
The mini-game in FF10 is too difficult!
🦋~
🎈
🐤 🕊️Three
⚡️
⚡
Three 🤗
I didn’t like the temple puzzle from the beginning.
>😱
The bug-free “ToreTore Chocobo” was a struggle, but it was still interesting, so that’s good.
What’s fun about things like lightning protection anyway?
Why is only Tidus solving the mystery? What happened to the others? Where are the companions?
>>8
Aaron is saying to let him do it.
I was no good at blitzball.
Blitzball is the worst when you get thrown into it without fully understanding how it works, get your passes cut, and end up losing…
My friend said they can’t avoid lightning, so I did it for them instead.
I misunderstood the number of times and avoided it 300 times.
⚡️ It only takes 20 minutes to concentrate.
>>13
Don’t say it so easily…
I honestly don’t dislike the trial period.
Unlike others, it’s not really unreasonable or a form of painful hardship.
It’s just a completion element, so… you don’t have to do it if you don’t want to…
I couldn’t solve the temple puzzle at all on my own…
The mini-game is not fun…
>>18
Well then, shall we do 10-2?
>>25
I can’t forgive those band members who can’t even pull off a mini-game.
I’ll make grilled chicken with a torch.
It’s frustrating that if I fail at 199 attempts for the lightning protection, I have to start all over again.
I wonder if it can be done with some sort of convenient command…
If you try to take a break, you get attacked as soon as you resume, so ⚡️ is awful.
The music during the trial can make some people break out in hives just by listening to it.
I don’t like it~ I don’t like thunder~
Why don’t you rest there for a bit? Okay? Okay?
I love snowboarding.
I did it many times.
It’s definitely strange that the lightning protection isn’t cumulative!
The combination of sleepy background music and simple tasks is extremely bad.
>>26
So, shall we do jump rope at 9?
>>38
It’s fine even with a 15 pinball.
I feel like 3D games from around the PS to PS2 era had a lot of unnecessarily difficult mini-games.
>>27
Well… it’s the peak of rapid solving and used strategy countermeasures.
Encouraging rounds through delays and irretrievable elements.
There’s no doubt that the worst has been decided.
Well, since it’s Kimari, I guess it’s okay… but being able to overlook it is an advantage.
I liked the mini-game that suddenly appeared around 7 to 9 the first time.
FF7 Rebirth had about ten times as many mini-games as this.
>>31
It was honestly painful because there was too much.
Before preferences, I didn’t understand the meaning of the one where you choose one of the three lights in the Gagazeto Mountains and enter.
I don’t even understand the purpose of the mini-game, let alone how to solve it.
Blitz becomes too easy if you grow too much while playing it.
7 was so much fun with the mini-games!
The situation is getting worse and worse.
There is no dream or hope.
In most cases, old mini-games…
Using usable strong equipment as hostages.
I was made to do some really difficult shit that felt like a test of love.
The thunder was so intense that it’s all I remember.
It’s a bit biased that Yuna and Auron, who are super important to the story, are so easy.
Tida is a hassle, but…
>>39
It’s a crappy game, but I have to play it because it’s necessary.
I have no choice but to do it.
I didn’t really like the mini-games in KH3.
Rather than the fun of the mini-games, it’s quite something that it feels like it’s being imposed on us.
It’s incredibly troublesome for no good reason.
The strategy for the game is not widely known.
Within a strict scope of established procedures
Being forced to do it endlessly in silence
So bad that it makes me sleepy.
>>44
Too exaggerated.
I often hear that it’s boring, but…
If it were easy, it wouldn’t be rewarding.
That much is just right.
I think it’s good.
>>47
Long hours of repetitive work that doesn’t even involve inserting text.
Will I be able to do it by today…? It’s filled with anxiety and
What you gain by suppressing your fatigue.
Hey, is this something you need?
Random Hand
Plus
As expected, the PS2 era is gone, but there were really games that worsened their UI and response to inflate playtime back in the day…
The mini-games in Shin Megami Tensei 3 are way too difficult!
>>48
I wonder if there are quite a few people who have played Asakusa Puzzle Pat.
Tidus’s Chocobo will be easier to finish once you get used to it.
Getting used to it takes time, and it’s a hassle with the Thunder Plains and Blitzball.
First of all, the puzzles in the trial room are not interesting at all.
The fact that the lightning protection is 200 times is quite excessive, isn’t it?
“If it’s 100 times, that’s a milestone! There’s that motivation, but then you start to think, ‘Is this the turning point at 100 times…’ and at that moment, my focus wavers.”
Blitzball is fun for those who enjoy it, and even for those who don’t, you can still earn a holy mark by using Aniki.
I got totally hooked on Blitzball and kept playing it nonstop.
