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Is there no salvation for the hammer in Monster Hunter Wiles?

1: Japan Otaku ReviewsYeahx35

Let’s use other weapons.

2: Japan Otaku Reviews

Was there salvation from the hammer outside of the World?

3: Japan Otaku ReviewsYeahx4

Let the proof of the hero flow.

4: Japan Otaku Reviews

Is it the downside of an increasing uniformity in weapon compatibility?

12: Japan Otaku ReviewsYeahx4

>>4

Originally, it was designed as a game where you change your weapons to match the monsters.

It seems that there has been a huge increase in the number of people who only use one type per portable, and the staff was reportedly surprised.

That misunderstanding has led us to this point.

14: Japan Otaku ReviewsYeahx40

>>12

The operation methods are completely different, and the production trees and effective skills change, so how can you casually switch between them?

16: Japan Otaku ReviewsYeahx9

>>12

It was quite difficult to farm for armor that matches the weapon, so it’s probably going to be just one type of weapon.

52: Japan Otaku ReviewsYeahx1

>>12

I used all weapons up to 3G.

I only started using advantageous weapons around XX.

It became one hammer from W.

5: Japan Otaku Reviews

The hammer is being talked about, so there should at least be a minimum guarantee of a slight buff.

6: Japan Otaku Reviews

I felt like it was pretty useful during the test version… Why did it get weakened?

10: Japan Otaku ReviewsYeahx7

>>6

That’s because it’s Redao.

7: Japan Otaku Reviews

In multiplayer, one hand can take care of both paralysis and stun, right?

9: Japan Otaku Reviews

>>7

Putting aside the abnormal status, there’s absolutely no way we need that much stun value! Give back the role, give back the role!

11: Japan Otaku Reviews

>>9

But it’s sad if you don’t stand solo…

13: Japan Otaku Reviews

The Grudge of Redau

15: Japan Otaku Reviews

It’s easier to just brute force it with one type rather than make a lot of weapons and use them in different ways…

How about doing a quest for equipment rental like in the old training camps?

17: Japan Otaku Reviews

It’s because I made it hard to switch weapons by making money as tight as it is!

18: Japan Otaku Reviews

In Wails, it’s finally become easier to hold different types of weapons, but now the choices within each weapon category have narrowed, which is a bit of a catch-22.

19: Japan Otaku Reviews

>>18

Hammers are also referred to as weapon type bind cubes, but guns are of the weapon type Galhort, and lights are exclusively Redau.

Should I see it as a good thing that Artya is not the strongest?

20: Japan Otaku Reviews

Since there is an adjustment item in the update…

21: Japan Otaku Reviews

The light type has rapid-fire options only with Reda, but you can use various things with standard or attribute attacks.

37: Japan Otaku ReviewsYeahx2

>>21

First of all, regular ammo is like a degraded version of penetration ammo in terms of power, gauge recovery, and effective distance.

Attribute bullets are also good with a heavy.

46: Japan Otaku Reviews

>>37

Regular ammunition is easier to handle, so it’s not a complete downgrade.

The premise that attribute bullets being heavy is good is flawed, so there’s no way to argue against it.

61: Japan Otaku Reviews

>>46

The advantage that other weapons don’t have is important, right?

The range of the light weapon’s regular shots is at a distance where it will hit if you get close, so even if it has good maneuverability, there’s no point in using a light weapon.

I think the only reasons to shoot while maintaining the benefits of light shots are currently penetration rounds and status effects.

72: Japan Otaku Reviews

>>61

It’s strange to start comparing with different weapons, as this is a discussion about how to differentiate within weapon types.

22: Japan Otaku Reviews

The damaged clothing does not apply to charged attacks or spinning attacks…

Even for a full-body charge…

23: Japan Otaku ReviewsYeahx4

>>22

What will it be published in…?

34: Japan Otaku Reviews

>>23

I will go along with the comeback.

It means that you will engage in the attack; it’s the era of vertical 3!

…the despair of not participating in mochi pounding…

24: Japan Otaku Reviews

I have a feeling that things like erosion and chain blades are somehow strange in their handling.

