
I don’t know.
I want to destroy everything.
You like Levi, right?
Why did you make this adjustment?
Why?
At least tenderize the meat.
The helmet of the sword has a lot of thoughtlessness, doesn’t it?
Seriously weak.
The firepower is somewhat decent…
Overall, I don’t really dislike it.
“Just do something about Levi’s uselessness, the slowness during Titan transformation, and the unnecessarily strict timing of perfect dodges.”
I want spiral power.
I’m too slow…
Are roots growing out?
The hammer has already taken on a meme thread-like quality, so it leaves the worst impression in the weapon thread.
Well, it’s understandable since the downside of not using guard is losing stamina and being unable to use full power in exchange for relatively low firepower and a tough perfect evade compared to the bow.
>>11
…I’ll do it.
A weapon that destroys all wounds and gives an advantage to monsters.
Dual swords will eventually experience attribute inflation in MR anyway… I keep saying this.
>>13
If you’re going to fight Albedo, doesn’t it not matter?
>>13
Uh…
SB was really crazy, but XX and IB were like that too…
>>13
It’s just something that makes the gunner happy.
>>18
The weak attribute at the end is Gravimos.
I think a significant reason for the nuances in attributes is due to albedo.
Monsters with good attribute compatibility don’t feel lacking in firepower.
>>17
I wonder what a good hunter is.
A frog is just a toy with any weapon.
Because there is no invincibility time after a perfect evade, please do something about getting hit by Albedo’s double slam.
Please forgive me for jumping on your head right after the breath, but only when there are no wounds on your back.
Well, to be honest, the monsters have low health, so you can just do whatever and die instantly, so it feels like you can just do as you like.
>>22
In other words, if a high difficulty level comes…
I think the staff in this group is quite wary of certain attributes.
>>24
Don’t casually add attribute cuts…
It won’t shave off cleanly…
When the attributes improve, the bug stick starts to act up.
Dual swords require the next stylish action from Levi.
>>29
A regular spiral slash is fine.
What is the firepower like when you’re down and hitting from a fixed point?
>>30
If it’s dancing wildly, there should be quite a bit.
>>30
The answer is that being at the top is normal for TA.
>>32
Well, if the legs and Levi can manage somehow, it might not be that bad after all.
Those two points might be significant.
>>39
All the legs are slow, you know…
If you seal Levi and stack normal skills like skillful attack, consecutive attacks, and offensive boosts, you can take down Arshubeld in under 2 minutes, so it’s better to consider strength from the top down.
At the time of Rise, the attribute was weak.
I feel like it’s just a loop of weak and strong attributes.
I wonder if Redau is easy to attribute.
>>35
The head is ice while the rest is water, huh…
I’m not very happy with dual swords.
>>38
In other words, dual attributes…
I laughed at the full-on dual sword time attack.
No, it’s not funny.
>>36
Are you sealing the demon transformation or something…?
>>40
I think they are fighting using the limitless resource while minimizing stamina consumption.
>>47
It looks like a one-handed sword…
>>59
This is seriously something that would be better with a one-handed sword.
Please attack by focusing properly on the weaknesses.
Please stop with the “cutting the back 11111” and so on.
>>37
Could it be that this is only for dual blades? This is such a terrible thing.
>>42
With a great sword, you can see numbers in the thousands, and even with a single-handed weapon, you can deal around 500 damage.
The emptiness of when I faced Dahad with Levi.
Let’s make it so that Levi’s damage is dependent on the tissue quality of the part hit by the destructive attack!
Next, let’s increase the just-evade window and duration, and speed up the movement when in demon god transformation.
Levi has become somewhat of an evil tradition, so it’s fine if he exists.
Please provide a properly practical focus on weaknesses.
By the way, import Spiral Slash.
If the meat quality is about the size of a testicle, Levi would enjoy it.
The most troublesome weapon is the one that can only deal firepower!
>>51
The one that really applies this time is probably the Switch Axe.
>>45
After performing a normal state dance twice, I would like it to stop when I press R2 and the dance goes up to 3…
For some reason, when it comes to items, it stubbornly refuses to accept pre-input, but the sensitivity for the Oni Man ONOF is unusually good, damn it! Is it just me? Am I the problem…?
>>54
All the weapons have a certain indescribable feel in terms of response.
The spiraling slash is a concentrated attack on its weakness, right…?
