Home » Game » Atelier Series » [Atelier of Yumia] The combat is quite enjoyable, but I don’t know what the correct way to assemble combos is.

[Atelier of Yumia] The combat is quite enjoyable, but I don’t know what the correct way to assemble combos is.

Japan Otaku ReviewsYeahx9

Beating the enemy with the atmosphere.

1: Japan Otaku ReviewsYeahx15

Is it erotic?

2: Japan Otaku Reviews

It’s gloomier than I thought, but I wonder if it’s only during the time of the investigation team.

8: Japan Otaku Reviews

>>2

For now, until the misunderstandings about alchemy are resolved.

There were multiple really unpleasant old men who gave off a bad vibe, and it was no good.

10: Japan Otaku ReviewsYeahx17

>>8

Normally, a technology that can destroy a nation that controls an entire continent in one shot is incredibly dangerous…

3: Japan Otaku Reviews

Just mash the buttons randomly.

6: Japan Otaku ReviewsYeahx4

>>3

That’s fine until normal.

4: Japan Otaku ReviewsYeahx2

I want to make the moving character Aira.

5: Japan Otaku Reviews

Isn’t it hard to dodge just in time when they suddenly rush in?

7: Japan Otaku Reviews

I like the gesture of brushing back your hair when you level up…

9: Japan Otaku Reviews

The collaboration with Tales makes the discriminatory move understandable.

11: Japan Otaku Reviews

Mr. Victor has a handsome vibe, but if you look closely, his jaw is long…

26: Japan Otaku Reviews

>>11

Before I knew it, I started to look that way too.

12: Japan Otaku Reviews

It’s refreshing that the main character is knowledgeable about alchemy from the beginning.

13: Japan Otaku Reviews

I don’t feel like I can do anything other than randomly mashing buttons.

Is it okay to think of it as a stylish battle that emphasizes atmosphere?

14: Japan Otaku Reviews

The atelier is fine as long as you can gather good equipment through Normal or Easy.

The combat, which felt like an experiment with the equipment I created, has become quite enjoyable, and that’s really great.

The jump movement is quite free, making exploration enjoyable.

I think of housing as just an extra, but there are so many locations that it’s too addictive.

15: Japan Otaku Reviews

From someone else’s perspective, that reaction is understandable, but even though the original poster is a good person, they are subjected to negative gazes from all directions, which is painful.

20: Japan Otaku Reviews

>>15

I can probably guess that the explosion of my mother’s store, which flashed for a moment, is likely due to Yumia.

So, you’re becoming self-punishing related to alchemy or something?

16: Japan Otaku ReviewsYeahx10

The camera work after the battle moves in a really weird way.

27: Japan Otaku Reviews

>>16

I’ve heard this quite a bit, but I think it’s just stylish and good.

Is it because I have a high frame rate on the PC version?

17: Japan Otaku ReviewsYeahx3

I don’t really understand this mixture…

For now, please remove the effects when selecting a recipe…

31: Japan Otaku Reviews

>>17

It’s quite different from Raiza, but for now, there’s a space where I can freely throw things in, and it feels like there’s more freedom than before.

18: Japan Otaku Reviews

It feels like Graces, where there are no normal attacks and the skills derive from the button you press.

So that’s why it’s a collaboration.

19: Japan Otaku Reviews

The circulatory system is broken.

(It’s time to fix it.)

Dance

It’s fine because it’s cute.

21: Japan Otaku Reviews

The text is too small. I would like it to be bigger.

22: Japan Otaku Reviews

They really want to move the menu and alchemy scenes a lot, don’t they?

Think about the frame rate for the Switch version!

23: Japan Otaku Reviews

What is Yumia-chan’s personality like?

32: Japan Otaku Reviews

>>23

Like a Sleta without a stutter…

I thought it was Sret but it was different.

33: Japan Otaku Reviews

>>23

Shy in appearance, but actions are quite rough.

44: Japan Otaku Reviews

>>33

Are you the type that becomes more aggressive when it gets erotic?

37: Japan Otaku ReviewsYeahx1

>>23

The raw part has an active kid-like feeling.

I wonder if it’s because I want to break away from the prejudice against alchemy and perhaps against my mother as well, so even when I hear terrible things, I’m sorry… I’ll do my best to be helpful to everyone… and it feels like I’m looking down.

