
What do you mean?
That’s right.
>>1
In some games, it’s a bit concerning that L2R2 is the trigger…
Ah… is white color okay?
To be honest, once you get past a certain level, it’s just a matter of familiarity, so I prefer the PS series.
>>3
What do you mean by “some extent”?
I want to use my favorite things from my favorite places, but why is it different for each hardware?
Well, it’s more about trying something like a box controller for now rather than diving straight into something sharp or high-end.
From there, you can take various things.
Nowadays, there aren’t as many differences between manufacturers, so I honestly think it’s fine to go with personal preference.
The box controller’s bottom button for confirmation is not good.
>>7
Isn’t it the same with the current PS?
>>7
Do you think it’s a problem with the controller?
Please fix the names of the buttons like L1, L2, and XABA… Seriously…
>>8
I think it’s good that the platform can be distinguished by looking at the LR notation.
Using a controller, the hate towards dash games that require pressing the left stick is intense.
The fact that the decision is the down button isn’t a problem on the hardware side.
It’s been said that the box controller has been the best for 15 years, and yet here you are starting a thread about it now.
Since it’s made in North America, I think it has some bulkiness.
Since it doesn’t have a gyro or back pad, I feel that the superiority of the box controller is gradually diminishing.
>>16
There is a back.
I haven’t touched a PS console in 5 to 6 years, so I’ve gotten used to this now.
Since I’m part of the Super Famicom generation, I’m not used to the layout of XYBA.
Both the box controller and the PS controller, as well as others, require a long press to turn off the power.
About 3 seconds is fine.
It was just praised because it could be used directly on a PC during the box era, but the D-pad was lacking and the buttons were a bit hard, so if it were usable, I would have preferred the PS controller.
If only the sound wasn’t so loud, this would really be perfect.
I feel like ABXY can’t be helped anymore.
Can’t we do something more about LTRT/L2R2/ZLZR?
Support all hardware without a converter.
Because the main focus is on the box controller series, when I occasionally use the PS series or Nintendo series, I often encounter things that are not quite right.
The arrangement of the menu and map buttons is a subtle stressor compared to canceling a decision.
I think it would be the strongest if the box controller had a gyro.
>>26
There are manufacturers from overseas, right?
I still haven’t gotten used to the LT and LB notation.
It appears, but which one is it!?
>>27
It is written as a trigger and a button, but…
When the LR notation is visible, you can distinguish between game consoles just by looking at the screen.
LR is for Nintendo, LBRB is for Xbox, and L1R1 is for PlayStation.
Recently, on the PC version, the display often changes automatically depending on the connected controller…
There are more clumsy people than you might think.
>>31
I wonder how people who are still complaining about ◯✕ play games on a regular basis.
Since the names like LB are different, I can’t remember XY.
I guess I’ll look for a slightly more expensive controller… I don’t need back buttons, so a box controller will be fine!
is repeating
It’s definitely noisy and irritating, but after trying a few other ones and coming back, personally, the feel of pressing this one was the best.
It’s noisy, but…
XY makes mistakes no matter which one it touches.
I learned it from the rhythm game of The Idolmaster.
AB surprisingly doesn’t make mistakes.
The colors used in XYBA are the same as those in the Super Famicom, huh?
A and B have finally memorized it, but when I’m told to press X or Y, I still make mistakes.
>>40
I would rather have the position of the buttons arranged in a cross than the button names to tell me.
→ Press the circle!
◯
Press up! or
>>64
Even with a cross layout, there are some that make it difficult to tell which button is which due to their color combinations, so it still depends on the creator’s sense!
Don’t recent games show the button positions instead of the button names in tutorials?
Switching back and forth between the box controller and the Switch makes the layout of X and Y mixed up with the layout of A and B.
Check out my cheerful tropical colors!
>>43
You seem to like melons.
I used the OneCon for 10 years before it finally broke.
I have quite a bit of trust in its durability.
In Monster Hunter, which is it: L or R?!
I fell into that sensation.
It’s called tropical! I really like melon…
Huh…?
It’s great that I can only change the code for the box 1 controller since I’m a gorilla that messes up the code part.
Furthermore, since it’s wireless, I am now invincible.
Next, I want to buy an Elicon, so if the price drops to a good level, I’ll buy it right away.