25: Japan Otaku Reviews

I’m not weaker, and it’s not that I can’t use it; I can do everything with just this one.

Because everything else is basically broken, it’s relatively too weak.

38: Japan Otaku ReviewsYeahx15

>>25

This isn’t because the hammer is strong or because the adjustments between weapons and monsters are well done.

It’s simply because the current difficulty is low, so it’s hard to say that it’s okay.

26: Japan Otaku ReviewsYeahx9

Let’s set aside the fact that it’s not balanced to use attribute weapons for now.

It’s crazy that there are four top-tier fire attribute hammers, but only one thunder attribute hammer without a top tier.

Moreover, the sharpness is blue!

27: Japan Otaku Reviews

I’m making various types of production weapons with a one-handed sword, but I inevitably end up thinking paralysis is good enough…

It seems like attributes don’t have much of an effect when looking at the encyclopedia…

30: Japan Otaku Reviews

>>27

Attributes do definitely deal more damage, but if they don’t make a more extreme distinction between physical and attribute damage, it might end up that physical is just the best choice for everything.

Are you underestimating Albedo and that attribute resistance?

28: Japan Otaku Reviews

Why does the devouring cloth apply to the same R2’s transformed attack, but not to the charged attack…?

29: Japan Otaku ReviewsYeahx3

In this game, you can finally freely touch and try various weapons in a balanced way.

31: Japan Otaku Reviews

It seems like paralysis will be punished with the update.

33: Japan Otaku ReviewsYeahx10

>>31

It’s a bit too risky to start the next accumulation during the paralysis, so that seems unlikely to happen.

36: Japan Otaku ReviewsYeahx3

>>33

Is that so!?

32: Japan Otaku Reviews

Albedo has a ridiculously strong element, but the other top characters like the octopus and fish might have their elements work pretty well, right?

35: Japan Otaku Reviews

When it comes to soloing with one hand, I used to associate it with poison, but in this game, it’s easier to induce paralysis rather than poison, which is a bit problematic.

39: Japan Otaku Reviews

Since paralysis had a past where it wasn’t punished even during the World era with the elemental release Gaira paralysis switch axe, it seems it will be relatively overlooked.

It was crazy that one person could get 7 paralysis in a single quest in multiplayer.

40: Japan Otaku Reviews

Currently, the hammer is a flute that cannot receive buffs…

41: Japan Otaku ReviewsYeahx3

When you fight the veteran Gore, there are too many times when a regular hunter’s skill can’t handle the hits.

When I tried using a one-handed sword with less than 1/10 of the usage count of a hammer, I ended up capturing it faster than with the hammer, and it just felt… sad.

42: Japan Otaku Reviews

In reality, games like Dos and MHF are really tough if you don’t bring the right weapon for the enemy, and you can’t even join the standard multiplayer party, so I think many players were switching things up.

Whether it was fun or not aside

43: Japan Otaku Reviews

After talking for over an hour about how terrifying Wiles’ hammer is to a friend I hadn’t seen in a long time, they said it was scary.

44: Japan Otaku ReviewsYeahx14

If you meet someone you haven’t seen in a long time, it’s only natural to be shocked…

45: Japan Otaku ReviewsYeahx4

The current environment is not good because the completely nutritious food consists of the utterly resistant Arushubeldo.

47: Japan Otaku Reviews

I defeated all the characters up to the calendar ped with a hammer.

It felt like the monster gave up and died on its own after I was repeatedly dealing weak damage.

I didn’t feel any sense of accomplishment for my hard work in defeating it, and it wasn’t fun at all…

48: Japan Otaku Reviews

I was expecting a powerful hammer like the ones in the World development team!

49: Japan Otaku ReviewsYeahx4

The true void with a hammer is not Albedo or Gore, but the octopus.

54: Japan Otaku Reviews

>>49

If you stick on and smash it, it’ll die on its own.

That’s interesting…

50: Japan Otaku ReviewsYeahx2

A weak hammer with a charge level 3 is trash.

57: Japan Otaku ReviewsYeahx8

>>50

Well, everything is weak right now…

51: Japan Otaku Reviews

The clutch is fine, but I don’t want to do hills anymore.

