Home » Game » Social game » The differences in design due to the medium in social games are interesting, aren’t they?

The differences in design due to the medium in social games are interesting, aren’t they?

Yaru Tachibana Rika, 14 years old: September 2, Virgo, Blood type: A, Affiliation: Gourmet Hall, Hobby: Playing with cats.

1: Japan Otaku ReviewsYeahx143

I think it’s quite a challenging task for someone to transform a character full of decorations into an anime style.

2: Japan Otaku ReviewsYeahx78

Reducing lines seems to require a lot of sense.

Professionals are amazing.

3: Japan Otaku ReviewsYeahx40

When arranged like this, the left side looks remarkably rushed.

It’s not that kind of talk, and it’s a necessary downgrade.

4: Japan Otaku ReviewsYeahx2

I think this and the character designs from Granblue Fantasy have a lot of detailed metal parts added, so it seems like it would be challenging for the animation.

6: Japan Otaku ReviewsYeahx29

>>4

It is said that drawing the Black Knight is more difficult than drawing Gundam…

5: Japan Otaku ReviewsYeahx20

How miserable!

7: Japan Otaku Reviews

Even if you reduce the lines, you mustn’t change the impression.

8: Japan Otaku ReviewsYeahx1

The clothing of Granblue Fantasy characters has many flouncy, dynamic parts that make their standing poses more lively.

I like stories about the differences in media where it seems difficult because there are so many places that need to be activated when animating.

9: Japan Otaku Reviews

I like live-action the most.

170: Japan Otaku Reviews

>>9

Practice.

10: Japan Otaku Reviews

I love Jin’s older brother, who had blonde hair until digital animation allowed for a better representation of his silver hair.

11: Japan Otaku Reviews

I prefer the clean feeling on the left over the cluttered feeling on the right.

12: Japan Otaku Reviews

It is said that if you animate it, the animator will die: King Gundam II.

161: Japan Otaku Reviews

>>12

If it’s now, we can probably move it in 3D.

13: Japan Otaku Reviews

The in-game animation is drawn according to the right, even if it’s just a little movement, right?

14: Japan Otaku Reviews

The original is too difficult, but it seems quite tough to move the left side as well.

15: Japan Otaku ReviewsYeahx44

It’s amazing how it’s significantly streamlined yet still looks the same to the same person.

It looks like it’s still difficult to draw, even though it’s simplified…

16: Japan Otaku Reviews

The difference between game character portraits and animated character portraits can change the conversation quite a bit.

18: Japan Otaku ReviewsYeahx8

I think it’s unavoidable, but I think it’s better to keep the belt above the left sock.

19: Japan Otaku Reviews

One day, a time will come when Mori Kaoru’s illustrations can be animated!

20: Japan Otaku Reviews

With so many decorations, I wonder if it would be easier to make it in 3D animation, but I wonder what others think.

27: Japan Otaku ReviewsYeahx12

>>20

This time, the handling of the face and hair that falls apart at the angle…

21: Japan Otaku Reviews

It is possible to reproduce it in 3DCG.

24: Japan Otaku ReviewsYeahx12

>>21

The reproduction is…

The movement is…

32: Japan Otaku Reviews

>>21

When I thought about creating powerful visuals, moving them turned out to be quite difficult instead…

52: Japan Otaku ReviewsYeahx6

>>32

When I read specialized 3DCG magazines, I think they are doing amazing things to recreate the lies of anime in 3D.

Change the size of the parts to show the perspective.

22: Japan Otaku ReviewsYeahx20

>>17

As long as the facial drawing isn’t distorted, I feel a sense of satisfaction…

23: Japan Otaku Reviews

The size of the female Draph in Granblue Fantasy is so small according to the setting that I always struggle with depictions in external appearances.

76: Japan Otaku Reviews

>>23

In the anime, there was a scene added where Shero from Harvin climbs onto the table.

25: Japan Otaku Reviews

I like how Nijigasaki turned accessories that were removed due to simplification into limited edition items for the final episode.

26: Japan Otaku Reviews

I think there should be more comparison images like this, but I don’t see them often.

28: Japan Otaku ReviewsYeahx4

3D has its own constraints.

Penetration, etc.

29: Japan Otaku Reviews

There was a story about how the details in the design sketches were too intricate, and when they were reduced due to feedback, the animators ended up adding more details.

51: Japan Otaku Reviews

>>29

That is more like an example of doing too much at first, as in the first season it had more details than a typical robot anime, but in the second season it felt like it dropped to a standard level.

