Home » Game » Touhou Project » I’ve often seen discussions about what to start with if you’re a beginner in the Touhou Project or which original works to look into first.

I’ve often seen discussions about what to start with if you’re a beginner in the Touhou Project or which original works to look into first.

Japan Otaku Reviews+

It’s impossible for beginners to dislike easy modes just because they are too difficult, except for some specific works.

Just doing one or two works won’t lead to significant improvement, and in the end, you’ll be accumulating new experience points with each piece.

I think it doesn’t really matter as long as it’s a work available for easy purchase on Steam, featuring a character or song I like, other than the game “Subterranean Animism.”

Touhou Seirensen Undefined Fantastic Object 12th Touhou Project Shooting Game for Windows XP/2000 Chase Flying Fantastic Object!

3: Japan Otaku ReviewsYeahx5

I haven’t engaged with recent works, but I still think that “Nag” is excellent for beginners, as it can be challenged on a spell unit basis.

4: Japan Otaku Reviews

The return and revive continue option is not allowed.

I struggled to the point of death in the Wind God Chronicles.

5: Japan Otaku Reviews

When this kind of topic comes up, it usually turns into a discussion about stars.

6: Japan Otaku Reviews

It’s my favorite work, but I basically can’t get agreement on it.

7: Japan Otaku ReviewsYeahx2

It’s not typically recommended in introductions for beginners, but even though the game “Subterranean Animism” (Hoshiren-sen) is not usually suggested for starting, I think the music and characters are great, so I hope people will try it out after the first one.

The atmosphere and the music from the journey are really good…!

8: Japan Otaku Reviews

If it were just high difficulty, I could still recommend it to beginners, but Bentler is really not good.

9: Japan Otaku ReviewsYeahx3

Konzetsuden is tough, but since you can retry right at that moment, there’s less stress, though the pressure is high (and fun).

10: Japan Otaku Reviews

Blue UFO, Osugi!

11: Japan Otaku ReviewsYeahx1

I think navy is good for beginners, you know…

I can’t deal with starting over from page one.

12: Japan Otaku ReviewsYeahx1

I think it’s fine if a work features someone you like, but if there isn’t, wouldn’t it be okay to settle for a god?

Don’t do it, Kon.

13: Japan Otaku ReviewsYeahx3

Try the demo version, old man: “Try the demo version.”

14: Japan Otaku Reviews

Navy is quite recommended.

This is the valuable Touhou that I was able to clear.

15: Japan Otaku Reviews

If you’re grinding in blue, you’ll end up with plenty of extra lives, so surprisingly, as long as you don’t collapse under the legacy, you can manage somehow.

16: Japan Otaku Reviews

To be honest, if I played two or three games in the Touhou series, I would probably be more satisfied for a while… If there’s something you’re interested in, playing that would be the best.

17: Japan Otaku Reviews

The most popular red is said to be intimidating in various ways.

19: Japan Otaku ReviewsYeahx3

>>17

Super fast!

18: Japan Otaku ReviewsYeahx4

Compared to stars, it’s better, but I think the difficulty is high considering the number of popular characters on Earth.

Many of the player characters also have strong quirks.

20: Japan Otaku ReviewsYeahx5

🟥🟥🟦

21: Japan Otaku ReviewsYeahx2

The specifications for Conte and the release of PLA from the wind are like that, you know.

31: Japan Otaku Reviews

>>21

Once you can practice freely through contests, you’ll have developed a decent level of skill.

22: Japan Otaku Reviews

If your ship is strong enough, you’ll manage somehow.

It’s very tough when your ship is weak.

23: Japan Otaku ReviewsYeahx2

I think the time when I was forced to use bombs indicates that the star was showing the shooter’s bad habits.

30: Japan Otaku Reviews

>>23

In reality, the wind should weaken the useless bomb, but the bomb is just too strong!

