
It’s becoming, isn’t it?
The older you get, the more relative time accelerates.
The same goes for the Famicom.
It’s just your imagination.
Isn’t it just that the player is aging and getting slower, making everything else look relatively faster?
The possibility that we are running late.
I feel like I heard that it’s difficult for overseas versions to have the same title.
No way…
The CPU of the Super Famicom is N.
The older something is, the smoother it becomes…
There was a lot of talk about the possibility of impossible records appearing in RTA due to shorter load times, but will it actually change?
>>8
It looks like I will have to search for a good model for the record…
It might just be that the parts have deteriorated and are causing malfunctions…
It’s the same as wine, right?
Aged.
>>10
Once it’s taken out of the barrel, the aging stops, right?
The SFC will also stop when taken out of the box.
The old Super Famicom could go to space.
It’s not just that it’s old; the voltage has changed and it’s causing malfunction.
I remember the main unit and the cartridges being bulkier.
Am I slowly!?
It will get faster…
Is the content of the game getting faster?
>>15
There were games designed in such a way that if the frequency of the CPU, etc., increased, the game speed would also become faster.
When playing on a fast PC, the enemies move at an incredible speed, and I end up dying without being able to do anything.
>>22
I remembered Shin Megami Tensei: Strange Journey.
>>22
Ceremony…
>>22
It seems that Shin Megami Tensei: Demi-fiend has become impossible to clear on today’s PCs.
>>182
Not even my current PC, but even a PC from 10 years ago couldn’t even defeat a slime.
>>187
Indeed, it was at the time of XP…
>>22
There were old erotic games where the power gauge would become impossibly fast to time accurately.
Also, the time limit for the English learning software from my middle school days has become ridiculously short.
Of course, the veterans work faster on the Super Famicom.
I thought the SNES looked different.
The European version looks the same as the Japanese version, right?
>>17
If you don’t specify that the image is just an image, people like this will come out…
It’s amazing that it isn’t yellowed.
Wasn’t it just a difference in the color of the controller buttons?
Of course it will grow.
Are you saying that the new condition was in a limited functionality state?
It’s probably just a story about how power generation has become more stable compared to the past.
So, is it getting faster and faster because of the new parts used for the repair?
No matter how hard I try, I’ll probably end up better than I was back then.
It seems like it becomes cool after being used for many years.
Isn’t it just that the crystal oscillator has degraded and is in a clock-up state?
Nostalgic for Clock Up modification.
>>26
There was a little bit of a speed increase when playing on the Super Game Boy, right?
I’m growing…!
Is it the relationship between voltage and current?
Whether to accelerate in response to the player’s feelings.
Were there really that many games from around this time where the processing speed was a concern?
I wonder if it became clear that the new Momotaro Legend can be played surprisingly smoothly.
Let’s do it… dodgeball!
SGB is said to have sound, but I didn’t notice at all that the sound was different between the GB main unit and the TV.
>>35
Actually, the GB supports stereo sound, but the main speaker is mono.
Just by connecting stereo earbuds, it changes quite a bit.
>>41
No, the original SGB had a slightly odd game speed and the music was somewhat higher in pitch.
SGB2 has been modified to function the same as it did on the GB.
>>73
I know that, but they said they didn’t notice because the sound is completely different between the GB console and the TV.
In the first place, even without considering speed, the fact that sound comes out from sources other than the main speaker changes things.
>>41
Speaking of which, the early GB came with earphones as a set.
>>136
When the Switch was announced, the default LR controller colors matched the GB earphones and became a topic of conversation, didn’t it?
Wasn’t it a thread that yellowed with age?
As you get older, you become impatient…
Vintage items are truly different!
Is it something like the component that’s adjusting the clock is dying?
Is the era about selecting the main body?
That said, all the Super Famicoms that exist have probably already become mellow.
The yellowed one is the early model, right?
Nuclear power plants don’t have parts that slow down due to deterioration, right…?
>>43
Even if the oscillator itself does not degrade, if the power system deteriorates and the voltage changes, there is a possibility that the frequency may shift and increase in speed.
In a hundred years, Windows will be outdated.
The Super Famicom has become the strongest supercomputer.
>>44
What the hell… what is that old model!? Can it really do that?
Is the regulation being divided by vintage power?
I wonder if the ridiculously slow loading of SimCity 2000 will become faster.
I haven’t tried it, but I think you can also play at double speed on the Super Famicom with a crystal exchange.
I thought it was a discussion about personal experience, but it turned out to be serious stuff like measuring the clock frequency of the actual SNES hardware.
