
It’s impossible for beginners to dislike easy modes just because they are too difficult, except for some specific works.
Just doing one or two works won’t lead to significant improvement, and in the end, you’ll be accumulating new experience points with each piece.
I think it doesn’t really matter as long as it’s a work available for easy purchase on Steam, featuring a character or song I like, other than the game “Subterranean Animism.”
Touhou Seirensen Undefined Fantastic Object 12th Touhou Project Shooting Game for Windows XP/2000 Chase Flying Fantastic Object!
I haven’t engaged with recent works, but I still think that “Nag” is excellent for beginners, as it can be challenged on a spell unit basis.
The return and revive continue option is not allowed.
I struggled to the point of death in the Wind God Chronicles.
When this kind of topic comes up, it usually turns into a discussion about stars.
It’s my favorite work, but I basically can’t get agreement on it.
It’s not typically recommended in introductions for beginners, but even though the game “Subterranean Animism” (Hoshiren-sen) is not usually suggested for starting, I think the music and characters are great, so I hope people will try it out after the first one.
The atmosphere and the music from the journey are really good…!
If it were just high difficulty, I could still recommend it to beginners, but Bentler is really not good.
Konzetsuden is tough, but since you can retry right at that moment, there’s less stress, though the pressure is high (and fun).
Blue UFO, Osugi!
I think navy is good for beginners, you know…
I can’t deal with starting over from page one.
I think it’s fine if a work features someone you like, but if there isn’t, wouldn’t it be okay to settle for a god?
Don’t do it, Kon.
Try the demo version, old man: “Try the demo version.”
Navy is quite recommended.
This is the valuable Touhou that I was able to clear.
If you’re grinding in blue, you’ll end up with plenty of extra lives, so surprisingly, as long as you don’t collapse under the legacy, you can manage somehow.
To be honest, if I played two or three games in the Touhou series, I would probably be more satisfied for a while… If there’s something you’re interested in, playing that would be the best.
The most popular red is said to be intimidating in various ways.
>>17
Super fast!
Compared to stars, it’s better, but I think the difficulty is high considering the number of popular characters on Earth.
Many of the player characters also have strong quirks.
🟥🟥🟦
The specifications for Conte and the release of PLA from the wind are like that, you know.
>>21
Once you can practice freely through contests, you’ll have developed a decent level of skill.
If your ship is strong enough, you’ll manage somehow.
It’s very tough when your ship is weak.
I think the time when I was forced to use bombs indicates that the star was showing the shooter’s bad habits.
>>23
In reality, the wind should weaken the useless bomb, but the bomb is just too strong!
>>30
When you die, you get back 3 points regardless of any remaining power, so there’s no reason not to use it…
If it’s between navy blue and stars, I would definitely recommend navy blue…
By the way, why doesn’t Wind-Star have a special play?
I’ve been thinking that all along.
Blonde kids sometimes break down, but they are generally weak.
I think Yoei has the best balance.
The rainbow card elements are exciting, but I can’t think while dodging the bullets!
The weakness of Webmari will be remembered in history.
The youkai is strong because Sakuya is strong…
Eternal Night is still quite beginner-friendly, isn’t it?
There are many famous characters to play as, and the difficulty is also…
>>34
Isn’t the bullet curtain density lower compared to the youkai?
I think there was something written about how they made it a bit stronger because there are two allies in some extra text or something.
Elements that beginners dislike in shooting games are the possibility of game over and the requirement to improve in order to clear the game, so unless those elements are completely eliminated, these games are not suitable for beginners.
I read the manual for Eien, but it just didn’t stick in my mind at all.
It’s a bit of a hassle to want to see all of the last words.
I feel like the ground-based aircraft only had about half of this, so how was I supposed to fight?!
I dislike Suika’s Kasushobobom.
But, you know…
If the system is good, many people say that Star is the best.
How about releasing a game that allows players to experience the stories of each work, but isn’t a shooting game, so that they can understand the series as a whole?
There’s no story to experience deeply? Yeah…
>>43
I think the only option is to add a beginner mode where you can’t lose no matter how you play, like in Cave’s shooting games.
It’s just a doujin game, and it doesn’t seem like the creator wants people who aren’t into STG (shoot ’em up games) to play it, so I don’t think there’s any.
For now, I’ll recommend the latest work.
Since we’re reducing power, the wind should at least be strong…
The ground is troublesome due to the enemy’s strength and hardness as well.
It’s tough that the beginner-friendly homing aircraft is weak.
>>46
Please stop calling that homing.
