
Even though I’m playing Monster Hunter…
The first generation is fun!
This period’s controls were the easiest to use…
With this, there will be no more Ravens getting trapped and dying in the aptitude test.
Save anywhere and rewind, huh…
The final page is like…
>>3
I feel a determination to hold onto the users gained from 6.
>>3
Three works!?
Can you do it all!?
No way…?
I’m not very familiar with it, but can it be done on a PC too?
>>8
I can’t do it.
I used to clear this area normally even when I was an elementary school student.
From 3 onwards, the difficulty became weird.
At this time, even those who joined in the sixth month can work comfortably within this range.
>>9
Isn’t 3 on the easier side…?
Can the data be transferred?
Master of Arena is super fun.
Somehow, 1 feels the most like a mercenary.
The PS1 trilogy becomes much easier if you become an enhanced human…
Managing money requires some skill, but…
Huh!? Can the original trilogy be compatible with sticks!?
>>15
It’s wonderful.
Please release a remastered version…
Does that mean I can control the camera with a stick…?
The now-deceased magazine collaboration ACs that are at MOA…
Rather than combat, it’s about making money… what’s difficult around here.
The combat is quite relaxed.
However, it’s quite possible that there will be a shortage of ammunition, so it’s also a resource management game.
>>20
Blade Blade Blade
Green Green Green
Ahh – Uah –
Please make AC2 and ACLR available on PS4 and PS5 as well.
And please make it possible to play AC4 to ACDV as well.
Can you properly move the viewpoint with the right stick?
>>22
Eh… doesn’t this suddenly lower the difficulty…?
One of the factors of difficulty was the operability of the PS controller at that time.
>>25
That’s why I was doing it on Vita.
I can’t believe it can be done on the latest machine…
>>70
Isn’t the back pad operation below that of the PS controller?
I managed to clear it, but it was really exhausting.
>>82
You can assign keys to the right stick, so that’s not it.
>>88
I didn’t know that…
I had to use a stick control because I came from Nexus.
Forcibly assigning it to the stick during key assignment, huh?
Premium, huh…
>>24
You can buy each one individually.
To be honest, the AC from the PS2 era isn’t very interesting…
>>26
Come to the parking lot for a moment.
>>26
I had to wait until AC4 for the next installment I thought was as interesting as the original trilogy…
I don’t remember having much fun with 2 and 3.
MUJI 2 was quite a bit better among them.
>>26
2 and AA are the best, right!!
>>26
You’re only doing N-type, aren’t you?
You should be able to clear it without becoming a cyborg now…
I found out that there are 9 balls needed from this time.
The increase in difficulty along with systemic issues started from NX, right?
Actually, Nineball is well-known because it has been around since the first generation.
1-3 is not that difficult as long as you can operate it.
Many people stumbled at the point of operation.
No need to rewind the AC.
Am I being denied after having a blast with the current 3 series…?
Please make 4 and 5 work on PS5 too…!
2 and 3 systems are fine, I guess…
>>40
There is an enemy that I want to defeat Raven.
Let’s provide the reward as an advance payment for preparation funds.
The location is the parking lot. I’m waiting.
1. Climbing vertically while on a block in the final stage is unacceptable…
>>41
If you lighten it up, it will become easier…
>>53
Does Nest discriminate against tanks?
>>55
Personally, it was easier to be a tank because I wouldn’t go down even when attacked.
I remember that when I became an enhanced human, the blade became ridiculously strong.
>>42
You’ll be able to emit light waves.
But unless it’s against other people, you can clear it without using it, so it’s just an extra.
I didn’t really understand what it was when I cleared it for the first time.
I believe the dry atmosphere of the first generation is one of a kind.
Including the restrictive aspects of the system.
After all, left and right movement is done with LR, right?
If I don’t convert, I can’t play as an enhanced human, so I have no choice but to start from the original!
The thrill of defeating a 9 that was strengthened with my own assembly is something else.