Until then, I will continue to fight with the Xbox controller.
The Xbox I bought on the release day is still doing well, except for the rubber coming off.
I don’t feel like this and the GC controller will break.
I’m using a straight-A student pad, but I get bored halfway through.
However, I’m interested in pads like Razer’s, but I keep hesitating due to the price…
>>52
I can afford to buy the expensive one, but over 30,000 yen… it makes me hesitate, doesn’t it?
Is there anything else that’s convenient besides being able to manipulate various things with the back button and the app?
I switched from the box ◯ console because it was on sale the other day.
I was impressed that the D-pad is easy to press directly to the side.
I don’t feel like buying anything over 10,000 yen because pads are consumables.
The item in the thread has a perfect balance of price, durability, and functionality.
Is everyone doing it wirelessly?
>>58
Isn’t wired more expensive now?
I’m using wireless because the cable is in the way.
Please restock the wireless adapter for the box controller…
The battery runs out faster than I thought.
https://www.amazon.co.jp/dp/B0C42PHDRH
It seems the one with the USB cable for 4500 yen is sold out, but it’s still cheap.
It feels like the battery drains quickly when using headphones plugged into the mini jack.
Is it going to disappear because it lasts longer than I thought!?
I’ve tried various ones, but the thread image is the most balanced and I’m using it.
The directional pad clicking is quite rare…
>>65
I like the ones that look like a plate placed on top of a Joy-Con.
Myself
Because it’s easy to use.
Yes!
I always wish they would release a button-style trigger as well.
Next, I think I’ll go for the G7 HE or the official remake of the 360 Cont.
I don’t feel comfortable with the current situation.
The preferences regarding the D-pad are too personal.
If we’re only talking about the D-pad, my favorite is the Super Famicom.
Recommended 8bitdo with a charging dock and wireless adapter.
If we’re just talking about the directional pad, it would probably be the Saturn pad…
L1R1 is really fragile, please do something about it.
It’s a cheap, sturdy, easy-to-hold controller that is prioritized for PC gaming, so there are no issues.
The basics of basics
>>78
The regular controller is really like that.
Elricon 2 is too terrible.
The rear paddle of the Elicon looks cheap, and I was wondering if it was really okay, but when I actually touched it, it was easy to press and detachable, so it was quite good.
Every time the RT is pressed, it starts to creak. Is there any way to fix this?
>>80
Why not just spray some contact cleaner?
>>82
If you do that, it will also become sticky and the conductive rubber at the contact points will swell, causing the controller to die.
>>81
It’s perfect for retro games and analog fighting games that aren’t needed.
I bought a gaming PC, so I got the recommended Xbox controller that everyone talks about, but it just doesn’t feel right for me.
In the end, I bought the DualSense while thinking it was really expensive…
The DualSense is great, isn’t it…?
Expensive…
>>84
In such cases, it’s a good idea to use some junk items for drifting and an electronic cleaner, all for about 4,000 yen.
Even if the joystick needs to be replaced, it will only cost about an additional 500 yen.
Personally, it’s tough because it’s too big and I can’t press the RB.
Other than that, Elicon 2 was perfect.
I’m interested in 8bitdo’s ultimate2, but I’ll wait for a performance review.
>>88
I reserved the black one, and it was supposed to arrive today, but I haven’t heard anything…
>>99
Isn’t it the end of this month for Japan?
Looking at the current support situation for PCs and smartphones, having an Xbox controller and a DualShock is enough to handle anything.
The DualSense is a bit big, so I want to use the DS4 for PS5 games as well.
The two buttons on the back are usable, but the four buttons are excessive.
It’s tough to do rapid fire without a controller with a rapid fire function.
Is there a controller that looks like a DualSense or a Shock but has buttons only for ABXY…? There isn’t, right?
The good thing about DualSense is the triggers rather than the sticks, so I can’t be satisfied with junk items.
Isn’t the DualSense big?
Even my hands, which are sized like those in Europe and the US, make me think… are they really that big?
>>96
The size feels like it finally caught up to the box controller with the DualSense, doesn’t it?
The bigger and heavier it is, the more stable it feels!
The discounted XBOX controller has arrived.
The DualSense is big, but even for my small hands, the grip feels quite good.
In fact, it feels more comfortable than the DualShock 4.