If the difficulty is on the lower side, I guess it’s heaven…
I love being able to negate the bullets that come from my familiar; it feels incredibly good.
Webmaru is weak, but the bomb fits well with the system.
Alice in the world is unable to maintain high power and is becoming increasingly impoverished.
They say the doll aura attack is strong, but there’s no way to handle it poorly…
Eternal Night is just kind to the system.
The bullet patterns overall give a high density and tough impression.
Regarding the thread image, it seems they made it too easy to earn from the test play feedback, huh?
I think the wind isn’t easy.
>>51
The hit detection is not visible, so it’s no good.
Starting with the new one might lead to a situation where there are only unfamiliar characters…
>>51
When you actually try it, the difficulty itself isn’t as high as I thought it would be.
I felt that the hit detection being invisible at low speeds made it quite difficult to approach.
>>51
The operating environment is not beginner-friendly…
If everything is on Steam, I think it’s fine to start from Red, although it’s not as kind as Yuue.
Red is sent back at level 5 because it’s too easy.
>>61
I heard that in the earliest distribution, you could even get to Remilia or something like that.
If you’re after popular characters, then it’s definitely “Eiyashou.”
It’s a hassle to obtain.
If I did Red without knowing the original artwork, I might get scared.
>>63
The Reimu on the red title screen is my best Reimu.
>>63
The gatekeeper is so scary that my stomach hurts.
The hurdle to meet the very popular characters Fran-chan and Koishi-chan is both high.
The star is quite manageable because Sanae A’s bomb has the ability to negate bullets and its duration makes it easier to gather UFOs and set up patterns.
I don’t feel like I can clear HARD or above with other aircraft.
>>65
You’re strong too, but isn’t Sanae B stronger? It might just be a matter of preference.
Recommended: Earth Spirit Palace
The song is good.
The wind has strong guiding equipment and can also push through with spirit attacks, but it suddenly becomes very lively during the final boss fight…
Isn’t it great to have catchy background music (important), a game that is easy to play, and a good amount of content for spell practice?
The first three parts don’t have Steam, so you have to buy them through mail order, and you might even need to purchase a separate CD drive.
Collecting cards becomes fun with rainbows, but if you don’t have the patience, you might lose motivation right from the card collecting stage.
>>74
It’s a great work that even an easy shooter like me could clear on EX.
Thanks to the Mamizou lined up with HIRAKI’s products, we were able to win.
The ground has some weird gimmicks and my character is kind of weak.
In terms of difficulty, it’s quite challenging, but since it was still during the bubble period, the recognition boost of the characters that appear is incredible.
Naga may or may not be beginner-friendly, but I had so much fun with Splatoon that I kept playing it.
“God’s porridge is not permitted.”
>>78
I was quite affected by the cucumber too.
I quietly dislike that Reimu’s needles no longer hit the boss from the ground.
Sakuya from the Scarlet family has an indescribable expression.
Aside from the irregularities of good and evil, I think that Kira is highly recommendable in terms of both difficulty and BGM.
>>82
But it’s that the nature of the situation is irregular…
Well, if it comes down to it, I’ll handle it with a bug mark…
I have a memory of the land being relentlessly underpowered and painful.
I like the spell card activation animation of the final boss.
>>84
Crying over lack of power was the best with that picture…
Could it be that the navy blue that can be restarted just before is not seriously meant for beginners?
The star’s five-faced hemyori laser is simply unacceptable.
The star is refreshing on one side, so it is recommended for beginners.
The player is paralyzed, but even easy bullet hell games are quite difficult…
Do eastern beginners really want to play bullet hell STGs in the first place?
>>91
Even if I don’t want to do a STG, I can’t see the ending unless I clear it on normal…
>>95
There are surprisingly few works that go for a bad ending with E-no-con.
It was supposed to be just a red wind or something like that.
>>102
>>91
If I wanted to do it, I would have done it a long time ago.
As for the fun of the game, I can highly recommend the latest title, Rainbow, as it’s a properly made, almost latest entry—it’s amazing.
I definitely want you to try it because there’s a character that I highly recommend, the big-breasted great tengu.
I think that if I can clear Kōjūden on Easy in Perfect Mode, things will generally work out.
I feel like my heart will break first.
Cave shooters, on the other hand, felt like the strongest type of ship without any power downs! It was a completely different era.
>>97
The Touhou series changes its system with each of the three works…
The weather water easy is too amazing.
Ben will play with cards until he gets used to the game itself.
Once you grasp it to some extent, pushing with a needle feels good.
>>99
Once you get used to it, Reimu A’s low damage makes battles tend to drag on, which is tough…
Is there a version of the main series on Steam that features purple?
