
By accumulating power, a powerful attack is possible.
Attacking the head can aim for a monster’s stun.
Causes dizziness.
>>1
(Player)
*There are monsters that cannot be reached by the head.*
This time, the mobility and other weapons have increased significantly, so I’m getting left behind.
By accumulating power, it becomes possible to finally perform a normal attack.
What did the hammer do?
>>7
The hammer isn’t doing anything.
The hammer user might have needed to take some action.
>>12
Put more effort into politics, please…
>>18
Politics was a weak point of arms.
>>22
I will smash the monster!
Headbutt…
Seiji, I don’t know…
>>26
In this way, we hammer users are barbaric, so… there’s no way we could engage in politics…
>>18
Isn’t it the fault of the development staff for coming up with something that requires political involvement in the first place?
Hammer
Melee weapon.
It is possible to accumulate power.
Attacking the head can aim for the monster’s stun.
Decreased air…? Something like that exists!
In the next beta version, are you saying I should complain in an even louder voice?!
>>10
I’ve been in this position for so long that it won’t change no matter what I say now.
Even the removal of friendly fire, which has been continuously requested, cannot be achieved.
I wonder why the attack power is being suppressed even though there is neither guarding nor dodging.
The insect stick of the striking bug is closer to the explanation than the hammer.
Monsters cause dizziness, you know.
Shouldn’t hammer users feel more of a sense of crisis about the fact that hammers are disliked in development?
The Monster Hunter development team only pays attention to pro players, so they need to do something about the pro players who struggle with weak weapons.
Lance has improved a lot from the test with your feelings…
Lance and the Switch Axe succeeded in lobbying…
The people who report dissatisfaction during beta testing see it as politics, so perhaps that’s just the way it is.
The hammer is still atoning for the sins of Grond Giga.
First, let’s start by sending a hammer user to the development side.
>>29
The videos coming out from the official sources were really well made, but the Rise Gunner was extremely weak.
>>34
Unexpectedly, there are many hammer users among the development staff.
It’s possible that becoming too accustomed to it has actually made it weaker…
No points of dissatisfaction = Strong enough not to feel dissatisfaction even at the unfamiliar beta stage.
There is a possibility that they have made a judgment, so from now on, regardless of what I think, I will just express my dissatisfaction.
Politics is ironic with respect to development, isn’t it?
>>31
First of all,
It’s strange to put something like Lancelot online.
Even though the hammer thread is already up, is it allowed for the most popular weapon to have duplicates?
In reality, this is politics, so it can’t be helped.
I should have asserted my weaker points more.
A hammer user does not understand politics.
It’s not very good that the damage coming out is mediocre, considering how much effort is being put into swinging it around.
Why do hunters fight while carrying a heavy burden?
Complaining in the beta is just an opinion, but if you’re complaining in the final version, it’s called politics, and I can’t say anything in response.
>>41
There is a possibility that they are a beggar who doesn’t play over there.
This is the consumer who paid for it.
It’s the opposite.
Vernarininsan! Please attach the gun mechanism to the hammer!
>>42
Please make it similar to the Exceed function from DMC, also related to Capcom!
It’s flashy and strong, so the fun is doubled!
>>42
The Blast Hammer is a highly mobile and high-power weapon that applies the technology of the Dragon’s Impact Cannon to conventional hammers.
Activate Blast Mode with R2, use ✕ for Blast Dash, ◯ for Blast Swing, △ for Blast Stamp, and press ◯ + △ simultaneously to consume 1 Shooting Dragon Gauge and deliver the Shooting Dragon Hammer.
That god-hunting game from somewhere has nothing to do with it.
Generally, weapons with high survival ability have high firepower, while weapons with low survival ability have moderate firepower.
Did the weapon adjustment team properly coordinate? Is everyone adjusting things on their own?
>>44
Is it true that there are only six people?
Why aren’t we putting in more people when it’s the most important part of Monster Hunter?
This is the place to start once the environment, story, weapons, and monsters are all in place.
In fact, in OBT1, others were much worse, and I’ve realized that I’m quite weak in OBT2.
It’s true that opinions have not yet been reflected.