Avoiding lightning is not only about difficulty, but also about the enemy of boredom and losing concentration.
Moreover, it’s the worst if you suck until real time.
Blitzball is fun because…
While having fun playing, Wakka can really get the strongest skills and equipment, he’s truly amazing.
The worst thing about the temple puzzle is when you forget it.
In the overseas version, you have to defeat the unnecessarily strong additional boss that is placed in front of the temple.
>>59
Why are you keeping a strange summon that’s stronger than the bosses around here?
What happened to the teachings!?
In the past, I could put in the effort to avoid thunderstorms when I was free, but now I feel like I can’t handle it!
I remember looking for butterflies at 10.
The others weren’t even motivated…
Blitzball is great because it has scouting.
Even if I get bored with that, I still feel motivated to play again.
Blitzball feels interesting on first glance.
When you are made to do it over and over again, you eventually become aware of the high level of completeness in the emptiness.
9 is also quite something.
>>65
I didn’t understand the rules of the card game!
I don’t remember thinking that the digging Chocobo in 9 was interesting.
>>66
That’s work, so it can be managed in any way, but if 7 and 10 don’t match, it’s tough.
>>66
I didn’t dislike the prizes, which weren’t bad, but I wonder if my feelings would change if I did it now…
I didn’t play much because I don’t really understand card games or other things.
When you clear it, you get a feeling of entering a zone.
I don’t really want to say it, but there are a lot of mini-games where the prizes feel like hostages.
I didn’t like Master 10 Remaster.
I didn’t really like it.
It was inexplicable that they went through the trouble of remastering it but couldn’t even implement a movie skip feature.
Most of the mini-games are painful and tedious, which is the problem.
It’s tiring, and it can even be substituted with performance in a custom.
It’s better not to engage with them.
There was a time when FF was known for its strange mini-games.
>>73
It starts from 7, right?
There is no such impression up to 6.
Aren’t there a lot of enemies?
>>74
It’s an enemy, isn’t it?
Bibi’s running and jumping rope are too tough.
The quality of the 10 remasters is really terrible.
I think they made the remaster to some extent properly because of the severity of the 10.
FF7 has visuals that feel almost like an arcade game, so it felt somewhat better in terms of mood.
Even with the Dragon Quest casino, when they create an atmosphere that clearly conveys it’s just a game, it feels somewhat easier mentally.
In 7/8/9/10, all of the mini-games tended to be like “What the heck is this?”
7 was overwhelmed by the flamboyance of a town called Gold Saucer, but when you think about it calmly, it’s not particularly interesting.
The King of Nawatobi is trash…!!
There are no mini-games at all…
>>85
Looking for a piano… no, that’s more like a hidden element…
Speaking of 7, it’s all about mini-games! Those teachers who used to say that should take a good look at the disaster of Reverse!!
7 reverses are too many.
16 is too few.
>>87
without
Yes!
7 is already worth it just with a game called snowboarding.
I didn’t really like the submarine teacher…
Is there anyone who understood the original story of the submarine on their first view?
I hate butterflies more than chocobos and thunder; I absolutely detest them and consider them enemies.
The reverse Gold Saucer was amazing.
It’s a shame that even though the battles are interesting now, we hardly spent any time fighting.
I really like submarines.
I’m not good at motorcycles and snowboarding either.
I really liked the teacher of the 8 card games.
>>97
I wonder why the 14 same card game teacher doesn’t taste good…
>>97
Rules are added, and before I know it, everything gets taken away…
Chocobo can clear it in one try on the first attempt if you’re lucky.
Mini-games that have none of those elements are mentally challenging.
I don’t dislike the digging Chocobo master, but I think the fun of that is not the enjoyment of the mini-game, but rather the enjoyment of the item gacha.
The 15-puzzle exists from the first generation, so it is a traditional element.
Blitzball was fine because I was playing Gap Tsubasa, but 2 turned into Sakatsuku.
Donkey Kong 64 and the mini-games are too much!
I won’t forgive the person who came up with the coin game.
Mini-games have never been needed, now or in the past.
The Chocobo that digs here thought it was unfair because the bait hanging in front of it looked too delicious and fun.
The sub-event where you have to play the 7 reverse cactus mini-game is amazing.
First of all, there are unnecessarily many mini-games, and the tempo to get to each play is terrible.
I felt that it was easier to earn points at the riverside location than in the sky islands when it came to finding Chocobos here.
FF7 Remake Rebirth
Mini game
Many
That’s too much!
There is always a possibility of a resurgence of unwanted mini-game trends driven by the desire to extend gameplay time, and it’s scary.
>>110
If you include something like that now, you can immediately get a refund on Steam or receive a negative review, so rest assured that it definitely won’t happen.
