
The following 14 types of EX-armed units are planned to be implemented in the gacha at the start of the service: ν Gundam (EX), Gundam (EX), Gundam Aerial (EX), Gundam Barbatos (6th form) (EX), Gundam Ez8 (EX), Gundam Exia (EX), Crossbone Gundam X1 Kai (EX), Sazabi (EX), Striker Custom (EX), Narrative Gundam A Equipment (EX), Fenex Gundam (Ability Unlocked) (EX), Freedom Gundam (EX), Unicorn Gundam (Destroy Mode) (EX), Le Shinjyu (EX).
There’s something strange here…
I am the Phoenix!!!
In one way or another, I want to use Mark Gilder.
Is it really okay to have about two of those guys? It’s laughable.
Ruchine and Stokas are definitely weird!
It’s not that it’s strange, but…
Who are these guys?
Basically, it’s chosen based on abilities, so it’s not as disadvantageous for the earlier works, right…?
It’s rare to have no “another.”
>>7
????
Honestly, starting with Gundam or EZ8 is quite a bizarre choice.
The EZ8 start that can’t be used in space is too painful.
Is it like a cheap version that doesn’t make sense, similar to a basic version except for the paid Gachapin?
>>9
I’ve heard that the performance is lower than the gacha, and there’s no super special move, but other than that, it’s pretty much the same.
Is there a difference in abilities…
I always thought Lucinia and that first blue one were just edited images, but they’ve really made it big…
Another might be an extremist that recognizes only GWX.
The category of “Another” has essentially disappeared from the official sources…
A sense of randomness as if decided by a lottery draw.
The narrative probably can’t be used on the ground with Equipment A, right…?
I like Le Cinq, but is it a machine that can be put in here…?
If you’re going to bring it up here, then hurry up and advance the main story…
It’s understandable that there are striker C and Lucinho in the manga participation slots, but…
There’s something off about having an EZ8 as an early special rare like this.
>>18
I feel like one Krobun would be enough to catch plenty of fish.
Nu and Sazabi have their awakening boosted by the Psycho Frame.
Exia recovers energy using the solar furnace.
Barbatos reduces beams with nanolaminate armor.
Phoenix recovers HP with nano skin.
Freedom reduces physical damage and recovers energy with PS and a nuclear engine.
In terms of abilities, it seems like this?
Is the Striker Custom this color?
>>21
Because it’s the KATANA version…
The light gray one from the previous G Generation is being used as the Bonds version.
Well, probably something that can fly is better.
Is there no Gundam EX?
Ez8 was too niche, huh…
I guess we have no choice but to aim for the aerial.
Blowing with the full intention of hitting.
I can’t help but think that Char’s popularity is amazing when I see the Sazabi.
Crossbone can’t really become Full Cross, right?
I want to aim for a narrative.
Mikimoto, hurry up and continue drawing.
Mr. G Gen Phoenix
Shall I aim for Sazabi in the subsequent gacha after re-drawing ν?
https://gget.ggame.jp/jp/titles/
In the first place, there are currently no titles other than the original in the lineup.
I can’t help but want to choose Phoenix after all.
Skullheart is X1 Modified…
What is that greedy set for Ez8?
>>23
There’s no freshness, even with the pilot included…
Well, I guess it’s aerial that can fly and dance.
In G Generation, Phoenix becomes a regular in the starting lineup every time.
I don’t know about Lucien, but it looks cool, so I want it.
According to the beta information, is it true that Sazabi is good at first?
>>42
Isn’t it tough on some maps because Sazabi can’t fly?
The included UR Char is strong enough to cover the change.
No way… there are no stargazers…
Ez8 has been upgraded and can switch between high mobility and artillery mode, right?
I know about Gundam because I’m knowledgeable about it.
So the KATANA version means it has the cursed sword system fully equipped, huh?
>>46
There are also Stokas from the Battlefield of Bonds version, so don’t worry.
Can you fly like ν?