53: Japan Otaku Reviews

The final enhancement of the Chatakabra Hammer looks great and I want to use it, but I need to stack a decent amount of Craftsmanship for it to show white!

55: Japan Otaku Reviews

I feel like the cost of crafting weapons has become cheaper.

59: Japan Otaku ReviewsYeahx4

>>55

It’s amazing how much money you have left over, to the point where you wonder how someone could run out of money.

There’s nothing I want to buy at the shop.

56: Japan Otaku Reviews

I like octopuses because you can literally beat them up.

It’s hard to hit Gore on the head.

I’m holding back from hitting until the horns grow, so it’s not fun.

58: Japan Otaku ReviewsYeahx1

In the beginning, I felt a sense of discomfort with the great sword gripped as a sub-weapon…

Aren’t you strong?

62: Japan Otaku Reviews

>>58

It’s quite funny that Hammer’s level 3 charge does not change much in power compared to the Great Sword’s uncharged draw attack.

60: Japan Otaku Reviews

I think the dual blades are the ones crying the most with the highest efficiency for seasoned Albedo hunting.

It’s too hard and painful.

The hammer is crying for everything.

63: Japan Otaku ReviewsYeahx7

One hand’s △△◯◯>>> All actions of the hammer

69: Japan Otaku Reviews

>>63

That’s definitely a lie.

…That’s a lie, right?

80: Japan Otaku Reviews

>>69

The one-handed △△◯◯ is the top DPS among one-handed swords, so…

It’s a bit too easy to hit the mark, though.

64: Japan Otaku Reviews

I guess we have to let the proof of the hero flow.

65: Japan Otaku Reviews

The only weapon with a defense action that is really hard to use is the hammer, which only has counter.

70: Japan Otaku Reviews

>>65

The flute has neither half-cancellations nor evasive techniques like a charge step!

74: Japan Otaku Reviews

>>65

Moreover, there are hardly any advantages to offsetting, so there is almost no choice but to use it for show purposes.

Give me something like a cross slash for the hammer too…

66: Japan Otaku Reviews

I’ve gotten accustomed to vertical 3 cancels, but I can’t shake the thought that “it would be even more fun if there were cancels for charging 2 upper or full-power upper…”

67: Japan Otaku Reviews

The imbalance between risk and return is too abnormal, and for some reason, it’s considered acceptable for development, which is garbage.

68: Japan Otaku Reviews

It’s too long to wait another half month until the patch…

71: Japan Otaku ReviewsYeahx3

It’s fine to just have all motion values doubled now.

73: Japan Otaku Reviews

I’m using a sword and a gun, but besides occasionally messing up with Iaido and Dragon Pikes, I’m basically moving without any stress.

Is there really such a disparity in weapons?

128: Japan Otaku Reviews

>>73

As for the dragon spikes, they’re strong even in an accident…

75: Japan Otaku ReviewsYeahx14

I think the flute is on par with the hammer in terms of strength, but it seems to be generally well-received in multiplayer, and you can enjoy rhythm games while playing hunting games. The person looks like they’re having fun dancing, so I’m somewhat worried that there’s not much of a sense of seriousness about it in the future.

81: Japan Otaku Reviews

>>75

What is being called out now isn’t about strength, it’s about the issue with simultaneous button presses.

85: Japan Otaku Reviews

>>81

There is a certain precariousness where I might feel satisfied just by resolving the simultaneous pressing.

I acknowledge my biases.

76: Japan Otaku Reviews

All that’s lacking in the Wiles Hammer is firepower.

77: Japan Otaku Reviews

Does this mean that even after answering the survey for half a month, they still want me to send more requests?

79: Japan Otaku Reviews

I thought they would definitely make an upper adjustment, so I hesitated to get involved with the hammer.

The wait for the update is long!

82: Japan Otaku Reviews

Considering the SIE review, the adjustments have already been finished.

I wonder if the upper adjustment will really come…

Considering the survey period, I have started to feel despair.

88: Japan Otaku ReviewsYeahx2

>>82

Fixing bugs and issues is the top priority, so it’s better not to expect too much.