>>50
It’s a mistaken seraph.
In the first generation, you cannot become the number one ranked player without knocking down the nine ball in the final vertical hole.
In other words, it is only of that level of existence.
It has become a rival slot from MOA.
I like the feeling of being abandoned without the explanation character, Oppeko, in the first generation.
I like being assaulted by Valkyries…
>>56
When I use it myself, the slug gun is weak…
>>60
That’s a different thing from what he has…
However, the armor is like paper.
If I may say, I would like the novel to be reprinted as well.
I’m looking forward to new players being turned into fireworks in the city raid.
It’s been a while since I played 6.
Why am I being charged for ammunition? I’m using EN weapons… that’s how I feel.
When the tank gets hit, it bounces a little, which is really funny, right? Ravens Nest.
I remember a disaster occurring during the small robot destruction mission when a facility exploded; was that in the first one?
>>62
It’s the first generation!
It’s a stage for being remodeled!!
Please also request 2AA.
The people in the company are really amazing, aren’t they?
It didn’t feel particularly malicious and didn’t convey any emotions itself.
That’s why I was scared.
The final mission of the tank’s athletic course ultimately became easier by jumping from the recoil of being hit.
I want people to experience the 2nd and 3rd generations, as well as the arena’s eccentric characters and the Apple Boy.
ARENA RANK 35 AC NAME Rookie Breaker PILOT NAME Vahafunt Though originally of higher-level skill, it is said that defeating rising stars and newcomers brings unparalleled joy, and thus chooses to remain at the current rank. The machine is also built with the sole focus of tormenting the weak. SELECT EXIT SPEC
Troll
The original game had a manly system where you couldn’t redo missions.
Despite that, there are quite a few hidden parts during the mission.
Nothing has changed, huh! In the end…
I want you to enjoy the story of PP blowing away the evil organization in an easy-to-understand way.
Wildcat
Too weak.
Problem
>>76
Beep beep beep
Bobobobo
>>76
Weak creatures that can die even from a rocket…
The frame rate hasn’t increased or anything.
Come to Steam too.
>>78
I hope a remote battle mod is created.
If you’re in trouble, just call for help to the parking lot and things will usually work out.
In any case, I’ll make the head part one that can be mapped and locked as a bio-weapon.
Why did Wildcat become such a different person in NX…?
>>84
If you look at it from a setting perspective, the handsome look during the first rematch is rather strange…
The enemies in the Raven exam are strong!
It’s partly because my machine is weak!
Does it feel like we can’t have a match?
If you realize that running out of ammunition means you just become a scarecrow, then it’s easy, so it’s a good teacher to learn the basics of AC battles.
The first generation and PP were being developed simultaneously, right? That’s crazy…
Please also include Kingsfield.
I can listen to BGM like “success success” again.
Rather, I couldn’t adapt to the double trigger after NX.
>>98
You end up thinking, “I don’t have enough fingers!”
Once you get used to it, camera controls with LR are easier and allow for finer adjustments than with the stick.
The UI is incredibly easy to read, and it’s amazing that it’s already complete at this point.
After the 4th generation, the numbers are hard to read…
I don’t remember a poisonous swamp, but I do recall there being poisonous gas.
>>101
There was poison gas.
>>101
Go to the facility filled with pink colors that has been there since the first generation.
The W bird is easy with operation A…
>>3
Are you serious?
Really?
Huh?
I like this BGM that plays when the Nest logo appears in the lobby.
I have a memory of the jump slash having ridiculous firepower.
Since there is a limit to the turning speed, I actually got used to controlling the viewpoint with the stick.
Up until SL, it’s not a boring game, although there are differences in preferences for sure.
Regarding NX~LR, there are reasons within the game that can lead to it being considered boring.
>>110
The game itself can’t be helped even if it’s pointed out in that part.
The first encounter with a newcomer is gentler than 2AA because if you start the mission with high spirits, you get turned into a beehive…
>>111
It is aimed at people who have cleared AC2, so it is not for newcomers.
