
What is this national idol that keeps appearing every time Seiko-chan turns into Max…?
National idol
Training promise
These guys are definitely easier to get than Chance Smile and Bonds.
I want the national idol Uma Musume’s principles to be deleted.
The mindset gacha isn’t funny.
This scenario is tough.
I got two consecutive motivation down events and a migraine, so my training has become garbage…
Harmony must be set to only appear for seniors…
Please let me re-roll.
If you can’t maintain peak condition, you’ll inevitably drop, so it’s best to take the motivation type.
>>7
True underperformance leads to a situation where even motivation-based options don’t come up, and only hints and breaks are repeatedly presented.
After being made to only collect blue ones, I feel my motivation drop after the senior training camp, and I want to stick up my middle finger.
>>8
At this point, just surviving this progress is already a stroke of luck, but the motivation drop that can even destroy that is the strongest.
Windy-chan is still in the process of rerolling for traits.
Wahaha
>>10
Windy-chan is just a little bit wanted by Yukino for the purpose of looping, Wahaha.
It’s tough that you can’t even get a 3-star unless you have the Guide Gauge Max, wahaha.
I feel like I’m going to go insane if nothing happens after stepping on the legend.
I don’t think the effect of resting during the St. Light event, which increases motivation without consuming stamina, is as bad as people say.
>>14
I don’t want to take a break.
>>16
That’s true, but I think it’s quite difficult to work on the scenario without taking a break.
When playing Ruma, I feel like it’s unreasonable that if two horses with hind leg styles are involved, the one that gets ahead first ends up in a bad situation.
I’m using Blue Ruby Gran + Deba, but the early game is also quite formidable.
>>17
If there is an oversupply, block deaths occur frequently, haha!
That said, if I increase my own lead, I’m just creating a wall for my own advance.
I want to be allowed to mulligan with a limit on the number of times.
>>18
It’s a repeat of the flute’s dance, wahaha!
>>19
Gather around~! Here I go! (Pii~)
Please provide the Japanese text you would like to have translated.
It seems there was no Japanese text provided for translation. Please provide the text you’d like to have translated.
If I prepare one more person randomly, I can get the participation ticket for Wima, but after that, raising them will definitely become a hassle, wahaha.
By the way, why is the representative of the legendary icon the speed symbol?
>>21
It is because I am in the middle of the three goddesses.
It’s frustrating that the legends don’t come to Junior.
>>23
If you don’t go out before your makeup debut, you can give up.
This scenario has too many factors for a reset; it’s normal to use up a rental 15 times.
In this scenario, the number of rentals should be infinite.
>>25
It seems like the parents were instructed to create it easily so that they can endlessly grind for it, right?
>>29
The number of fans of the circle members is strange…
I will train using my own factors!
Rental is not something to be used for main training.
It would be nice to be able to create a cutoff line by the classic training camp.
I graduated from auto and tried each one a little three times, but…
Isn’t the bond with High Seiko too strong?
What I want doesn’t come to me, and since the element of luck is strong, it doesn’t go as I wish.
At least I want the target race to have two guidance gauges.
Ideally, I would like it if there are sometimes two options for days off or outings, like GM, or even for casual races.
It is undoubtedly true that among the three, the one that can be best manipulated is the dependable High Seiko, as the other two do not seem manageable.
The second round of bonding for junior is too harsh, and I can’t break away from junior.
>>37
Even after taking that detour, sometimes I get dazzled by Blue Star 2 and end up missing the guidance of High Seiko, which is the blunder of Windy-chan, wahaha.
Haiseiko is balancing things out by lowering their understanding instead.
Give me a fake harmony and a mile, please.
The second Junior bond is really tough if it doesn’t come to an outing.
It seems that Anonymous Indy-chan is just talking about theories, logic, and ideals more than ever without actually doing anything, haha.
>>40
The flow is bad right now, so I’m just showing you a game of chance.
Auto-kun is still working hard on his traits.
I think even if Windy-chan comes to the long-distance championship, she probably won’t be able to create a UB, wahaha.
Anonymous Indie-chan doesn’t like this scenario.
In other words, I realized that I dislike being forced to do group support or have friends chase after me, going out to pray for additional events.
I used group support in this scenario for the first time in a while, but I feel that the group support system itself is weak…
Isn’t chasing the Gurusupport in this scenario only at the very beginning…?