If you run Embodiment of Scarlet Devil on the current Windows, it gets extremely fast, but it’s probably similar to that.
>>50
It is almost opposite to the phenomenon of the thread image.
Is it the same phenomenon as when listening to music at night makes the tempo faster?
Time accelerates.
An old-generation machine with the limiters of antique level removed.
You like it, right?
Is it like a story about holding in poop?
It’s the phenomenon of Tsukumogami!
Let’s do a ritual before we get moving.
>>55
If you wait a little longer, won’t it become like Family Computer-chan at Nepu Nepu’s place…?
I want to know about resistance to processing drops.
https://jp.ign.com/games/78697
No need for a cassette blowing.
We’re no longer able to keep up with the speed of the Super Famicom.
It’s unfair only to have the overseas version.
Is the clock oscillator deteriorating or something?
Is it that the performance is increasing, or is the clock going crazy?
This is a big problem for the RTA community, isn’t it?
>>66
It seems like a story that came out of the TAS community.
What is TAS on an actual machine…
>>70
Is there something where the actual machine is exceeding its specifications? I wonder if that’s what happened.
I think that if the clock becomes fast enough to be perceivable, the video signal will no longer be able to synchronize…
If I increase it little by little, it won’t be noticed.
If the screen blackout before and after entering battles in RPGs, which involve repeating encounters, becomes quicker and the window closes faster,
This may certainly have an impact on the record.
The entire community investigated it!
I didn’t understand the reason!
How was it?
>>71
In other words, it is a fact that it is getting faster…
Intentionally modifying it is out; if it breaks on its own, that’s safe…
Isn’t the square one from the overseas SFC?
There’s a feeling that peripherals for PCs, when they’ve been used just a little, fit the machine better than when they’re brand new… Don’t you think?
I wonder if it will become faster if exposed to radiation.
It would make sense if the capacitor was involved in clock generation and the clock increased due to capacitor degradation, but…
4ST – Hurry up and analyze it!
Does a more matured Super Famicom sell for a higher price?
>>81
I wonder how they’ll decide…
I have gradually gotten used to the processing and have finally reached the level of a master.
While the fool was talking like this, the wise man was advancing the AI development for the SNES.
You see, it’s like how the frequencies are different between Kanto and Kansai.
>>84
If it’s something like a microwave or air conditioner, the performance changes, you know.
The speed of the Earth’s rotation is also changing year by year, and there may be various factors involved.
This is the SNES from 1991.
I think the main regulation just needs to be attached to the world record…
>>88
I can control the model number, but it’s impossible to manage the condition of each individual.
It’s still different now.
>>88
The market price of a specific model is rising.
A machine in good condition.
A matured actual machine
Didn’t you also verify with the two?
It seems that in 100 years, it will be on par with supercomputers.
It’s been a while, so I think I’ll try updating my time record in Mario Kart.
>>93
In that case, it’s better for the game speed to be slower.
Because we’re measuring time with the game’s clock.
>>93
The speed and the clock both seem to pass by quickly.
Speaking of which, I got a 1CHIP Super Famicom a few years ago, and the image quality is really good, or rather, it has brightness.
Is it like the Scarlet Devil Mansion or something that runs at an incredible speed on the current PC?
>>96
In that analogy, it would be strange if it didn’t become faster like Windows XP.
The second hand of the clock seems to be moving faster year by year, doesn’t it?
Is time accelerating…?
I remembered the joke about how the frequencies are different in the West and East.
Stability of power supply
Skilled Super Famicom…
An evil RTA runner creates a Dark SFC using deteriorated electronic devices…
I’ve never heard of a phenomenon where deterioration actually speeds things up, but I wonder if there are quite a few examples if I look for them.
>>105
It’s strange because only the positive aspects are being highlighted, but it’s just broken.
Actually, humanity’s time has slowed down, and only old computers are not affected.
There was a video of playing Kirby Bowl on a broken SFC…
Will future RTA runners start with a good-condition console gacha?
So it’s the same as before.
It seems that they have traced it to the existence of components that change frequency, but the cause is still unknown.
I’m sure it’s getting faster.
Just the other day it was New Year’s, and now it’s already the middle of March; something is definitely strange.
I wonder if my Super Famicom Junior, which is lying around, has become faster…
So, does that mean we won’t have to forcibly run current through the Super Famicom console or heat it up with a hot plate anymore?!
Will I be able to keep up?
The speed of the Super Famicom’s CPU since you’ve been gone.
The Karnak Castle is in hard mode.
The little people inside the Super Famicom are diligently improving its performance.
Will the value change over the manufacturing years?