30: Japan Otaku Reviews

With a design that has many small items, even in 3D, it seems like they would get stuck or interfere with each other every time there is movement.

31: Japan Otaku ReviewsYeahx3

Your hair was super long… I didn’t really notice it.

33: Japan Otaku Reviews

So please draw Neo Tachyon.

34: Japan Otaku Reviews

It’s one thing for a puppet show with standing illustrations, but having too many decorations in anime is bad for the eyes.

42: Japan Otaku ReviewsYeahx3

>>34

Gohands has been noisy all this time…

35: Japan Otaku Reviews

In games, the lower body impression of characters tends to become faint even in 3D.

46: Japan Otaku Reviews

>>35

There are a lot of bust shots.

It can’t be helped.

36: Japan Otaku Reviews

I guess we can only hope for the development of my cut AI.

37: Japan Otaku Reviews

Seeing character designs that completely capture the essence of the original work and translate it into anime is just amazing…

Even though it’s an anime, it occasionally recreates scenes so well that I think, “This composition might have existed in the original work…”

39: Japan Otaku ReviewsYeahx10

People tend to think that with 3D animation, you just need to create the models and then move them. However, depending on the angle, just placing them directly can create a sense of discomfort, so fine-tuning is necessary, and in the end, it still requires effort!

49: Japan Otaku ReviewsYeahx6

>>39

It’s famous to split the arm parts and place them in an extreme shape in front of the body.

54: Japan Otaku Reviews

>>49

Before incorporating this special effects technique, 3DCG animation was said to have poor movement.

There was indeed a 3DCG anime with terrible animation.

40: Japan Otaku Reviews

Isn’t the gradient with a bluish tint towards the tips of the anime hair a hassle?!

48: Japan Otaku ReviewsYeahx3

>>40

You just need to place a filter layer, and just having this gives a sense of contrast, so it’s a worthwhile addition.

74: Japan Otaku Reviews

>>48

I see… it’s been considered, huh…

41: Japan Otaku ReviewsYeahx3

I still don’t like it on the left.

Everyone, please wear a shirt, jersey, or suit.

56: Japan Otaku ReviewsYeahx9

>>41

Bad at drawing artist

43: Japan Otaku Reviews

I wonder how many animators would cry if I decided to make anime on the right.

44: Japan Otaku ReviewsYeahx2

Were the cell spots messed up?

72: Japan Otaku Reviews

>>44

In reality, it should have been very unpopular among the anime staff.

45: Japan Otaku Reviews

There may be separate settings for uploading…

47: Japan Otaku Reviews

Like in Parasyte, everyone is in jeans and T-shirts.

50: Japan Otaku Reviews

I heard that the eye highlights also take quite a bit of time.

53: Japan Otaku Reviews

3D is rather struggling to reproduce the lies of two dimensions.

In the two-dimensional world, people often have mouths positioned so they always face the camera.

55: Japan Otaku Reviews

The one with the arm from High Score Girl.

57: Japan Otaku Reviews

The original robot colors and parts from older Super Robot Wars are too edgy!

There were probably various reasons, such as not moving much in general, making the features recognizable even in SD form, and not blending in with other licensed robots.

58: Japan Otaku Reviews

It seems like the anime would have more ups, but the gradient actually emphasizes it instead.

59: Japan Otaku Reviews

Miserable cat lover

60: Japan Otaku Reviews

When there is too much information about a character that moves and acts in 3D, it can become distracting.

Due to the impact of a single illustration in social games, I am adding more decorations.

61: Japan Otaku Reviews

I thought they managed to animate Tales of the Abyss really well at that time.

62: Japan Otaku Reviews

Simplification from concept art in 3D models is pretty common, right?

Since everyone only looks at faces and breasts anyway.

63: Japan Otaku Reviews

When you think about the effort it takes to move…

64: Japan Otaku Reviews

It’s interesting that in 3D games, the face is highly detailed while the body is surprisingly simplified.

65: Japan Otaku Reviews

I wonder how they were able to operate things like 0083.

67: Japan Otaku ReviewsYeahx9

>>65

Gold

Money is everything.

69: Japan Otaku ReviewsYeahx2

>>65

Money and the animator’s spirit and perseverance.

Seriously

It’s also like the legendary 5 seconds.

70: Japan Otaku ReviewsYeahx6

>>65

It is a product of the bubble era of anime production, where animators had no awareness of compliance issues or labor environment improvements, for better or for worse…

73: Japan Otaku Reviews

>>65

Is it that over-the-top of a design?