24: Japan Otaku Reviews

I want to show off the character after the battle, but honestly, this is in the way.

25: Japan Otaku Reviews

>>24

I think some people might get motion sickness from the game.

28: Japan Otaku Reviews

It’s the same as with Reza.

In the end, whether there are erotic scenes or not.

Starting to get excited while holding the controller.

29: Japan Otaku Reviews

There’s nothing to do but release it once it builds up or use special effects.

The tutorial stage had buffs and debuffs.

30: Japan Otaku Reviews

It keeps spinning the camera a lot, doesn’t it?

34: Japan Otaku Reviews

I can’t say for sure since I haven’t explored everything, but it seems that you can access the entire first map in the demo, so it looks like there’s a lot of content.

It seems there isn’t much point in playing intensely because there are level caps and skill caps.

35: Japan Otaku ReviewsYeahx3

I decided to have the understanding that the larger the yen in alchemy, the better it is!

36: Japan Otaku Reviews

Also, I’m not very good at using the light source, so please turn off the lighting.

38: Japan Otaku ReviewsYeahx3

When I’m talking with Flammy, it feels lively, so I think the discrimination is really just that I’m quiet at the moment.

54: Japan Otaku Reviews

>>38

Flammy hunting…

39: Japan Otaku Reviews

What are the points that are superior to Liza?

Including shikority.

49: Japan Otaku ReviewsYeahx2

>>39

So far, everything is up in terms of the game.

The character may be to your liking, though.

59: Japan Otaku Reviews

>>39

The way of walking in the field is completely different; it’s quite solid.

During the days of Liza, it inevitably felt low-budget and stiff.

40: Japan Otaku Reviews

It’s better to turn off vertical motion and motion blur because the camera can cause problems.

You will definitely get drunk.

41: Japan Otaku Reviews

For now, I can just leave the alchemy to you, right?

42: Japan Otaku Reviews

In the latter half of the atelier, the strongest item appears! But what will happen this time?

43: Japan Otaku ReviewsYeahx16

With the trial version available now, all I can say is to just go ahead and do it without asking others.

45: Japan Otaku Reviews

It’s a treasure chest! (Bang!)

51: Japan Otaku Reviews

>>45

There are three types of motions, but every day I wish to kick and open, kick and open.

46: Japan Otaku Reviews

Well, since the prologue had very few lines and a playful feel, I hope it quickly becomes like that.

67: Japan Otaku Reviews

>>46

Well, I suppose it depends on whether the people around are looking at me with blatant prejudice.

Even now, when I’m talking to Flammy at the research base, it’s generally chaotic.

47: Japan Otaku Reviews

I turned off the skill camera and used an overhead view at the start, and I’ve gotten quite used to the battle camera.

48: Japan Otaku Reviews

For now, the story is over, but during the trial version, there’s quite a bit of waiting for skill cooldowns, especially for ranged attacks.

55: Japan Otaku Reviews

>>48

Switching between attacks and items eliminates almost all cooldown wait times during battles.

63: Japan Otaku Reviews

>>55

If you equip four attribute items, you really won’t have to wait anymore.

91: Japan Otaku Reviews

>>55

Is Luft the one that gives everyone a turn?

99: Japan Otaku ReviewsYeahx1

>>91

There’s no point in not having it.

52: Japan Otaku Reviews

With the 3060, the model looks quite blurry.

I should have bought the 4000 series crap.

53: Japan Otaku Reviews

Even if you play a lot, since you can’t earn trophies, it’s also an option to just decide whether to buy it or not.

56: Japan Otaku Reviews

It’s helpful that there are many girls aside from Yumia.

Lysa is not good with the White Skinned Tribe…

57: Japan Otaku ReviewsYeahx4

I turn off motion blur in all games.

What’s this for?

60: Japan Otaku ReviewsYeahx1

>>57

The production side wants to present something that looks like a video.

61: Japan Otaku Reviews

>>57

Beautiful

58: Japan Otaku Reviews

I thought, why do these mob members have such conservative ideas even though they’re part of the investigation team?

I convinced myself that it’s like having nuclear weapons as an individual.