37: Japan Otaku Reviews

>>30

When you die, you get back 3 points regardless of any remaining power, so there’s no reason not to use it…

24: Japan Otaku ReviewsYeahx1

If it’s between navy blue and stars, I would definitely recommend navy blue…

25: Japan Otaku Reviews

By the way, why doesn’t Wind-Star have a special play?

I’ve been thinking that all along.

26: Japan Otaku Reviews

Blonde kids sometimes break down, but they are generally weak.

27: Japan Otaku Reviews

I think Yoei has the best balance.

28: Japan Otaku Reviews

The rainbow card elements are exciting, but I can’t think while dodging the bullets!

32: Japan Otaku Reviews

The weakness of Webmari will be remembered in history.

33: Japan Otaku Reviews

The youkai is strong because Sakuya is strong…

34: Japan Otaku ReviewsYeahx3

Eternal Night is still quite beginner-friendly, isn’t it?

There are many famous characters to play as, and the difficulty is also…

40: Japan Otaku Reviews

>>34

Isn’t the bullet curtain density lower compared to the youkai?

I think there was something written about how they made it a bit stronger because there are two allies in some extra text or something.

35: Japan Otaku ReviewsYeahx1

Elements that beginners dislike in shooting games are the possibility of game over and the requirement to improve in order to clear the game, so unless those elements are completely eliminated, these games are not suitable for beginners.

36: Japan Otaku Reviews

I read the manual for Eien, but it just didn’t stick in my mind at all.

38: Japan Otaku Reviews

It’s a bit of a hassle to want to see all of the last words.

39: Japan Otaku Reviews

I feel like the ground-based aircraft only had about half of this, so how was I supposed to fight?!

41: Japan Otaku ReviewsYeahx1

I dislike Suika’s Kasushobobom.

42: Japan Otaku Reviews

But, you know…

If the system is good, many people say that Star is the best.

43: Japan Otaku Reviews

How about releasing a game that allows players to experience the stories of each work, but isn’t a shooting game, so that they can understand the series as a whole?

There’s no story to experience deeply? Yeah…

85: Japan Otaku Reviews

>>43

I think the only option is to add a beginner mode where you can’t lose no matter how you play, like in Cave’s shooting games.

It’s just a doujin game, and it doesn’t seem like the creator wants people who aren’t into STG (shoot ’em up games) to play it, so I don’t think there’s any.

44: Japan Otaku Reviews

For now, I’ll recommend the latest work.

45: Japan Otaku Reviews

Since we’re reducing power, the wind should at least be strong…

46: Japan Otaku Reviews

The ground is troublesome due to the enemy’s strength and hardness as well.

It’s tough that the beginner-friendly homing aircraft is weak.

58: Japan Otaku Reviews

>>46

Please stop calling that homing.

47: Japan Otaku Reviews

If the difficulty is on the lower side, I guess it’s heaven…

48: Japan Otaku Reviews

I love being able to negate the bullets that come from my familiar; it feels incredibly good.

49: Japan Otaku Reviews

Webmaru is weak, but the bomb fits well with the system.

50: Japan Otaku Reviews

Alice in the world is unable to maintain high power and is becoming increasingly impoverished.

They say the doll aura attack is strong, but there’s no way to handle it poorly…

52: Japan Otaku Reviews

Eternal Night is just kind to the system.

The bullet patterns overall give a high density and tough impression.

53: Japan Otaku Reviews

Regarding the thread image, it seems they made it too easy to earn from the test play feedback, huh?

54: Japan Otaku Reviews

I think the wind isn’t easy.

55: Japan Otaku ReviewsYeahx2

>>51

The hit detection is not visible, so it’s no good.

57: Japan Otaku Reviews

Starting with the new one might lead to a situation where there are only unfamiliar characters…

59: Japan Otaku Reviews

>>51

When you actually try it, the difficulty itself isn’t as high as I thought it would be.

I felt that the hit detection being invisible at low speeds made it quite difficult to approach.

