
This is something you shouldn’t do on the first round, right?
My ally dies in two shots.
>>1
At least it’s someone who changes after preparing their equipment…
I underestimated it too and got beat up badly.
A solo player dodging while repeatedly hitting in the extreme difficulty.
You can increase the difficulty after you are able to properly refine your equipment.
It would be nice if the NPC companions were extremely clever, but just pushing through alone is exhausting.
“It’s amazing how Luft can output such a pathetic power like 2.”
Since the game changes significantly with skills and equipment, there’s no need to struggle too much in the early stages. It’s fine to enjoy the story on Easy mode for the first playthrough until you have a decent setup, and then unlock skills and recipes.
I can’t believe Gust-chan can move so smoothly… What happened?
>>7
“Because I made a profit with Liza.”
Liza used to move with an old, bumpy way, like she was walking on a flat surface, but now she has become quite cute.
I wonder if I was able to hire a good engineer with Riza money.
Thank you, the erotic people of Koe Tech.
Thank you, Riza, to the erotic people who bought it.
I have some complaints like asking if you could make this better to enhance comfort in the details.
Overall, I am confused because it is more solidly constructed than I expected.
I want to do a lot of mixing, but the start of the mixing is too slow and painful.
The blending is really done with a lot of effort, and I appreciate that it is separated from simple blending. I’m unsure about when to blend everything together, but I want more Resonance Fragments. The area I can explore in the trial version is quite vast.
I can’t get any remnants of thunder.
It’s not the personality I imagined, but what is this sexual aura that emanates?
I think I’m going to fall in love with Yumia…
It looks like something made by a naughty person.
>>16
It’s not just about Gusto; the parent company is a skilled erotic group when it comes to managing funds.
I like dancing because it’s cute, but I also want to do the big pot spin!
>>17
I love the alchemy dance before the OP’s chorus.
But if I come to Resurere, I wonder if I’ll be the only one dancing.
The camera work is intense… it was too intense for me to handle.
>>19
I feel like I’m going crazy from the dizziness after the battle is over.
Flam
Flame!?
No repair tools!
No fishing rod!
There’s no key to the treasure vault!
>>22
There are quite a few keys, right?
Did you see the Gate of Truth that broke through alchemy, from the cauldron to Fullmetal Alchemist?
>>24
Originally, there was a world where you could create concoctions just with elements packed into test tubes without a furnace.
The dance is cute, but I want you to skip it when I want to mix a lot.
>>25
You can skip the blending dance.
It’s annoying that I can’t skip the memory bottle setup at the start of the concoction.
It’s nice that it can be done, but if possible, I would want an option to toggle it on and off.
>>36
Yeah…
The combination of the panty peeping obstructive behavior and the wall causes the camera to go out of control.
Much cuter than Yumia thought.
It’s the kind of camera that makes you feel like, “Look at the character!!” so fixing this seems like a hassle.
Got the repair tool!
Repair tool (machine)
Repair tool (wood)
Repair tool (liquid)
Separate.
I picked up the treasure vault key somewhere, but I haven’t used it yet.
Above all, the comfort of the collection has significantly improved.
I found two keys, but I haven’t been able to find where to use them.
Location of ?
If you’re unsure? It’s okay to aim for it, but sometimes? I wonder if the unexpectedly important treasure chests will change in the full version.
There should have been one near where there are many birds.
I was surprised that there was no mixing pot.
Is it a bug or feature of the photomo from past works? I took some photos of the pants, though.
It seems like there’s something flapping on the edge, so I’m starting to think it might be some kind of showy underwear…
Your legs are thinner than I expected.
The poor pace of the mixing seriously needs to be fixed.
If it becomes something you use frequently, it’s definitely going to be a huge source of stress.
Please allow cancellation of the pose at the end of battle if there is an input…
Aren’t you being pulled by the Switch a bit too much? It’s a shame to see things like that.
Even though it’s a different team, after playing a next-gen feeling game like Musou Origin, it feels even more pronounced.
>>40
That unmatched game has been dragged down by Vita and Switch until now…
The Vita version of Philis was honestly like hell…
This time it seems like the RPG part is the main focus.
It’s been since Sophie, but the atmosphere is completely different!
It doesn’t seem like it’s the type that is made from a base of derivative products, so the actual alchemy itself doesn’t seem too difficult if you grasp the rules, but I still don’t really understand it at all. Besides quality, there are numbers for each material, but what do they mean?
Echo shards drop from enemies, right?
I guess I have no choice but to just hit everything without worrying about the dropped items.
>>43
Since it’s also bubbling up from the ground, if there’s a line showing up, I’ll chase after it.
There are more and more parts that seem to need feedback from the trial version.