It feels like Levi is attacking everything except the weak points…
>>55
If anything, it might have been fine to use Aibo’s damage attack instead of the Spiral Slash.
>>60
That was a lot better over there…
>>60
I prefer the clutch up over the spiral because it’s overall more compact… The spiral feels nice, though…
A hunter who can perform a ride finish attack.
Could it be better to bring water to the Redau?
>>63
Since ice can’t go in anywhere other than the head, water is better.
>>65
In other words, where should ice be used?
>>72
Leave it be.
>>65
I didn’t know that…
I thought it was nice that each Nushi has its own weaknesses that go all around!
Isn’t it difficult to use twin swords, Albedo?
>>67
If you swing the chains down and rotate in reverse, you can avoid it, so it’s not difficult.
I didn’t say there would be damage.
>>67
I think overall avoidance is quite difficult.
If it’s a weapon with guard, it’s much easier to stabilize.
>>67
Personally, I don’t think it’s that difficult.
I am not looking at the damage.
>>67
It’s easy to avoid, so it’s fine…
It’s enough to just cut off the arm…
Thinking about attributes is a hassle, so let’s just go with paralysis!
Spiral slash back!
There are only attacks that are easy to dodge, so Albedo is the easiest.
Since I have two sticks, dealing about 1.3 times the damage of one hand shouldn’t be too much to ask.
I tried to get involved a bit, but it became quite difficult to manage.
Quite enjoyable.
I like the insane dragon Yansukku being captured in 8 seconds in dual sword TA, it brings a moment of laughter.
>>79
Is it possible to be on the verge of death after just one combo while filling the gauge with weak moves…?
The ice has a sea snake!
>>80
That octopus can defeat anything!
Wound Recovery Attack
It’s that they’re struggling against Albedo with dual swords.
I’m aiming for a perfect dodge while spinning like an ordinary monster.
It becomes easier if you dash into the monster and perform a perfect dodge in front of it.
Speaking of which, I wonder how much damage the follow-up attack from a perfect dodge deals.
>>84
I guess it’s better than having nothing.
Levi also has a long confinement time when he’s multi, so it’s not a bad thing.
Solo? It’s crap that going down during Levi almost finishes it.
It’s unrelated to dual blades, but I thought this time’s TA seems tedious since you can skip a lot of preparations.
>>88
The survey quest has too much randomness and shouldn’t be used as a metric for TA.
The crazy dragon Yian Kut-Ku really has low health and it’s scary.
Even when I wasn’t trying to defeat it quickly for the first time and my equipment wasn’t prepared, I still died in 2 minutes, including the time spent moving.
When I boost my evasion performance, I often activate a clever strike, but I frequently don’t achieve a perfect dodge. Is it really necessary to make it that strict?
>>91
It’s true that the timing for dodging is strict, but the hit detection for counterattacks is quite generous.
>>91
In the first place, the judgment of the umageki exceeds the level of being just unreliable…
>>104
It’s activating even though it’s taking damage.
It’s better to carry paralysis or explosion instead of attributes right now.
>>92
Alcobareno… If only you were here at a time like this…
>>92
If it’s really a weak element, you should match the element with the one-handed sword and dual blades to increase the damage output.
Is the Frenzy Dragon transformation related to Yanduk, Dodobran, and Nelcyura?
I want more infections because they are fragile.
>>93
Geryos too
>>98
Is it Geryos too?
This guy seems kind of overshadowed…
Is the just evasion judgment 5 frames with super high evasion performance and an invincibility time of 12 frames?
It used to be easy and the strongest with Sunbre, so why…
If you can get a good time with Albedo who doesn’t have the right attributes, it might actually be possible.
Attribute correction isn’t as tragic as it is for bows, right?
>>97
This time, the dual swords are really strong if you just stack physical attacks and hit normally.
Wiles has 9 iframes without evasion performance, and a perfect dodge has 5.
If you max out the evasion performance to level 5, it goes up to 15 frames.
I want to unleash a demon god continuous slash from my demon god transformation too.
To put it bluntly, given the current situation, it’s not even worth the trouble to take on any attributes…
Even if the back is extremely soft in terms of flesh, if the numerical setting for Levi’s slash is messed up, there’s nothing that can be done, right…?
>>108
In the first place, if that’s the texture of the meat, the dual blades usually cut through it, but it’s too hard and gets stuck.