60: Japan Otaku Reviews

>>51

The operating environment is not beginner-friendly…

If everything is on Steam, I think it’s fine to start from Red, although it’s not as kind as Yuue.

61: Japan Otaku Reviews

Red is sent back at level 5 because it’s too easy.

66: Japan Otaku Reviews

>>61

I heard that in the earliest distribution, you could even get to Remilia or something like that.

62: Japan Otaku ReviewsYeahx1

If you’re after popular characters, then it’s definitely “Eiyashou.”

It’s a hassle to obtain.

63: Japan Otaku Reviews

If I did Red without knowing the original artwork, I might get scared.

67: Japan Otaku Reviews

>>63

The Reimu on the red title screen is my best Reimu.

71: Japan Otaku Reviews

>>63

The gatekeeper is so scary that my stomach hurts.

64: Japan Otaku Reviews

The hurdle to meet the very popular characters Fran-chan and Koishi-chan is both high.

65: Japan Otaku Reviews

The star is quite manageable because Sanae A’s bomb has the ability to negate bullets and its duration makes it easier to gather UFOs and set up patterns.

I don’t feel like I can clear HARD or above with other aircraft.

70: Japan Otaku Reviews

>>65

You’re strong too, but isn’t Sanae B stronger? It might just be a matter of preference.

68: Japan Otaku Reviews

Recommended: Earth Spirit Palace

The song is good.

69: Japan Otaku Reviews

The wind has strong guiding equipment and can also push through with spirit attacks, but it suddenly becomes very lively during the final boss fight…

72: Japan Otaku Reviews

Isn’t it great to have catchy background music (important), a game that is easy to play, and a good amount of content for spell practice?

73: Japan Otaku Reviews

The first three parts don’t have Steam, so you have to buy them through mail order, and you might even need to purchase a separate CD drive.

74: Japan Otaku Reviews

Collecting cards becomes fun with rainbows, but if you don’t have the patience, you might lose motivation right from the card collecting stage.

94: Japan Otaku Reviews

>>74

It’s a great work that even an easy shooter like me could clear on EX.

Thanks to the Mamizou lined up with HIRAKI’s products, we were able to win.

75: Japan Otaku Reviews

The ground has some weird gimmicks and my character is kind of weak.

76: Japan Otaku Reviews

In terms of difficulty, it’s quite challenging, but since it was still during the bubble period, the recognition boost of the characters that appear is incredible.

77: Japan Otaku ReviewsYeahx1

Naga may or may not be beginner-friendly, but I had so much fun with Splatoon that I kept playing it.

78: Japan Otaku Reviews

“God’s porridge is not permitted.”

80: Japan Otaku Reviews

>>78

I was quite affected by the cucumber too.

79: Japan Otaku Reviews

I quietly dislike that Reimu’s needles no longer hit the boss from the ground.

81: Japan Otaku Reviews

Sakuya from the Scarlet family has an indescribable expression.

82: Japan Otaku Reviews

Aside from the irregularities of good and evil, I think that Kira is highly recommendable in terms of both difficulty and BGM.

92: Japan Otaku Reviews

>>82

But it’s that the nature of the situation is irregular…

83: Japan Otaku Reviews

Well, if it comes down to it, I’ll handle it with a bug mark…

84: Japan Otaku Reviews

I have a memory of the land being relentlessly underpowered and painful.

I like the spell card activation animation of the final boss.

88: Japan Otaku Reviews

>>84

Crying over lack of power was the best with that picture…

86: Japan Otaku Reviews

Could it be that the navy blue that can be restarted just before is not seriously meant for beginners?

87: Japan Otaku ReviewsYeahx1

The star’s five-faced hemyori laser is simply unacceptable.

89: Japan Otaku Reviews

The star is refreshing on one side, so it is recommended for beginners.

90: Japan Otaku Reviews

The player is paralyzed, but even easy bullet hell games are quite difficult…

91: Japan Otaku Reviews

Do eastern beginners really want to play bullet hell STGs in the first place?