Only those who continue to use the hammer should throw stones.
>>47
There are plenty of weapons that have received terrible adjustments.
I can throw as much as I want.
The developers’ opinion is, “Why are you complaining about it now…?”
“Don’t make adjustments that would lead to complaints… that’s the opinion of the hammer user.”
I said that the people here were totally denying it when I mentioned that Beta’s Redau at that point was boring as hell.
>>50
I saw a few comments saying “Isn’t the hammer weak?”
No, the hammer is not weak; I’ve seen many replies suggesting that you just can’t use it properly.
I still think that overly aggressive players are a cancer.
>>60
For example, if it was Gore instead of Redau appearing in beta, I think everyone would have realized that the hammer was probably a bit weak, right?
Redau made it too easy to fight.
Were you able to make adjustments to the much-criticized Rise?
>>53
Before the release of Sunbreak, the motion values suddenly skyrocketed, so the hammer in Rise has been marked in history as an average weapon.
>>53
Please wait for the paid DLC!
Maybe next year!
It’s been a long time since I mentioned this, but I think there are too many weapons that can cause stun.
>>54
While Wiles can do it there, the significance of doing so is quite diminished.
More than that, the paralysis is strong and is serving as a substitute for stun.
The hammer has a stun effect, so that’s good, right?
>>55
The single-handed Charge Blade gun also has stun, right?
Maybe we have no choice but to completely redo it from scratch?
And the staff don’t have the luxury to do such things, so it’s a dead end.
So I despair that it will be like this until MR…
>>57
Since we can only enjoy the cards we were dealt, let’s discard DPS and become a counter character together. It’s difficult, but that’s what makes it fun!
Jasuga generates firepower.
The shield is a firepower device.
There’s no perfect dodge, and while I’m attacking with my weapon, other weapons snatch away the destruction…
Let’s stop weakening other performances to make them use the new system.
At least if there was surface hitting…
>>68
It’s useless because I’ve lost my courage.
>>72
The compatibility between martial arts and the water surface is delicate… If it could be unleashed while charging, it would be invincible.
And I’ve lost my weapon too.
Why is Stan in one hand…?
>>69
A shield is a striking weapon, right?
>>69
It seems that monsters are knocked out when hit on the head with a shield.
The part that had been constantly complained about, the bug stick, was unable to be helped, but by properly increasing the counter addition and firepower, it has successfully diverted aggro.
It’s better to express your dissatisfaction with the Monster Hunter development as much as possible.
P has the honor of a weapon that he loves.
>>74
It was the honor of a curse.
>>74
He’s the type who thinks players will be happy with a clap-up.
>>74
You’ve lost your valor…
All that remains after Yuu, the Asuka culture attack, and the crater have been taken away is that hammer spinning around and wire evasion, I suppose…
So, what’s left with this stick?
>>83
Aren’t you the one saying it yourself?
It’s a stick.
>>83
A troublesome loud hammer user.
>>87
Is this a big shot from Capcom…?
>>83
Ease of operation
I’m not saying the game is easy.
>>91
In terms of ease of operation and convenience in handling, it is completely defeated by the great sword.
If I can use the secret as a stepping stone to launch an Asuka culture attack anywhere, I wonder if I can deal damage.
A hammer does not understand politics.
At this point, the controls are easy to remember and approachable, and there are few issues with clearing the game, so it gives the impression that there are definitely a decent number of people playing it.
The question is whether this will be effective in high-difficulty content…
>>89
It has few operations to remember, making it easy to learn, but…
When turned upside down, this game’s hammer is a weapon with no options for action and no hope for firepower.
In reality, how much of a difference is there between the hammer’s combo and the combos of other weapons?
I really hope the hammer is winning.
Isn’t there an Asuka culture attack despite the slopes?
Because I didn’t engage in political activities like Lance…
>>93
Well… that’s really impressive.
Forbidden area away from Kamura.
He was in adversity.
>>94
Kamura was quite a tough situation, but I had a strange awakening in Elgado…
The only remaining merit is that the operation is simple.
Well, if you ask if I would recommend it to beginners… I don’t think I’m so cruel as to recommend the weakest weapon…
Stop calling the act of saying a weak weapon is weak politics.