>>47
It is here for the +3 in the early game.
Since summer, the only thing I’ve been lacking is the rainbow trade for cards that haven’t been shining.
If the first bond +2 does not appear after starting, reset it.
If an additional +2 didn’t come out during Seiko-chan’s time, then reset it.
>>48
I want one before my debut, but it’s fine if I can get the other one before I finish junior.
>>56
Isn’t it humiliating to pick up a ☆1 when you’re at a stage where you can pick up a ☆2?
>>92
There are only a few strong insights in 2, and not really…
>>92
I don’t particularly care because I don’t have that kind of mindset of wanting it desperately at 2 stars!
>>105
Only extreme concentration yields extraordinary performance…
>>109
You don’t necessarily have to acquire both bonds before your debut; you can obtain them during your junior period.
I want to fill the rest with Su-san after at least getting Seiko-chan.
It was because the robot had a simple system.
I feel that properly doing this scenario factor round and raising the distance S inheritance rate is also a prerequisite.
>>51
I think it’s thanks to that which makes me feel that the evaluations are stable.
Receipt power is amazing, wahaha!
We can no longer return to the era of manual labor.
After playing this scenario following a well-tuned mech, I can’t help but remember the advertisement that says I have no choice but to drink this water, no matter how dirty it is.
Gurusapo is not an item for achieving a minimum☆3?
I don’t think the new three goddesses need to be chased and stepped on separately.
I hope it overlaps a little, I guess.
Isn’t the purpose of the national idol to increase power in SP3?
I’ve said it many times, but in a roguelike with a choice-based system, the lack of a reset for the choices is quite a terrible system from the start.
I thought it would be easier to leave it to someone else, but when it comes to the actual training, it’s tightening up even more, which seems counterproductive…
In other words, there is too much rubbish regarding usable knowledge.
If I fill the gauge to the maximum, let me choose all types.
>>61
I should have done exactly this.
What were you thinking to make it random?
This scenario is tougher than a bountiful meal…
I want you to come out after you have acquired the first lesson.
I don’t want you to come right away…
Kizuna +2 should be fine if it comes out by the worst 4th time, but the longer it gets delayed, the harder it becomes to achieve extreme focus or lovely harmony, making it difficult later on.
It’s a scenario that mixes Grand Live and UAF, haha!
>>65
The inquiry into the legend of the early stage is with the GM.
I don’t really understand how to create a composition with 2 Speed, 2 Wisdom, and 1 Free slot for the massive Skipo boost…
No matter how many times I try, the numbers never reach the level of the Speed 3 series formation…
Is it okay to say it?
If you have all the support cards and have a good draw, you can go for a full auto B rank.
You earn the difference with stones in the street races.
If you can’t read the scenario, then I think you should quit your goal.
I feel that doing mechanics to read the scenario is quite comfortable…
I think it’s a bit selfish of me to go from wanting you to come over for an outing to saying just wait a little longer before coming.
The specification turned out like this is the problem, but…
Since I created this child before the gacha, I feel like I could make a better one.
Since it has a perfect all-S rating, I’m feeling like this is good enough…
Uma Musume Details 44,042 [Fun☆Fun☆Voltage] Daitaku Helios Nickname Legend Connecting to the Future Change Speed 1953 Stamina 887 Power 1629 Guts 1331 Intelligence 1183 Turf Adaptability Grass S Dirt G Distance Adaptability Short Distance B Mile S Middle Distance D Long Distance G Running Style Adaptability Escape A Lead S Laps C Chase G Skill Inheritance Training Information Level 5 Raise and Raise Puchohenza! Brilliant Star Vaudeville Victory’s Pulse When Buds Blossom Core Distance ◎ Knowledge Professor Hayate Ichimonji Avoid Drooping Horses Mile Straight ◎ Mile Corner ◎ Seriously Let’s Go! Fighting Spirit Speed Eater Foundation Tail Up Good Place! The Game is Over! Downhill Expert I’ll Handle It! Fastest High Voltage Good Conduct Revolution’s Pulse Winning Challenge Straightforward Method Previous Allegory Legend Descending The Essence of Racing – Body Sun’s Blessing Sound Connecting New Legends
I thought Windy was also crap, but…
I feel like it’s a good scenario since I came with UC7 Blue Ruby.
