Home » Game » Monster Hunter Wilds » [Monster Hunter Wiles] Hammer: A striking weapon that combines destructive power and mobility.

[Monster Hunter Wiles] Hammer: A striking weapon that combines destructive power and mobility.

Japan Otaku ReviewsYeahx2

By accumulating power, a powerful attack is possible.

Attacking the head can aim for a monster’s stun.

1: Japan Otaku ReviewsYeahx27

Causes dizziness.

24: Japan Otaku Reviews

>>1

(Player)

3: Japan Otaku Reviews

*There are monsters that cannot be reached by the head.*

4: Japan Otaku Reviews

This time, the mobility and other weapons have increased significantly, so I’m getting left behind.

6: Japan Otaku ReviewsYeahx10

By accumulating power, it becomes possible to finally perform a normal attack.

7: Japan Otaku ReviewsYeahx1

What did the hammer do?

12: Japan Otaku ReviewsYeahx1

>>7

The hammer isn’t doing anything.

The hammer user might have needed to take some action.

18: Japan Otaku Reviews

>>12

Put more effort into politics, please…

22: Japan Otaku Reviews

>>18

Politics was a weak point of arms.

26: Japan Otaku ReviewsYeahx2

>>22

I will smash the monster!

Headbutt…

Seiji, I don’t know…

38: Japan Otaku Reviews

>>26

In this way, we hammer users are barbaric, so… there’s no way we could engage in politics…

23: Japan Otaku ReviewsYeahx20

>>18

Isn’t it the fault of the development staff for coming up with something that requires political involvement in the first place?

8: Japan Otaku ReviewsYeahx8

Hammer

Melee weapon.

It is possible to accumulate power.

Attacking the head can aim for the monster’s stun.

9: Japan Otaku Reviews

Decreased air…? Something like that exists!

10: Japan Otaku ReviewsYeahx4

In the next beta version, are you saying I should complain in an even louder voice?!

16: Japan Otaku ReviewsYeahx4

>>10

I’ve been in this position for so long that it won’t change no matter what I say now.

Even the removal of friendly fire, which has been continuously requested, cannot be achieved.

11: Japan Otaku Reviews

I wonder why the attack power is being suppressed even though there is neither guarding nor dodging.

13: Japan Otaku Reviews

The insect stick of the striking bug is closer to the explanation than the hammer.

14: Japan Otaku Reviews

Monsters cause dizziness, you know.

19: Japan Otaku Reviews

Shouldn’t hammer users feel more of a sense of crisis about the fact that hammers are disliked in development?

20: Japan Otaku ReviewsYeahx1

The Monster Hunter development team only pays attention to pro players, so they need to do something about the pro players who struggle with weak weapons.

21: Japan Otaku Reviews

Lance has improved a lot from the test with your feelings…

25: Japan Otaku Reviews

Lance and the Switch Axe succeeded in lobbying…

27: Japan Otaku ReviewsYeahx23

The people who report dissatisfaction during beta testing see it as politics, so perhaps that’s just the way it is.

28: Japan Otaku Reviews

The hammer is still atoning for the sins of Grond Giga.

29: Japan Otaku ReviewsYeahx1

First, let’s start by sending a hammer user to the development side.

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>>29

The videos coming out from the official sources were really well made, but the Rise Gunner was extremely weak.

36: Japan Otaku Reviews

>>34

Unexpectedly, there are many hammer users among the development staff.

It’s possible that becoming too accustomed to it has actually made it weaker…

30: Japan Otaku ReviewsYeahx3

No points of dissatisfaction = Strong enough not to feel dissatisfaction even at the unfamiliar beta stage.

There is a possibility that they have made a judgment, so from now on, regardless of what I think, I will just express my dissatisfaction.

31: Japan Otaku ReviewsYeahx8

Politics is ironic with respect to development, isn’t it?

43: Japan Otaku Reviews

>>31

First of all,

It’s strange to put something like Lancelot online.

32: Japan Otaku Reviews

Even though the hammer thread is already up, is it allowed for the most popular weapon to have duplicates?

33: Japan Otaku Reviews

In reality, this is politics, so it can’t be helped.

I should have asserted my weaker points more.

35: Japan Otaku Reviews

A hammer user does not understand politics.

37: Japan Otaku Reviews

It’s not very good that the damage coming out is mediocre, considering how much effort is being put into swinging it around.

39: Japan Otaku Reviews

Why do hunters fight while carrying a heavy burden?

