
It’s a strong and good character, isn’t it?
Give me a weapon, Basara brother.
Is this weapon good for short-term use?
Should I apply a buff at the location with too little space in the arc to guarantee a critical hit?
They gave me three, but I wonder if three will fit…
>>4
I think two should be enough…
Three is quite a waste, isn’t it?
I think the upper limit is probably 2…
The weapons that can currently hold two are the Unity Koto and the Sandal Sword?
>>8
If you have Klino and Ragazzo, don’t you want Lynne?
>>8
Is one arc enough?
>>11
Wasn’t it Ark 1 Ephesus 2 or something like that?
>>8
If it’s an ABY axis, then maybe two Linne.
A person who doesn’t come to our place.
The firepower increases, but the durability doesn’t, so it might just be one option for high difficulty.
If it’s a divine stone and durability isn’t needed, then Rinne 2 is fine, and for high difficulty, I think Rinne 1 with a defensive Symmetria 1 would work.
Is it strong… maybe?
>>16
If you’re going to do it normally, it’s strong.
I don’t know how much value it has on the normal axis with the current light.
If you’re looking at high difficulty, I think this is better than Jeanne’s spear.
No pickup in 100 pulls.
Bashara, take responsibility.
Believe in Gachapin and Mukku from tomorrow onwards.
Shall I do it with Basa-ni on the ceiling?
I’m really torn between using it on the Limmy I don’t have or not.
>>19
I think contracts and boost weapons take higher priority.
>>35
That’s right… I feel like I can’t make use of the weapons with just the Magna setup, and I feel like it’s not enough.
If you don’t exchange with Basa brother, I’m debating between Yachima, Dark Harumaru, Gab, or Limit Zeta.
Limezet is said to be amazing even without using weapons, just based on character abilities, right?
Haruharuhinrin, is it akukkuku?
It’s just that Yuel’s weapon had unfair performance.
Why wasn’t it explained why it became corporeal?
I really want Zeta or Yachima… hey!!
>>24
If it’s Remizeta, you can use the anniversary ticket, right?
From what I’ve read about the skills, they don’t seem weak, but they appear a bit lacking. How practical are they?
Makkii seemed like a good child just by blocking with Ruou, but…
>>25
If I answer seriously, none of them have performance that is worth pushing for right now.
I’m not particularly troubled by any attributes or ranges, and it doesn’t feel like there’s a gap to fill.
>>25
It feels like I’m dispelling while striking, so it might be similar to Limideta in terms of sensation.
>>25
I have the impression that I would get hooked on the old battlefield.
Overall, I can’t make a judgment because I don’t know the current light’s normal axis well.
I’m not really sure, but since the weapon operates on a normal axis, the presence or absence will have a significant impact in the short term.
Today I did 100 pulls, but I got 0 event characters.
I don’t know what would change if I replace the Basara sword with any weapon in the current configuration.
Which is stronger as a full attacker, Lucio or the other?
>>33
Lucio
>>34
Ah… so I guess whether Dispel works well in the Siege Battle is the point of its use, right?
>>33
If it’s about firepower, it would be Basar-nii.
>>33
I think you’ll be next to me.
They both have different roles.
It seems that Krinot and Swimsuit Raga are better suited for the role of dispeller in the ancient battlefield.
A man who didn’t even have any expression differences has become impressive.
>>38
Stop saying that because there are a lot of characters that attract stray bullets.
When I see the old battlefield 250, I’m quite worried about Brother Bassa.
I think I can manage to hit up to 200.
In a long-term battle, the unique buffs don’t fully circulate, and in a super short-term battle, there isn’t a significant advantage.
Short to medium term is the area of expertise.
It would be good to think of it as lucky if I could draw it for free.
The fact that it didn’t come here means it’s likely essential for the end-of-month Legend Festival.
I want it, though, Basan.
First of all, Lucio and Basara have different roles, right?
I want to quickly dive into the second one with a dam monkey.
I want to believe that it’s some kind of mistake that the cooldown for the enemy’s special in the 3rd ability is only during the usable turns and not during the reusage turns…
Isn’t it only up to 200 even if you use it in the old battlefield?
I feel that having a duration of 5 turns starting from the 2nd or 3rd turn is a bit too limited in range.
>>48
In the old battlefield, you can skip special actions a lot, so you can move around more.
>>54
So I’ve said many times that the usage interval won’t be shortened.