89: Japan Otaku Reviews

>>73

There were already many lines at the gym, and on top of that, the shadows increased.

66: Japan Otaku Reviews

It’s amazing how they are making an effort to reduce lines and decorations effectively to animate it.

68: Japan Otaku ReviewsYeahx2

Basically, the lower half is not visible.

If you really want to be serious about it, you can spend the cost when it shows.

71: Japan Otaku Reviews

Characters from manga and anime are not designed to be viewed from the back, so they can appear strange when moved in a 3D game.

I felt that in JoJo’s Battle Royale, (High DIO has a back that’s open and looks like hard gay clothes…)

75: Japan Otaku ReviewsYeahx1

Having a lot of lines makes Precure hard.

00-008 Eye Cap Rack Time Full Consultation Version Rough

Having a lot of lines makes Precure hard.

79: Japan Otaku ReviewsYeahx16

>>75

I’m sorry, but even the version without frills looks like a questionable amount to me.

87: Japan Otaku Reviews

>>79

Mr. Takahashi reflected that he went too far and reduced the battles in DokiDoki Precure…

81: Japan Otaku ReviewsYeahx3

>>75

It still looks quite detailed even with the omission of some parts…!

77: Japan Otaku Reviews

It seems that anime character designs are well thought out.

78: Japan Otaku Reviews

Looking at it now, it feels like the animation is sucking up a lot of money and life…

It’s not just one or two; it’s amazing to the point of being scary that they exist, those old anime.

83: Japan Otaku Reviews

>>78

Stop grouping everything from the past together and talking about it as if it was all made at the same time.

80: Japan Otaku Reviews

I feel like Uma Musume has been released without much change…

91: Japan Otaku Reviews

>>80

In the first place, the models for games are quietly energy-efficient…

What was often mentioned is that Dusuka’s sleeves are shaped very boldly with sharp angles.

82: Japan Otaku Reviews

It seems like a lot of effort goes into things like frills in anime.

84: Japan Otaku Reviews

In 3D, there are too many unstable objects this time, and they keep getting stuck everywhere! Death!!!! New problems are attacking me!

85: Japan Otaku Reviews

That’s why, female dragon.

That's why, female dragon.

86: Japan Otaku Reviews

Frills, disappear.

“May everything disappear from this world.”

88: Japan Otaku Reviews

Well, it’s tough, but moving it is also part of a professional’s job.

90: Japan Otaku ReviewsYeahx3

The original creator said that cells are troublesome even in the manga.

I had two chances to evolve, so I wonder why I left the spots.

93: Japan Otaku Reviews

>>90

It is designed to be a complete form so that it doesn’t have to be covered in spots.

92: Japan Otaku Reviews

Works featuring species that are 2m and 1m tall.

It’s impossible to fit both on the screen; I guess this will happen repeatedly.

94: Japan Otaku Reviews

3D has a lot of design constraints.

Long skirts and kimonos with long lengths are tough.

95: Japan Otaku ReviewsYeahx3

You’re kidding me with this Demon Slayer stuff, it’s so intense that even complaints are coming from the field.

After all, they were trying to properly move the pattern of the kimono.

96: Japan Otaku ReviewsYeahx1

(Jun was shining alone in his armor, having gracefully given up.)

97: Japan Otaku Reviews

Look at this decoration cut; it wasn’t done much because of that.

Two animations of an atelier with very little movement, struggling to make it walk.

98: Japan Otaku Reviews

0083 had wiring issues in the cross-section as well.

99: Japan Otaku Reviews

If it's a type of Granblue Fantasy that presents a single illustration with a "bam!", the amount of detail will increase even more.

If it’s a type of Granblue Fantasy that presents a single illustration with a “bam!”, the amount of detail will increase even more.

100: Japan Otaku Reviews

The anime can only be turned into scale figures or prize figures.

101: Japan Otaku ReviewsYeahx1

Characters in social games are so heavily adorned with accessories, aren’t they?

It’s not very recent, but games like Mihoyo’s Genshin Impact and Star Rail are 3D, so they’ve exaggerated a lot and I can’t draw them.

102: Japan Otaku Reviews

It makes me want to ask for at least plain clothes.

103: Japan Otaku Reviews

The fighting game in Granblue Fantasy must require an incredible amount of effort for the flashy and complex decorations on the armor and costumes.

So, for the separate skin, it seems like the clothes are mostly ones that require minimal effort, like swimsuits.