>>48
I can’t fly…
Having versatility in both types, being able to fly, and having good performance with both beams and real bullets seems to be a solid choice after all.
Since it’s a gacha, it’s not like not pulling will hinder progress in any way.
Considering performance, the advantage of a flying vehicle is significant.
The ones that can fly are Aerial, Exia, Freedom, and Phoenix, right?
Did the X1 fly within the atmosphere…?
>>53
In the world, it seems like I’m just soaring with thrust, so I have an air C.
Old man, maximum range 4 land/space, no notable points. The G-3 Gundam can be picked up at a high probability and will quickly reach level 3, so it’s the biggest miss in NWT.
Exia has a maximum range of 3 (4 for EX techniques, but with reduced efficiency). EN efficiency is excellent thanks to the GN Drive. The pilot, Setsuna, is incredibly strong.
Sazabi has a maximum range of 5, and its funnels have a high crit rate, which is great. Char is extremely strong to the point that his eyes pop out.
Phoenix has a maximum range of 4. The EX skill has low power but inflicts a godly debuff that reduces defense by 40%. Gilder uncle is a healer.
The four people who could be used in the test seem to be like this.
Should I re-roll until I get 6 characters?
Isn’t it strange that there is a narrative that is neither b nor c, and also a Barbatos that is not in its fourth form?
If I’m struggling using the ones that I left to chance, I want to enjoy it as part of the game.
>>57
In the first place, since the initial gacha can be drawn an infinite number of times, if you’re not aiming for pulling two characters, it’s not difficult to start with just one character you hope for.
What I want is the 6th, but the range is definitely dead!
It might be better than Stokas.
>>59
Does the Type 6 not have any real ammunition?
>>66
I have one, but since it’s a small cannon, I definitely think its evaluation will be lower than that of rifles.
>>66
In Cross Rays, there is a 5th one.
The sixth is an arm-mounted cannon.
>>71
Thank you.
Is that big one the fifth one?
It does seem like the 6th will be tough.
It’s strong that the nanolaminate armor can continuously reduce beams.
I really struggled with Cross Rays.
I saw it somewhere, like in Phoenix, but what was it…
Will the Psycho Gundam appear?
If it’s the 4th version, there might have been a cannon with a range of 4, but I don’t have the impression that it was used in the 6th.
The arm-mounted cannon like Exia might have a range of 3.
There is a smoothbore cannon, which is nice in terms of gameplay, but the sixth one is probably the final form of the first season…
The maximum range of Exia level 3 does seem tough.
It does reach 4 in EX mode, but using EX for counterattacks feels off.
For now, I’ll definitely aim to get Aerial, and if I get one more UR after that, I think I’ll end the reroll.
With such an effect-heavy spotlight piece, the phoenix really stands out…
In the CS version, where EN recovery is primarily done on battleships, Exia is strong in the early stages.
This time, it seems that energy recovery happens every turn in a Super Robot Wars format, so considering the range as well, starting with Exia looks tough.
Basically, the Iron Blood machine gun had a range of 4 (like Amida’s machine gun).
The cannon might be three.
Are there stages that are restricted by series?
Series Mobile Suit Gundam can only deploy. Front placement LV91 LV60 LV70 20% LV50 LV50 LV42 20% LV53 LV44 20% LV39 LV32 20% Terrain information Space Rear placement Supporter 20% Unit attack power, defense power, max HP, max EN of the squad Combat power 152,989
>>74
There are two Amuros, but can the same character be out at the same time?
>>75
It seems they abolished it because there would be no end to such restrictions.
There were four Amuros just in NWT.
>>75
In the main G Generation, different costumes are treated as separate characters and can be released simultaneously.
First Amuro
Zeta Amuro
CCA Amuro
is a different person
>>74
What type of Gundam is the one next to Char’s Gelgoog?
>>78
The second from the right is the development version Gundam SR, and the center is the early type of SSR’s Origin No. 2.
>>74
Wasn’t it like sending out two or more teams, one with a series restriction and the other with a free formation?
I have feelings for Narrative A.