95: Japan Otaku ReviewsYeahx1

>>91

Even if I don’t want to do a STG, I can’t see the ending unless I clear it on normal…

102: Japan Otaku ReviewsYeahx1

>>95

There are surprisingly few works that go for a bad ending with E-no-con.

It was supposed to be just a red wind or something like that.

188: Japan Otaku Reviews

>>102

100: Japan Otaku Reviews

>>91

If I wanted to do it, I would have done it a long time ago.

93: Japan Otaku Reviews

As for the fun of the game, I can highly recommend the latest title, Rainbow, as it’s a properly made, almost latest entry—it’s amazing.

I definitely want you to try it because there’s a character that I highly recommend, the big-breasted great tengu.

96: Japan Otaku Reviews

I think that if I can clear Kōjūden on Easy in Perfect Mode, things will generally work out.

I feel like my heart will break first.

97: Japan Otaku Reviews

Cave shooters, on the other hand, felt like the strongest type of ship without any power downs! It was a completely different era.

103: Japan Otaku Reviews

>>97

The Touhou series changes its system with each of the three works…

98: Japan Otaku Reviews

The weather water easy is too amazing.

99: Japan Otaku Reviews

Ben will play with cards until he gets used to the game itself.

Once you grasp it to some extent, pushing with a needle feels good.

127: Japan Otaku Reviews

>>99

Once you get used to it, Reimu A’s low damage makes battles tend to drag on, which is tough…

101: Japan Otaku Reviews

Is there a version of the main series on Steam that features purple?

131: Japan Otaku ReviewsYeahx1

>>101

Mausoleum of the Earth Spirits

145: Japan Otaku Reviews

>>131

It comes out, you know!!?

104: Japan Otaku Reviews

I think Gensokyo is rather recommended for those who haven’t touched STGs.

105: Japan Otaku Reviews

The demons are not showing up at all.

Well, even though it’s a system that seems improved from the thread images, I don’t really like it much because in the end, being conscious of things other than the bullets is just a hassle.

106: Japan Otaku ReviewsYeahx1

To maintain motivation, it would have to be a work with a favorite character.

111: Japan Otaku Reviews

>>106

It’s fine if it’s a song you like.

119: Japan Otaku Reviews

>>111

I listened to the bell of the endless cycle for a long time.

107: Japan Otaku Reviews

Got it! Scarlet Weather Rhapsody!

109: Japan Otaku ReviewsYeahx1

>>107

At least make it a rule!

108: Japan Otaku Reviews

I have a memory of being able to clear it effortlessly, as if it were meant for beginners, and it was awesome.

But I think this was probably after the stars.

110: Japan Otaku Reviews

The save system in Koujuuden was convenient.

112: Japan Otaku ReviewsYeahx1

I like that demons have a lot of conversation patterns.

113: Japan Otaku ReviewsYeahx1

You should definitely try it… The Fairy Wars…!

122: Japan Otaku Reviews

>>113

Freezing the bullet curtain is fun!

114: Japan Otaku Reviews

I found it more compatible to retry from the point before rather than starting over from the beginning.

I also like “Bunka-chou” and “Double Spoiler.”

115: Japan Otaku Reviews

I think that Eiga’s practice is also solid and good.

116: Japan Otaku Reviews

There is a certain number of people who can handle games like Dark Souls and Elden Ring, but find bullet hell shooting games impossible.

It’s often said that while difficult is fine, the frustration stick (Irritation Stick) is not fun.

117: Japan Otaku Reviews

Why does Kanaka-chan give her best effort on lower difficulty levels?

124: Japan Otaku Reviews

>>117

Don’t be silly, L is quite difficult as L.

118: Japan Otaku Reviews

I had hardly played any games, and when I was a complete beginner, I once ran out of continues in the easy mode of a demo version.

121: Japan Otaku ReviewsYeahx2

>>118

It happens.

120: Japan Otaku Reviews

Despite the sharpness of the stage and character settings, the game is quite the model student.