Meat Quality Parts Head (Wound) 60 70 65 75 50 60 5 15 20 0 20 25 5 Head [Weak Point] 80 80 70 5 20 0 25 5 Body 30 30 25 5 5 0 5 5 Wing 45 50 45 5 10 0 15 5 Leg 37 37 33 5 5 0 5 5 Tail 45 40 45 5 5 0 10 5 (Other Wounds) 65 65 55 5 5 0 15 5
If you’re going to use an attribute against Ledau, then ice would be fine, right…?
Since Kōgeki-kun has been clumsy since Sunbreak…
I feel like there hasn’t really been much of a change since Rise has 4F invincibility frames in FPD30.
>>111
At 30FPS, 9 frames at 60FPS would be 15 frames, so Wiles’ evasion judgment is quite lenient.
>>118
Isn’t it 9F at 60 FPS?
Then it’s loose, isn’t it?
Before I knew it, my one hand had become too stylish.
Is it not activated even though it grazed the Umagaki?
>>114
Because if the evasion judgment and attack judgment overlap, it activates at that point!
After that, I haven’t considered at all that the invincibility frames might run out and the attacks could hit…
The bow is recovering stamina just right!
Dad! I want that too!
Even without considering the dual swords, there are various monsters that need to be hunted.
I think it would be better to create various attribute weapons…
But please don’t ask me to prepare ideal Artias for each attribute.
The legs are slow while transforming into a demon.
Concentrated attack on Levi.
The timing for just evasion is strict.
Gauge consumption during the dance.
Cannot use all attributes at a lower level.
Artia is uncool.
A heartfelt existence
Albedo’s attribute meat quality
I suppose this is it for my current dissatisfaction…
>>117
The rest is barely acceptable, but I really need something to be done about these two things.
>>117
It’s quite fun to use.
It’s strangely set up to be quite serious in various places.
Using other weapons, for example, makes me nervous about the inconsistency of the just frame timing.
It would be pathetic if a one-handed sword was slower in a physical environment than a pair of twin swords.
The art of striking is the top skill that can be accumulated with dual swords, isn’t it?
>>123
You can’t make a clever shot with a one-handed slide…
It is possible to take it from the back stage, but…
This time, I am disliked by the wounds and the target.
The latter depends on the monsters that will be added in future updates, but the former absolutely won’t be resolved unless we start by stopping this concentrated attack, right?
>>124
Even so, I don’t think there will be that many additional ones with weak attributes.
It’s probably the usual ancient dragons anyway.
>>134
I think it would be nice if Nazu and Karna showed up…
I’ve seen it mentioned at least ten thousand times, but for damage break, it should be the Spiral Slash.
>>126
Importing insects from Kamura…
Even if there’s no evasion ability this time, attacks keep passing through, and there are many attacks that don’t hit even when walking, so it feels quite easy.
>>127
Maybe it’s the same as the world? The world had that kind of feeling too.
Can’t you make the double sword’s stamina boost like it used to be?
I dislike it because I can’t control the screw slicer.
>>129
I wonder why its behavior is so garbage.
When compared to the ProHan, it’s not much, but it’s faster than using a one-handed weapon, so it’s not like it lacks firepower…
>>131
Dropping the shield from one hand and specializing in attack! I feel like it’s not much of a consolation that a weapon described like that deals more damage than a single-handed one.
Well, when it comes to firepower, it really falls in the upper ranks…
>>145
It’s like the relationship between light and heavy; if that were to lower the firepower, there would definitely be complaints, so I understand making it strong while ignoring the flavor.
I can’t seem to cut down my time under 5 minutes in Gore.
It’s tough without the utmost aptitude.
Although there is a talent for horsemanship.
>>135
To be honest, it’s not as tough as people say that clever attacks are stronger than full-body attacks.
If the bow’s perfect dodge were as strict as dual blades, I wouldn’t complain.
>>137
Don’t try to lower the top.
I should also say to be that lenient.
The evasion capability combined with the skill boost increases both survivability and firepower, making it reliably strong.
Levi was only a bonus, so it was fine.
It shouldn’t be adopted in the framework of important techniques like concentrated weakness.
It seems like motion changes like F or XX will come out eventually…
There seems to be a suspicion that the firepower after G-rank, due to the calculations of the evasion buff, might be insane with the increase in elemental values.
It looks tough that you can’t use your full strength in a difficult Wiles situation…
Regarding clever attacks, it was also mentioned in SB, but if monsters that unleash unavoidable attacks come out, it becomes pretty meaningless.