>>54
Reusing won’t work, you know?
Can we push through with Kaba Unchio Makora (Basara) and Kri Note?
I got hit with a greedy set of 100 consecutive rubber moons 1 and 20 consecutive rubber moons 2.
It feels more suited for the old battlefield than just being high difficulty.
I’m torn between whether to reach the ceiling here or to reach it with Yuel.
It’s a relatively light short-term character that isn’t manual, but then I wonder where to use it if that’s the case… what should I do…
Basa’s dispel can only be replenished by normal attacks when applying the dog flame, right? It can only be supplied through the first and third abilities, right?
If it’s Abhi 3, it will react differently and become shorter, so I think it can be done well in the Battlefield.
>>56
I can’t do it…
Reuse will not be shorter.
I have a feeling that in the regular battlefield, if you line up Ilynoth and Lagazzo and then die, Boga-san will jump out.
No matter how you think about it, the one that should be shortened for reuse is understandable, so I can see why it might be mistaken…
I think 250 is suspicious, but until then, it works quite well.
In the old battlefield against Bassa, it just means that while it activates faster, you’ll also run out of breath more quickly.
I mean, is it not that you actually intend to reuse it but just made a mistake…?
It’s strange to have 15T without any reduction, isn’t it?
>>66
That’s fine there.
If the duration of the effect is not 5 turns.
>>73
In other words, it seems it’s no good.
>>79
Yes
It’s way too unfair that even when close to death, you can recover.
I’m called an older brother, but I’m already an old man…
I think Basara 3 should have had the same format as Cosmos 3.
The effect itself is permanent but can be reused and has a cooldown.
>>69
When it comes to that point, it’s indeed too strong, but I wonder why Cosmos is allowed…
>>123
Is it because she is a limited character?
>>134
You’re also a limit character!
>>139
It is absolutely preposterous that such effects of raising Pomba and other abilities take 15 seconds of cooldown.
The weapon is undeniably strong…
While Rimizeda can continue to use the buff from her first ability without interruption, Basara tends to run out of steam easily due to the explosive power of his third ability…
If there had been a way to shorten the reuse time for the third ability, it would have been much easier to use… Considering it has evasion capabilities, there are no benefits for successfully evading.
I didn’t look at it very closely, so I just realized now that the interval of use doesn’t shorten… Why…?
>>72
I don’t understand…
While the long cooldown reduces the number of clicks, the jelly-like ability is helpful, but it seems that lately the cooldown is longer than the effectiveness warrants, doesn’t it?
At least if using the ultimate ability would return the first skill…
Good-looking people are drawn to the light.
At least 10T sustained… no, if it were 8T, I wouldn’t have complained.
Shorten the 3rd ability by 5 turns with the secret technique!
>>80
That’s over the top.
Isn’t it scary that it intentionally shortens only the available turns and actually behaves that way? It’s part of the specifications, you know?
If it can be used in 5 turns, then it can be permanent, right?
At this rate, I’ll end up running the old battlefield with a Lucio in a swimsuit or something similar.
>>85
It’s fine to be good-looking.
It’s a handsome battlefield…
Wasn’t it good to have a cooldown of 5 with 15 usable turns?
Well, in the end, it seems there really are 250 in there, you liar!
>>89
Given the performance of Basara, it’s not an Overwatch request but rather a 4 million damage old battlefield.
For now, Makira and the others die.
>>96
Makira will be countered anyway with ability avoidance.
They made a point of including it in this event.
However, there is a possibility that there will be ridiculous enhancement extensions and skipping turns from now on.
That’s… you said that the extreme stars of Thorn and Fuhnf won’t come before the battlefield, so Basara-nii will be boosted.
It feels like the additional limited support will likely not consume during normal attacks.
To be greedy, I wanted a version of the past memories without the ghost effect.
Aren’t you being too cautious about something you’re so afraid of?
Don’t you think there’s a setting error with the CT and buff effects for Makira this time?
>>95
Isn’t it too difficult to use Makira simply?
Hey, Gachapin.
I did 40 pulls in Gachapin mode, but I didn’t get anything.
>>97
I did 80 pulls and got only one gold moon.
Makira is someone who can do technical things but is not strong.
>>99
A common thing you see.
Bansara, you’re already married and have kids, huh?
Once the effect time of the third skill ends, it will simply add onto the normal attack interval of the first skill.
In that case, it’s honestly better to include Klimakky because it increases the frequency of dispel.