73: Japan Otaku ReviewsYeahx2

>>58

It’s strange… Until now, everyone was kind even if individuals had nuclear weapons in their studios…

62: Japan Otaku Reviews

I can feel the feedback from Ryza 3 regarding field formation.

64: Japan Otaku Reviews

I did some atelier after a long time, but now I’m not spinning around the alchemy furnace.

70: Japan Otaku Reviews

>>64

Rei will do it.

74: Japan Otaku Reviews

>>64

This is too disappointing…

83: Japan Otaku Reviews

>>64

Yumia-chan is truly a philosopher’s stone in both name and reality.

65: Japan Otaku Reviews

It seems that there is a high demand for high-quality MODs.

66: Japan Otaku Reviews

The investigation team is strict with everyone except for the assistant leader.

Narrow shoulders.

68: Japan Otaku ReviewsYeahx4

Honestly, the modeling here is also a bit off.

Your face looks like a balloon.

89: Japan Otaku Reviews

>>68

I wonder why they don’t do serious modeling in a social game like Reslerina.

104: Japan Otaku Reviews

>>89

Isn’t the Switch holding it back? The low-spec route is quite a hindrance when it comes to multi-platform releases, isn’t it?

109: Japan Otaku ReviewsYeahx2

>>104

Even so, Resleri is being held back by smartphones, so it doesn’t really matter, does it?

120: Japan Otaku ReviewsYeahx3

>>89

It’s not me who is in charge of developing Resreris, it’s Gust.

69: Japan Otaku Reviews

Yumia seems like it will end in one installment.

Isn’t it strange that Liza suddenly becomes like the protagonist of a trilogy by going overboard?

71: Japan Otaku Reviews

When using a PC, is it just my environment that the CPU and GPU memory are working hard, but the GPU usage is too low?

It’s an i7-12700 and a 3060 Ti.

72: Japan Otaku Reviews

Even though it says it can be carried over, I’m unsure if I should play properly with the warning that some trophies might not be obtainable.

75: Japan Otaku Reviews

The camera work after the battle moves so drastically that it might make you feel sick.

If you want to show the character, switching that quickly makes no sense.

In the first place, it’s a bit of a waste to have a close-up presented when it doesn’t even display the results, as it sacrifices the tempo and becomes a hindrance.

77: Japan Otaku Reviews

The shaking and camera work might be at a level that’s hard to endure.

I’m glad there was a trial version, but I find it quite disappointing.

79: Japan Otaku Reviews

This is more like magic than alchemy, right?

87: Japan Otaku ReviewsYeahx2

>>79

What we’re doing is the reconstruction of matter, so it’s a form of alchemy similar to Fullmetal Alchemist.

80: Japan Otaku Reviews

The trial version of the widow’s atelier has arrived.

81: Japan Otaku Reviews

It’s like a university party group.

The introverted person lured in by Liza might be a bit taken aback.

82: Japan Otaku ReviewsYeahx2

It’s not really alchemy anymore, is it? It’s been quite a while.

84: Japan Otaku ReviewsYeahx2

I appreciate that you’re not walking in your usual fluffy way.

88: Japan Otaku Reviews

>>84

I wondered how long that fluffy walking would continue in the Reiwa era, but I’m glad it has finally stopped.

85: Japan Otaku Reviews

I think both Mia and Flammy have great personalities and make a nice duo.

86: Japan Otaku Reviews

Flamy is cute.

92: Japan Otaku Reviews

>>86

I want to go to the sea.

90: Japan Otaku Reviews

I think it’s excessive to show discrimination in their attitude, especially since the leader brought them in, but everyone seemed to be saying that they were originally experienced adventurers, so maybe it’s not such a cohesive organization after all.

93: Japan Otaku Reviews

It’s been a while since I’ve been to Atelier, but it’s definitely a solid story-driven game.

I thought it would be days of collecting, crafting, and taking requests after casually being given goals!

94: Japan Otaku Reviews

The screen shake is indeed too strong and terrible.

The field can be turned off in the settings, but there’s nothing you can do during the event.

101: Japan Otaku Reviews

>>94

Even when it’s turned off, I wonder if the camera gets caught on something because doesn’t it sometimes shake?