41: Japan Otaku ReviewsYeahx9

Complaining in the beta is just an opinion, but if you’re complaining in the final version, it’s called politics, and I can’t say anything in response.

46: Japan Otaku ReviewsYeahx13

>>41

There is a possibility that they are a beggar who doesn’t play over there.

This is the consumer who paid for it.

It’s the opposite.

42: Japan Otaku Reviews

Vernarininsan! Please attach the gun mechanism to the hammer!

52: Japan Otaku Reviews

>>42

Please make it similar to the Exceed function from DMC, also related to Capcom!

It’s flashy and strong, so the fun is doubled!

78: Japan Otaku Reviews

>>42

The Blast Hammer is a highly mobile and high-power weapon that applies the technology of the Dragon’s Impact Cannon to conventional hammers.

Activate Blast Mode with R2, use ✕ for Blast Dash, ◯ for Blast Swing, △ for Blast Stamp, and press ◯ + △ simultaneously to consume 1 Shooting Dragon Gauge and deliver the Shooting Dragon Hammer.

That god-hunting game from somewhere has nothing to do with it.

44: Japan Otaku Reviews

Generally, weapons with high survival ability have high firepower, while weapons with low survival ability have moderate firepower.

Did the weapon adjustment team properly coordinate? Is everyone adjusting things on their own?

48: Japan Otaku Reviews

>>44

Is it true that there are only six people?

Why aren’t we putting in more people when it’s the most important part of Monster Hunter?

This is the place to start once the environment, story, weapons, and monsters are all in place.

45: Japan Otaku Reviews

In fact, in OBT1, others were much worse, and I’ve realized that I’m quite weak in OBT2.

It’s true that opinions have not yet been reflected.

47: Japan Otaku Reviews

Only those who continue to use the hammer should throw stones.

51: Japan Otaku ReviewsYeahx1

>>47

There are plenty of weapons that have received terrible adjustments.

I can throw as much as I want.

49: Japan Otaku ReviewsYeahx4

The developers’ opinion is, “Why are you complaining about it now…?”

“Don’t make adjustments that would lead to complaints… that’s the opinion of the hammer user.”

50: Japan Otaku ReviewsYeahx6

I said that the people here were totally denying it when I mentioned that Beta’s Redau at that point was boring as hell.

60: Japan Otaku ReviewsYeahx8

>>50

I saw a few comments saying “Isn’t the hammer weak?”

No, the hammer is not weak; I’ve seen many replies suggesting that you just can’t use it properly.

I still think that overly aggressive players are a cancer.

66: Japan Otaku Reviews

>>60

For example, if it was Gore instead of Redau appearing in beta, I think everyone would have realized that the hammer was probably a bit weak, right?

Redau made it too easy to fight.

53: Japan Otaku ReviewsYeahx2

Were you able to make adjustments to the much-criticized Rise?

59: Japan Otaku Reviews

>>53

Before the release of Sunbreak, the motion values suddenly skyrocketed, so the hammer in Rise has been marked in history as an average weapon.

63: Japan Otaku ReviewsYeahx2

>>53

Please wait for the paid DLC!

Maybe next year!

54: Japan Otaku ReviewsYeahx3

It’s been a long time since I mentioned this, but I think there are too many weapons that can cause stun.

62: Japan Otaku Reviews

>>54

While Wiles can do it there, the significance of doing so is quite diminished.

More than that, the paralysis is strong and is serving as a substitute for stun.

55: Japan Otaku Reviews

The hammer has a stun effect, so that’s good, right?

61: Japan Otaku Reviews

>>55

The single-handed Charge Blade gun also has stun, right?

56: Japan Otaku Reviews

Maybe we have no choice but to completely redo it from scratch?

And the staff don’t have the luxury to do such things, so it’s a dead end.

57: Japan Otaku Reviews

So I despair that it will be like this until MR…

75: Japan Otaku Reviews

>>57

Since we can only enjoy the cards we were dealt, let’s discard DPS and become a counter character together. It’s difficult, but that’s what makes it fun!

58: Japan Otaku Reviews

Jasuga generates firepower.

The shield is a firepower device.

64: Japan Otaku Reviews

There’s no perfect dodge, and while I’m attacking with my weapon, other weapons snatch away the destruction…

65: Japan Otaku Reviews

Let’s stop weakening other performances to make them use the new system.