The release date is the day after tomorrow…
It’s the PC version, but the textures and post-process are so poor that I wish they had just turned off the Switch version.
I want to see more pants, show me your pants.
I didn’t realize at first that I could use materials to transmute all the cores, so I was only transmuting one.
Well, conversely, it means that you can create it without needing the essential core that can’t be obtained in the demo version.
When looking at the effects encyclopedia, it’s horrifying to see the maximum level is Resonance 65.
>>49
I think it’s a world where you increase by adding corrections with skills.
I thought it felt a bit like Zen Zero while playing.
The map is only about 10% filled in, but I wonder how many maps there are.
Do you need a light-connecting educational puzzle?
The enemies in the Echo Fragment reward wave battle are stronger than I expected!
It’s tough to keep hitting solo, so let’s make sure to properly concoct recovery items.
It certainly feels like the walking motion doesn’t match the ground, or that it feels pulled by the Switch.
The girl who fixes her left shoe every time.
Even though my level 10 equipment is almost unrefined, there are plenty of enemies over level 30 when I shoot the scan orb.
I can win normally…
It was my first experience at the atelier and I was anxious, but after trying the demo, it was more fun than I expected.
I wonder if the early purchase bonus is still available.
I wonder if I can unlock all the visible combinations.
I still have about half the key items missing.
Is it an action (game)? Is it an open world (game)?
>>61
Combat is not just about defense and evasion; it doesn’t mean you can move freely in action.
One collection site is large and an open field, but it’s not a complete open world.
By the end of the trial version, I was unable to create either Yumia’s staff or Flamme.
I reserved the cheapest one, but I wonder if I’ll still get the swimsuit if I buy the Zunpass later.
Normal is quite easy, isn’t it?
The key material for Yumia’s staff can be obtained in areas abundant with wood.
>>65
Only because of the tree?
Every time I open the menu, I strike a pose.
I heard it’s the first action game in the Atelier series.
It feels like a love child of RPG and action when I play it now.
You don’t need to emphasize the treasure vault key every time.
Isn’t it supposed to be released tomorrow? I want to fully enjoy the four-day weekend!
Add that to the options! If it’s Koei Tecmo, they will respond to requests with updates.
It’s quite rare to have mixed opinions on X.
I want to turn off the first performance of the blending.
I wonder if it’s like Ys?
I was surprised by how many people are playing the demo version.
>>76
If you think of it as a game featuring Gast, it seems like a lie, but if you consider it as the next game after Liza, I can somewhat understand it.
It was just right, three weeks after Monster Hunter.
Can the camera at the end of the battle be simplified, or is there any way to improve the tempo if there’s no result?
I find it bothersome to go back behind after leaning towards the character each time.
>>78
I’m feeling a bit dizzy from the annoyance and the camera spinning around.
Isn’t it harsh after Liza?
I think we can create something that is just as good as Riza, at least in terms of design.
I think there will be a load or something when the battle ends.
Well, if you say to make it a result, then that’s it.
Even though XeSS is implemented, DLSS and FSR were excluded for some reason and didn’t work out.
Well, I’m sure the voice has reached them, and they’ll probably deal with it eventually.
The voice is somewhat… relaxed… it’s nice, Yumia.
>>85
Despite the seemingly gloomy appearance, their voice and way of speaking are relatively rough, which is quite cute.
I don’t mind loading times on PC at all, but are other platforms really that bad?
>>86
I think we’re probably saying the same thing…
It doesn’t bother me on PS5.
It’s hitting a different target than Liza, isn’t it, Yumia?
>>88
There are three types of people in the world: those who like extroverts, those who like introverts, and those who are okay with anyone as long as they are female.
It makes me want to laugh how after the battle ends, they strike a pose for a moment and immediately return to the map, but is it always like that!?
I’m playing on the PS5 Pro, and the load times are not bothersome in length.
I can’t help but be concerned about being shown the gauge stretching across the entire screen and reaching 100% every time something happens.
>>92
Compared to a death game where you have to stare at the title logo for about 40 seconds, this is nothing!
The battle results are not that significant if you only fight occasionally.
It’s quite concerning to repeatedly get instant kills while fighting in a place full of bundled weaklings.
I had a battle by the river, and when Yumia’s level went up, she fell over dramatically and ended up soaked in the river, which was not good.
Ah, this is the sequel where Flamy gets a doll’s body and embarks on a journey to turn it into a human, isn’t it?
>>96
I already did that…
>>97
If it’s a sexy body, I don’t mind doing it as many times as you want.
I didn’t have any complaints about the Switch version, but if I’m going to buy it, it has to be the PS5 version…
It’s prettier this way…
The next question is where to buy it and whether to buy the Zumpass or not…
It doesn’t feel like October to me right now.
