Home » Game » Uma Musume: Pretty Derby » In “Uma Musume,” the training ended without a single friendship +22% of any color appearing.

In “Uma Musume,” the training ended without a single friendship +22% of any color appearing.

Japan Otaku ReviewsYeahx4

What is this national idol that keeps appearing every time Seiko-chan turns into Max…?

1: Japan Otaku ReviewsYeahx21

National idol

Training promise

These guys are definitely easier to get than Chance Smile and Bonds.

2: Japan Otaku ReviewsYeahx6

I want the national idol Uma Musume’s principles to be deleted.

3: Japan Otaku ReviewsYeahx5

The mindset gacha isn’t funny.

This scenario is tough.

4: Japan Otaku ReviewsYeahx1

I got two consecutive motivation down events and a migraine, so my training has become garbage…

5: Japan Otaku ReviewsYeahx2

Harmony must be set to only appear for seniors…

6: Japan Otaku ReviewsYeahx1

Please let me re-roll.

7: Japan Otaku Reviews

If you can’t maintain peak condition, you’ll inevitably drop, so it’s best to take the motivation type.

9: Japan Otaku Reviews

>>7

True underperformance leads to a situation where even motivation-based options don’t come up, and only hints and breaks are repeatedly presented.

8: Japan Otaku ReviewsYeahx1

After being made to only collect blue ones, I feel my motivation drop after the senior training camp, and I want to stick up my middle finger.

22: Japan Otaku Reviews

>>8

At this point, just surviving this progress is already a stroke of luck, but the motivation drop that can even destroy that is the strongest.

10: Japan Otaku ReviewsYeahx7

Windy-chan is still in the process of rerolling for traits.

Wahaha

13: Japan Otaku Reviews

>>10

Windy-chan is just a little bit wanted by Yukino for the purpose of looping, Wahaha.

11: Japan Otaku Reviews

It’s tough that you can’t even get a 3-star unless you have the Guide Gauge Max, wahaha.

12: Japan Otaku ReviewsYeahx2

I feel like I’m going to go insane if nothing happens after stepping on the legend.

14: Japan Otaku Reviews

I don’t think the effect of resting during the St. Light event, which increases motivation without consuming stamina, is as bad as people say.

16: Japan Otaku Reviews

>>14

I don’t want to take a break.

59: Japan Otaku Reviews

>>16

That’s true, but I think it’s quite difficult to work on the scenario without taking a break.

15: Japan Otaku Reviews

When playing Ruma, I feel like it’s unreasonable that if two horses with hind leg styles are involved, the one that gets ahead first ends up in a bad situation.

17: Japan Otaku Reviews

I’m using Blue Ruby Gran + Deba, but the early game is also quite formidable.

75: Japan Otaku Reviews

>>17

If there is an oversupply, block deaths occur frequently, haha!

That said, if I increase my own lead, I’m just creating a wall for my own advance.

18: Japan Otaku Reviews

I want to be allowed to mulligan with a limit on the number of times.

19: Japan Otaku Reviews

>>18

It’s a repeat of the flute’s dance, wahaha!

26: Japan Otaku ReviewsYeahx2

>>19

Gather around~! Here I go! (Pii~)

Please provide the Japanese text you would like to have translated.

It seems there was no Japanese text provided for translation. Please provide the text you’d like to have translated.

20: Japan Otaku Reviews

If I prepare one more person randomly, I can get the participation ticket for Wima, but after that, raising them will definitely become a hassle, wahaha.

21: Japan Otaku Reviews

By the way, why is the representative of the legendary icon the speed symbol?

24: Japan Otaku ReviewsYeahx1

>>21

It is because I am in the middle of the three goddesses.

23: Japan Otaku ReviewsYeahx1

It’s frustrating that the legends don’t come to Junior.

27: Japan Otaku Reviews

>>23

If you don’t go out before your makeup debut, you can give up.