7R really has a solid masterpiece in the combat part, but the embellishments are so distracting that it’s hard to evaluate; it’s like a game that’s a beautiful woman with terrible makeup.
The Thunder Plains have broken the hearts of the Ultimania staff, leading to abandoned projects.
When I aimed for maxing out and dodged 1000 times, the moment the count hit four digits, I thought it was already impossible.
During the PS to PS2 era, I felt that mini-games were directly linked to strong weapons and items, and I wanted them to stop…
The mini-games in FF7 have some special circumstances, so forgive them.
The mini-games after 8 are probably a staff member’s hobby.
It’s fine if the prince only goes fishing when he feels like it!
>>115
I see you.
>>123
Go ahead and leave on your own, and take pride in your scars.
FF16’s
Subquest
Dull
That’s too much!
Also, the Chocobo theme from FF9 is great, so it was perfect for a breather.
I hesitate to buy this game because it seems like it has a lot of mini-games.
I wasn’t sure which part of the game where you lure chickens with a can was supposed to be interesting.
I couldn’t win at blitzball at all in 10.
>>125
Once we took the lead with Tidus’s special shot, we spent the rest of the time just passing the ball around to waste time.
Look! Breath of Fire!
It seems to support fishing games and such!
I have a strong memory of playing a lot of the 8 card.
I don’t remember 9…
>>128
That thing is so damn boring.
>>148
It’s frustrating that you can’t progress without winning in the scenario.
>>148
You can change your name with a card, that’s about it.
I think the person who thought of Thunder Plains and Tori Tori Chocobo must be a bit crazy.
I got a card of Alexander from the 9’s chocograph that has absolutely no arrows, but what is that actually used for?
>>131
Let’s reset it because it’s garbage, seriously.
The mini-games, movies, and movement in the Gold Saucer are crazy.
The first title on that gaming hardware may be the result of a desire to do various things.
Toretore Mujirushi has a bug that gives you invincibility mode, so it’s great.
The international version should be toned down, idiot.
I never completed all the titles in Tales.
Mini-games are definitely more boring than the main game.
Why do they include it when it will only lead to negative experiences?
I might have liked the prince’s fishing the most.
I was happy when I caught my dream.
B&D only needs a little help with taking the asterisk.
It’s dumb that losing to the aunt means instant game over.
The unpleasant memories of the 7 Reverse mini-game are mostly unrelated to the Gold Saucer.
The mini-games you have to do in side quests are almost garbage to the point of being artistic.
In 7, the expression broadened with the first 3D, and back then, Square could create any genre on its own, which is why there are so many diverse mini-games.
Putting aside my personal feelings about the game itself, I actually quite like mini-games that are closely related to the world view.
>>142
A slapping battle on top of the Mako Cannon is great, isn’t it?
Is it really okay to call it a mini-game? I suddenly remembered the slap showdown from 7 and laughed because it was so ridiculous.
Go to a location where the light pierces while holding a Cactuar statue, fight there, come back, do the score attack mini-game, then take the Cactuar statue and move long distances to another location where the light pierces, fight there, come back, do another cacti knock, then take the Cactuar statue and go back to the place where the light pierces.
What the hell are you?!
I thought the strange mini-games in the 7 Remake were odd (but upon thinking about it, they actually exist in the original too…) like the one where you pull the lever all at once.
What the hell is this reverse?
I can’t remember whether it’s a reverse or a remake, and it’s more of a mini-game or a puzzle-solving thing, but I think the one with the huge vacuum cleaner that sucks up gas is the worst.
I quite like Condor Fort, but I also see it being criticized heavily.
>>149
When you think about it calmly, in terms of how bad it is as a game, the original Condor Fort is worse.
In reverse, it becomes “Huh, are we still doing this?”
>>153
In the original Condor Fort, there are almost no disadvantages to skipping everything.
>>163
I feel like the boss dropped some strong equipment.
>>169
There’s no need to play even once until the final battle, and during the final battle, it’s actually better to purposely fight against the boss enemy to receive better items, so in extreme terms, you don’t have to play properly even once!
>>178
The Basilisk’s claw dropped by the boss before the final battle is a rare item that cannot be obtained once your level increases beyond a certain point.
>>149
It must be about whether one has an aptitude for tower defense.
Isn’t that slap battle unusually difficult?
The snowy mountain lost every time.
The artillery somehow won.
Dragon Quest doesn’t make you do weird things, so it’s a relief…
Crossbow
>>151
It was deleted in 11S, wasn’t it?
>>155
There were no mini-games, but there was a crossbow itself.
It was annoying.
>>151
It’s true that if you take the crossbow off, there can be accidental shots, and it cannot be removed forever, so ignoring it is the right thing to do.