It’s reasonable to think that even new content is a bit touch and go, considering they were likely working on it until the last minute.

83: Japan Otaku Reviews

While struggling under the enemy’s one-sided continuous attacks, I finally managed to unleash a fully charged shot, but the damage was like a sparrow’s tear.

84: Japan Otaku Reviews

The failure of charge 2 becomes charge 3…

86: Japan Otaku Reviews

Despite being unfortunate, I often see them in various places.

99: Japan Otaku Reviews

>>86

The multi also eliminates the weaknesses of the flute relatively, not just the buffs.

Other weapons can also run around, so you can pile up DPS while freely playing the slow performance of the flute.

The melody of resonance is actually a high rotation move, so it’s fun to be able to unleash this repeatedly.

87: Japan Otaku ReviewsYeahx2

It was a game that ended with me being handed an incredibly worthless item for 10,000, unable to remember anything even if I led with other weapons…

I thought being able to move vertically in 3D was fun, but it was like pouring water on a hot stone.

89: Japan Otaku ReviewsYeahx4

In the past, all weapons could be used, but now it has become difficult to remember new weapons and new elements of traditional weapons with each new release.

90: Japan Otaku Reviews

The Rise Hammer was quite hellish, but on top of being neglected until SB, the weapon was still too weak.

You understand the rest, right?

91: Japan Otaku Reviews

It’s a mystery why Rise and Wilds have been treated this badly.

It’s a weapon that didn’t go on a rampage even in Iceborne.

92: Japan Otaku Reviews

Was there a time when hammers were incredibly strong and tier 1?

96: Japan Otaku Reviews

>>92

That’s an incredibly old story.

100: Japan Otaku ReviewsYeahx3

>>92

I think it’s around the first generation or maybe the Dos era…

I feel that Stan’s relative value was high because of the simple gameplay.

93: Japan Otaku Reviews

Towards the end of Sunbreak, I cried because it was difficult against the monsters, but I don’t think it’s too tough since the G rank master hasn’t arrived yet.

But I feel like I won’t be able to avoid it when Master Shagaru comes while I’m fighting Gore.

Also, after finishing the upper scenarios, when I tried other weapons, I had this feeling of… isn’t the damage not that high…? Yeah

94: Japan Otaku Reviews

Somehow, I managed to stick with Hammer all the way to the end of the history exam.

It’s weak, but it’s fun to use!

Weak, but

105: Japan Otaku Reviews

>>94

At this point, being so weak, the stress from playing outweighs the enjoyment.

95: Japan Otaku Reviews

I can even sense something politically corporate.

101: Japan Otaku Reviews

>>95

The release timing is obviously reflected by the intentions of the executives, right?

Even without that, both are rushing too much considering the development time.

107: Japan Otaku Reviews

>>95

There simply aren’t any hammer users in the company.

97: Japan Otaku Reviews

The crater rod wasn’t bad either.

The ball-hitting was refreshing.

98: Japan Otaku Reviews

During Iceborne, it was fun to do the Asuka culture attack when there were slopes.

102: Japan Otaku Reviews

The ones who are as sad as a hammer are the flute next, followed by dual blades, light bowgun, and switch axe?

I don’t really understand the others.

116: Japan Otaku Reviews

>>102

In fact, Heavy is quite precarious alongside Light.

If elemental bullets are weakened and there’s no enhancement to physical bullets, you can only survive with a Gatling gun.

103: Japan Otaku Reviews

If you’re going to make them this weak, then it’s about time you remove the concept of sharpness for hammers and horns.

104: Japan Otaku ReviewsYeahx1

The flute may not have much firepower, but it has the restraint of a paralysis stun with its insect flute.

While providing recovery support, I feel relatively satisfied with the recorder that gives off a sense of doing something with a full offensive charge.

106: Japan Otaku ReviewsYeahx3

No one is thinking about flutes from a perspective like TA or anything like that.

125: Japan Otaku Reviews

>>106

The hammer was left behind by a serious competitor’s time attack with such a flute…

130: Japan Otaku Reviews

>>125

Of course it’s obvious that the trumpet can’t be buffed in its current state since it’s a hammer.