>>101
Mausoleum of the Earth Spirits
>>131
It comes out, you know!!?
I think Gensokyo is rather recommended for those who haven’t touched STGs.
The demons are not showing up at all.
Well, even though it’s a system that seems improved from the thread images, I don’t really like it much because in the end, being conscious of things other than the bullets is just a hassle.
To maintain motivation, it would have to be a work with a favorite character.
>>106
It’s fine if it’s a song you like.
>>111
I listened to the bell of the endless cycle for a long time.
Got it! Scarlet Weather Rhapsody!
>>107
At least make it a rule!
I have a memory of being able to clear it effortlessly, as if it were meant for beginners, and it was awesome.
But I think this was probably after the stars.
The save system in Koujuuden was convenient.
I like that demons have a lot of conversation patterns.
You should definitely try it… The Fairy Wars…!
>>113
Freezing the bullet curtain is fun!
I found it more compatible to retry from the point before rather than starting over from the beginning.
I also like “Bunka-chou” and “Double Spoiler.”
I think that Eiga’s practice is also solid and good.
There is a certain number of people who can handle games like Dark Souls and Elden Ring, but find bullet hell shooting games impossible.
It’s often said that while difficult is fine, the frustration stick (Irritation Stick) is not fun.
Why does Kanaka-chan give her best effort on lower difficulty levels?
>>117
Don’t be silly, L is quite difficult as L.
I had hardly played any games, and when I was a complete beginner, I once ran out of continues in the easy mode of a demo version.
>>118
It happens.
Despite the sharpness of the stage and character settings, the game is quite the model student.
If I had to say something, it’s that the visibility of the bullets is really bad!
The trial version is a bit more challenging as it only has up to three levels.
Beginners, or rather, people who are really bad at games, get confused and make all sorts of chaotic movements.
>>125
If you don’t understand the theory of any game, your moves will be surprising.
So, you can see people who are good at competitive games but bad at solo games.
>>125
When someone who is not good at STG (shoot ’em up games) was made to play it, they kept spamming bombs at the top of the screen and immediately got a game over, and I thought, “This won’t work.”
The atmosphere of the stars is refreshing, so it’s actually suitable for beginners.
>>126
Well, just the fact that it starts with the harbor in spring is incredibly exciting…
>>126
By the way, about the atmosphere after the fourth page…
Beginners don’t even know about things like dodging or targeting their own ship.
In terms of BGM, any work is generally fine, but I specifically want to push for Chi and Kon.
The lullaby of the earth’s prison is good.
The sea reflecting the stars of my dark blue hometown is nice, too.
The system where you gradually fall into a financial crisis if you make mistakes or bomb out is…
I feel like it’s more deadly to beginners than the thread image.
I wonder if the initial trilogy won’t be on Steam…
The one who trembles at Rin-chan’s “nyaan” is a well-trained shooter.
There is an opinion that since the stages of “Horenka” have good background music, the stress of starting over from the beginning due to mistakes is reduced.
Compared to later releases, the red one’s bullet density isn’t that high.
>>137
The hit detection was so hard to see, it might have been pretty brutal since it had that kind of density…
>>137
I think the density is not that high even when looking at the first three works.
>>142
In terms of density alone, it first increases significantly with the yokai.
There are many that seem to have slow bullet speeds or are fixed.
It seems that the purple was just mentioned in the conversation about heaven…
>>138
A song that feels like Necro Fantasia is playing, and it’s actually out.
>>141
It’s nice that the same phrase is used by wise people in common…
I also like the BGM of the big Ex.
Once you get used to it, it’s super easy, right, Kurenai?
>>143
I’m not really good at it, probably around the third from the top.
Extra lives don’t increase.
The red one doesn’t have much density, but it feels like the bullets are fast.
If your knowledge of shooting games is low, then it’s pretty much impossible even on easy mode.
It was impossible.
>>148
Even if you haven’t played games before, you should be able to manage the stars…
>>148
It would be nice if there were STGs that teach techniques like dodging large bullet patterns or counterattacks by viewing them as solid masses.
When I play the initial trilogy after a long time, there are moments when I reach the item retrieval boundary but can’t collect anything, and I go, “Huh!?”
I always forget that I can’t get it without full power.
>>149
It feels like Yuyuko and Yukari, who were sluggishly going up, could be retrieved by youkai, and Rigul kicking them gives a strong impression.
Even though it’s EX, I’m surprised that Franc-chan’s normal phase is so easy.
Has Master Spark finally regained its peak power?