Well, it’s partly because I’m doing the daily tasks automatically, but I still haven’t been able to create anything good.
For now, is it enough to just take the early bonds and then the plus effects of training and friendship?
>>74
The Seiko route values hint rate and duplication as important.
Hey, isn’t this system just a ridiculous mashup of two things forced together?
One bond at junior level.
Legendary Friendship Unlocked Before Debut
One bond after the debut.
If you can get this far, you can move forward for now.
Since factor farming has become easier, I need to make sure I can get an S rank in distance without compromising before the main training, or I won’t be able to handle it.
When was the TP halving and the 15 rental times supposed to be?
Isn’t it impossible to train if this TP doubling campaign comes… ?
If it’s like usual, TP consumption generally isn’t for about a month from the anniversary.
The mysterious doubling period is no longer needed, wahaha!
I have to think about the number of pink ones before the training camp, which is a subtle stress.
This scenario has a base value of +1 stamina consumption for training, and at training level 5, it adds another +1 consumption, making it a difficult scenario to avoid resting.
Moreover, while Skill Points +2 are added to the base values for everything except Wisdom training, the increases in wisdom and skill points for Wisdom training are suppressed compared to before, so choosing the easy route of extending life through Wisdom training can actually make you weaker in this devious scenario.
It’s better to properly utilize rest instead of awkwardly pushing through training, as that leads to stronger kids being developed.
If I can prepare a Gran around UC5, I can win or lose in room matches too.
The scenario is one where the strict elements of GLGMUAF limit freedom in the target race, eliminate the onsen gacha chance, and instead include fan service scenes.
In the junior Kizuna 2 Red 3 Classic, when I focused on the green max in the first half, it wasn’t as much of a game of chance as I had imagined.
>>87
The legendary Pokémon won’t come out for practice from the very first move, haha!
Passion zone activated! → Not at practice → Friendship with no worth for a loner → Passion zone ended!
Every time I see this, it annoys me, so give it a guarantee for about 5 turns.
Hey, isn’t there really not much benefit to taking a break or entering a race?
>>89
Here we go.
I feel that if I fill up the gauge, something decent will come out.
It’s quite a good win rate for both Varezefa and Gum when used together.
It has become painful because it has become too excessive in the back.
I want TP15 to be permanent, even if rentals go back from 15 to 10.
>>95
I seriously think that cultivating 30 books is really crazy, wahaha!
I got gum from SU, but this kid is surprisingly big.
It’s surprising because she looks like a bratty girl.
Monster Chance Smile…
Is it miles from a chance?
>>97
The monster is smiling.
I’m currently participating in a room match, but I’m being defeated by a higher version of the preemptive attack.
It is urgent to rebuild Line Craft.
I want at least the TP consumption to be 20.
The mismatch is too much, as the rental frequency for TP consumption remains at the level of the 5th era.
This makes the third person.
I’m unsure where to spend Tachyon Factor Leftover 2.
The taste of horse racing is almost nonexistent.
Why did you leave the goal?
The bond hint of 200 is a positive outlier, but continuing to develop with bond hints of 80 or so is quite normal.
From June in Classic to March for Seniors, I will fully utilize outings to aim for a maximum of 2 gauges, expecting to encounter many misses. After that, it seems good for my mental health to proceed with the mindset that it’s okay if I get something like my beloved child Unkai Unison.
If we only look at it from the perspective of the guidance gauge, breaks and races only increase by 1, so it is completely dead.
When you accumulate knowledge about breaks, it becomes difficult to say that you should not take breaks.
I want at least the target race to be +3, if nothing else for the wild races.
I’m shocked that, even in the fourth year, they continue to release scenarios without any intention of helping the group that is solidifying in the latter stages of the race.
I’m currently training Durandal.
It’s too much to be stuck without going out after the training camp, ha ha!
I’ve been told to collect 8 items in 6 turns, and it’s already tough.
On days when there are two goals from there, there are only 4 turns of grace, wahaha.
>>114
If we’re not careful, we might end up with three kids…
>>117
In this scenario, I haven’t trained it, but Neo-Yuni seems really strong.
How do I accumulate gauges before the classic training camp?
It’s really not good that the target race has become a nuisance obstacle.
The management has no intention of fostering characters that have their target races packed in the senior autumn.
