
Why isn’t it selling even though it’s a mobile game…?
Even if you release a 5-star Noodle God, no one will be interested.
>>1
What about swimsuit Yutori-chan?
Because it’s a red ocean just like ramen.
Unlike ramen shops, you have to fight against fierce competitors from all over the country, making it even tougher.
Throw away the naive idea that if you release a social game based on existing source material, it will sell.
Some things don’t work out because they were mobile games.
The source that became popular as a one-time purchase is Dunkag.
Why aren’t people happy that the latest installment of a famous work has been released as a mobile game…?
When a social game that created a lead through anime immediately dies, it makes me feel sad even though I didn’t invest any money.
Seeing it end in less than a year makes me feel like “Namusan!”
>>9
Someone who fully commits and dies after just one year is quite rare.
If it seems like it won’t work out in about six months, then I’ll just die immediately.
>>13
If it doesn’t last six months, it’s no good from the foundation.
The initial response was bad, and it didn’t last a year.
It feels like that initial assumption image from right after a year has passed.
On the contrary, is there a safe place in mobile games?
It’s tough because both the average level and the lowest level are high right now.
It’s strange that low-budget competitors are entering despite the clear increase in competition and the red ocean.
>>12
Just as there are distinctions in the consumer market and not only AAA titles are released, there are divisions in this as well.
I thought the Chinese version of this game was made with a lot of money, but then it turned out to be dead.
I wonder why the old Mobage card battle level has resurfaced in the Reiwa era.
Since I’m tired of playing games, there’s a pretty good demand for clicker games.
The development and maintenance costs continue to rise!
A veteran title that keeps its loyal customers!
The IPs from the continent (and peninsula) are approaching!
What should I do to make something sell in a situation like this…?
>>19
Maybe you should try playing a management game or a castle game?
>>19
That’s why it’s easier to discuss whether we can take this fully developed landscape with such a massive IP.
I’m just happy to see new artwork from this work! I want to attract that audience.
And to G123…
>>20
It’s so annoying…
>>20
When I see the advertisement again after some time since the service started, I’m surprised that it’s still ongoing.
>>33
I’m surprised that the spider is still going on.
Low rarity is a reuse of the official standing picture.
Is there still a game where the picture becomes luxurious in color when it bulges, and the image flips horizontally?
When games become too heavy to play every day, it seems that those kinds of games become popular.
It seems that lighter games are actually better in some ways.
In this era, places that can’t spend money are…
I wonder which has a better chance, social games or one-time purchases.
Maybe you should pray for a hit on Steam, but I don’t know.
Why don’t they release it, even as a mobile game…?
I was wondering why they were celebrating a 0.5 anniversary, but I realize that reaching that point in a social game is quite a challenge.
>>30
Since we celebrate the 100th day as well, the line for whether to seriously survive is getting stricter.
Rather, because the mobile game market is saturated, it would be tough unless a title has some kind of selling point.
I think mobile games can be really exhausting because they have to update frequently to keep players from getting bored.
Users are incredibly selfish because they always set the highest standards at the lowest level.
Discard the naive thinking that assumes it will sell just because it’s for consumers.
The continental style is becoming too similar, and it’s starting to be tough.
If you want to change swimsuits that much, I’ll implement it for you!
>>37
What in the world!!!!?
On the contrary, if they released a retro feature phone social game (with an incredibly comfortable UI), wouldn’t it rake in a lot of money?
If something happens, they create outrage videos and spread negative rumors.
Popular anime mobile games usually die quickly.
Why do new ones keep emerging even though popular IPs can die immediately if they stumble out of the gate?
Compared to the heyday of mobile games about 7 to 10 years ago, I feel that the current mobile games have improved in showing a more user-friendly attitude.
Actually, social games from that era were too much like a feudal lord’s business.
Still, it was an era where things sold regardless.
The erotic stuff has completely lost its brakes and is in a chicken race state.
Mobile games are completely a red ocean.
It would be better to work at a ramen shop.
Seeing that there are many swimwear outfits for female characters in a male-dominated original story-based social game where the heroine hardly has any screen time makes me feel like the soup is getting cold.
I wonder why I ended up pulling from the regular gacha…