When using all multi, the button labels are cumbersome, so it’s common to say ◯✕△□.
Conversely, the DS4 feels small and unsatisfying.
The era of Xbox 360 was… on the other hand, the DS3 was the most troublesome to use on PC, or rather, it was a controller you shouldn’t use.
The problem is that once you create something with your favorite color pattern in DesignLab, you can no longer be satisfied with store-bought items.
How is it possible to provide a service that looks so difficult for inventory management at nearly full price?
I can’t live without the trigger stop and rear buttons anymore.
Many people probably bought a Switch just for Monster Hunter Rise when it was only available on that platform.
L1L2R1R2 notation was flying around in the thread as if it were common.
The size of hands varies from person to person, which is quite problematic.
I’m envious because if you’re a PS configuration person, your options are limited.
I’ve always used a box controller, but when it broke, I bought a Vader 4 Pro and it turned out to be a great choice.
>>112
The only complaint is that the start select button is somewhat difficult to press.
Why are third-party products generally placed so high up, not just for Chinese ones…?
The trigger cushion has deteriorated and become sticky, so it doesn’t return when pressed, and I’m having trouble.
I roughly fixed it with repair tape.
I’m still wishing to go back to start and back.
I don’t understand it when you suddenly give me a guide; it’s between “three” and “dot”!
The lack of a back button means it’s not an option.
Why are the sticks on the box controller and pro controller positioned asymmetrically?
Isn’t everyone feeling nauseous?
>>116
Got used to it.
>>116
It doesn’t have to be symmetrical or anything…
>>116
Isn’t it just right to have the control stick and the main four buttons aligned exactly at the spot where you hold the controller with your thumb?
The position of the stick is really a matter of personal opinion, so I won’t say which one is correct.
>>116
It’s just that mainly PS has always done that, but being symmetrical hasn’t necessarily been the standard since long ago…
Even without considering that, in the modern era where 3D games have become mainstream and the control systems are primarily stick-based, there’s a simple comparison where the comfort of having the D-pad recessed is greater.
>>116
There aren’t as many games that use both sticks and LR for controls as I expected.
Because there were more left sticks and right buttons.
I think this reflects the difference in controllers that originated from the FC’s cross key and button design, which later added sticks, compared to the PC games that rely on mouse and keyboard (buttons and analog).
>>116
Right now, the PS is the outlier…
I don’t think there are any situations where I would use the analog trigger unless I’m playing a racing game.
The left is the stick and the right is the button, which is just arranged so that the one with a higher usage frequency is generally positioned at the top…
Wired is more convenient because charging is a hassle.
It’s not just about sticks, but when it comes to personal aspects, there is no way to understand each other no matter what is said.
I use both, but it’s just a matter of getting used to the stick.
The longer you do it, the more familiarity you gain, that’s all.
Since I’m a finger grease man, having white is helpful because dirt is easier to see.
Stains are noticeable on white, which is a problem.
Even with the same starting conditions, people can break in different ways like this…
Considering charging, the battery pack for Box ◯ is quite convenient…
It was fine as long as I quickly replaced it with a spare when it broke.
Avoid symmetrical dual upper sticks.
When I played Katamari Damacy on the box, I was annoyed by the stick layout, but for other titles, it’s rather difficult to play unless it’s in that position.
Will the issue of the positions of X and Y being reversed be resolved in the future?
>>133
Let’s unify with a symbol for the new button.
>>139
It’s a pictogram!
What are the stick hall sensors that I’ve been seeing lately like?
When it comes to talking about symmetry, we start questioning whether it’s okay that the four buttons and the D-pad have different shapes.
It seems that when I press this controller trigger, it gets stuck and won’t come loose.
Is there some kind of adhesive substance inside…?
>>136
There’s rubber where the trigger hits, and it doesn’t make a clicking sound anymore.
When it hydrolyzes, it becomes sticky and will start to adhere.
>>142
I see…?
Either replace it or… if you put powder, paper, or tape so that the rubber doesn’t stick… this gap is narrow.
>>142
Ah, is this hydrolyzed?
It’s about time to throw it away…
A little while ago, I noticed that the one with the USB-C cable was cheaper than the wireless controller on Amazon… Is this… a trap?
There is no way to verify it now.
>>137
That’s just how it is.