95: Japan Otaku ReviewsYeahx1

I thought they were super confident because they were releasing a trial version, but it was the same old Gust.

96: Japan Otaku Reviews

It’s nice that casual alchemy and serious alchemy are separated.

97: Japan Otaku Reviews

It seems that they can also create walls and roofs, but will they eventually be able to establish bases in various locations?

103: Japan Otaku Reviews

>>97

You will be able to create it at the end of the trial version.

98: Japan Otaku Reviews

I tried it on Steam, but does it have a fixed Xbox controller notation even with a PS controller…?

100: Japan Otaku Reviews

I thought it would be better to stop the action.

108: Japan Otaku ReviewsYeahx1

>>100

I think the action itself is good.

I think the problem is its half-heartedness in being neither an action game nor a turn-based battle game.

102: Japan Otaku Reviews

It’s not a shooter game, and since there’s auto-aim, it doesn’t really bother me that much, but the aiming is not great.

105: Japan Otaku Reviews

Hitting my butt makes an infinite number of bullets come out, it’s just a joke…

106: Japan Otaku Reviews

I produced a lot of healing items and whatnot to challenge a place that looks like a dungeon, but could it be that we don’t consume them?

Could it be that the recent Atelier games don’t have consumable items!?

107: Japan Otaku Reviews

I finished without using Luft outside of the tutorial, but it’s a consumable, right?

114: Japan Otaku Reviews

>>107

It’s not a consumable.

It’s good to update in a style where it will be usable for cooldowns as long as something good is created.

125: Japan Otaku Reviews

>>114

Thank you, it’s definitely something you should use a lot!

110: Japan Otaku ReviewsYeahx3

I mainly play JRPGs, so the graphics are more than enough and it’s fun.

111: Japan Otaku Reviews

Sometimes the camera shakes a lot.

119: Japan Otaku Reviews

>>111

Trying to move the camera dynamically

It feels like it’s not optimized quite a bit.

It shakes a lot from the end of the battle until returning to the field…

141: Japan Otaku ReviewsYeahx1

>>111

While opening the first treasure chest next to the investigation team’s tent, I got on the rope, causing the screen to shake and I went “Oahhh!”

112: Japan Otaku Reviews

This item is essentially a weapon.

116: Japan Otaku ReviewsYeahx1

>>112

I laughed because it looks completely like a weapon.

It’s a Rehlern or an axe!

143: Japan Otaku Reviews

>>116

…Wait, could it be that those are in the same category as Luft and others?

I made axes and spears, but since I can’t equip them, I was wondering if they’re weapon types that the other three companions can equip, so I just ignored it!

113: Japan Otaku Reviews

It seems there are mixed opinions…

115: Japan Otaku Reviews

It’s nice that everything that used to be a bomb has turned into a weapon, and you can properly hold and swing it.

117: Japan Otaku Reviews

I was wondering if I was usually this weak with 3D… so I’m relieved to hear that the shaking is quite strong.

No, it’s not good at all…

118: Japan Otaku Reviews

Ultra-high-performance autonomous exploration assist device

121: Japan Otaku Reviews

I saw the footage of the Switch version, and it was quite bad, so I think the pressure to make it multiplayer has had an impact.

However, the sales for the Switch are probably better.

122: Japan Otaku Reviews

If the techniques in combat increase, it probably won’t matter much, right?

123: Japan Otaku Reviews

Post a lewd picture of Yumia-chan.

126: Japan Otaku Reviews

I don’t really understand what you mean by the camera shaking.

Motion blur?

129: Japan Otaku Reviews

I originally have a bad case of motion sickness with 3D, so after playing for about 2 hours yesterday, I really felt it.

I wonder if it can be alleviated with options.

130: Japan Otaku Reviews

Once I can make good equipment, the ability’s recast time will surely become super fast anyway.

131: Japan Otaku Reviews

Does the Steam version not have controller vibration, by any chance?

132: Japan Otaku ReviewsYeahx1

In the heat of battle, it’s easy to find that Yumia ends up reaching climax without realizing it.

133: Japan Otaku Reviews

I thought it was an action, but is it just about spinning around the enemy?

138: Japan Otaku Reviews

>>133

There is proper just guard and just evade.