The mini-game of turning the handle where the Ultima Weapon is located in FF8 is
I have a memory of thinking, “What the heck is this?”
I had no idea how to clear the train level with 8, or why I was able to clear it at all.
I don’t want to see Gilgamesh separately until level 7, like with cacti and Condor Fort…
The train stop number 7 was liked by the teacher.
I really hate the rocket launch prevention teacher!
In the mini-game of 8, clearing it in one shot only raised the SEED rank to a certain extent, so it was very easy mentally.
The rules of card games from when I was 9, I probably remember less than 1% now.
Triple Triad master has a stable fan base, doesn’t he?
Move the squall on the tightrope!
Alright, got it!
Game over!!
Huh, are we going that way!?!?
It’s split into too many small parts, the mini-games in 7R.
If I could just do it all at once, the impression would still be better, but each play takes too much time.
The card for 9 states that deciphering the rules is part of the fun, but ultimately the random elements are too strong, which is problematic.
>>172
The first to claim the nine slots in the MTG collaboration was Stiltkin.
It was a Jabberwock.
I’m not good at rhythm games, so please stop with the mini-games in that genre.
I couldn’t do the Yoshi race in Mario RPG at all…
I really think you should stop with the mini-games that are directly tied to the scenario.
It’s insane that you can’t progress unless you clear it first.
>>175
Even if it’s shaky, I’ll keep moving forward, but those who can get items with good grades will also fall into hell.
>>179
As for items, it’s fine to ignore them unless they are the strongest or final equipment.
The quality of Queen’s Blade is serious.
It’s good to be able to create a base for various types of strategies.
Isn’t the difficulty or judgment of the marchers in front of the TV in the original work 7 a bit strange?
Blitzball is pretty good.
Sphere Break was not interesting at all.
The card game in “Kiseki” was really difficult for me since I’ve always been poor at card games, and on top of that, it was said to be a popular pastime among the soldiers in the story, which made me feel like, “The culture is so different!!!”
I didn’t like the mysterious mini-game when learning Jecht Shot.
>>185
Speaking of which, my first play was Sphere Shoot…
7 was enthusiastic and well-prepared in various ways, but I couldn’t hold back my feelings of “Come on, 9, get it together.”
Isn’t the Invisible from Jecht Shot 2 completely negating its other strengths?
Tidus becomes a player who, when you investigate further, really has no standout qualities other than being able to use the Jecht Shot.
There is no need to delve that deeply into it in the first place.
>>189
Isn’t it enough just to be usable?
If the conditions are right, you can score almost freely.
Back then, Square was really good at cramming in weird mini-games like in Begran Story’s strange block puzzle, wasn’t it?
It’s quite something that if you lose the first blitzball match in the story, which is the final match, it’s game over.
>>191
Well, I think that’s more like a losing event…
Well, that Jecht Shot is ridiculously strong.
Why are the Al Bhed people in Besaid?
>>194
Because… it’s convenient.
When perfected, Blitz can turn strong teams into garbage.
I feel like there was a Blitz player who could only be scouted for a limited time and would weaken as their level increased.
Increasing Rings
Aren’t the Galbadian soldiers too strong when they end up hanging on the flight unit and brawling?
>>200
During that time, it’s amazing how Rinoa is just hanging onto the cliff.
Adele, as expected, a woman who can be a witch has a different kind of power.
About 90% of the reason why blitzing in the scenario is difficult is due to Kippa.
>>201
A goal that can’t be scored!!
Is it really normal for you to go to the trouble of taking hostages and then telling us to lose the match, Albedo Sykes?
I understand about Yuna’s kidnapping, but
Brother’s swimming
That’s too fast!
Tidus, whose passing and blocking abilities are low and whose swimming speed is average, is still used because he can perform the Jecht Shot.
At the beginning of the story, was the Zanarkand Abes, with Tidus unable to use the Jecht Shot, a weak team?
I already quit Genshin Impact, but I wonder if they’re still doing a lot of educational events now.
If monsters appear, it would be a major incident in the peaceful and laid-back Zanarkand, so of course.
Is the hunting festival in FF9 categorized as a mini-game?
After diligently pouring my efforts into it, I lost to the flyer.
Suddenly receiving Jecht’s souvenir, being able to fight normally is way too much of a combat genius compared to Blitz.
Considering that Ultimecia has a normal human form, it doesn’t mean that becoming a witch would lead to her becoming non-human, right?
What the heck is Adele, a human?
Dark summoners are a semi-forced event, they are so strong that it’s like telling you guys to defeat Shin, the colors are disgusting, and the surrounding events are incredibly sloppy, so there’s not a single good aspect about it.