25: Japan Otaku ReviewsYeahx1

This scenario has too many factors for a reset; it’s normal to use up a rental 15 times.

In this scenario, the number of rentals should be infinite.

29: Japan Otaku Reviews

>>25

It seems like the parents were instructed to create it easily so that they can endlessly grind for it, right?

32: Japan Otaku ReviewsYeahx1

>>29

The number of fans of the circle members is strange…

28: Japan Otaku Reviews

I will train using my own factors!

30: Japan Otaku Reviews

Rental is not something to be used for main training.

31: Japan Otaku Reviews

It would be nice to be able to create a cutoff line by the classic training camp.

33: Japan Otaku Reviews

I graduated from auto and tried each one a little three times, but…

Isn’t the bond with High Seiko too strong?

34: Japan Otaku Reviews

What I want doesn’t come to me, and since the element of luck is strong, it doesn’t go as I wish.

35: Japan Otaku Reviews

At least I want the target race to have two guidance gauges.

Ideally, I would like it if there are sometimes two options for days off or outings, like GM, or even for casual races.

36: Japan Otaku Reviews

It is undoubtedly true that among the three, the one that can be best manipulated is the dependable High Seiko, as the other two do not seem manageable.

37: Japan Otaku Reviews

The second round of bonding for junior is too harsh, and I can’t break away from junior.

41: Japan Otaku Reviews

>>37

Even after taking that detour, sometimes I get dazzled by Blue Star 2 and end up missing the guidance of High Seiko, which is the blunder of Windy-chan, wahaha.

38: Japan Otaku Reviews

Haiseiko is balancing things out by lowering their understanding instead.

Give me a fake harmony and a mile, please.

39: Japan Otaku Reviews

The second Junior bond is really tough if it doesn’t come to an outing.

40: Japan Otaku ReviewsYeahx1

It seems that Anonymous Indy-chan is just talking about theories, logic, and ideals more than ever without actually doing anything, haha.

43: Japan Otaku Reviews

>>40

The flow is bad right now, so I’m just showing you a game of chance.

42: Japan Otaku Reviews

Auto-kun is still working hard on his traits.

44: Japan Otaku ReviewsYeahx3

I think even if Windy-chan comes to the long-distance championship, she probably won’t be able to create a UB, wahaha.

45: Japan Otaku ReviewsYeahx6

Anonymous Indie-chan doesn’t like this scenario.

In other words, I realized that I dislike being forced to do group support or have friends chase after me, going out to pray for additional events.

46: Japan Otaku Reviews

I used group support in this scenario for the first time in a while, but I feel that the group support system itself is weak…

47: Japan Otaku ReviewsYeahx3

Isn’t chasing the Gurusupport in this scenario only at the very beginning…?

60: Japan Otaku Reviews

>>47

It is here for the +3 in the early game.

Since summer, the only thing I’ve been lacking is the rainbow trade for cards that haven’t been shining.

48: Japan Otaku Reviews

If the first bond +2 does not appear after starting, reset it.

If an additional +2 didn’t come out during Seiko-chan’s time, then reset it.

56: Japan Otaku Reviews

>>48

I want one before my debut, but it’s fine if I can get the other one before I finish junior.

92: Japan Otaku Reviews

>>56

Isn’t it humiliating to pick up a ☆1 when you’re at a stage where you can pick up a ☆2?

94: Japan Otaku ReviewsYeahx3

>>92

There are only a few strong insights in 2, and not really…

105: Japan Otaku Reviews

>>92

I don’t particularly care because I don’t have that kind of mindset of wanting it desperately at 2 stars!

109: Japan Otaku Reviews

>>105

Only extreme concentration yields extraordinary performance…

111: Japan Otaku Reviews

>>109

You don’t necessarily have to acquire both bonds before your debut; you can obtain them during your junior period.

49: Japan Otaku Reviews

I want to fill the rest with Su-san after at least getting Seiko-chan.