Nano-Rami has been significantly weakened.
At least SSR has a 20% cut.
It might be a bit higher if it’s UR.
In Cross Rays, the 6th has a cannon with a range of 2-4, and the smoothbore gun up to the 5th has a range of 2-5, but this time the maximum range is basically 4.
There are both the TV version of Gundam and the early and late parts of Origin Gundam.
In the early stages, it might be a nerf, but considering inflation, I can’t help but think that the ratio cut for Nanolami might actually be an upper adjustment.
>>86
Gacha games tend to inflate over time, so percentage cuts are actually a buff, right?
I simply choose based on visuals.
I like the faces of Le Cigne and Aerial.
I want to keep modifying and using the Ez-8, but it’s tough that I can’t use it in space because one slot is taken up by a dedicated option…
It seems that the mobile suit next to the SR Gundam is Gundam Unit 2.
Gundam (EX) 15,233 Gundam Exia 14,659 Psycho Gundam 11,804 G-3 Gundam 11,600 Phoenix Zero 10,160 Z Gundam 10,016 Gundam Exia Repair 8,992 Gundam Unit 2 8,351 Gundam 7,008 Gundam Mk-II 6,961 Refus Gundam 6,336 Char’s Custom Gelgoog 5,662 Prototype Gundam 5,336 Hyakushiki 4,858 Zong 4,785 Gates Commander 4,620
It seems there are no map weapon holders?
>>90
If there is, then it’s A’s High Mega.
>>90
The freedom of High-Matte Full Burst.
It sounds fun to have Sayla-san pilot the Char’s custom mobile suit.
Is it really a presence that can be set alongside Lucian?
>>94
If you think of it as a classic work by Haruhiko Mikimoto…
After all, it’s older than SEED.
I’m curious if this old man has any distinctive features with this group.
Isn’t the ground compatibility dead with Narrative-kun A equipment?
>>97
Yes
It’s worst, unable to deploy.
>>97
There is a possibility of receiving aerial adaptability as a favor, like with Meteora…
Isn’t Equipment A only usable in space?
The A equipment and EZ8 have compatibility issues…
I remember saying that Sazabi is strong in the test.
>>103
With a range of 5, there are many opportunities to hit unilaterally.
Even if the enemy boss has a range of 5, Char has a range extension skill, so he can still attack unilaterally.
Furthermore, Char’s unique passive allows for one additional chance step and also has a skill that reduces EN consumption by 20% for one turn, so he can really rampage.
Even EZ8 has a dead space suitability, right?
In the main G Generation, the formation is so troublesome that I end up only using the all-terrain type.
>>105
Those who can fly with space aptitude are justice.
Amuro is not just four people in NWT.
Distribution R Amuro
Scout R Amuro casual clothes
SR Amuro Battle Suit
UR Amuro Spacesuit
SR Zeta Amuro Casual Outfit
There are five people, so we can already form a team called Amuro-pa.
If you’re going to do it, just give me the Haru unit.
It seems that the Exia, Sazabi, and Phoenix are good when including pilots, but I’m also interested in the Stokaslu Shinju.
>>108
I can’t say much about the performance of the extra pilot since the aircraft wasn’t in NWT.
There’s a possibility that the curly hair of ν or the Freedom’s brigadier general is broken.
Freedom is probably incredibly strong in a very safe way.
I need to understand the details of the specifications…
I want to use the Big Zam soon.
Stochas is the most anxious.
I wonder if the fighting ability is strong enough that choosing Stokas over Exia or Barbatos wouldn’t be a loss…
Asuna probably has NT, so she should be fairly strong, but Lu-Sign doesn’t seem that strong.
In terms of specifications, they are not high, except for the point that they can be finely adjusted according to the settings.
Regardless of Ez8, there’s still a possibility that the accessory Shiro has super skills, so it’s hard to predict…
If it includes terrain-related aspects, Freedom would probably be the safest choice.
>>117
Suitable for spaceflight.
Equipped with beam live-ammunition special shooting.