68: Japan Otaku Reviews

At least if there was surface hitting…

72: Japan Otaku Reviews

>>68

It’s useless because I’ve lost my courage.

79: Japan Otaku Reviews

>>72

The compatibility between martial arts and the water surface is delicate… If it could be unleashed while charging, it would be invincible.

And I’ve lost my weapon too.

69: Japan Otaku Reviews

Why is Stan in one hand…?

71: Japan Otaku Reviews

>>69

A shield is a striking weapon, right?

73: Japan Otaku Reviews

>>69

It seems that monsters are knocked out when hit on the head with a shield.

70: Japan Otaku ReviewsYeahx1

The part that had been constantly complained about, the bug stick, was unable to be helped, but by properly increasing the counter addition and firepower, it has successfully diverted aggro.

It’s better to express your dissatisfaction with the Monster Hunter development as much as possible.

74: Japan Otaku Reviews

P has the honor of a weapon that he loves.

76: Japan Otaku ReviewsYeahx2

>>74

It was the honor of a curse.

77: Japan Otaku Reviews

>>74

He’s the type who thinks players will be happy with a clap-up.

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>>74

80: Japan Otaku Reviews

You’ve lost your valor…

82: Japan Otaku Reviews

All that remains after Yuu, the Asuka culture attack, and the crater have been taken away is that hammer spinning around and wire evasion, I suppose…

83: Japan Otaku Reviews

So, what’s left with this stick?

85: Japan Otaku ReviewsYeahx3

>>83

Aren’t you the one saying it yourself?

It’s a stick.

87: Japan Otaku Reviews

>>83

A troublesome loud hammer user.

99: Japan Otaku Reviews

>>87

Is this a big shot from Capcom…?

91: Japan Otaku Reviews

>>83

Ease of operation

I’m not saying the game is easy.

97: Japan Otaku Reviews

>>91

In terms of ease of operation and convenience in handling, it is completely defeated by the great sword.

84: Japan Otaku Reviews

If I can use the secret as a stepping stone to launch an Asuka culture attack anywhere, I wonder if I can deal damage.

86: Japan Otaku Reviews

A hammer does not understand politics.

89: Japan Otaku Reviews

At this point, the controls are easy to remember and approachable, and there are few issues with clearing the game, so it gives the impression that there are definitely a decent number of people playing it.

The question is whether this will be effective in high-difficulty content…

96: Japan Otaku Reviews

>>89

It has few operations to remember, making it easy to learn, but…

When turned upside down, this game’s hammer is a weapon with no options for action and no hope for firepower.

90: Japan Otaku Reviews

In reality, how much of a difference is there between the hammer’s combo and the combos of other weapons?

I really hope the hammer is winning.

92: Japan Otaku Reviews

Isn’t there an Asuka culture attack despite the slopes?

93: Japan Otaku Reviews

Because I didn’t engage in political activities like Lance…

105: Japan Otaku ReviewsYeahx3

>>93

Well… that’s really impressive.

94: Japan Otaku Reviews

Forbidden area away from Kamura.

He was in adversity.

106: Japan Otaku Reviews

>>94

Kamura was quite a tough situation, but I had a strange awakening in Elgado…

95: Japan Otaku Reviews

The only remaining merit is that the operation is simple.

Well, if you ask if I would recommend it to beginners… I don’t think I’m so cruel as to recommend the weakest weapon…

98: Japan Otaku ReviewsYeahx10

Stop calling the act of saying a weak weapon is weak politics.

Politics is like a one-handed sword, its firepower is low! TA is slow!

104: Japan Otaku Reviews

>>98

Weapons like hammers and one-handed swords are considered to have low firepower, making them difficult to bring into multiplayer, so I’m just asking for an adjustment to be made…

109: Japan Otaku ReviewsYeahx8

>>98

It can’t be helped that it’s actually slow regarding this!

112: Japan Otaku ReviewsYeahx3

>>109

Say it after you’ve become slower than a hammer.

143: Japan Otaku ReviewsYeahx3

>>112

The hammer user is too humble.

It would be good if they said something like, “Make all charged attacks have the counter feature, while maintaining the performance as described.”

100: Japan Otaku Reviews

The water surface is really strong as a defensive action, but the derived actions weren’t rewarding when it came to martial arts.

In this work, since it connects from the upper to the intense charge, there would definitely have been a lot of water surface man if it had been available.

101: Japan Otaku ReviewsYeahx1

It gives the impression of being at its peak when we were playing around on the hill of the world.