50: Japan Otaku Reviews

It was because the robot had a simple system.

51: Japan Otaku ReviewsYeahx2

I feel that properly doing this scenario factor round and raising the distance S inheritance rate is also a prerequisite.

66: Japan Otaku Reviews

>>51

I think it’s thanks to that which makes me feel that the evaluations are stable.

Receipt power is amazing, wahaha!

We can no longer return to the era of manual labor.

52: Japan Otaku ReviewsYeahx1

After playing this scenario following a well-tuned mech, I can’t help but remember the advertisement that says I have no choice but to drink this water, no matter how dirty it is.

53: Japan Otaku Reviews

Gurusapo is not an item for achieving a minimum☆3?

54: Japan Otaku Reviews

I don’t think the new three goddesses need to be chased and stepped on separately.

I hope it overlaps a little, I guess.

55: Japan Otaku Reviews

Isn’t the purpose of the national idol to increase power in SP3?

57: Japan Otaku ReviewsYeahx2

I’ve said it many times, but in a roguelike with a choice-based system, the lack of a reset for the choices is quite a terrible system from the start.

58: Japan Otaku Reviews

I thought it would be easier to leave it to someone else, but when it comes to the actual training, it’s tightening up even more, which seems counterproductive…

61: Japan Otaku Reviews

In other words, there is too much rubbish regarding usable knowledge.

If I fill the gauge to the maximum, let me choose all types.

67: Japan Otaku Reviews

>>61

I should have done exactly this.

What were you thinking to make it random?

62: Japan Otaku Reviews

This scenario is tougher than a bountiful meal…

63: Japan Otaku Reviews

I want you to come out after you have acquired the first lesson.

I don’t want you to come right away…

64: Japan Otaku Reviews

Kizuna +2 should be fine if it comes out by the worst 4th time, but the longer it gets delayed, the harder it becomes to achieve extreme focus or lovely harmony, making it difficult later on.

65: Japan Otaku Reviews

It’s a scenario that mixes Grand Live and UAF, haha!

76: Japan Otaku Reviews

>>65

The inquiry into the legend of the early stage is with the GM.

68: Japan Otaku Reviews

I don’t really understand how to create a composition with 2 Speed, 2 Wisdom, and 1 Free slot for the massive Skipo boost…

No matter how many times I try, the numbers never reach the level of the Speed 3 series formation…

69: Japan Otaku Reviews

Is it okay to say it?

If you have all the support cards and have a good draw, you can go for a full auto B rank.

You earn the difference with stones in the street races.

70: Japan Otaku Reviews

If you can’t read the scenario, then I think you should quit your goal.

I feel that doing mechanics to read the scenario is quite comfortable…

71: Japan Otaku Reviews

I think it’s a bit selfish of me to go from wanting you to come over for an outing to saying just wait a little longer before coming.

The specification turned out like this is the problem, but…

72: Japan Otaku Reviews

Since I created this child before the gacha, I feel like I could make a better one.

Since it has a perfect all-S rating, I’m feeling like this is good enough…

Since I created this child before the gacha, I feel like I could make a better one. Since it has a perfect all-S rating, I'm feeling like this is good enough...

Uma Musume Details 44,042 [Fun☆Fun☆Voltage] Daitaku Helios Nickname Legend Connecting to the Future Change Speed 1953 Stamina 887 Power 1629 Guts 1331 Intelligence 1183 Turf Adaptability Grass S Dirt G Distance Adaptability Short Distance B Mile S Middle Distance D Long Distance G Running Style Adaptability Escape A Lead S Laps C Chase G Skill Inheritance Training Information Level 5 Raise and Raise Puchohenza! Brilliant Star Vaudeville Victory’s Pulse When Buds Blossom Core Distance ◎ Knowledge Professor Hayate Ichimonji Avoid Drooping Horses Mile Straight ◎ Mile Corner ◎ Seriously Let’s Go! Fighting Spirit Speed Eater Foundation Tail Up Good Place! The Game is Over! Downhill Expert I’ll Handle It! Fastest High Voltage Good Conduct Revolution’s Pulse Winning Challenge Straightforward Method Previous Allegory Legend Descending The Essence of Racing – Body Sun’s Blessing Sound Connecting New Legends

73: Japan Otaku Reviews

I thought Windy was also crap, but…

I feel like it’s a good scenario since I came with UC7 Blue Ruby.