Ability to reduce and heal
It’s strong in regular G Generation, but this guy is really something else.
I think Asuna and Lucien’s UR support attribute is quite strong, to be honest.
It seems like most of them are UR red right now.
>>118
At least
Barbatos
Sazabi
Exia
Old man
Stockus
Phoenix
It’s because it’s red, you know.
Was it possible to pull two characters in the NWT re-draw gacha?
Or is it just one guaranteed body?
>>119
Since one is guaranteed, the number of SSRs is important.
“SSR 4 or more + the desired UR to raise”
>>122
Thank you.
The initial SSRs are likely increasing too.
Not considering the hits over there.
I hope for either Phoenix or Aerial.
Attribute Blue > Support Defense Possible
Attribute Yellow > Can perform support attacks
Attribute Red > Chance Step +1
So support is super important.
>>124
Isn’t this super important in terms of G Generation?
Freedom and Phoenix will probably be strong.
The UR Mikazuki is definitely red, right…?
At least Le Sign is guaranteed to have two types of Trident, so it’s based on expectations, but it’s not the case that weapons with EX don’t have a normal version.
Freedom has a saber as EX, but I think it would be more practical to have the other two as a rifle and Ksusfias.
Just because it’s a red attribute doesn’t mean everyone gets a chance step +1, so UR pilots are really strong.
I hope J-O is strong too…
However, the status doesn’t change much between SR and UR, so there’s definitely no need to worry about not being able to use your favorite character.
The UR pilot is still strong just for that.
>>133
I guess it depends on the difficulty progression in the future.
Maybe Luciño can provide support three times since Asuna has an extra +1 support count.
Huh? Isn’t it strong…?
Character Data LV 45/100 LV Enhancement Character Skill MP SP 3 5 EN LV 60 Ability UR Asuna Elmalite Combat Power 2,159 Shooting Value 378 Fighting Value 320 Awakening Value 394 Defense Value 310 Reaction Value 400 SP 15 Chance Step Support CS Home Enhancement Development Stage 2 Days Left Gacha My Base Menu
There’s one more support action, huh…
>>136
The support role seems to depend on fuel efficiency, but the final skill looks like it reduces EN…
It seems that this time there’s not much avoidance, so those who can hit unilaterally are strong.
Well, the balance will probably change eventually.
>>137
If there’s not a certain level of avoidance anxiety, defense characters will really become useless…
If you redo it after doing 20 pulls, it’s better to have pulled some URs during the first 20 pulls.
Since it seems like a fistfight is expected, I need to be mindful of barriers and healers.
I like Sazabi, but Aerial is also cool.
I think it’s better to do rerolling with stones first, as you can use them before you redo the draw.
I’ve heard that there will be appearances of both the ball and the fighter jet, at least in the beginning, and that makes me even more excited.
>>144
In G Generations: Spirit, Oggos were strong enough to be used throughout the game…
It’s a bit sad that Amuro and Char don’t avoid it at all, but I guess it’s inevitable from a system perspective.
>>145
I think G Generation was never really a game to avoid in the first place.
>>152
Only the boss seems to avoid attacks extremely well, but our characters’ hit and evasion feel just decent, no matter who they are.
Thanks to that, the weak Bazookas and Beam Strings are really painful.
Good kawaii (cute) things.
Range 5 is the strongest.
Well, EN consumption is also the strongest.
Since weekend service launches are not very common in mobile games, will G Generation be released as early as next week or the week after?
>>148
I feel like it might grow even more with the current vibe.
Wondering whether to take it wide or stack it.
The official website was updated today, too.
Can you change the pilot like this for home use?
>>151
I can do it.
Don’t expect too much that there are specific lines prepared for transfer.
There’s no reason you can fly in the gravity of Jupiter but can’t fly on Earth!
I take just over 10,000 damage from Geo, so I have no choice but to chip away from outside of its range…!
Also, the distributed SSR Aerial has a skill that reduces damage dealt by 20%.
The non-Mikimoto Asuna feels really like a mob character.