148: Japan Otaku Reviews

>>133

Dodge AOEs or use the dodge button to break the agitation.

134: Japan Otaku Reviews

Can you jump three steps when climbing a wall!? That’s what I thought.

135: Japan Otaku Reviews

It’s still only the initial stage, but I thought you would be more cheerful, yet you’ve kept a stiff face all this time.

165: Japan Otaku Reviews

>>135

Since it’s the auditor of the forbidden technique and at the very beginning, they probably haven’t eased their vigilance yet.

Wasn’t that just a tiny bit over the line with that comment? Compared to the other mobs who just throw around prejudice and insults, I think that’s a sufficiently rational reaction.

136: Japan Otaku Reviews

I thought I could cancel anything with avoidance, but…

Could it be that you can’t score points unless you connect combos?

137: Japan Otaku Reviews

Once I have all the equipment ready, I’ll probably switch characters and fight using just counters, so I need to work hard to gather materials.

139: Japan Otaku ReviewsYeahx1

Even though the picture is from the Atelier series, it’s heavily self-censored with a solid skirt, and it has been ridiculed and met with disappointment overseas.

Even though it’s an Atelier series.

140: Japan Otaku Reviews

140: Japan Otaku Reviews

Yumia, how was the feel when using it?

144: Japan Otaku Reviews

If it’s not related to the camera, I’m quite satisfied.

145: Japan Otaku Reviews

Why are there times when I can double jump and times when I can’t?

153: Japan Otaku Reviews

>>145

You have to stick to the wall.

I can jump three more times.

155: Japan Otaku Reviews

>>145

I think it’s just a wall that cannot be kicked.

166: Japan Otaku Reviews

>>145

It’s not a jump in the air, it’s a wall jump. Read the explanation properly.

146: Japan Otaku Reviews

I want to acknowledge that it’s possible to enter by repeatedly jumping, somewhat ignoring the gimmicks.

147: Japan Otaku Reviews

It’s such a loose judgment that I don’t even know if I can call it just dodging; if you keep mashing buttons, you’ll become invincible forever.

149: Japan Otaku Reviews

Motion sickness from the screen can be fatal for long play sessions, so please do something about it…

150: Japan Otaku ReviewsYeahx8

Honestly, I have never experienced motion sickness in 3D, so I don’t know what it’s like.

151: Japan Otaku ReviewsYeahx1

I like housing elements, so it’s pretty fun.

152: Japan Otaku Reviews

Isn’t the camera movement after the battle a bit half-hearted?

154: Japan Otaku ReviewsYeahx3

You’ll definitely see a lot of upskirt shots.

It’s something you can understand just by touching it a little.

173: Japan Otaku ReviewsYeahx1

>>154

It’s being pointed out because it definitely should have been done in the standing illustration of the thread, but it wasn’t.

156: Japan Otaku ReviewsYeahx4

The contour modeling of the face looks a bit chunky…

157: Japan Otaku ReviewsYeahx1

It’s hard to understand attacks from enemies outside the range…

The screen is busy.

177: Japan Otaku Reviews

>>157

When the character you are controlling is targeted, it will emit a “kyupeen” sound before the attack, so you can judge based on that.

186: Japan Otaku Reviews

>>177

The sound that seems like a perfect dodge sounds like an attack warning, which is confusing.

158: Japan Otaku ReviewsYeahx3

It’s cute when you occasionally show off with a smug face.

159: Japan Otaku ReviewsYeahx3

I don’t really understand motion sickness, so this probably varies from person to person.

160: Japan Otaku Reviews

I decided to buy it after hearing that the camera and shaking issue has been fully fixed!

At this rate, it’s a bit impossible to proceed.

161: Japan Otaku ReviewsYeahx1

I was concerned that the official video was really shaky after the battle ended.

I guess it’s a trial version after all.

162: Japan Otaku Reviews

Is there something that feels like the demo ends after getting this far?

163: Japan Otaku ReviewsYeahx12

It’s funny that even though it’s an Atelier series, it’s being compared to AAA titles.

174: Japan Otaku ReviewsYeahx1

>>163

I think the competition is probably around Senran Kagura or Neptunia…

185: Japan Otaku ReviewsYeahx1

>>174

I think the technical capabilities are similar, but the artistic style is quite different…

179: Japan Otaku ReviewsYeahx2

>>163

“That’s the ‘Atelier’ series, you know!?”