>>148
Was there someone that bad in SB?
>>156
Except for things like the wire of the Switch Axe, most of the relatively big moves in the opening country couldn’t really be avoided.
I could manage it if I was prepared to take hits.
>>165
Ah, you mean in the sense that the range is too broad.
Certainly, the area around Kaikoku Barksugar was quite dangerous.
To be honest, if I could live without bugs…
I can only think that they can do it, like with the Psycho Crusher…
Overall, the firepower-related skills are assigned to slot 3.
The whole body is adopted in some way with 2 slots.
Not being able to use this is quite a big deal.
Cancel from any motion.
A +10 from Clever Strike 1 is quite a ridiculous boost.
I’m doing three-dimensional maneuvers with the clutch.
There’s no way I can’t perform a spiral slash.
All I have left are crazy memories of Sunbreak.
I hate to say it, but if you compare it to this single-handed or gun, the standards get skewed…
I wonder how many should I stack for Umageki and Rengeki.
>>159
The choice is between 1 or 5.
A combo attack is 1 for physical and 1 or 5 for elemental.
>>159
The values for the lotus strike are probably posted on YouTube, so it might be a good idea to check that out and think about it.
SB has evasion performance level 5, so it’s the same as Wild’s without any modifications… Comparing it to an environment where you have to evade with bugs is just foolish.
>>160
Whether there are bugs or not is too big…
>>160
Come on, it can’t be that low, right? Based on 30FPS, isn’t Rise around 4-9 and World Wiles around 7-12?
>>172
Please read the thread.
>>172
Evade Extender 5 with Rise SB4F, 9F.
Wiles with 9 uncorrected, evasion 5, and 15 frames.
It was good back in the SB days…
The dual swords in Sunbreak were really fast, weren’t they?
Because I’m not quick on my feet even during demon transformation.
Sometimes I don’t know which way it was.
Yeah, I know I’m the one at fault, but…
The limitless and intense dual sword build is still usable, although it’s suffocating.
I’m going to say something really foolish.
It felt great to be fast in action games, right?
>>166
Operations related to usability are directly linked to enjoyment…
SB’s was too strong, it’s obvious that it can’t be the standard since it was in that domain!
However, it’s not just because it was detuned that there are various points of dissatisfaction.
This work definitely needs insect repellent.
Since SB didn’t have to worry about sharpness, it was good.
>>175
I won’t consider the sharpness, stamina, and the size of damage taken at all!
It’s only natural that this isn’t allowed until the very end of MR!
>>175
If I avoided it, why was the sword sharpened…?
They were trying to slow down the flute as well.
When I recall various things about beta,
Maybe they were really planning to make Wiles’s original form super fluffy, right?
The suspension certainly affects the play feel.
Actually, it’s more accurate to say that it wasn’t that I was late, but rather that Sunbre was incredibly fast.
Once you experience speed…
>>180
It’s not just a problem with the suspension!
I thought it might have been a mistake, but is there really a 9F?
Why so loose?
>>181
The World series has always been like this.
>>185
Wasn’t it 7F even in the world?
The world was really easy to avoid, wasn’t it?
In Rise, for some reason, you really need to boost your evasion to be able to frame evade.
>>182
The concept is to avoid it with bugs over there, so everyone is dying from evasion.
Shaka shaka shaka shaka (super slow feet)
Rise has a stance that says to avoid with positioning or with insect techniques instead of frame dodging, so the evasion distance is strong.
Is Wiles’ invincible 30 frames also 9 frames?
Well, that’s definitely something to avoid…
I feel like the evasion performance of Sunbreak is really weak and has been a bit of a topic of discussion.
>>189
Since the time of Rise, everyone has been avoiding positions during Sunbreak.
Rise just has extremely low frame counts, right…?
They probably keep doing it because Levi slashing is popular, but…
Honestly, it’s not like I can move like in Attack on Titan; it’s a bit tricky.
You distributed counter techniques besides the sword, right? Don’t just dodge! That kind of Elgado.
Even though there are things like blade scale polishing!
The evasion trigger skill has been enhanced, but even with evasion performance 5, it’s tough, so it has almost become a skill exclusively for professional hunters.
Isn’t it just some kind of mistake?
The wire step of the Switch Axe has invincibility time of 12 frames (out of 30 frames), you know?
It’s really cruel that it’s only funny the first time you face Jindahado, and after that, it’s not funny anymore.