74: Japan Otaku Reviews

Well, it’s partly because I’m doing the daily tasks automatically, but I still haven’t been able to create anything good.

For now, is it enough to just take the early bonds and then the plus effects of training and friendship?

78: Japan Otaku Reviews

>>74

The Seiko route values hint rate and duplication as important.

77: Japan Otaku Reviews

Hey, isn’t this system just a ridiculous mashup of two things forced together?

79: Japan Otaku Reviews

One bond at junior level.

Legendary Friendship Unlocked Before Debut

One bond after the debut.

If you can get this far, you can move forward for now.

Since factor farming has become easier, I need to make sure I can get an S rank in distance without compromising before the main training, or I won’t be able to handle it.

80: Japan Otaku Reviews

When was the TP halving and the 15 rental times supposed to be?

81: Japan Otaku Reviews

Isn’t it impossible to train if this TP doubling campaign comes… ?

82: Japan Otaku Reviews

If it’s like usual, TP consumption generally isn’t for about a month from the anniversary.

The mysterious doubling period is no longer needed, wahaha!

83: Japan Otaku Reviews

I have to think about the number of pink ones before the training camp, which is a subtle stress.

84: Japan Otaku ReviewsYeahx1

This scenario has a base value of +1 stamina consumption for training, and at training level 5, it adds another +1 consumption, making it a difficult scenario to avoid resting.

Moreover, while Skill Points +2 are added to the base values for everything except Wisdom training, the increases in wisdom and skill points for Wisdom training are suppressed compared to before, so choosing the easy route of extending life through Wisdom training can actually make you weaker in this devious scenario.

It’s better to properly utilize rest instead of awkwardly pushing through training, as that leads to stronger kids being developed.

85: Japan Otaku Reviews

If I can prepare a Gran around UC5, I can win or lose in room matches too.

86: Japan Otaku Reviews

The scenario is one where the strict elements of GLGMUAF limit freedom in the target race, eliminate the onsen gacha chance, and instead include fan service scenes.

87: Japan Otaku ReviewsYeahx1

In the junior Kizuna 2 Red 3 Classic, when I focused on the green max in the first half, it wasn’t as much of a game of chance as I had imagined.

91: Japan Otaku Reviews

>>87

The legendary Pokémon won’t come out for practice from the very first move, haha!

88: Japan Otaku ReviewsYeahx3

Passion zone activated! → Not at practice → Friendship with no worth for a loner → Passion zone ended!

Every time I see this, it annoys me, so give it a guarantee for about 5 turns.

89: Japan Otaku ReviewsYeahx7

Hey, isn’t there really not much benefit to taking a break or entering a race?

99: Japan Otaku Reviews

>>89

Here we go.

90: Japan Otaku Reviews

I feel that if I fill up the gauge, something decent will come out.

93: Japan Otaku Reviews

It’s quite a good win rate for both Varezefa and Gum when used together.

It has become painful because it has become too excessive in the back.

95: Japan Otaku ReviewsYeahx2

I want TP15 to be permanent, even if rentals go back from 15 to 10.

102: Japan Otaku Reviews

>>95

I seriously think that cultivating 30 books is really crazy, wahaha!

96: Japan Otaku Reviews

I got gum from SU, but this kid is surprisingly big.

It’s surprising because she looks like a bratty girl.

97: Japan Otaku Reviews

Monster Chance Smile…

Is it miles from a chance?