>>103
In other words, even if it takes a while to start, there’s quite a feeling that it’s better to watch the swimsuit Ragazzo.
>>110
Well, I think it depends on the available items and the anniversary ticket.
Considering 200 to 250, it’s quite difficult to adopt with the aim of dispelling, isn’t it?
Luo is the easiest to understand and the most user-friendly in terms of performance.
Makira is an ability of the O-Irnott type!
Is it a tag-related ability?
Only one person is targeted…?
I was confused every time I looked at the details.
While it does have avoidance, it has its own re-action on the third ability, so it’s a bit lacking as a candidate to bring out Makora.
Makira might end up becoming a character that really matches well with others in the future, so it has more potential than the one in the thread.
Well, if it’s light that isn’t the strongest level for about 8T, then…
I plan to hit the ceiling during the 100 draws, but if the limited characters I don’t have are the ones in the image like Yachima, Kaguya, and Roger, it’s fine to prioritize Yachima, right…?
>>112
That’s fine, but the old battlefield is quite a ways away, you know?
>>112
If we’re considering the light ancient battlefield, isn’t the thread image the only choice…?
>>112
Is it Roger?
>>112
Yachima’s weapons and the person themselves are a bit crazy.
>>112
It feels like I should really focus on the attributes I’m putting effort into.
I think it’s tough because without Roger, the options in the darkness are limited.
>>112
Yachima is reliably strong, but there are times when it’s not an essential part, so isn’t it Roger instead…?
In the past, I was impressed that the effect T and CT of the Earth Zeek’s Manigance were the same, allowing me to keep the buffs activated continuously.
I think Kurimakki will probably be active again this time.
I didn’t understand the meaning, but isn’t that an Arellicast!?
I only understood that after the light ancient battlefield before the Kirinote ended, I stopped hearing names and that their firepower was amazing.
Isn’t it amazing to have a mount for each secret technique plus two dispels?
>>120
Isn’t it amazing?
Moreover, it has a built-in Haze.
>>120
That’s why Basara wanted a character that could include Ilnoat and perform the ultimate technique loop.
In the future, Makira isn’t going to become strong; it’s not like I’m going to constantly stick to this awful boss!
Is that okay?!
>>111
If this side is subtle, the possibility of the yukata becoming difficult increases.
“` Damage dealt Experience turns 2 Elapsed time 01:01 Summon stone usage count 0 Elixir usage count 0 105,028,086 To trial battle Damage dealt Total damage 12,732,265 15,682,004 14,894,967 61,718,850 Chat 0 Damage dealt Experience turns 11 Elapsed time 05:15 Summon stone usage count 1 Elixir usage count 0 797,474,205 To trial battle Damage dealt Total damage 184,907,841 181,755,771 150,818,949 279,991,644 Chat 0 “`
The good thing about this arrangement is that it might start up quickly because of the special reception.
Yachima is strong, but we can manage without Yachima for a while.
Even if the Wind Makki transforms when a good partner comes along, it’s worth having.
>>129
I wish the Makora compatibility would come.
>>137
A limited spinner, huh…
Roger has a wide range of support and comes with a slashing weapon, so I want it as soon as possible.
A haunted battleground traversed by ghosts, crematories, and welcoming spirits.
Being technical is good.
So, if the results are sharp and can do interesting things or are strong, it becomes the character’s individuality.
Using it technically, anything average or below is no different from technical garbage.
Well, when Nio-chan became a crazy dispel machine…
I am convinced that the next earth boss is definitely going to be terrible.
For now, it seems like for the old battlefield 250, the choice will be left to whether to use Summer Ragazzo or Krinot.
>>136
It depends on whether Funfu or Kurinoto is faster.
>>146
As expected, isn’t it slow with just a fluffy?
I really can’t put out any firepower.
>>149
It’s not about firepower; it’s about countering debuffs.
>>159
Well, it would be troublesome if I’m compared to see if it’s fast or not.
There is a possibility that Shiete becomes the main axis and brings light, you know?
I thought it might be okay to carry over the 100 pulls to the gacha tomorrow since it’s Gachapin, but I guess it’s not really necessary to go that far.
If I pull, I want two Basara brothers, and now is the time.
I want the dog Flame to be able to be granted when the conditions are met in the support ability.
Sometimes it’s frustrating when there isn’t anything.
>>142
I wanted it to be either Evade, Secret Art, or Ascension.