If I had to say something, it’s that the visibility of the bullets is really bad!

123: Japan Otaku Reviews

The trial version is a bit more challenging as it only has up to three levels.

125: Japan Otaku ReviewsYeahx1

Beginners, or rather, people who are really bad at games, get confused and make all sorts of chaotic movements.

130: Japan Otaku Reviews

>>125

If you don’t understand the theory of any game, your moves will be surprising.

So, you can see people who are good at competitive games but bad at solo games.

164: Japan Otaku Reviews

>>125

When someone who is not good at STG (shoot ’em up games) was made to play it, they kept spamming bombs at the top of the screen and immediately got a game over, and I thought, “This won’t work.”

126: Japan Otaku Reviews

The atmosphere of the stars is refreshing, so it’s actually suitable for beginners.

133: Japan Otaku Reviews

>>126

Well, just the fact that it starts with the harbor in spring is incredibly exciting…

139: Japan Otaku Reviews

>>126

By the way, about the atmosphere after the fourth page…

128: Japan Otaku Reviews

Beginners don’t even know about things like dodging or targeting their own ship.

129: Japan Otaku Reviews

In terms of BGM, any work is generally fine, but I specifically want to push for Chi and Kon.

The lullaby of the earth’s prison is good.

The sea reflecting the stars of my dark blue hometown is nice, too.

132: Japan Otaku Reviews

The system where you gradually fall into a financial crisis if you make mistakes or bomb out is…

I feel like it’s more deadly to beginners than the thread image.

134: Japan Otaku Reviews

I wonder if the initial trilogy won’t be on Steam…

135: Japan Otaku Reviews

The one who trembles at Rin-chan’s “nyaan” is a well-trained shooter.

136: Japan Otaku Reviews

There is an opinion that since the stages of “Horenka” have good background music, the stress of starting over from the beginning due to mistakes is reduced.

137: Japan Otaku Reviews

Compared to later releases, the red one’s bullet density isn’t that high.

140: Japan Otaku Reviews

>>137

The hit detection was so hard to see, it might have been pretty brutal since it had that kind of density…

142: Japan Otaku Reviews

>>137

I think the density is not that high even when looking at the first three works.

147: Japan Otaku Reviews

>>142

In terms of density alone, it first increases significantly with the yokai.

There are many that seem to have slow bullet speeds or are fixed.

138: Japan Otaku Reviews

It seems that the purple was just mentioned in the conversation about heaven…

141: Japan Otaku Reviews

>>138

A song that feels like Necro Fantasia is playing, and it’s actually out.

144: Japan Otaku Reviews

>>141

It’s nice that the same phrase is used by wise people in common…

I also like the BGM of the big Ex.

143: Japan Otaku Reviews

Once you get used to it, it’s super easy, right, Kurenai?

152: Japan Otaku Reviews

>>143

I’m not really good at it, probably around the third from the top.

Extra lives don’t increase.

146: Japan Otaku Reviews

The red one doesn’t have much density, but it feels like the bullets are fast.

148: Japan Otaku Reviews

If your knowledge of shooting games is low, then it’s pretty much impossible even on easy mode.

It was impossible.

177: Japan Otaku Reviews

>>148

Even if you haven’t played games before, you should be able to manage the stars…

192: Japan Otaku Reviews

>>148

It would be nice if there were STGs that teach techniques like dodging large bullet patterns or counterattacks by viewing them as solid masses.

149: Japan Otaku ReviewsYeahx1

When I play the initial trilogy after a long time, there are moments when I reach the item retrieval boundary but can’t collect anything, and I go, “Huh!?”

I always forget that I can’t get it without full power.

155: Japan Otaku Reviews

>>149

It feels like Yuyuko and Yukari, who were sluggishly going up, could be retrieved by youkai, and Rigul kicking them gives a strong impression.

150: Japan Otaku ReviewsYeahx1

Even though it’s EX, I’m surprised that Franc-chan’s normal phase is so easy.