100: Japan Otaku Reviews

>>97

The monster is smiling.

98: Japan Otaku Reviews

I’m currently participating in a room match, but I’m being defeated by a higher version of the preemptive attack.

It is urgent to rebuild Line Craft.

101: Japan Otaku Reviews

I want at least the TP consumption to be 20.

The mismatch is too much, as the rental frequency for TP consumption remains at the level of the 5th era.

103: Japan Otaku Reviews

This makes the third person.

I’m unsure where to spend Tachyon Factor Leftover 2.

104: Japan Otaku Reviews

The taste of horse racing is almost nonexistent.

Why did you leave the goal?

106: Japan Otaku Reviews

The bond hint of 200 is a positive outlier, but continuing to develop with bond hints of 80 or so is quite normal.

107: Japan Otaku Reviews

From June in Classic to March for Seniors, I will fully utilize outings to aim for a maximum of 2 gauges, expecting to encounter many misses. After that, it seems good for my mental health to proceed with the mindset that it’s okay if I get something like my beloved child Unkai Unison.

108: Japan Otaku Reviews

If we only look at it from the perspective of the guidance gauge, breaks and races only increase by 1, so it is completely dead.

When you accumulate knowledge about breaks, it becomes difficult to say that you should not take breaks.

110: Japan Otaku ReviewsYeahx5

I want at least the target race to be +3, if nothing else for the wild races.

112: Japan Otaku Reviews

I’m shocked that, even in the fourth year, they continue to release scenarios without any intention of helping the group that is solidifying in the latter stages of the race.

113: Japan Otaku Reviews

I’m currently training Durandal.

It’s too much to be stuck without going out after the training camp, ha ha!

114: Japan Otaku Reviews

I’ve been told to collect 8 items in 6 turns, and it’s already tough.

On days when there are two goals from there, there are only 4 turns of grace, wahaha.

117: Japan Otaku Reviews

>>114

If we’re not careful, we might end up with three kids…

126: Japan Otaku Reviews

>>117

In this scenario, I haven’t trained it, but Neo-Yuni seems really strong.

How do I accumulate gauges before the classic training camp?

115: Japan Otaku Reviews

It’s really not good that the target race has become a nuisance obstacle.

The management has no intention of fostering characters that have their target races packed in the senior autumn.

116: Japan Otaku Reviews

If you can achieve extreme concentration, that’s lucky; if you can check the trends, the freedom to take from the classics increases, and it’s a lucky mindset.

118: Japan Otaku Reviews

The trend check is highly rated because it makes it easier to go to the Seiko Route.

119: Japan Otaku Reviews

Autumn! JC! Arima!

120: Japan Otaku Reviews

The gentle smile of love guided by the St. Light and the fact that there is “offwego” makes it understandable that taking breaks is the first lesson.

I have no understanding of racing at all, and the race under Sue’s guidance is ultimately just for passive reasons; so why is it number one?

121: Japan Otaku Reviews

Hello, is this the nameless indie-chan?

Which feels better for a child in a belly-exposing suspender, thrusting or pulling in? I would like to borrow your insight.

124: Japan Otaku Reviews

>>121

Being in Rumma is almost 100% a matter of insertion.

🦑

132: Japan Otaku Reviews

>>121

At that stage of the question, you don’t need to think about anything other than the difference.

134: Japan Otaku Reviews

>>121

To be frank, I don’t think there is any room or benefit in mixing in the chase factors.

122: Japan Otaku Reviews

There was no GM or URA, but there were three additional turns at the end.

Why is it not here this time…?

123: Japan Otaku Reviews

Sometimes I feel a surge of rage when I see three 60% success rates lined up.

125: Japan Otaku ReviewsYeahx2

Is it that everyone except Seiko is under-adjusted?

129: Japan Otaku Reviews

>>125

Seiko is also lacking in adjustment.

128: Japan Otaku Reviews

I wanted them to significantly increase the charm of the eye of the heart and overflowing allure.

