?
>>67
It’s adorable that my companion has a bit of a rivalry spirit.
I didn’t know that you could choose who to call from the SOS signal in Support Hand.
A power strong enough to slap a tuna’s face in an unstable water area.
When you call for help in the tutorial, they come first and tell you about the situation!
Being the strongest in one-on-one fights means I’m a debuff for Aresa-san…?
It’s clear when you look that Olivia is the most fidgety.
It’s unavoidable because it’s a hammer.
Please teach me that thing where you suddenly cancel it too.
Ah, I thought I would help this elite-like person here and shine, but I was completely betrayed.
I want to call characters like the Iron Brigade and three Lancers in the DLC.
I think it’s cool how you say “You’re welcome!” before shooting the recovery bullet!
I like Rosso because he’s cool.
Hey, isn’t this bad?!
>>80
I love the interesting black person who makes decisions decisively when it’s time to decide.
I wanted more opportunities to appear in the story.
The support handle moves carefully, but it doesn’t forcefully attack with the premise of breaking in or taking someone down.
If you let him do it alone, it’s understandable that Lance, who excels in face-to-face situations, would produce results.
I only thought of Aretha as someone who dresses her companion in Labara.
After many years, NPCs became able to fight normally, and the reliance on burst damage gradually disappeared.
Rosso chatted a bit, but has never talked to Alessa.
If the upper adjustment of the hammer comes, won’t it be enough just with this person?
A stray rescue is like a finishing ingredient that you add to your usual hunting.
The guys from Kamura and Elgado were attacking as if they were doing something, but there was no damage at all…
When we’re fighting together, I feel like Rosso has a lot of work, doesn’t he?
Even now, it has power adjustments applied, so if it gets any stronger, we won’t need players like Yuta.
It’s a shame that the testing of firepower and such hasn’t progressed much since Fabius only fights in Goa.
It’s probably a similar AI to Aretha.
The composition of going to beat up Dodobran in the flow is just too much in terms of rules.
Even from the Geryos pretending to be dead, I will firmly strip it off.
>>94
Crisp, crisp, rustle.
When I call for a support hunter, I’m usually in a party of four along with one companion.
So, Olivia, come here! *BASHUUUN*
Everyone changes in MR, so it’s helpful that I can keep wearing Hope without overlapping.
I just finished the monkey battle, but what’s up with the fact that someone obviously took them down first and joined up with me…!?
>>98
Can we defeat that before Olivia joins us if we really try?
>>106
It seems that it’s not about time, but rather about physical strength, so it might not be possible.
>>106
I did that quest in multiplayer, but I should have been able to defeat it normally first.
Even the two subordinates of Lord Fabius get their moment, making the NPC aspect of this work quite substantial.
>>99
Moreover, everyone is a good guy, right?
I like it when Sapo-Han rides with me, but…
Sometimes I think the ride is a bit long…
Everyone is just bad at riding, huh?
I recently found out that I can turn it off.
It’s embarrassing to come to my aid when I’m struggling with Anjanath, so please stop.
With the hammer being insanely strengthened in MR, isn’t it enough with just Olivia?
I like Eric.
I won’t die.
>>105
Are you being brain destroyed by Ueda?
When I look back, both Eric and Werner were talking quite a bit from the first movie.
>>108
“I love how Werner is shouting with a huge voice, saying ‘You expect me to dive into something like that?!'”
Well, someone who chooses a job fighting against a monster like that is usually a good person, so they probably wouldn’t do it otherwise…
I thought Mr. Werner was just a regular mob character.
Even the random mob characters have names.
It’s terrible that no one is fooled by the act of pretending to be dead.
Werner also has cute aspects, and I think the character interactions reflect the lessons learned from the world.
>>115
It came out! The annoying sarcastic person… but not really… it changed right away.
>>115
I was worried at first because of Eric, but I was relieved to see he was capable of treating the Crazy Dragon Virus and being a good big brother to Nata.
It’s great how you accurately aim for the head of the Gerudos pretending to be dead…
I forgot to pretend to be dead during my first battle with Gerulos, and when Gerulos fell, I sheathed my weapon to carve it, but all the NPC hunters, including Olivia, kept attacking without stopping, so I was like, “What what what what what?!?”