If you can achieve extreme concentration, that’s lucky; if you can check the trends, the freedom to take from the classics increases, and it’s a lucky mindset.
The trend check is highly rated because it makes it easier to go to the Seiko Route.
Autumn! JC! Arima!
The gentle smile of love guided by the St. Light and the fact that there is “offwego” makes it understandable that taking breaks is the first lesson.
I have no understanding of racing at all, and the race under Sue’s guidance is ultimately just for passive reasons; so why is it number one?
Hello, is this the nameless indie-chan?
Which feels better for a child in a belly-exposing suspender, thrusting or pulling in? I would like to borrow your insight.
>>121
Being in Rumma is almost 100% a matter of insertion.
🦑
>>121
At that stage of the question, you don’t need to think about anything other than the difference.
>>121
To be frank, I don’t think there is any room or benefit in mixing in the chase factors.
There was no GM or URA, but there were three additional turns at the end.
Why is it not here this time…?
Sometimes I feel a surge of rage when I see three 60% success rates lined up.
Is it that everyone except Seiko is under-adjusted?
>>125
Seiko is also lacking in adjustment.
I wanted them to significantly increase the charm of the eye of the heart and overflowing allure.
This may be the first time I can do a wild room match during this period.
The destructive power of the auto is incredible…
I don’t understand why it’s not okay to choose the proficiency rate this time…
>>131
With the Seiko route, I can stick with my best friend gauge at max and focus on my strengths, so it’s not really necessary.
It’s not good that the speed, which easily exceeds, gets stuck at the speed training.
>>136
In simpler terms, the fact that the kids who are not in a stuck state are scattered elsewhere is considered upside potential.
The reason for accelerating the element of luck is simply to eliminate cheaters.
>>133
???
>>140
Even if AI makes the right choice, it cannot overcome luck.
Personally, I don’t think it’s that uninteresting.
If it overflows with speed this much, I start wanting a negative correction, wahaha!
It’s hell to get the Tokui rate with a Speed 3 formation, po-wa-wa.
>>138
I’m too fast!
I really like this scenario.
It was easy with the robot, but I often had to make adjustments to the Steflie, so I was thinking I wanted the presets.
I think it would be fun once you understand the sensation of positive deviation.
I think that if the support card power is even a little bit poor, it won’t be fun at all, wahaha.
This time, it’s easier for speed to reach its maximum, so most of the difference between untrained and fully trained is concentrated in speed. I like that support cards that aren’t fully trained have become easier to use.
I want perseverance and wisdom to stick, so I want the proficiency rate of the speed support to be unaffected by any influence.
Since it will stick anyway, I want you to go out as much as possible.
Rather than a speed 3 formation, even a speed 2 formation is actually more of a hindrance in terms of the anomaly rate, wahaha.
It’s so frustrating when I get an event that allows me to go out immediately after meeting someone, but the points are wasted.
>>147
I’m happy that I was able to distribute the outings nicely before the initial wisdom acquisition during the two previous encounters.
If I don’t reach a speed of C+ during the junior period, I feel like I’m underperforming.
>>148
The upward fluctuation of speed can be dealt with however in the second half, so it doesn’t really matter.
The mindset is much more important.
>>152
I don’t often experience a setback when the junior competition ends…
If you’re only good at intelligence and have a low success rate, you end up being forced to take breaks excessively.
You probably didn’t expect Speed 3, so this scenario is a failure.
>>150
It seems there was a Windy-chan saying the same thing in the previous thread.
Given the adjustment of Gran, I think the management is aware that the formation is heavily biased towards speed support.
The Ice Thrill is so powerful that it’s comfortably maxing out speed even at Speed 2, making speed adjustments the least necessary they’ve ever been.
I no longer even know what I should take under Sue’s guidance.
“This is the effective use of the challenge zone!” It seems like “When practice is successful, the next training is ○○,” but that mindset isn’t strong at all.
>>155
I thought that if I didn’t fail this practice, it would unconditionally be a little more valuable than the normal one, but is it different?
When is a good time to frequently step on the smartness training?
I feel like I’ve lost as much as I invested in the junior level.
>>157
After the training camp, when it becomes possible to connect with smart training in between other training sessions, it is referred to as a so-called upswing.
I hope that the wise support will give out hints endlessly.
Even if you go out immediately, there are patterns where you can be in a good place later and successfully enter the zone of passion, so it’s best to think positively.