If you want to control purple in something on Steam, there’s nothing but Hyoui Hana…
Is that thread image really that difficult?
>>154
The system has its quirks.
It gets easy once you get used to that quirky system, but if you let a beginner handle it, they might pick up some strange habits.
>>160
Well, it seems difficult even if you get used to it…
The final boss is tough, and with just one bomb, it’s difficult to skip the spell card, so even if you gather resources, you’ll still be in a gradual decline.
I have convinced myself that red is the default state with increased remaining lives as an option.
It was helpful for beginners that Sakuya A was roughly strong.
>>158
B is also roughly strong…
>>158
But once you get used to it, you start to feel like the firepower is low, and gradually you end up cheating on A with B.
I’ve been wanting to see Magical Sakuya-chan Star again for a long time.
Usually when it comes to killing intent, it’s Mokotan.
Works with rescue measures other than bombs like youkai or gods are easier.
It seems that there are works that allow for infinite continues, so surely this one is recommended too.
I forgot which work it was, but I started getting into it from Easy back then.
Around the mid-boss on the second stage, I thought, “Wow, this is a crazy genre, isn’t it?”
Is it now possible to see all the story even with Easy Clear?
I feel like Marisa often isn’t that strong.
>>170
Sometimes when I think something is strong, it turns out to be a bug.
>>174
I heard that the Maris cannon is strong in the Eternal mode, so when I tried it, I got caught by a key lock.
>>179
It happens.
>>170
I know that basic Rezamari is weak, but the wind-based Rezamari in the 3-point range is strong.
>>170
Kira’s Magic B is so powerful that even Luna can easily clear it.
It’s sad how the blonde girl, who is a bomb-type character, has had her bombs reduced.
“Hey, I think Henyori has probably killed quite a number of beginners.”
Actually, Youmu doesn’t have a surprisingly high rate of self-appearance.
Isn’t Marisa going to throw away the Eight Trigrams Road?
The initial missiles felt good.
The earth is just too weak.
I don’t really recommend it because I’ve seen beginners lose repeatedly to the rocks that appear in the middle of the first stage.
>>180
If you’re going to recommend that, it will definitely be after the Wind God Chronicle…
Marisa, aren’t you going to discard the star attribute?
It’s a rare occurrence where Marisa is strong but Alice is holding back the chant team.
Newcomers from Eien, go back!
I want Marisa to give back my penetration.
>>185
Aren’t you going through now!?
I wonder if it’s instead high in firepower…
>>200
………
>>200
Power boasting of insufficient strength.
I feel like the Scarlet Marisa was normally strong.
Isn’t it Marisa who becomes weaker while gaining humanity in the subsequent works, rather than Reimu? I’ve always thought that.
>>189
The red Lezamari is really weak, but it has the individuality of penetration and an extremely strong mass attack…
Misamari feels good, but I have the impression that Needle Reimu is too strong.
I am a weakling who cannot endure the Night of Eternal Return…
>>190
Because of its existence, I think that Naga doesn’t want to recommend it as the first one.
Being treated as cleared after ultimately getting beaten up doesn’t leave a good impression, does it?
There is no refusal at the gate, but the bad endings still exist.
Even if there were no UFOs, Star Normal is quite difficult among normals, isn’t it?
Star and Saint are really strong.
The stars seem to have a significant difference in difficulty.
N might not feel that way.
It’s not for beginners, but I want you to try it when you’re used to clearing other works like N.
Isn’t there a bullet hell shooting game with big boobs that’s not Touhou?
Isn’t it no good after getting used to that?
Stars are kind in the opposite way, you know.
>>202
By the way, I haven’t cleared it without Sanae’s overprotective gear…
After struggling to choose a star in the first Touhou game and finally clearing it, it feels like my brain is being taken over by the emotional skyscraper.
I have a memory of being told that choosing a needle in red would result in Princess Undine appearing and it would be painful or something like that.
I feel stronger when using tricks like Cold Inferno or Magic Absorber.
It’s really painful that the most in-demand game for beginners in the Touhou series, Embodiment of Scarlet Devil, is not available, so I wish the creator would give permission to some developer to make a remake.
They definitely won’t do a remake themselves.
Well, if you’re going to increase the number of ships, you have to increase their individuality too, because someone has to share the high firepower, high mobility, and penetration, you know?
The red needle can differentiate itself because it has high firepower that doesn’t depend on distance when it gets relatively close to the target.
Both patches are tough.
In most works, Reimu is consistently easy to use, the guest player character is a strong ship, and Marisa is in hard mode.
I have that image.