104: Japan Otaku ReviewsYeahx1

The details of the clasp are elaborate, and there are more jewels, making it incredibly rich.

105: Japan Otaku ReviewsYeahx2

Since players spend money on gacha game characters, there’s a tendency for them to be enhanced and made more appealing.

Also, illustrators tend to want to embellish.

110: Japan Otaku Reviews

>>105

When the design is revealed and there’s a design for a single button or something like that,

Whoa… Do professional illustrators really think that deeply about it…? I’m amazed.

124: Japan Otaku ReviewsYeahx2

>>110

When the drawings with each button written on them move, there’s too much information! It makes my eyes dizzy, so some degree of simplification is definitely necessary.

106: Japan Otaku Reviews

There are some who can’t walk properly with such messy decorations on.

It’s pretty tough to animate a design that’s based on a single static image.

111: Japan Otaku ReviewsYeahx1

>>106

I wonder how they wear it… There are quite a few characters like that.

107: Japan Otaku ReviewsYeahx2

Isn’t Ruripiusa getting bigger?

115: Japan Otaku Reviews

>>107

Lyria is 152 cm, Katarina is 169 cm, and Gran is 170 cm, so I think it’s about this.

108: Japan Otaku Reviews

Aren’t there a lot of characters with overly excessive decorations?

109: Japan Otaku ReviewsYeahx3

I remember someone saying that all the authors who are doing the Fate comic adaptations should fight in T-shirts!

113: Japan Otaku Reviews

>>109

There were a lot of Apo armor…

117: Japan Otaku Reviews

>>113

Manga characters are designed with the idea of being animated in mind, but they are designed without considering that at all…

112: Japan Otaku ReviewsYeahx7

Another reason why characters that I never see in fan art for social games are suddenly drawn in large numbers when they release a swimsuit is…

114: Japan Otaku Reviews

Since illustrations in games and light novels are focused on appearance and not designed to be animated.

That’s amazing how people who make figures do it without skipping much.

118: Japan Otaku ReviewsYeahx3

>>114

Thank you, veteran Chinese aunties…

116: Japan Otaku Reviews

Drawing nudes can be tedious because you have to pay attention to details like balance and muscle definition.

As expected, T-shirts are the strongest.

Alternatively, please become like an energy body and emit light in a fluid form.

119: Japan Otaku Reviews

The reason why Buster T-shirts haven’t disappeared even in the Reiwa era.

120: Japan Otaku Reviews

In fan works, drafts are often typically portrayed as plump and around 150-160 cm tall.

121: Japan Otaku Reviews

Drawing the Uma Musume manga and their race outfits seems like a lot of work.

127: Japan Otaku Reviews

>>121

The older ones are mostly simpler, but the recent ones are amazing.

Even the relatively earlier Satono Diamond was pretty much the same.

175: Japan Otaku Reviews

>>121

In G1, designing all the mob characters is a huge hassle.

122: Japan Otaku ReviewsYeahx1

Sports manga jerseys must really be comfortable.

123: Japan Otaku Reviews

In parts that move spectacularly like idol anime or robot anime, 3D has a good balance.

125: Japan Otaku Reviews

Game version

Anime version

Game version Anime version

129: Japan Otaku ReviewsYeahx6

>>125

The details have reduced, but the ruffle hell hasn’t been resolved!

138: Japan Otaku Reviews

>>129

The holes and patterns of the frills are too much trouble to deal with…

130: Japan Otaku Reviews

>>125

You made quite a change, huh…?

135: Japan Otaku ReviewsYeahx8

>>125

Huh, is this trying to kill the animator?

169: Japan Otaku Reviews

>>125

If you’re a frill maniac, you can also wear a petticoat to add even more volume.

128: Japan Otaku Reviews

AniDaiya-chan is so thin…

131: Japan Otaku Reviews

This ridiculous race in the game is really trying to kill everyone who draws it, isn’t it, Dia-chan?

136: Japan Otaku Reviews

>>131

It’s understandable that there were more illustrations of Satono Color in swimsuits than in competition outfits.

132: Japan Otaku Reviews

Since it’s not manga or anime, the people who draw tend to want to exaggerate the features…

133: Japan Otaku Reviews

>>126

When you’re wearing the race uniform, it’s a G1, so they probably put a lot of effort into the animation for the race itself.

134: Japan Otaku ReviewsYeahx1

I’m starting to feel that it must be difficult to create costumes like these…

137: Japan Otaku Reviews

The drawing calories for social game characters are so high that if you don’t detune them appropriately, you’ll end up overwhelmed.