102: Japan Otaku Reviews

If it’s lower power with one hand, then why is it that holding it with both hands is just for show, doing that big spin for pleasure…?

103: Japan Otaku ReviewsYeahx2

It’s easy to operate, or rather, there are few things it can do.

107: Japan Otaku Reviews

There’s a recommended hunting game called Wild Hearts where a hammer rotates and delivers powerful attacks…

108: Japan Otaku Reviews

I don’t feel like using it is fun at all this time, like with Jump Guruguru…

110: Japan Otaku Reviews

Originally, weapons without guard have the handicap of lacking protection, and there isn’t even anything to overcome that…

114: Japan Otaku Reviews

>>110

I don’t want to, but if you try hard, you can do things like stun, right?

111: Japan Otaku Reviews

Since there are fewer slopes in the current battlefield, isn’t it okay to allow a W-level spin?

113: Japan Otaku Reviews

In reality, the only time I feel sane is when one hand is just as strong as slamming into the wall.

120: Japan Otaku Reviews

>>113

Is the hammer strong for wall bashing?

115: Japan Otaku Reviews

The controls are not complicated, but I don’t think it’s easy when the only means to evade the opponent’s attacks is limited to dodging.

116: Japan Otaku ReviewsYeahx1

If we don’t speak up seriously, nothing will change, so everyone should talk about it more…

125: Japan Otaku Reviews

>>116

This is actually it, right…?

133: Japan Otaku Reviews

>>116

I’m currently summarizing what I want to write in the survey into a memo…

I recommend it because it hits you with a feeling of emptiness, making you question what you are doing.

117: Japan Otaku Reviews

Why did they have to make the offset the last vertical lift of all things…

128: Japan Otaku Reviews

>>117

I really don’t understand the meaning of this.

Isn’t a new element supposed to be easier to handle?

118: Japan Otaku Reviews

We plan to make Monster Hunter more realistic, so we will be removing comical techniques.

119: Japan Otaku Reviews

Is the hammer user hitting other weapons again?

127: Japan Otaku ReviewsYeahx13

>>119

No way!

The hammer is too weak, no matter how much I hit it, it has no power at all!!

136: Japan Otaku ReviewsYeahx1

>>127

Too humble…

132: Japan Otaku ReviewsYeahx1

>>119

It won’t hurt much even if you hit it with a hammer.

121: Japan Otaku Reviews

If it was Arushu from the first round beta, I think Lance also didn’t have enough time for politics.

122: Japan Otaku Reviews

If I have to recommend it for beginners, it can only be done with one hand.

The sliding slash, equipped with both offense and defense, is too strong.

123: Japan Otaku Reviews

The character I used to look up to got taken away by the great sword.

124: Japan Otaku Reviews

I’ve been told that all the weapons I’ve used in Monster Hunter are weak, but isn’t that just not the right position?

126: Japan Otaku Reviews

Don’t you think it’s strange that what you gain by giving up guard and reach only results in dizziness?

129: Japan Otaku Reviews

It is extravagant to demand firepower with that level of survivability and convenience.

No matter what anyone says, I’m going to call it luxury.

138: Japan Otaku Reviews

>>129

Is the survivability high?

147: Japan Otaku Reviews

>>138

Because the hunting time is long, the survival time is only long.

130: Japan Otaku Reviews

Have hammers ever broken, not as a provocation or anything?

135: Japan Otaku Reviews

>>130

Don’t you have it?

142: Japan Otaku ReviewsYeahx3

>>130

There are times when I feel very strong.

There was no time of being broken.

145: Japan Otaku Reviews

>>130

There is.

In the 2nd.

146: Japan Otaku Reviews

>>130

Well, I stood out a bit during the 3G days…

188: Japan Otaku Reviews

>>130

If it’s around 2 and 3G

131: Japan Otaku Reviews

You’ve been on the unfortunate side since 4, haven’t you, Hammer?

137: Japan Otaku ReviewsYeahx5

Didn’t they think it was strange that they have the lowest DPS in exchange for being bad at hitting moving monsters…?

139: Japan Otaku Reviews

They are taking the flavor of decreasing stamina, which becomes almost meaningless from G rank, too seriously.

156: Japan Otaku ReviewsYeahx2

>>139

“If it’s a regular monster, then it still has meaning!”