Even if it’s been a really long time since I played Monster Hunter, I still remember how to feign death…
Isn’t there a vibe that suggests those playful things in multiplayer should be done in the afterlife?
Where’s the machine?!
Even though Mr. Cook has properly acquired new skills to keep up with the times…
>>120
Have we been running on walls since a long time ago?
That surprised me.
I wanted to team up with someone other than Olivia in the scenario!
I’m curious about what kind of person Aretha is, even though she seems serious!
>>121
There must be something else added to the MR.
Poor Geryos… well, it’s his fault for pretending to be dead in a situation where he couldn’t deceive anyone.
I was surprised to find out that you’ve casually switched to Gore-Tex gear.
In this game, the NPCs are really strong in terms of the setting.
People from Kamura who don’t know about Gelyos might be fooled, but if a veteran from a region where they are very common got tricked, it would likely become a funny story at drinking gatherings.
It’s a state of emergency, and since I can’t contact the higher-ups, I just prioritized my stance to save as many as possible, but it seems like Zosia could be hunted even by one person, right, Olivia?
It’s fine because I can properly strip away the act of playing dead and separate it.
This Geryos is kind of cute.
I feel like it’s been a while since I’ve properly seen a cool female character.
It also responds when you wake up after being left to sleep, right, Sapohan?
Draw the sword and assume a stance.
Is there no disadvantage to calling a support handler?
I have never used it.
>>133
The enemy’s health increases in the same way as in multiplayer.
>>133
Whether to perceive the monster having multiple health points as a disadvantage.
>>140
It means you can destroy parts before dying!
>>148
Reverse reverse
The increase in durability for part destruction is stronger compared to the increase in physical strength, so it becomes tougher.
It’s noticeable on Dahado’s back, but it’s easy when soloing for destruction, but it becomes quite severe when calling for support hunters.
>>133
Since it will become multi-health, it’s more efficient to play solo.
>>133
The stamina has increased just like in multiplayer, while the firepower is toned down.
If you’re with someone who is somewhat experienced, they tend to slow things down and the destruction of parts tends to progress slowly.
The difficulty clearly changes with part destruction like Dahad and calling for solo and support hunters.
The Sleep Big Barrel ritual is done properly, and at some point, we also eat some nicely roasted meat.
It seems that Olivia has seen something related to forbidden types, but I wonder if it’s Mira or Miraos.
If you call more than two people, the companion will leave.
>>137
Since my partner is cute and reliable, I only allow one person for rescue, so I won’t go back.
I use a heavy weapon, but I’m still weak, so I always call a support hunter when I’m playing solo.
This person has a one-handed weapon or a gun as a sub for the hammer, right? The defeat is too quick, no matter how you look at it.
I set traps properly, and I’m hunting better than the muscle-headed me…
Aresa is plain, but the one who can face the seasoned Albedo in a one-on-one and take it down the fastest is that guy.
It seems that the adjustment is about the same as when a companion returns and in multiplayer.
I will restrict the quest to two people and have them come along with a buddy.
Cute
The talk is that Aretha has high firepower, and when entrusted alone, she rarely takes hits, making her a strong lancer, right?
>>149
I think it’s better to consider it not as each person fighting solo with their firepower, but rather as a hunter plus a support hunter.
In that case, it seems that Olivia, who sets traps, would have the upper hand over Stan.
I often call just one person and make it effectively 1 vs 4.
There are NPC hunters who change into Conga gear when they become MR, just like in Sapo-han.
Could that person be a failed supporter?
Come, Fabius doctrine.
I’ve never seen a hammer user better than this person in multiplayer.
Is there something about Sapo Han not allowing large ones to finish off?
There was a time when I left it to my support, and it fell with just one strike.
>>157
When I was killed by the dying Nu.
When I got back to Nu’s place, the support staff were just wandering around doing nothing.
After hitting Nu-san once, he died.
>>157
The finishing blow can only be dealt by myself.
It’s nice to cool down some food for your companion when you’re called to eat…
I like that the Sapo Han people place bombs together with me when I set them.
Eric suddenly becomes rational when others’ safety is at stake.
There were more scenes of sanity.
If there are two people, the stamina only increases by 1.6 times, so it will be more fun for the cat.
I want to fully strengthen the flute Walk Cry and leave everything to the support hunter.