139: Japan Otaku Reviews

In a novel, a few illustrations are fine, and you can have flashy characters too.

140: Japan Otaku Reviews

It’s not an anime, but it really seemed like the comic adaptation of Fate/Apocrypha was quite difficult.

The armor is too gaudy.

141: Japan Otaku Reviews

Once you paint the texture for the 3D model, the details should be fine for continuous use, but it becomes a nightmare when converting to 2D.

142: Japan Otaku Reviews

The issue of overly dense information in social game character design.

If it’s not deep, I probably can’t survive in the current front lines.

143: Japan Otaku Reviews

I think Satono Diamond is the number one Uma Musume drawn in a swimsuit, even though there is no swimsuit implementation for her.

144: Japan Otaku Reviews

Since there is effort involved in animating manga as well, I think the type of social game that focuses solely on creating standing characters and variations is the one that can be the most elaborate.

146: Japan Otaku Reviews

>>144

It’s probably a Cell that got annoyed with the patterns.

145: Japan Otaku Reviews

Understood, I will go with the shiny golden armor.

147: Japan Otaku ReviewsYeahx1

In Build Fighters, since it originally comes from a manga and has a lot of lines, the main episodes of Gundam used darker shadows in the visuals to simplify the animation.

148: Japan Otaku Reviews

The AI drawing is on the left of the thread image, right?

No one pays attention to the fine details of accessories, so they are simplified.

149: Japan Otaku ReviewsYeahx3

The way Mr. Kaoru Mori draws those frills with such effort in his manga is insane…

156: Japan Otaku ReviewsYeahx5

>>149

Anyone who actively enjoys frills must be crazy!

150: Japan Otaku Reviews

If we just make games in 3D and use those models in anime, we don’t have to worry about differences, right?

179: Japan Otaku Reviews

>>150

There are replies above, but if you attach a lot of swaying parts, you’ll need to control all of them, and it will be a disaster.

In-game, it’s acceptable for things to be a bit chaotic or overlap, but when it becomes an anime, it becomes concerning.

151: Japan Otaku Reviews

In cases like this, it makes me realize that the battle models and SD models for social games are also quite impressive.

153: Japan Otaku ReviewsYeahx1

It seems that Gundam’s second season of 00 has a noticeably reduced quality.

162: Japan Otaku Reviews

>>153

The designer reduced the lines out of consideration, but the animation side reportedly said that it would have been better with more lines.

154: Japan Otaku Reviews

Patterns are just a hassle or an excuse.

Episode 1

Patterns are just a hassle or an excuse.

160: Japan Otaku Reviews

>>154

It’s amazing how detailed this is and how it turned out to be such a beautiful picture.

155: Japan Otaku Reviews

In both domestic and international contexts, social game designs tend to overuse gold embellishments, mysterious cords, and engravings too casually.

There are only troublesome ones when it comes to painting with debris.

157: Japan Otaku Reviews

Kantai Collection seems to have many characters that are relatively easy to draw as long as I don’t have to depict their disguises.

158: Japan Otaku Reviews

It must be tough since the right side has to be animated in-game.

172: Japan Otaku Reviews

>>158

It seems that a simplified design for in-game animations has been prepared.

159: Japan Otaku Reviews

Even on the left, the regular character’s outfit isn’t exactly sane.

163: Japan Otaku Reviews

Perhaps because of a fear of clusters, highly detailed lace patterns can evoke a slight feeling of unease.

164: Japan Otaku Reviews

Anime Char-chan is also pretty cute, isn’t she?

165: Japan Otaku ReviewsYeahx1

The ninjas that aired yesterday had few lines and shadows, so all the characters on screen were moving lively without interruption, which was amazing.

171: Japan Otaku ReviewsYeahx1

>>165

The girls’ golf anime has simple clothes, which seems easier for the animators.

166: Japan Otaku Reviews

The character designs in mobile games are often not designed with movement in mind, as they are primarily based on a single illustration.

167: Japan Otaku Reviews

The second wife has too much hell; even without embroidery, there are horses, and culture and politics are intertwined.

168: Japan Otaku ReviewsYeahx6

The animation of Reigen had terrible artwork because they couldn’t make such choices.

No one in the world is interested in Tao and Rent’s equipment, so it would have been better to omit it.

187: Japan Otaku Reviews

>>168

I wonder why there were no measures taken even though the same mistake happened in the eslogy.

193: Japan Otaku Reviews

>>187

There might not have been someone who could simply do it or take the lead.