Politics is like a one-handed sword, its firepower is low! TA is slow!
>>98
Weapons like hammers and one-handed swords are considered to have low firepower, making them difficult to bring into multiplayer, so I’m just asking for an adjustment to be made…
>>98
It can’t be helped that it’s actually slow regarding this!
>>109
Say it after you’ve become slower than a hammer.
>>112
The hammer user is too humble.
It would be good if they said something like, “Make all charged attacks have the counter feature, while maintaining the performance as described.”
The water surface is really strong as a defensive action, but the derived actions weren’t rewarding when it came to martial arts.
In this work, since it connects from the upper to the intense charge, there would definitely have been a lot of water surface man if it had been available.
It gives the impression of being at its peak when we were playing around on the hill of the world.
If it’s lower power with one hand, then why is it that holding it with both hands is just for show, doing that big spin for pleasure…?
It’s easy to operate, or rather, there are few things it can do.
There’s a recommended hunting game called Wild Hearts where a hammer rotates and delivers powerful attacks…
I don’t feel like using it is fun at all this time, like with Jump Guruguru…
Originally, weapons without guard have the handicap of lacking protection, and there isn’t even anything to overcome that…
>>110
I don’t want to, but if you try hard, you can do things like stun, right?
Since there are fewer slopes in the current battlefield, isn’t it okay to allow a W-level spin?
In reality, the only time I feel sane is when one hand is just as strong as slamming into the wall.
>>113
Is the hammer strong for wall bashing?
The controls are not complicated, but I don’t think it’s easy when the only means to evade the opponent’s attacks is limited to dodging.
If we don’t speak up seriously, nothing will change, so everyone should talk about it more…
>>116
This is actually it, right…?
>>116
I’m currently summarizing what I want to write in the survey into a memo…
I recommend it because it hits you with a feeling of emptiness, making you question what you are doing.
Why did they have to make the offset the last vertical lift of all things…
>>117
I really don’t understand the meaning of this.
Isn’t a new element supposed to be easier to handle?
We plan to make Monster Hunter more realistic, so we will be removing comical techniques.
Is the hammer user hitting other weapons again?
>>119
No way!
The hammer is too weak, no matter how much I hit it, it has no power at all!!
>>127
Too humble…
>>119
It won’t hurt much even if you hit it with a hammer.
If it was Arushu from the first round beta, I think Lance also didn’t have enough time for politics.
If I have to recommend it for beginners, it can only be done with one hand.
The sliding slash, equipped with both offense and defense, is too strong.
The character I used to look up to got taken away by the great sword.
I’ve been told that all the weapons I’ve used in Monster Hunter are weak, but isn’t that just not the right position?
Don’t you think it’s strange that what you gain by giving up guard and reach only results in dizziness?
It is extravagant to demand firepower with that level of survivability and convenience.
No matter what anyone says, I’m going to call it luxury.
>>129
Is the survivability high?
>>138
Because the hunting time is long, the survival time is only long.
Have hammers ever broken, not as a provocation or anything?
>>130
Don’t you have it?
>>130
There are times when I feel very strong.
There was no time of being broken.
>>130
There is.
In the 2nd.
>>130
Well, I stood out a bit during the 3G days…
>>130
If it’s around 2 and 3G
You’ve been on the unfortunate side since 4, haven’t you, Hammer?
Didn’t they think it was strange that they have the lowest DPS in exchange for being bad at hitting moving monsters…?
They are taking the flavor of decreasing stamina, which becomes almost meaningless from G rank, too seriously.
>>139
“If it’s a regular monster, then it still has meaning!”
When the ancient dragon comes, well…
In the past games, the lance had a lower usage rate compared to the hammer, right?
Why do one-handed swords have to accommodate weak weapons?
>>141
I feel like I want them to apologize instead because I’m being bothered.
It was somewhat unexpected that even a properly functioning weapon like the hammer hasn’t had a strong period.
Since I only hit the head, the injury system is fundamentally incompatible.
That said, it doesn’t have enough specs to cover for that.
It’s a toy.