190: Japan Otaku ReviewsYeahx4

>>179

Even Riza’s content is the usual atelier, right!

191: Japan Otaku ReviewsYeahx8

>>179

It seems like you’re not playing Liza.

198: Japan Otaku ReviewsYeahx5

>>191

I know, it’s that RPG where you and Liza and the other heroines deepen your relationships while adventuring, right!?

182: Japan Otaku ReviewsYeahx5

>>163

What on earth does anyone think Gust-chan is, rather than the Atelier series? Do they really think Gust-chan is some major blockbuster company?

164: Japan Otaku Reviews

It’s okay that two areas can’t be unlocked because it’s a demo version, right?

167: Japan Otaku Reviews

167: Japan Otaku Reviews

First, I would like you to take a look at it at least once. …What exactly alchemy is.

168: Japan Otaku Reviews

As expected, the Switch version and the PC version are quite different.

169: Japan Otaku Reviews

The visual quality raises expectations.

170: Japan Otaku Reviews

Since it’s been a long time since the atelier became 3D, I thought there would be some know-how around that.

171: Japan Otaku Reviews

Is it possible to do it myself, even though it can only be done by putting in the mixed ingredients?

180: Japan Otaku Reviews

>>171

I can do it by myself from the beginning.

172: Japan Otaku Reviews

Yumia has beautiful highlights in her eyes and hair, and even in black and white, there’s a certain elegance to her.

175: Japan Otaku Reviews

Since it’s a trial version, I can’t say that I’ve seen all the game’s charms, even if my mouth were to be torn apart.

There are quite a few things I’m really curious about in the trial version…

183: Japan Otaku Reviews

>>175

Releasing a trial version would definitely have sold better, right?

176: Japan Otaku Reviews

3D motion sickness really varies a lot depending on the person’s tolerance.

Games that are easy to get drunk on can be really brutal for terrible people.

181: Japan Otaku Reviews

>>176

Seriously, just a few battles and my head hurts.

178: Japan Otaku Reviews

I hope that the abnormal vibrations of the camera due to bumps will be fixed in the final version.

184: Japan Otaku Reviews

In the initial stage of the atelier, being indoors makes me tremble due to the unevenness, so the camera is really unstable.

187: Japan Otaku ReviewsYeahx3

So far, the combat feels somewhat lacking in excitement.

It felt like Liza was more about the gacha command battle.

I believe that as we grow in that area, things will improve.

197: Japan Otaku Reviews

>>187

Such things can improve when various elements are in place, so it’s hard to say…

188: Japan Otaku Reviews

In this battle, I think having one playable character against 1 to 2 enemies fits best.

It’s not a system that gets too chaotic with a lot of people.

189: Japan Otaku ReviewsYeahx1

Only Liza was abnormal.

192: Japan Otaku ReviewsYeahx2

I think it’s doing quite well to open the map in about one second on Switch and about two seconds for fast travel.

193: Japan Otaku ReviewsYeahx6

Well, tight skirts really are wonderful, aren’t they?

194: Japan Otaku ReviewsYeahx2

I will thank you for providing the trial version and decide to let it sit for a while.

195: Japan Otaku ReviewsYeahx4

Don’t touch, don’t touch.

196: Japan Otaku ReviewsYeahx12

The game “Liza” isn’t really something that can be praised that much.

199: Japan Otaku Reviews

It may not reach the level of Nep or Kagura, but honestly, I think the direction is headed that way.

Especially since the focus has shifted to 3D and character movement.

I wish they would release another game like Nelke.

200: Japan Otaku Reviews

I was relieved to see that you were wearing pants more properly than I expected.

201: Japan Otaku Reviews

Here comes the battle of Ar tonelico 3!

204: Japan Otaku ReviewsYeahx1

>>201

Uokitzu

202: Japan Otaku Reviews

I don’t know where to cancel it because it’s all confusing.

I want a Tremor puppet.

203: Japan Otaku ReviewsYeahx1

Liza is just a bit easier to play around with, but aside from that, it’s mostly the usual Atelier.

It really took off visually, didn’t it?

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