It’s been almost 40 years in active service.
Such things can happen too.
The AC adapter has aged, and the voltage has changed.
Does it awaken if you use it like a masturbation sleeve?
Humans are
Super Famicom
I won’t lose.
Initial lots of SFC are going to become expensive!
It might already be at a high price…
>>125
I recently came across a memory saying that some effects in the 3rd Super Robot Wars were actually messed up on the main unit except for the initial production.
>>125
I wonder if it will sell… my Super Famicom that I bought when it was first released and got really yellowed.
Even with vintage items, if they haven’t been used, they won’t have a soul.
>>126
It’s like a foreign nerd is still playing Super Famicom in the 21st century.
>>138
Do Americans have the concept of retro games?
The image is of someone playing only FPS games with machine power as justice.
>>154
There’s so much of it that I’m going all the way to Japan to buy retro games.
>>154
Time attacks in retro games are very popular.
It’s not that I’m weak and can’t defeat Rumia; it’s just that it’s fast…
It feels like certain years become known as good years.
The era will come when humans can no longer win against Morita Shogi!
I just remembered that the AV cable for my SFC had bad contact, and it’s getting on my nerves.
Is it the overseas version of the Super Famicom?
That’s the overseas version of the SNES, right!!
So it’s true that the PS2 has been improving in performance year after year…
>>132
Instead, it will no longer be able to read the disk.
I used to modify the clock on my Famicom, but depending on the software, the behavior would change drastically.
It’s interesting that it can happen over the years.
Even the Super Famicom is growing, but here I am…
>>135
You’re getting faster without even realizing it.
If you take great care in raising it, a Super Famicom can become a Switch.
I’ve been training without taking a single day off!
It’s a phenomenon that you usually wouldn’t notice with regular home appliances.
I realized it because it was a game console.
>>142
I feel like I could notice it even with an old phonograph.
Are you saying that it’s not the performance that has improved, but rather the game speed that has increased?
So it had become Super Famicom Dash Turbo…
What’s interesting is that the staff at TASvideos are investigating this and expressing concern about the possibility of an unrepeatable fastest time being produced due to this phenomenon.
If it’s practical, it could also replace all TAS records.
>>148
That’s a scenario where the protagonist wins against a data character through sheer willpower…
>>153
Completely different.
There are talks that a record may emerge that completely elucidates the principle of determination of the data character as the protagonist, even taking that into account.
If we cut the unnecessary neural connections in the human brain, wouldn’t it become faster?
>>149
If you stab an ice pick into the frontal lobe and stir, it’ll calm down!
I thought RPGs from this era were huge adventures back then.
Looking at the clear data from back then now, the playtime was only 25 hours.
Maybe I’m getting faster too.
A human-powered TAS is just a joke in the first place, right…?
So if I play Street Fighter 2 Turbo at speed 10 on that console, will it be even faster?
Indeed, it’s the hardware-dependent bugs that provide hope for humans to prevail.
The game console supposedly operates in a frenzied, writhing manner.
Surely, the theory of relativity.
It changes depending on the actual machine, compatible machines, and emulators, so it’s something that depends on the hardware.
It’s not just the movement speed that changes.
The reading timing of the RAM and bus is off, resulting in strange behavior.
When tweaking the clock on a PC, it can cause memory corruption or communication issues.
I doubt whether it can be done intentionally.
Soon, it will awaken its ego and rebel against humanity.
The flow of time in reality is not always the same.
It seems that you have finally started to realize that you are gradually accelerating.
It had an automatic update feature.
The prices of vintage Super Famicom are soaring significantly.
Since the Super Famicom has all its processing functions built into the software, it doesn’t change anything even if the hardware gets old.
There might be people aging like Super Famicom speakers.
There is a hot plate specification regulation, and it’s a regulation from a bygone era.
The power of love.
Records made with a buggy device are considered to be using bugs, you know.
I don’t know why, but it’s the Urashima effect, right?
I need to buy an even more vintage Super Famicom to get the best record in the RTA…
There was a video of a toy changing voltage and moving at high speed, but isn’t it malfunctioning due to deterioration related to the voltage?
I thought GB Heian-kyo Alien sounds really good when listening with earphones.
I didn’t find out until much later that they were the person behind Genpei Tōma Den and such.
If we continue to increase exponentially in speed like this, we’ll surpass supercomputers within this century.
Will vintage Super Famicom be traded at high prices?
There was something like a supercomputer made by connecting a lot of PS3s that was cheap and high-performance, right?
Everything that exists now for the Super Famicom is already old, right?
Is it true that it progresses faster than mine?