108: Japan Otaku Reviews

Weapons of those whose department did not do their job.

Surely, the other weapon must be highly complete.

109: Japan Otaku ReviewsYeahx4

Today, it finally didn’t start up even once.

113: Japan Otaku ReviewsYeahx3

>>109

It only makes me sad to touch it…

What am I spending my money and time on, which is never cheap?

110: Japan Otaku Reviews

I find it questionable that the shotgun, which is said to be unlucky in this work, has a higher DPS than the hammer.

111: Japan Otaku Reviews

A critical bug has emerged in the newly developed hammer packed with many new elements.

The current situation could be said to have been presented with only the basic parts.

112: Japan Otaku Reviews

If you’re deciding performance based solely on popularity, then the katana and dual blades should be getting stronger every time.

119: Japan Otaku Reviews

>>112

Weapon adjustment prioritizes play feel over numerical strength.

Look at the great sword.

126: Japan Otaku ReviewsYeahx5

>>119

Based on the current satisfaction with the beta versions of the one-handed sword and lance, I think there is a theory that only the great sword was properly developed.

114: Japan Otaku Reviews

Maybe it would have been better to restructure the shotgun already.

115: Japan Otaku Reviews

Since the flute can buff both allies and itself, if it also deals high damage, it seems like no one would use weapons other than the flute.

117: Japan Otaku ReviewsYeahx3

>>115

It is unlikely that I will become the strongest in solo play, but that won’t happen.

136: Japan Otaku Reviews

>>115

The big attack has had its multiplier significantly reduced, so even if I buff myself and try hard, I’m still not at a level of one person…

139: Japan Otaku Reviews

>>136

Completing the ritual only to end up being below average feels like an old katana.

144: Japan Otaku Reviews

>>136

But what if one of them is a hammer?

145: Japan Otaku Reviews

>>144

It’s odd to bring out the hammer when it comes to being a full-fledged member, given the flow of the thread!

118: Japan Otaku Reviews

The dual blades give the impression of rapidly rising in the G rank, which has an elemental environment.

133: Japan Otaku Reviews

>>118

IB has a 50% attribute cut, so this time seems suspicious.

After going wild on SB.

120: Japan Otaku Reviews

I don’t think it’s just a coincidence that they’re even weaker since that rise.

121: Japan Otaku Reviews

It’s rare to see a weak gunner in Monster Hunter.

122: Japan Otaku Reviews

The katana always gets cool motions, doesn’t it?

123: Japan Otaku ReviewsYeahx1

Even if you say it’s weak, it’s just the light, right?

124: Japan Otaku Reviews

Why is there an assumption that attribute bullets will be weakened?

134: Japan Otaku Reviews

>>124

The difficulty level of the seasoned veterans will undoubtedly avoid being trampled by elemental bullets.

127: Japan Otaku Reviews

It seems like the adjustment of motion values could really be done in about three days, but it’s only nerfs; maybe the adjustment team is indifferent to the hammer.

129: Japan Otaku Reviews

I thought it had stabilized with W after steadily weakening since 4, but then it was dropped with Rise.

I thought it would lift up one more time, but this is pretty tough.

131: Japan Otaku ReviewsYeahx2

Rance was adjusted just because there was a famous streamer.

It’s hopeless because they aren’t with the hammer.

135: Japan Otaku ReviewsYeahx7

>>131

It’s hell that videos of people who aren’t using it properly complaining about broken hammers are getting popular.

132: Japan Otaku ReviewsYeahx3

The sword’s iai technique evaluation and its return have been left behind, so it’s a bit hasty in its construction.

137: Japan Otaku Reviews

If the flute was dancing happily instead of hitting its head, it would feel great to take it down like that…

138: Japan Otaku Reviews

If only Arshuberd had been there from the first time…

140: Japan Otaku Reviews

The clear adjustment from β is also for the one-handed sword and the switch axe.

Considering the parameters of gunfire power, it seems to lean toward the assault side.

143: Japan Otaku Reviews

>>140

It seems that there’s really nothing decent to find other than the great sword from the start…

147: Japan Otaku Reviews

>>143

It’s the usual Monster Hunter until the expansion, but well, it’s the Reiwa era, so it’s okay if there’s a little progress in the development system, right?