130: Japan Otaku Reviews

This may be the first time I can do a wild room match during this period.

The destructive power of the auto is incredible…

131: Japan Otaku Reviews

I don’t understand why it’s not okay to choose the proficiency rate this time…

136: Japan Otaku Reviews

>>131

With the Seiko route, I can stick with my best friend gauge at max and focus on my strengths, so it’s not really necessary.

It’s not good that the speed, which easily exceeds, gets stuck at the speed training.

145: Japan Otaku Reviews

>>136

In simpler terms, the fact that the kids who are not in a stuck state are scattered elsewhere is considered upside potential.

133: Japan Otaku Reviews

The reason for accelerating the element of luck is simply to eliminate cheaters.

140: Japan Otaku Reviews

>>133

???

153: Japan Otaku Reviews

>>140

Even if AI makes the right choice, it cannot overcome luck.

135: Japan Otaku ReviewsYeahx4

Personally, I don’t think it’s that uninteresting.

137: Japan Otaku Reviews

If it overflows with speed this much, I start wanting a negative correction, wahaha!

138: Japan Otaku Reviews

It’s hell to get the Tokui rate with a Speed 3 formation, po-wa-wa.

141: Japan Otaku Reviews

>>138

I’m too fast!

139: Japan Otaku Reviews

I really like this scenario.

It was easy with the robot, but I often had to make adjustments to the Steflie, so I was thinking I wanted the presets.

142: Japan Otaku Reviews

I think it would be fun once you understand the sensation of positive deviation.

I think that if the support card power is even a little bit poor, it won’t be fun at all, wahaha.

143: Japan Otaku Reviews

This time, it’s easier for speed to reach its maximum, so most of the difference between untrained and fully trained is concentrated in speed. I like that support cards that aren’t fully trained have become easier to use.

144: Japan Otaku Reviews

I want perseverance and wisdom to stick, so I want the proficiency rate of the speed support to be unaffected by any influence.

146: Japan Otaku Reviews

Since it will stick anyway, I want you to go out as much as possible.

Rather than a speed 3 formation, even a speed 2 formation is actually more of a hindrance in terms of the anomaly rate, wahaha.

147: Japan Otaku ReviewsYeahx2

It’s so frustrating when I get an event that allows me to go out immediately after meeting someone, but the points are wasted.

158: Japan Otaku ReviewsYeahx2

>>147

I’m happy that I was able to distribute the outings nicely before the initial wisdom acquisition during the two previous encounters.

148: Japan Otaku Reviews

If I don’t reach a speed of C+ during the junior period, I feel like I’m underperforming.

152: Japan Otaku Reviews

>>148

The upward fluctuation of speed can be dealt with however in the second half, so it doesn’t really matter.

The mindset is much more important.

156: Japan Otaku Reviews

>>152

I don’t often experience a setback when the junior competition ends…

149: Japan Otaku Reviews

If you’re only good at intelligence and have a low success rate, you end up being forced to take breaks excessively.

150: Japan Otaku Reviews

You probably didn’t expect Speed 3, so this scenario is a failure.

154: Japan Otaku ReviewsYeahx1

>>150

It seems there was a Windy-chan saying the same thing in the previous thread.

Given the adjustment of Gran, I think the management is aware that the formation is heavily biased towards speed support.

151: Japan Otaku Reviews

The Ice Thrill is so powerful that it’s comfortably maxing out speed even at Speed 2, making speed adjustments the least necessary they’ve ever been.

155: Japan Otaku Reviews

I no longer even know what I should take under Sue’s guidance.

“This is the effective use of the challenge zone!” It seems like “When practice is successful, the next training is ○○,” but that mindset isn’t strong at all.

160: Japan Otaku Reviews

>>155

I thought that if I didn’t fail this practice, it would unconditionally be a little more valuable than the normal one, but is it different?