From the 2nd to the 3rd, the hammer was a prosperous era.
There is a possibility that people who are adjusting don’t seriously know how to play while charging the hammer.
Wasn’t the flute stronger than the hammer in the second one?
Isn’t it strange that even great swords have easy counters?
Jasuga is enough, right?
>>154
The offset from the Jaga is the best!!
>>154
In the first place, it’s strange to counter anything other than a great sword.
First of all, what does it mean that you can’t aim and there are no additional actions?
Stop high risk, no return.
>>164
Once you get used to it, the bug stick is quite easy to use.
>>166
Stop the curse words.
>>154
Therefore, it’s not good to go towards the idea that the hammer should receive stronger offsets!
Be honest with your desires.
>>176
Isn’t it reasonable to think that adjustments should be made to offset the lack of a guard and allow for evading the opponent’s attacks?
The poop was definitely strong.
Is it around P2G next?
Before Stan was distributed to others, everyone willingly bowed their heads.
Since the era when monsters had easy-to-read movements when they turned around, there has been too little update in their actions.
The people of Kunafa Village are also teasing me, saying that’s not something a human should have.
The era of the unsheathed hammer of the furious Rajang equipment in P2G.
Even in TA, where calculating theoretical values is required, the hammer is still slower than others…
When I grab the hammer, it becomes fun.
Next, when I picked up a one-handed sword, I was like, “What is this?”
I’ve been thinking for quite some time now that only hitting the head hasn’t been updated.
Aim for the head while hitting the places you can hit.
That being said, this work isweak.
>>165
There’s no way a weapon that charges up for one big hit while dodging can aim for the head while hitting another!
There were things like Lao Tzu as well.
In tournaments, the two hammer users were so strong that they completely dominated, especially in P2G!
>>167
Ah, uh, vertical 3 motion value.
It’s just that the power of the hammer is too strong for the hunter to handle properly.
The lawless actions and constraints of the Aibo era were quite a completed form, weren’t they?
Anyway, with some random enhancements coming in the DLC, they’ll probably be weak again in the next installment.
>>171
In Sunbreak, a moderate buff (motion value 1.4 to 1.9 times) came, but it didn’t bounce back that much, and then it got weaker in the next release (Wiles).
I think it’s inevitable that people will suspect the development was not on schedule when the follow-up attack after canceling is not implemented in all techniques.
When I look at it, it seems that hammer users only use hammers and are satisfied with that, so it makes sense they wouldn’t get stronger…
You just have to copy Olivia’s moves, right?
>>175
This person is getting hit a lot…
Well, that’s also a hammer…
I guess there’s no helping it…!
>>175
That person is an NT who can understand the timing of the enemy’s attacks.
>>185
You too can become an NT.
>>190
Even if I don’t, a great sword is no problem for me.
If the great sword’s performance offset applied to all weapons without guard, then that would have been fun, for sure.
This is not a hammer! It’s just a whistle that doesn’t make any sound!
Let’s accumulate stun value during the stun with just the hammer.
Hitting the head while stunned also gives an attack boost.
Is it okay to either review the performance or consider restructuring due to the reduction?
The whistle that makes a sound is not very strong either…
>>184
Due to the weapon I’m using, I can keep track of the actions of the multi-player members.
People who play the flute always seem to have fun.
The motion value that was only decreasing despite not being strong finally got corrected in Sunbreak, but what’s up with it being lowered immediately again…?
It’s not that there was never a strong period for the hammer.
If anything, I was strong in P2G when Monster Hunter’s popularity exploded.
There are probably many people who have the impression that if you can hit someone in the head, you’re strong.
It’s certainly stronger than a hammer, but I think the flute is just average considering how complicated and bothersome it is.
Why is it necessary to make the counter of weapons without even a guard into such crap?
A silent flute
If you leave the weakness of the hammer unaddressed, sales will drop, so the development team has to make a big fuss and complain about it.
Unless we stir things up and talk about Monster Hunter in all communities to the point where it’s filled with complaints about hammers, nothing will get better.
Since the value of vertical 3 is gone anyway during the chance time, isn’t it good that you can just throw out an upper?