It’s safe.
Was the requirement for biological lock-on from the first generation?
I love music the most during this time.
Karasawa Gekkou W Grey Cap
I’m going with this assembly.
Each AC from the first generation to the PS2 is completely different in style, and they are all great, aren’t they?
Saving anywhere is great.
I hate trouble.
Since you can get stronger and start a new game by accumulating debt in the first generation, isn’t rewind unnecessary?
If you need to redo it, you can just load it again.
I can’t hide my joy that I can listen to DESTROINAINBOW again.
It’s difficult to play if you can’t move the camera with the right stick…
Give me parts that can achieve a firing rate of 9.
Isn’t it only the N series that has crazy difficulty? Up to PS2, both PS3 games are becoming difficult.
N-series is difficult, or rather, unreasonable.
Only the enemies are using enhanced humans!
Increase the hallucination pictures of the rankers! Kamoi Mizuho is a girl!
In terms of reaction speed difficulty, I found the Series 4 to be tough.
>>127
Aging…
>>127
I was shooting high lasers with the feeling of “I’ll manage somehow!”
The first generation of garage music is the best.
Until LR, the main composer was different for each numbering, so the BGM is completely different as well.
I like 3 the most, but all of them are good.
FF is a game that can be enjoyed if you know the winning strategy.
It’s impossible without a strategy guide for that.
>>132
Once the Palutena is released, it will turn into a void game…
Let’s stop the trend of listing series works that we don’t like because it really doesn’t benefit anyone…
I wonder why this package looks like some kind of encounter…
If it’s up to 2, there’s a rescue element called sending enhanced humans, so there is a way to handle it if your debt increases.
3 is a hidden element after clearing it, a memory that disappeared in the N series.
“3 has been said for a long time that it’s a good starting point for beginners to start with the old AC.”
The difficulty is easy and the story is easy to understand.
I still think the character design of the operator that was featured in the reference guide is lewd.
I had been dealing with it mostly during the big Breho filming, so I didn’t understand the rigid concept until the very end.
>>139
I still don’t understand the concept of axis weapons.
Mild insults
When coming from level 6, I think you’ll be surprised at how the non-spinning ship makes it feel impossible to hit the blade.
Will it make a peep peep peep bo bo bo bo again?
The first generation is thrilling and the best because there isn’t a single reliable ally.
If you swing the machine gun around, it’ll somehow work out, so 3 is…
It was great to have a big location shoot during the era when Breho was strong.
>>146
The large location shoots of Series 2 were easy to hit and had a manageable load, so I used them often.
I’ve only done it six times, so it’s tough without target assist!!
Enemy reinforcements confirmed. It’s a ranked AC.
I want to do the 4 series too, so could you remaster everything up to that point?
Well, it’s a difficulty typical of PS action games, so if you just swing around some crazy weapons, things will generally work out.
I used to love big locations during the era of AC2, when the hit detection was strong.
The cost of ammunition is also low.
3SL might feel difficult because some units like Little Raptor and Stealth AC are unusually strong.
I want to fly away with a normal boost at around PS level, not OB or QB…
A machine equipped with crazy weapons is good, but it’s also fun to have a machine outfitted with weapons that are intentionally around the second tier.
I remembered that I haven’t played the original and PP since I started with MOA… What should I do?
I have confirmed the enemy ranker AC.
I am a Valkyrie.
Could it be that being thrown out without a tutorial is common to all the games, not just 6…?
>>158
There is a tutorial in fa.
>>159
Why is it a sequel to 4?
>>158
…I see, you seem to have considerable power. I will acknowledge your strength.
From this moment on, you are Raven.
>>158
It seems that starting in actual combat is generally common, except for a very small part…
The first generation has the most vivid experience, so it has been followed in subsequent versions.
>>158
6 has a simple tutorial, so it’s easy.