My partner gives me honey bugs…
>>163
I’ve often been helped by my cat-like spirit…
The image in the thread can still be understood since its most noticeable activities happen off-screen or in event scenes, which can be somewhat misleading.
The sudden amazing aim that Rosso sometimes displays is something that can’t be achieved by humans.
Wilde’s package monster is Olivia.
I feel like there was a mechanism during Rise where the allied hero’s attacks didn’t deal the finishing blow.
Clearly, they are better at maneuvering than I am…
When considering that two people have 1.6 times the HP, I’ve been calling without thinking about it, but it seems there are quite a few situations where going completely solo would be better…
>>172
If it’s just about the time, solo is definitely faster.
But support hunting is fun…
>>172
It’s common for someone who can fight to a certain extent to end up like that.
But even with 30% more hunting time, I guess it reduces loneliness, so it’s pretty good.
I really want the bug that prevents the support player from coming to Abyss Valley 13 to be fixed…
I was preparing to throw anesthetic balls and set traps, but I ended up getting killed by a monster, so support hunters sometimes finish it off too.
Support hunters spread dust, set traps, and blow things up together with sleep attacks, making it fun.
I think calling just one support hunter would be just right, including wanting to scatter the targets to make it easier to hit.
The one who breaks Heavy’s wounds has a sticking aim that’s better than I thought, so even if I shoot on instinct, it can hit, but Rossi-san, who can do that with high precision, is amazing.
The two lancers, Aretha and Lord Fabius, have their Jaskga’s accuracy going crazy.
Even if you call for a support hand, your health increases just like with a full party.
I had the impression that the support is so great that it significantly lowers the difficulty of the quest.
It’s lively and fun when there are support members around.
It’s good when I want to play casually rather than competitively.
When I do Kazuya-man, I call a support hand to take the aggro for me.
The hunters spoiled by support hunters seem to be distancing themselves from multiplayer, which could become a social issue.
>>184
That said, the speed when four strong hunters are gathered is truly exceptional, so it’s great that it can be used according to the situation.
If you only call one support character and leave the companion, you will probably receive such generous support that you won’t die easily.
>>185
The companion of the support hunter is also coming.
Cute
Since the members are already decided, each person has clearly defined responsibilities, and there are many reactions.
You can really enjoy the feeling of hunting together.
Isn’t it best to limit it to two people and have the support hunter called so that the companion can join us?
I don’t feel like I can win if I have the same weapon, so I’ll bring a different one…
I really think it’s a perfect adjustment, Sapo Han.
Not using it doesn’t necessarily mean being lazy or not being strong enough.
It’s not that it’s useless; rather, it significantly increases the survival rate of those who are not used to it.
How can I find out about the damage evaluation for Sapo-Han?
>>193
If you just want a reference, it’s good to watch videos of people smiling.
It might be a nuisance for a skilled hunter, but it was easy to avoid.
A hunter like me, who gets hit and drinks recovery potions, is really grateful when the target is distracted.
The greatness of the top lancer will be understood later when you face off against Gora one-on-one.
Considering the severity of the paralysis, it seems that the resistance increase after the second time is not functioning or the increase is too slow, but I wonder if it would turn into a stun festival if I did hammering with this person.
>>197
It’s fun to do head mochi pounding together with two people.
Sapo Han is amazing for not dying.
>>199
Hmph, I’ll die in return, so it balances out.
“I want to contribute equipment to the sub-hand.”
Let’s customize it to your liking!
>>201
I can’t, because I’m playing with Olivia.
How many people are there in the wild who can spread demon powder or hardening dust…?
>>203
This time, the material is…
The vegetation guy from W has come back…
If this person had guns or something, I would become unnecessary, so I’m glad I’m a hammer user.
The hunter who came to rescue us died at the start!
There’s no penalty, but Rosso often falls down.
It seems that Sunbre’s stamina doesn’t change, and since the buff from Shakuhachi Utsushi is strong, it feels like you’re missing out if you don’t include it. For those who aren’t used to it, it might be easier to use, which seems like a good balance.
The three of us in the support team are really able to divide our roles properly, right?
My ally was just too strong.
Will we be able to choose who comes in the update?
Because armor ores are unappetizing, there aren’t many hunters who properly strengthen their gear, so multi-player high-level quests are a nightmare.
Why does Rosso ride so much?