141: Japan Otaku Reviews

It’s likely a pattern where the attribute values suddenly spike when G-rank is added.

142: Japan Otaku Reviews

At the time of β, it was weaker than Lance, but it didn’t become a topic of discussion because the influencer wasn’t using the hammer.

146: Japan Otaku Reviews

That's how famous streamers are. I can't stop anymore.

www.youtube.com › watch A powerful weapon hidden behind the broken weapon ‘Hammer’【Monster Hunter… Hello, this is Yoshinama. Let’s play Monster Hunter Rise®! I forgot to mention in the video, but if you have the skill ‘Concentration,’ it really transforms. It’s strong as it stands… YouTube · Yoshinama · 2024/11/03 14:51

That’s how famous streamers are.

I can’t stop anymore.

148: Japan Otaku Reviews

>>146

Looking at this, there’s a possibility that the priority of opinions and requests has decreased…

149: Japan Otaku Reviews

>>146

The recent video of Yoshinama’s hammer becoming a reverse break was interesting.

151: Japan Otaku ReviewsYeahx14

>>149

Because I’m a YouTuber, I guess it’s like that, but as long as I can generate traffic, it doesn’t matter if it’s double standards or anything else.

191: Japan Otaku ReviewsYeahx1

>>146

When the influence of YouTubers becomes significant, this is what happens.

Because the gap in influence is large, when someone with less influence says something, it’s more impactful when someone who already has a lot of influence says something that seems like they could make money with just a little effort.

150: Japan Otaku Reviews

Was my focus really that strong?

166: Japan Otaku Reviews

>>150

It can be considered that there is not even a millimeter of interest in such things.

152: Japan Otaku Reviews

YouTube is all about the number of views.

It’s probably just an exaggeration of opinions from that time, rather than being contrarian or a rumor.

155: Japan Otaku ReviewsYeahx4

>>152

If you put out a video saying the exact opposite and haven’t taken it down, it’s the same as spreading false information.

153: Japan Otaku Reviews

I think the last time the hammer was truly strong was when it could execute a down loop against the old dragons.

154: Japan Otaku ReviewsYeahx6

The problem with the flute is not just its firepower, but also that its mobility is extremely weak.

The only evasive option is to roll, and since I can’t cancel my performance, if my opponent has a few more moves, my main actions like dancing and Sonic Wave have fewer opportunities, significantly reducing my number of moves.

156: Japan Otaku ReviewsYeahx1

It’s a mystery why something that has never been strong enough to wreak havoc recently continues to be nerfed.

157: Japan Otaku Reviews

Are you not going to make adjustments unless a streamer brings it up?

If it’s not taken up, can’t it be adjusted?

160: Japan Otaku ReviewsYeahx3

>>157

Thinking that someone like that has control over my life and death makes me feel nauseous…

Hammer users are really pathetic.

158: Japan Otaku Reviews

Continuing to be weakened by misinformation spread by someone who isn’t using it properly.

159: Japan Otaku ReviewsYeahx8

I’m surprised by the heaviness of this weapon motion and the meagerness of the damage.

162: Japan Otaku Reviews

>>159

It still feels good until you stun them three times.

Once you have resistance to stuns, you’re no longer needed.

164: Japan Otaku ReviewsYeahx3

>>159

On the contrary, when I caress with a one-handed sword, I suddenly deal 80 damage and I’m surprised.

161: Japan Otaku Reviews

The sound of the hit from Beta has become unnecessarily flashy, which is once again irritating.

163: Japan Otaku Reviews

If you let M◯shi use a hammer and say terrible things, it seems like Capcom might take action.

165: Japan Otaku ReviewsYeahx2

Whether it’s trending online is likely one of the indicators.

Whether or not they reference the videos of a particular streamer depends on how the adjustment team works.

There are certainly some who take it at face value, but I can’t say if that’s the case with the hammer.

The only fact is that it has been nerfed from β.

167: Japan Otaku Reviews

It may just be my lack of knowledge, but I feel like there are extremely few streamers who specialize in hammers.