157: Japan Otaku Reviews

When is a good time to frequently step on the smartness training?

I feel like I’ve lost as much as I invested in the junior level.

170: Japan Otaku Reviews

>>157

After the training camp, when it becomes possible to connect with smart training in between other training sessions, it is referred to as a so-called upswing.

I hope that the wise support will give out hints endlessly.

159: Japan Otaku Reviews

Even if you go out immediately, there are patterns where you can be in a good place later and successfully enter the zone of passion, so it’s best to think positively.

161: Japan Otaku ReviewsYeahx2

The speed at the end of junior is really whatever since it will be capped anyway.

It’s better to have improved guts and stamina than that.

162: Japan Otaku ReviewsYeahx2

It seems like there are a lot of opinions suggesting that the management doesn’t understand anything, but Windy-chan doesn’t think so.

I think there are probably those who have a super high understanding of development and those who don’t, and they are intentionally making it inconsistent.

I think it has felt that way since relatively early on.

165: Japan Otaku ReviewsYeahx1

>>162

So, what is the benefit of that…?

173: Japan Otaku Reviews

>>165

Because it doesn’t go well, it can be restrained forever.

175: Japan Otaku Reviews

>>165

Windy-chan doesn’t really understand either.

However, having a moderate amount of holes can make the game more interesting.

180: Japan Otaku Reviews

>>175

Did this scenario become interesting?

171: Japan Otaku ReviewsYeahx1

>>162

Those with low understanding should get off the ship.

I want you to understand how it feels to be tossed around and made to spend money.

163: Japan Otaku Reviews

I don’t think I was expecting a speed 3, but I don’t consider that a failure.

167: Japan Otaku Reviews

>>163

The support cards for power and guts have stopped selling, but is that okay?

176: Japan Otaku ReviewsYeahx1

>>167

That point has nothing to do with Windy-chan, the user.

164: Japan Otaku Reviews

Is there something that makes you feel upward movement even though the guidance for juniors hasn’t even started?

166: Japan Otaku Reviews

>>164

If I can get something like Extreme Concentration Clone 1 in Kizuna 2, I think that’s quite a good pull.

168: Japan Otaku Reviews

>>166

It’s not about the mindset, but rather the stats that are being mentioned above, haha.

172: Japan Otaku Reviews

>>164

It simply changes based on the gathering of training and the degree of understanding acquired.

169: Japan Otaku Reviews

The suffocating feeling of this scenario is probably because I’m not used to the scenario gimmick.

Using gimmicks can make factor farming enjoyable, right?

174: Japan Otaku Reviews

>>169

Wahaha

Wahaha

Wahaha no ha

177: Japan Otaku ReviewsYeahx2

I don’t think the understanding of the operation is very high.

What is Windy-chan’s goal in wanting to act like she fails excessively?

There’s no meaning in boasting about it in a place like this.

183: Japan Otaku Reviews

>>177

Today, I will summarize this thread and make it into a video.

197: Japan Otaku Reviews

>>177

If you want to create a good training scenario, it’s necessary to carry out negative campaigns that undermine the scenario development team.

178: Japan Otaku Reviews

Isn’t it amazing that everyone has maxed out their intelligence?

It doesn’t reach the maximum with just one piece.

179: Japan Otaku Reviews

It’s impressive to find enjoyment in a scenario where no matter which option you choose, you only end up with a bland experience.

188: Japan Otaku Reviews

>>179

It’s a hack-and-slash.

It is the world of good old online games.

181: Japan Otaku Reviews

Once you start talking about delusions that are convenient for you, it’s over. Hurry and close the thread and return to training.

182: Japan Otaku Reviews

Since Gran has a power +10 boost, should I go for three Speed without using power support for Gorius?

184: Japan Otaku ReviewsYeahx1

I think the support card performance for the anniversary and half-anniversary is prepared to be quite high.