The speed at the end of junior is really whatever since it will be capped anyway.
It’s better to have improved guts and stamina than that.
It seems like there are a lot of opinions suggesting that the management doesn’t understand anything, but Windy-chan doesn’t think so.
I think there are probably those who have a super high understanding of development and those who don’t, and they are intentionally making it inconsistent.
I think it has felt that way since relatively early on.
>>162
So, what is the benefit of that…?
>>165
Because it doesn’t go well, it can be restrained forever.
>>165
Windy-chan doesn’t really understand either.
However, having a moderate amount of holes can make the game more interesting.
>>175
Did this scenario become interesting?
>>162
Those with low understanding should get off the ship.
I want you to understand how it feels to be tossed around and made to spend money.
I don’t think I was expecting a speed 3, but I don’t consider that a failure.
>>163
The support cards for power and guts have stopped selling, but is that okay?
>>167
That point has nothing to do with Windy-chan, the user.
Is there something that makes you feel upward movement even though the guidance for juniors hasn’t even started?
>>164
If I can get something like Extreme Concentration Clone 1 in Kizuna 2, I think that’s quite a good pull.
>>166
It’s not about the mindset, but rather the stats that are being mentioned above, haha.
>>164
It simply changes based on the gathering of training and the degree of understanding acquired.
The suffocating feeling of this scenario is probably because I’m not used to the scenario gimmick.
Using gimmicks can make factor farming enjoyable, right?
>>169
Wahaha
Wahaha
Wahaha no ha
I don’t think the understanding of the operation is very high.
What is Windy-chan’s goal in wanting to act like she fails excessively?
There’s no meaning in boasting about it in a place like this.
>>177
Today, I will summarize this thread and make it into a video.
>>177
If you want to create a good training scenario, it’s necessary to carry out negative campaigns that undermine the scenario development team.
Isn’t it amazing that everyone has maxed out their intelligence?
It doesn’t reach the maximum with just one piece.
It’s impressive to find enjoyment in a scenario where no matter which option you choose, you only end up with a bland experience.
>>179
It’s a hack-and-slash.
It is the world of good old online games.
Once you start talking about delusions that are convenient for you, it’s over. Hurry and close the thread and return to training.
Since Gran has a power +10 boost, should I go for three Speed without using power support for Gorius?
I think the support card performance for the anniversary and half-anniversary is prepared to be quite high.
The point is that if you can’t enhance your intelligence, other stats won’t improve either.
Since my support card is weak, it seems like I won’t have a problem using Orfe with determination next month or the month after, which is a relief.
Is the upward revision from anyone other than Seiko still not out?
Whether it’s a positive or negative thing, the management must be thinking this way, which is a bit of a conspiracy theory mindset.
Even if ☆1☆2 become ideal, what is this ☆3 (what is this)?
I think it’s true that there are people with both high and low levels of understanding in development.
The disjointed construction is due to another factor.
In short, if the person with a high understanding actively gives their opinions in the meeting, the parts of the work done by those with a low understanding will also be nicely brushed up.
When ones with high understanding have no motivation, the specifications that have gone through discussions end up being presented to users in a pitiful state, huh, ha ha.
I want to trade the fully enhanced Borikuri I got a few days ago for Doto.
I think that Taiki Shuttle’s Wisdom 2 is quite viable for the lead right now.
>>193
Only the wealthy can form such a composition.
The proof has come that I don’t need to read poorly written long sentences, wahaha!
I thought it was just because it’s a mile that it’s set to Speed 3, but is it Speed 3 even for long distances?
Acquisition of Mindsets Current Mindsets Acquired Previously Acquired Mindsets Please choose the mindsets to acquire Motivation Effect Up 15% Cloud Sea Vapor Training Effect Up 15% for the next training upon training success (further 15% increase during Challenge Zone) Gathering Ideals Bonus Friendship 25% upon training success for the next training Joyful Performance +3 Bond Gauge upon training success with 3 or more supports. Friendship Bonus 10% for the next training Appeal Great Success! 100 Proficiency Rate Up until the next training after a successful Friendship Training Decision SKIP Shortened Version Log
I’m going to sleep now.
Well, it seems better to go with 2 Speed and 1 Power when using a character with a 20% Speed correction.
The difficulty is increasing, wahaha!