The first generation suddenly throws you into a situation where you have to defeat two weak enemies on the final stage.
It’s funny that only the aircraft modeling is in very high resolution.
The freedom of key assignments means that if I arrange it close to 6, I can play with a similar feel.
>>161
Hmm…
Even if I think that now a Storch would be a piece of cake, the original one is still surprisingly strong.
I later realized that the stiff movements actually gave a sense of speed.
It’s super cliché, but I’d love to try out White Glint, so could you come for 4?
I ignored the first Last’s ⑨ because defeating it was too much trouble…
>>168
If you set up a QL at the bottom of the vertical hole, you can take it down easily.
>>168
Well, we can move forward without defeating them anyway.
As a result of the successor parts being restocked in the shop, it seems that only the first generation can become enhanced humans since the conversion has been omitted.
There were many scenes without background music to save memory, but on the contrary, that created a good atmosphere.
The first move Raven exam is good, isn’t it?
It’s lonely without the usual pressure interview.
It’s not so reckless to hold a cannon when it comes to doing the story, right?
Teiki Sekkin
Danger Danger Danger
I learned to manipulate the camera in the original game, so conversely, the right stick is difficult…
The thing that was like correction tape was strong.
The initial trilogy, especially the desolate atmosphere of the first installment, is irresistible…
Continuing to brush off the sparks, I feel like I’m being targeted by many people, killing them, killing gods, and changing the world—it’s the best feeling.
Are you going to face off against two Storks with that unreliable rifle and missile?
>>182
The teaching that getting close and striking quickly is effective applies here.
>>182
When using the blade, it’s best to jump and cut as much as possible.
As for the difficulty, it becomes much easier if you just realize that you should try using various weapons.
Well, you can clear it if you try hard even with the initial machine.
Sturh is the final boss after all…
The original game’s last mission can be cleared without having to defeat the ninth one, which means you can ignore that and just take down the administrator, making it quite interesting and highly flexible when you think about it.
Can we play against each other?
I was totally surprised when I found out that the person behind Hasura One is Nobuyuki Hiyama.
I only knew about the passionate voice.
>>189
Let’s talk about Gasaraki!!
The time is near!!!
The principle of checking behind the starting point, as taught by From, is effective even in the first generation.
Storch really only appears at the beginning and the end, so there’s a sense of specialness among the enemies.
>>192
Looking back now, was that a machine exclusive to Nest?
I heard that not only the story but also the battles were incredibly intense.
>>193
In the era of lightweight two-legged crow-legged sword masters, there were tanks! Missiles! Fingers! The messy battles that embodied a Raven aiming for area over by pulling shots just at the limit of the range led to national domination, which later became the AC department.
It’s crazy that we’ve been doing it in the conference room of the national tournament at Sasazuka headquarters all along.
They probably thought it wouldn’t sell much, so either they decided to cut it from Steam or they were asked by SONY to port it exclusively; it’s likely the latter.
In that case, once the contract expires, there will be Steam, so I guess I’ll just wait patiently.
>>195
It’s a serious illness!
I bought the physical version and the past archive, but I’ll buy it again…
Once I pass the tough exam, the first client will be a slow and non-flying work MT.
There is an interview with a serious player from that time.
Receiving requests calmly and then unexpectedly getting a judgment of irregularity is quite a trap, isn’t it…?
I wonder if there was any use for the PS communication cable other than for AC.
I had it, but…
From the first generation to LR, jumping is the basic action, and it would be difficult if you can’t do this, right?
The enemy only exists with EN defense, so there were weaklings that wouldn’t sink even after hitting them several times.
I thought it would be tough and impossible to do stick controls since it’s been a while, but am I actually able to do it now!?
I don’t think it’s a game that expects sales since it’s free.
It’s probably just like a service.
I have knowledge gained from Rubicon, so I should be able to clear it with ease!
Area Over wins are quite useful even against CPU opponents in MOA.
The AC unit is also derived from AC…