How often can you see your underwear?
>>99
It can be seen normally from time to time.
It looks like it’s plain white and doesn’t have the feel of being intricately decorated.
>>103
Thank you.
The fact that it can be seen is enough.
>>103
Wasn’t there something like a race attached?
>>126
I saw a few images, and I can’t tell if it’s lace or ruffles, but it seems like it has some decoration.
It feels like the sequel could easily continue with exploration in a different region.
>>101
In the first place, Yumia is just conducting research on the Aladis continent, and stories can be created on other continents or in the home country as well.
I’m using a keyboard and mouse, but isn’t the default key layout really weird?
It’s noticeable in battle scenes, but even though Alt and Space are free, it makes you press JKL instead.
It looks like the map is wider than I thought.
In this game, even in the demo version, the Atelier series tends to be quite lenient when it comes to the damage taken by allies.
Especially when the difficulty is increased, we will die instantly regardless of what we do, so it generally ends up being either defeating the opponent before they move or continually knocking them back to prevent them from moving.
The former refers to the Philis cannon of Lidis.
The latter is Meruru’s windmill or something.
I was scared because the enemy moved even after breaking this time.
Believing that grassroots activities will bear fruit…
It looks somewhat like pants, but it’s questionable whether it’s actually pants, so caution is necessary.
I’m grateful for the frequency of the panty shots.
X is a topic of mixed opinions, or rather, there are just people comparing it to large titles…
>>113
The temperature difference with gastronomy enthusiasts is incredible.
No, it’s quite a bit of pants.
At least it’s not the type of underwear that makes you scream in anger, “That’s not pants!!”
If there is a cliff, first try to see if you can climb it.
If you can catch on even a little, you can climb.
I often fall and sprain my ankle.
Even if it’s not pants, the alchemy screen that emphasizes only the chest is…
For some reason, there are close-up shots of the chest and butt while on all fours.
It’s great, isn’t it?
You really love pants too much!!!
>>118
Of course!!!!!!!
It would be a lie to say I don’t want to see a high-spec atelier fully utilized with the switch turned off.
>>119
I think it’s the same because we can’t develop it deeply before that.
>>119
This is the type that misunderstands it as a typical large title.
>>138
Isn’t it okay to dream a little?
Of course I like it!!!!
Yumia is already big enough with her chest being really huge, just like the tan one.
The camera work is good… but I can’t forgive things like quick pans or disappearing shots!
I think it will change as the scenario progresses, and it’s probably inevitable given the world view, but there are way too many people who come up to the expedition team and say sarcastic things!
Since it’s a demo that can be carried over, there’s no reason not to do it.
>>127
Wasn’t there something about achievements when handing over?
It’s better to do it for confirmation of operation, right?
The pose showing the alchemy furnace looks like a standing back view.
You’re a twisted pervert, aren’t you?
Well, there’s a possibility that you won’t be able to get the trophy if you pass it on.
I might have to redo it…
If we’re talking about dampness, Liza 1 was harsher.
It looks like Gasuto-chan really worked hard, but when compared to open-world games that sell millions of copies, it’s a different story.
I don’t think it changes much just by turning the switch off.
It’s from Gusto.
I think the effects in Resleria look more luxurious.
>>139
Well, that’s because Resreli is being developed with the involvement of other companies and Chi-Nin as well…
Rather, it’s better to put it on the Switch, which can increase the customer base…
What kind of decision is it to turn off the switch?
The pose of the strange bird after the sparkling dance mix is not acceptable!
If the price is 9,700 yen, it’s no wonder it gets compared to large titles…
>>144
If you buy the season pass, it’ll be 16,000 yen!
>>144
Do you think the selling price is equal to the development scale?
>>157
From the consumer’s perspective, it’s the same 9,700 yen game, so it will be compared.
>>157
From a user’s perspective, who cares about that…
>>157
That’s not something the user needs to consider, right?
>>144
9700 yen, huh…
It’s almost the same price as an eroge!
>>144
Right now, it’s generally around that price.
>>162
So you can normally compare large titles with Gusto-chan’s titles.
Well, I think the influence of raising the bar significantly this time to completely eliminate the idea of “it’s understandable for an atelier” is also a factor.
>>169
Well, that kind of person isn’t really a customer anyway, so who cares?
>>169
I think that part has improved quite a bit, don’t you?
I think it’s about time to cut off the PS4.
When you enter Yumia’s Atelier on X, the attention is so high that pants come up in the suggestions.
I didn’t feel any particular issues with the Switch version, but after playing the PS5 version, it feels somewhat lacking.