169: Japan Otaku Reviews

>>167

There are serious players who calculated motion values on their own back in OBT1, but they haven’t improved at all.

Well, I think there aren’t many hammer users to begin with.

170: Japan Otaku ReviewsYeahx3

>>167

The hammer specialist only used the hammer, so they didn’t realize that the other weapons had advanced a rank ahead.

168: Japan Otaku ReviewsYeahx5

With this, even if it clearly causes a scandal, you can just release an apology video and earn more views.

It’s scary, this environment where playback numbers are all that matters.

171: Japan Otaku ReviewsYeahx1

There are probably people who mainly use hammer among those casually playing, regardless of the main Monster Hunter streamers.

172: Japan Otaku Reviews

Not just with hammers, but regarding countering, it was evident that anything other than great swords was not at a practical level.

It seems that only the great sword and the switch axe have follow-up attacks, while the others don’t get much return even if you try to chase them down on your own.

It really seems that adjusting the weapons was put on the back burner.

175: Japan Otaku ReviewsYeahx4

>>172

“It’s adjusted like ‘It’s fine since I made the monsters weak, right?'”

It’s not good as it’s becoming see-through with gore.

173: Japan Otaku ReviewsYeahx4

It’s impressive that even attacks that seem like they would deal massive damage actually have low damage.

Did you really balance the weapon types laterally?

174: Japan Otaku Reviews

A hammer looks powerful and impressive! But I feel like a beginner who chose it in Monster Hunter might have a tough time.

176: Japan Otaku Reviews

>>174

I feel like I might throw it around in a rough way, like a rough match.

177: Japan Otaku Reviews

I had a bad feeling ever since I saw the firepower of the accumulation and return swing with β.

178: Japan Otaku Reviews

The automatic tracking of the secret was a measure to not miss out on super light users, but when I got to the field, I was made to experience a hard game with this hammer, which is just sad.

179: Japan Otaku ReviewsYeahx1

Well, promoting it as something for beginners and then having this level of performance is really self-sabotaging for Capcom.

Do as you like.

184: Japan Otaku Reviews

>>179

It’s the great sword that Alma-san first lets me hold.

I feel that even if I ask for recommendations from the options, a hammer is unlikely to come up.

180: Japan Otaku Reviews

We will carefully review all the surveys and sincerely work on improvements!! → Weakening of the focused charge.

185: Japan Otaku ReviewsYeahx4

>>180

In other words, it means there are some people sending organized votes saying the hammer is too strong in the survey…

181: Japan Otaku Reviews

Upon closer consideration, it’s not just the streamers; even the official sources are spouting big lies about weapons with mobility and firepower.

Isn’t it amazing?

182: Japan Otaku Reviews

It’s starting to feel like Tsujip is really disliked by the adjustment team.

183: Japan Otaku Reviews

These days, there’s no one who doesn’t browse the internet, so there probably aren’t any beginners who would go out of their way to use a hammer that’s treated like garbage.

187: Japan Otaku ReviewsYeahx1

Further predictions of weakening might be a bit too contrarian, right?

197: Japan Otaku Reviews

>>187

Can you say that confidently after seeing the current unreasonable adjustments to the hammer and the fact that it has been further nerfed from the beta?

I can’t do it.

188: Japan Otaku Reviews

I won’t ask for much, just give me a quick strike.

189: Japan Otaku Reviews

When I look around, there are still a lot of people saying Olivia is the strongest! The hammer is the strongest!

190: Japan Otaku Reviews

Well, it’s being shouted from the bottom of the hammer on SNS and YouTube, so I think there will be corrections.

The important thing is the media strategy.

192: Japan Otaku Reviews

Yoshinama made a video saying that the hammer is too weak, so Capcom will probably see that.

194: Japan Otaku Reviews

It’s just going to be left alone until the master, like in Rise anyway.

195: Japan Otaku ReviewsYeahx3

It’s scary to think that if adjustments are being made solo, a weakening from here isn’t just a counter-move, it’s something possible.

What is needed is a system that ensures the great sword person reviews it reliably.

196: Japan Otaku Reviews

It would be enough if they just used Iceborne standards for firepower…

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