151: Japan Otaku Reviews

Has Master Spark finally regained its peak power?

153: Japan Otaku Reviews

If you want to control purple in something on Steam, there’s nothing but Hyoui Hana…

154: Japan Otaku Reviews

Is that thread image really that difficult?

160: Japan Otaku Reviews

>>154

The system has its quirks.

It gets easy once you get used to that quirky system, but if you let a beginner handle it, they might pick up some strange habits.

165: Japan Otaku Reviews

>>160

Well, it seems difficult even if you get used to it…

The final boss is tough, and with just one bomb, it’s difficult to skip the spell card, so even if you gather resources, you’ll still be in a gradual decline.

156: Japan Otaku Reviews

I have convinced myself that red is the default state with increased remaining lives as an option.

158: Japan Otaku Reviews

It was helpful for beginners that Sakuya A was roughly strong.

159: Japan Otaku Reviews

>>158

B is also roughly strong…

161: Japan Otaku Reviews

>>158

But once you get used to it, you start to feel like the firepower is low, and gradually you end up cheating on A with B.

162: Japan Otaku Reviews

I’ve been wanting to see Magical Sakuya-chan Star again for a long time.

163: Japan Otaku Reviews

Usually when it comes to killing intent, it’s Mokotan.

166: Japan Otaku Reviews

Works with rescue measures other than bombs like youkai or gods are easier.

It seems that there are works that allow for infinite continues, so surely this one is recommended too.

168: Japan Otaku Reviews

I forgot which work it was, but I started getting into it from Easy back then.

Around the mid-boss on the second stage, I thought, “Wow, this is a crazy genre, isn’t it?”

169: Japan Otaku Reviews

Is it now possible to see all the story even with Easy Clear?

170: Japan Otaku Reviews

I feel like Marisa often isn’t that strong.

174: Japan Otaku Reviews

>>170

Sometimes when I think something is strong, it turns out to be a bug.

179: Japan Otaku Reviews

>>174

I heard that the Maris cannon is strong in the Eternal mode, so when I tried it, I got caught by a key lock.

184: Japan Otaku Reviews

>>179

It happens.

175: Japan Otaku Reviews

>>170

I know that basic Rezamari is weak, but the wind-based Rezamari in the 3-point range is strong.

187: Japan Otaku Reviews

>>170

Kira’s Magic B is so powerful that even Luna can easily clear it.

171: Japan Otaku Reviews

It’s sad how the blonde girl, who is a bomb-type character, has had her bombs reduced.

172: Japan Otaku Reviews

“Hey, I think Henyori has probably killed quite a number of beginners.”

173: Japan Otaku Reviews

Actually, Youmu doesn’t have a surprisingly high rate of self-appearance.

176: Japan Otaku Reviews

Isn’t Marisa going to throw away the Eight Trigrams Road?

178: Japan Otaku Reviews

The initial missiles felt good.

The earth is just too weak.

180: Japan Otaku Reviews

I don’t really recommend it because I’ve seen beginners lose repeatedly to the rocks that appear in the middle of the first stage.

191: Japan Otaku Reviews

>>180

If you’re going to recommend that, it will definitely be after the Wind God Chronicle…

181: Japan Otaku Reviews

Marisa, aren’t you going to discard the star attribute?

182: Japan Otaku Reviews

It’s a rare occurrence where Marisa is strong but Alice is holding back the chant team.

183: Japan Otaku Reviews

Newcomers from Eien, go back!

185: Japan Otaku Reviews

I want Marisa to give back my penetration.

200: Japan Otaku Reviews

>>185

Aren’t you going through now!?

I wonder if it’s instead high in firepower…

203: Japan Otaku ReviewsYeahx2

>>200

………

206: Japan Otaku Reviews

>>200

Power boasting of insufficient strength.

189: Japan Otaku Reviews

I feel like the Scarlet Marisa was normally strong.