If you’re thinking about overseas sales, I don’t think it’s a bad idea to cut the Switch and PS4.
Whenever I skip the mixing, it always turns into a skip at the pose when I transform into Cyclone Joker.
With all this leg-raising and other lewd behavior, I guess the underwear is pretty noticeable, huh?
I want it to be made with the same level of detail as the Trails series.
Ah, I remember this cutoff problem fondly… There were so many during Phyllis-chan’s time…
>>151
That said, there are certain aspects that can’t be helped when thinking about 2025.
This time, the Switch version feels like it’s just a demo.
It really seems like they are moving with a lot of difficulty.
Even if the pants don’t show a hint or anything, just wearing such a short tight skirt and having a bad leg habit was enough to satisfy me.
I wonder what would happen if it turned into a fluttering skirt with DLC. It would probably be spats after all.
I don’t understand the strange decision to make it so you can’t see the panties with the camera work and perspective, even though they’re moving around so much that their panties are visible.
I mean, it’s difficult to do even without the pants, so I’d appreciate it if you could cut me some slack.
I want you to wear a lewd outfit like Teacher Totori.
I’m even happier with sexier panties.
From the perspective of the characters in the story, this level of foot technique is so obvious that it has an indescribable sense of naughtiness.
>>164
Neesan is doing a great job monitoring such a perverted activity.
Depending on the spread of switch2, it might be okay to cut off support for switch starting from the next work.
Well, those who feel it isn’t worth the price just won’t buy it, right?
>>170
It’s just this simple story, so why does it turn into a discussion about whether it’s strange to compare it to others or not?
>>177
There’s no way Gusto could win…
I would choose Yumia’s tight skirt over a big game, but some people might not.
That’s all there is to it.
Why is it a post-holiday sale?!
>>175
Releasing the demo after the weekend feels a bit like a clumsy sales strategy.
>>178
Why is the trial version being released on Monday…?
It would have been better if you had just streamed normally on Friday…
I’m curious about the Zunpasa school cosplay, but I wonder if I’ll still be playing this game until October…
I think there are many people who see it more as a Koei Tecmo game rather than a Gust game, right?
Recently, Koei Tecmo’s action games are interesting, and I think the hurdle will rise significantly if they’re recognized for that.
>>179
It’s just a fly that came over for the free trial, right?
I’m just saying whatever since I have no intention of buying anyway.
>>183
I think this will make me want to rub my breasts.
How about moving while holding breasts, Gast?
>>183
Hmph!!
It’s amusing that someone who poses as a troublesome critic, eager to compare things with famous games, hesitates to spend 10,000 yen and crowds around the demo version.
>>184
What are you talking about when it’s a pre-release version that can be passed on, and it hasn’t even been released yet?
Even Compile Heart’s new game is 8,500 yen, so don’t complain!
>>187
I don’t think those who are complaining really know much about games like the console ones.
Famous or game?
Atelier Yumina: The Alchemist of Memories and the Land of Phantom – Digital Deluxe Edition. Walk alongside taboos; what lies at the end? A luxurious version bundled with costumes and more, embark on an adventure that explores memories. 3 days 00:30:13 Unfollow Media Accessibility Features Game Information / Legal Information
I’m not regretting it… I’ve already paid for it…
Using 50,000 yen on my card this month and having an additional 15,000 yen payment is tough… I might wait for a sale…
Ah! The usage status has already switched to counting for the May payment! I can buy without reservation!!
From whose perspective is this?
It feels amusing that there are people who are genuinely furious.
>>193
I think they have gotten used to the idea that if they just get angry in any thread lately, they will get attention.
Could it be that I’m jumping to conclusions and thinking they’re bad-mouthing Gusto?
Gah! Nowadays, if you show your panties, you get scolded! Gah! While saying that, this game sometimes provides even more lewd visuals, right?
>>195
Going to see pants is an indecent act and is not allowed!
If it’s a glimpse, it’s safe.
I wonder what upset them…
The price of 15,000 yen for the DX version is a bit too aggressive.
I think people who compare can do what they like.
Once you start labeling and attacking, it’s hard to tell what you really want.
Isn’t it normal for people like us here to buy a paperweight?
>>200
There was an incident in the past with Gaston where the software was definitely not included, so I decided to buy the regular version.
I think the download version is fine as plain…
If it was interesting enough to last until October, I would buy the Zunpass.
At the current situation, 5000 yen for two outfits for everyone is too aggressive.
If you’re at the level of absolutely wanting to buy it, the digital deluxe version is probably a good deal.
The level restriction for the content that can be explored is too low!
I think I’ll buy the regular version and reconsider the Zun Pass after it comes out.