185: Japan Otaku Reviews

The point is that if you can’t enhance your intelligence, other stats won’t improve either.

186: Japan Otaku Reviews

Since my support card is weak, it seems like I won’t have a problem using Orfe with determination next month or the month after, which is a relief.

187: Japan Otaku Reviews

Is the upward revision from anyone other than Seiko still not out?

189: Japan Otaku Reviews

Whether it’s a positive or negative thing, the management must be thinking this way, which is a bit of a conspiracy theory mindset.

190: Japan Otaku Reviews

Even if ☆1☆2 become ideal, what is this ☆3 (what is this)?

191: Japan Otaku ReviewsYeahx1

I think it’s true that there are people with both high and low levels of understanding in development.

The disjointed construction is due to another factor.

In short, if the person with a high understanding actively gives their opinions in the meeting, the parts of the work done by those with a low understanding will also be nicely brushed up.

When ones with high understanding have no motivation, the specifications that have gone through discussions end up being presented to users in a pitiful state, huh, ha ha.

192: Japan Otaku Reviews

I want to trade the fully enhanced Borikuri I got a few days ago for Doto.

193: Japan Otaku Reviews

I think that Taiki Shuttle’s Wisdom 2 is quite viable for the lead right now.

198: Japan Otaku Reviews

>>193

Only the wealthy can form such a composition.

194: Japan Otaku ReviewsYeahx5

The proof has come that I don’t need to read poorly written long sentences, wahaha!

195: Japan Otaku ReviewsYeahx1

I thought it was just because it’s a mile that it’s set to Speed 3, but is it Speed 3 even for long distances?

196: Japan Otaku ReviewsYeahx1

I'm going to sleep now.

Acquisition of Mindsets Current Mindsets Acquired Previously Acquired Mindsets Please choose the mindsets to acquire Motivation Effect Up 15% Cloud Sea Vapor Training Effect Up 15% for the next training upon training success (further 15% increase during Challenge Zone) Gathering Ideals Bonus Friendship 25% upon training success for the next training Joyful Performance +3 Bond Gauge upon training success with 3 or more supports. Friendship Bonus 10% for the next training Appeal Great Success! 100 Proficiency Rate Up until the next training after a successful Friendship Training Decision SKIP Shortened Version Log

I’m going to sleep now.

199: Japan Otaku Reviews

Well, it seems better to go with 2 Speed and 1 Power when using a character with a 20% Speed correction.

The difficulty is increasing, wahaha!

  • Related Posts

    I bought the Step-Up Fest in Granblue Fantasy all the way to the pity limit, but I’m scared I’ll forget the deadline!

    Fans express mixed feelings about Gachapin’s fate, sharing character preferences and game strategies in their reviews.

    Read more

    There aren’t many substitutes for the Slime Knight in Dragon Quest.

    The post discusses various character substitutes in a game, highlighting their strengths, alternatives, and uniqueness.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    I bought the Step-Up Fest in Granblue Fantasy all the way to the pity limit, but I’m scared I’ll forget the deadline!

    • March 16, 2025
    I bought the Step-Up Fest in Granblue Fantasy all the way to the pity limit, but I’m scared I’ll forget the deadline!

    “Ramen Discovery: Churchill’s Argument”

    • March 16, 2025
    “Ramen Discovery: Churchill’s Argument”

    [Gunpla] Do you need this feature?

    • March 16, 2025
    [Gunpla] Do you need this feature?

    There aren’t many substitutes for the Slime Knight in Dragon Quest.

    • March 16, 2025
    There aren’t many substitutes for the Slime Knight in Dragon Quest.

    The beast emblem in Suikoden is honestly not necessary for human life!

    • March 16, 2025
    The beast emblem in Suikoden is honestly not necessary for human life!

    I want a gathering hub in the Monster Hunter update… Please hurry up and make it happen!

    • March 16, 2025
    I want a gathering hub in the Monster Hunter update… Please hurry up and make it happen!