Is there really a character that you would regret having in the first place…?
I mean, as for Makira’s abilities of this type…
Don’t switch to the next character, stick with the previous one!
>>147
It would be romantic if it could be granted to the Grady.
It seems like it’s really easy to rack up a lot of hits with wind at Romufe.
At least if there were no turn limit on usage, it would have felt like, oh, it’s just a short-term character.
>>148
Designed so that when the buff from the first skill wears off in full auto, the buff can be reapplied with the third skill!
Since it’s a limited edition and the first generation of the Twelve Divine Generals is finally joining, I really hoped they would make it more usable, or at least enhance it.
>>151
I have no complaints other than the 3 ability casts, though.
I mean, why does Basa-nii not have any benefits when evading, even though he’s a character meant for evasion?
Is it attached to the LB?
>>152
Just because there is an evasion buff doesn’t mean it’s an evasion character.
A strong determination to never pass it to Glazy.
>>154
Well, it is the most fragile position…
>>154
This is fine, but it’s crazy that placing the fourth person will make it a dead ability.
The CT of Cosmos is a pile of deception…
The restraint on the zoid is properly tight…
This game has jack-of-all-trades, master of none, and handy but unfortunate characters.
It’s probably because the farmer’s fist goes wild with its secret technique, so it’s become complacent, Makira.
Hey bro, do we really need that evasive tank performance?
>>162
The Dog God’s point of obsession might be avoidance.
The pseudo-protection avoidance of 1Aby feels like a remnant of something.
I’m considering whether to miss Basara because I couldn’t get Yuel Raphael when implementing Shiete and Secret…
Fuhnfu is a safety measure.
A character that can help you get out of the line where you’re stuck and scratching your head, at least for now.
Efficiency is separate.
Makira’s Abyss 2 is pretty much the same, but Abyss 3 feels like the Heisei era!?
Only Makkī is coming.
Is cosmos strong?
>>171
There is no room for doubt there.
But it’s also late.
>>171
Strong in long battles.
>>171
If you’re playing Agaten Gen Rushi Zero, you’re really strong, but if you’re not fighting them, well…
I wonder if I should die as a king after being killed by Yachima, Makki.
>>173
Even if you take it out from the back, it only lasts for 5 turns, so what’s the point of that? That’s the problem…
I’d like a third ability that’s not usable right away but comes with a lot of extra features, like Cosmos or the summer yukata brother.
Why doesn’t the thread image have CT reduction?
The topic of swimsuit Makira just had a crazy thread get really rough, so it might be better to be a bit cautious.
>>175
That thread is too much like a moth to a flame.
>>175
As soon as the troll moved to Ruosure, peace returned, so it seems like it could be managed in any way.
The limited character might be a bit deflated, but if the weapon is strong, it will still be effective.
So, I will enrich the seasons.
>>176
Let it be amplified.
>>179
I think I lowered the limit last year to fit the season.
However, there was a character like Elmo, so Mackie as well…
>>176
The Yachimata that came at the end of the year lived up to expectations with its wild antics.
Macky, can you at least give that buff to yourself too?
The Twelve Divine Generals are strong in categories such as sword and fist techniques.
>>178
Barbarians…
I’ll show you when it ends in 2033.
Can you give me a 5-turn extension of the enhancement effect just for a single target in Light?
If you’re going to say “to heap up,” at least do it when it’s a failed attempt!
Why can that guy do a full team bomb and 100% combo from the first turn…?
Make the initial activation a bit slower and allow it to be permanent, but without the possibility of reactivation.
>>190
No, I want them to generalize the effects as well.
In the case of one side, two each of the Uni Koto sandals, sword, arc, and basaka, and Omega End… is that okay…?
Yachim was pretty strong, wasn’t she?
I can’t help but feel that Makira is like a synergy character with Mariachi.
I can’t say anything since I don’t know the details about the mariachi.
>>195
First of all, I can’t apply Makira’s buff to Glazie…
>>198
If it’s the Eryu system, then it should bring an ability that synergizes with instrument-type characters.
You can still find a way to use it even if you can’t apply the buff to Glazey.
It’s really disappointing that this performance makes it clear I’ve been chasing after something that won’t catch on.
The twelve guardians in swimsuits feel somewhat like this every time.
Is Makkii really that weak…? It’s not like they’re definitely going to be in the front, but I wonder if they have at least a decent level of strength.