Isn’t it Marisa who becomes weaker while gaining humanity in the subsequent works, rather than Reimu? I’ve always thought that.

196: Japan Otaku ReviewsYeahx1

>>189

The red Lezamari is really weak, but it has the individuality of penetration and an extremely strong mass attack…

Misamari feels good, but I have the impression that Needle Reimu is too strong.

190: Japan Otaku Reviews

I am a weakling who cannot endure the Night of Eternal Return…

201: Japan Otaku Reviews

>>190

Because of its existence, I think that Naga doesn’t want to recommend it as the first one.

Being treated as cleared after ultimately getting beaten up doesn’t leave a good impression, does it?

194: Japan Otaku Reviews

There is no refusal at the gate, but the bad endings still exist.

195: Japan Otaku Reviews

Even if there were no UFOs, Star Normal is quite difficult among normals, isn’t it?

Star and Saint are really strong.

197: Japan Otaku Reviews

The stars seem to have a significant difference in difficulty.

N might not feel that way.

198: Japan Otaku Reviews

It’s not for beginners, but I want you to try it when you’re used to clearing other works like N.

199: Japan Otaku Reviews

Isn’t there a bullet hell shooting game with big boobs that’s not Touhou?

Isn’t it no good after getting used to that?

202: Japan Otaku Reviews

Stars are kind in the opposite way, you know.

209: Japan Otaku Reviews

>>202

By the way, I haven’t cleared it without Sanae’s overprotective gear…

204: Japan Otaku Reviews

After struggling to choose a star in the first Touhou game and finally clearing it, it feels like my brain is being taken over by the emotional skyscraper.

205: Japan Otaku Reviews

I have a memory of being told that choosing a needle in red would result in Princess Undine appearing and it would be painful or something like that.

207: Japan Otaku Reviews

I feel stronger when using tricks like Cold Inferno or Magic Absorber.

208: Japan Otaku Reviews

It’s really painful that the most in-demand game for beginners in the Touhou series, Embodiment of Scarlet Devil, is not available, so I wish the creator would give permission to some developer to make a remake.

They definitely won’t do a remake themselves.

210: Japan Otaku Reviews

Well, if you’re going to increase the number of ships, you have to increase their individuality too, because someone has to share the high firepower, high mobility, and penetration, you know?

211: Japan Otaku Reviews

The red needle can differentiate itself because it has high firepower that doesn’t depend on distance when it gets relatively close to the target.

Both patches are tough.

212: Japan Otaku Reviews

In most works, Reimu is consistently easy to use, the guest player character is a strong ship, and Marisa is in hard mode.

I have that image.

  • Related Posts

    The guy who still hasn’t appeared in anything other than Street Fighter 4.

    The blog discusses unique character concepts for Street Fighter 6, focusing on oil-based abilities and humor.

    Read more

    I’m always bursting into laughter at Sugai’s TS little girl transformation in 【Uma Musume】.

    The blog reviews cover characters and themes in a story, highlighting relationships, emotional moments, and character dynamics.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    The guy who still hasn’t appeared in anything other than Street Fighter 4.

    • March 19, 2025
    The guy who still hasn’t appeared in anything other than Street Fighter 4.

    “A Certain Magical Index: It was more serious than I expected, like a wake.”

    • March 19, 2025
    “A Certain Magical Index: It was more serious than I expected, like a wake.”

    Kinnikuman: Surprisingly, this Robo Super God takes up a significant weight inside Warsman.

    • March 19, 2025
    Kinnikuman: Surprisingly, this Robo Super God takes up a significant weight inside Warsman.

    A technique that appeared without any foreshadowing in One Piece.

    • March 19, 2025
    A technique that appeared without any foreshadowing in One Piece.

    The new Transformers series “Wild King” is starting.

    • March 19, 2025
    The new Transformers series “Wild King” is starting.

    It’s noon, so I’ll post a lewd girl.

    • March 19, 2025
    It’s noon, so I’ll post a lewd girl.