173: Japan Otaku ReviewsYeahx4

Robots are already perfectly realized in CG, right?

Becoming unable to produce anything at all due to an obsession with hand-drawing is completely counterproductive.

178: Japan Otaku Reviews

>>173

I want to draw mechs!! Let me draw them!!

The number of animators has significantly decreased since around Build Fighters…

183: Japan Otaku ReviewsYeahx3

>>178

Could it be that people who can draw mechs are becoming a rare breed?

192: Japan Otaku ReviewsYeahx4

>>183

It has been a rare species since ancient times.

186: Japan Otaku ReviewsYeahx6

>>173

In the end, it’s a result of refining technology, so it’s not a matter of right or wrong.

174: Japan Otaku Reviews

The Gundam that was mainly hand-drawn might not be sane.

176: Japan Otaku Reviews

Pokémon’s lines are simple, but if they’re too simple and the balance is a bit off, they become less cute.

Being an animator seems tough.

177: Japan Otaku Reviews

It may have been a time when there was money, but thinking back, Berserk was probably quite a difficult work to animate…

180: Japan Otaku ReviewsYeahx3

I like when robots are a mix of CGI and hand-drawn animation.

181: Japan Otaku Reviews

The opening for the new Guilty Gear anime has been released, but it seems that the designs for Strive were significantly simplified from the beginning, considering how they would be animated.

Shin’s outfit is easy to understand, but in GG2 it had too much decoration and became a really simple outfit.

182: Japan Otaku Reviews

There was an interview with the designer of Yumia’s Atelier, and it seemed quite difficult to design just one character.

Reducing the lines when you animate the designs that everyone has worked so hard on…

184: Japan Otaku Reviews

Uma Musume’s race outfits are already a challenge for the animators, and with both races and live performances, it feels like they are experimenting with just how much they can push the animation team.

185: Japan Otaku Reviews

The black knight who cannot move while sitting.

188: Japan Otaku Reviews

When drawing something like this, which should I refer to?

Well, normally I should refer to the original work, but if I draw a simplified version of the anime, will people think, “Oh, this person is cutting corners…”?

194: Japan Otaku ReviewsYeahx5

>>188

If the artwork is cute or the jokes are funny, no one will care.

The character design in the anime is also incorporated in a way that does not lose the character’s recognition.

196: Japan Otaku Reviews

>>188

While a beautiful standalone illustration might be seen as cutting corners, I don’t think there will be much complaint if it’s simplified in a manga.

189: Japan Otaku Reviews

The Double O had a simplified arm connector shape, but the Quanta retains the design as intended, which gives a sense of richness in the movie version.

The Double O had a simplified arm connector shape, but the Quanta retains the design as intended, which gives a sense of richness in the movie version.

190: Japan Otaku Reviews

Race → Move multiple people at the same time and die.

Live → Die from dance and camera work.

191: Japan Otaku Reviews

I sometimes see characters that have a high production cost for animation and don’t appear in fan creations in social games.

195: Japan Otaku Reviews

>>191

FGO’s Cú Chulainn is typically alone.

The drawing cost for Lord Xiang Yu is too high.

  • Related Posts

    “Fire Emblem: Reborn as Sigurd or Alvis.”

    Japan Otaku Reviews explores character dynamics and strategies in a fictional world, focusing on Alvis, Sigurd, and their conflicts.

    Read more

    The nutrition that can only be obtained from the BGM of the early works of the Touhou Project.

    Japan Otaku Reviews discusses favorites in music, comparing early works to recent hits, and debates the significance of popularity.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Medalist] I have read up to here as a medalist.

    • March 18, 2025
    [Medalist] I have read up to here as a medalist.

    In “Kinnikuman,” the line about doubling the push was somewhat off.

    • March 18, 2025
    In “Kinnikuman,” the line about doubling the push was somewhat off.

    “Fire Emblem: Reborn as Sigurd or Alvis.”

    • March 18, 2025
    “Fire Emblem: Reborn as Sigurd or Alvis.”

    The nutrition that can only be obtained from the BGM of the early works of the Touhou Project.

    • March 18, 2025
    The nutrition that can only be obtained from the BGM of the early works of the Touhou Project.

    [Dragon Quest 4] Having Pizarro join is great…!

    • March 18, 2025
    [Dragon Quest 4] Having Pizarro join is great…!

    [Xenoblade Chronicles X DE] 1・2・3・4~♪

    • March 18, 2025
    [Xenoblade Chronicles X DE] 1・2・3・4~♪