>>149
I see…
I wouldn’t mind having as many cables as possible.
There are quite a few Steam games that don’t support PS notation, so it’s tough for me since I’m used to the DualSense.
>>138
I know it’s a typo, but it looks like a duelist…
Anything is fine.
Either one is fine.
Is there a game controller with both sticks on the bottom?
I’m playing Street Fighter 6 with an Xbox controller, but when I say that, I usually get insulted, so I think the spirit of the console wars is still alive.
>>147
Even professionals are doing it in thread images.
>>147
I’ve only seen that kind of thing when trolls are running wild…
>>160
I heard it said 2 to 3 times in the Street Fighter 6 thread.
>>165
That’s because you’re a troll who keeps repeating the same story over and over.
“Nobody cares how many times you’ve said it; you’re just a huge monster of self-importance.”
>>165
You’re disgusting.
You’d be better off dead.
>>181
It’s a quiz correction, isn’t it?
Steam titles usually display button icons based on the Xbox controller, so I think the Xbox controller would be more convenient… but I’ve gotten so used to using the PS controller that I continue to use it.
It’s more convenient to have the box controller layout because I can press the D-pad with my left thumb.
>>155
Is your thumb short?
>>156
Sorry, it was a mistake with my right hand…
Using the left stick to move makes it convenient to press the D-pad while moving.
>>156
Can’t you not refer to it as a topic without calling people with disabilities names?
>>155
Is it possible that you can’t press the D-pad with your thumb in PS layout!?
I bought the Vader4pro as my first Chinese console, and it’s really good!
I’m a Nintendo believer, so I also use the Switch Pro Controller on my PC.
I think the fact that the four buttons on the right hand are not square but rather compressed diamonds is quite thoughtful.
I will refrain from commenting on the durability, the placement of the +/- buttons, and the subtlety of the D-pad.
>>163
I highly recommend Holi FPS as it’s really great on PC.
Ah, when I ride a vehicle, I switch to the box controller for the convenience of the accelerator and brake.
It seems that the D-pad no longer misfires as much as it used to, enough to be usable for fighting games.
I’m satisfied with everything else, but I just can’t quite get used to L2R2 being the triggers.
>>168
It feels different at the trigger stop, doesn’t it?
It seems that stick supremacy is quite common.
I’m having a hard time getting used to XYAB, so I end up searching for the button icons in the game.
Each manufacturer should release models with back buttons.
>>171
Everyone else is out except for Nintendo!
Just expensive!
I really liked the Razer rear toggle switch that came out before there was such a thing as Elgato.
There was nothing that followed closely.
I bought a gamepad not long ago, but if you’re playing PC games, this has become much easier to use.
I was interested in Vader4, but I ended up buying a spare from the previous sale.
I want to play shooting games with a stick, but…
It’s hard to find something affordable.
If you have a racing game that you are proud of as your first title, you can’t help but be triggered.
I feel like both PS and Xbox are the same there.
The rear buttons are patented, so the official price doesn’t drop easily.
>>179
I didn’t know that…
At first, it felt really awkward, but this button layout has become the standard.
It would probably be more convenient to use the directional keys as a substitute for the selection button in order to fully utilize the buttons.
When playing Steam on the Switch, the button layout is really tough, you know…
In the Steam controller settings, swapping A↔︎B and X↔︎Y and then switching A↔︎B and X↔︎Y in the game makes it feel the best.
Do you need a gyro?
>>184
It’s quite fun to use a type that sets on the left and right of a screen like the Switch because it easily replicates the movement of a physical arcade machine.
It’s convenient for FPS when used alone, but I don’t know how to use it for other games…
I like trigger stops that can be switched, but I think the mechanism is complex and could lead to breakdowns, so it might be difficult to standardize them.
I’m still using the 360 controller.
There were no problems with Street Fighter 6 or Garou: Mark of the Wolves.
>>186
It’s a typical repetitive behavior of developmental disorders to bring up the same story multiple times even when no one asked.
>>190
I wrote something for the first time today, but suddenly, what is this?
Scary… Do you have a disability?
I don’t think simultaneous use of the stick, whether up or down, with the D-pad is really considered in the basic design…
Although there are various methods referred to as trigger stops, I recommend a type that physically locks.
The problem is that the gorilla breaks those parts.