When the ancient dragon comes, well…

140: Japan Otaku Reviews

In the past games, the lance had a lower usage rate compared to the hammer, right?

141: Japan Otaku Reviews

Why do one-handed swords have to accommodate weak weapons?

150: Japan Otaku ReviewsYeahx5

>>141

I feel like I want them to apologize instead because I’m being bothered.

144: Japan Otaku Reviews

It was somewhat unexpected that even a properly functioning weapon like the hammer hasn’t had a strong period.

148: Japan Otaku Reviews

Since I only hit the head, the injury system is fundamentally incompatible.

That said, it doesn’t have enough specs to cover for that.

It’s a toy.

149: Japan Otaku Reviews

From the 2nd to the 3rd, the hammer was a prosperous era.

151: Japan Otaku Reviews

There is a possibility that people who are adjusting don’t seriously know how to play while charging the hammer.

153: Japan Otaku Reviews

Wasn’t the flute stronger than the hammer in the second one?

154: Japan Otaku Reviews

Isn’t it strange that even great swords have easy counters?

Jasuga is enough, right?

161: Japan Otaku Reviews

>>154

The offset from the Jaga is the best!!

164: Japan Otaku ReviewsYeahx3

>>154

In the first place, it’s strange to counter anything other than a great sword.

First of all, what does it mean that you can’t aim and there are no additional actions?

Stop high risk, no return.

166: Japan Otaku Reviews

>>164

Once you get used to it, the bug stick is quite easy to use.

168: Japan Otaku Reviews

>>166

Stop the curse words.

176: Japan Otaku ReviewsYeahx6

>>154

Therefore, it’s not good to go towards the idea that the hammer should receive stronger offsets!

Be honest with your desires.

182: Japan Otaku Reviews

>>176

Isn’t it reasonable to think that adjustments should be made to offset the lack of a guard and allow for evading the opponent’s attacks?

155: Japan Otaku Reviews

The poop was definitely strong.

Is it around P2G next?

157: Japan Otaku ReviewsYeahx4

Before Stan was distributed to others, everyone willingly bowed their heads.

158: Japan Otaku ReviewsYeahx6

Since the era when monsters had easy-to-read movements when they turned around, there has been too little update in their actions.

159: Japan Otaku Reviews

The people of Kunafa Village are also teasing me, saying that’s not something a human should have.

160: Japan Otaku Reviews

The era of the unsheathed hammer of the furious Rajang equipment in P2G.

162: Japan Otaku Reviews

Even in TA, where calculating theoretical values is required, the hammer is still slower than others…

163: Japan Otaku Reviews

When I grab the hammer, it becomes fun.

Next, when I picked up a one-handed sword, I was like, “What is this?”

165: Japan Otaku Reviews

I’ve been thinking for quite some time now that only hitting the head hasn’t been updated.

Aim for the head while hitting the places you can hit.

That being said, this work isweak.

191: Japan Otaku Reviews

>>165

There’s no way a weapon that charges up for one big hit while dodging can aim for the head while hitting another!

167: Japan Otaku Reviews

There were things like Lao Tzu as well.

In tournaments, the two hammer users were so strong that they completely dominated, especially in P2G!

177: Japan Otaku ReviewsYeahx2

>>167

Ah, uh, vertical 3 motion value.

169: Japan Otaku Reviews

It’s just that the power of the hammer is too strong for the hunter to handle properly.

170: Japan Otaku Reviews

The lawless actions and constraints of the Aibo era were quite a completed form, weren’t they?

171: Japan Otaku ReviewsYeahx2

Anyway, with some random enhancements coming in the DLC, they’ll probably be weak again in the next installment.

187: Japan Otaku ReviewsYeahx2

>>171

In Sunbreak, a moderate buff (motion value 1.4 to 1.9 times) came, but it didn’t bounce back that much, and then it got weaker in the next release (Wiles).

173: Japan Otaku ReviewsYeahx1

I think it’s inevitable that people will suspect the development was not on schedule when the follow-up attack after canceling is not implemented in all techniques.

174: Japan Otaku Reviews

When I look at it, it seems that hammer users only use hammers and are satisfied with that, so it makes sense they wouldn’t get stronger…

175: Japan Otaku Reviews

You just have to copy Olivia’s moves, right?

179: Japan Otaku Reviews

>>175

This person is getting hit a lot…

Well, that’s also a hammer…

I guess there’s no helping it…!

185: Japan Otaku Reviews

>>175

That person is an NT who can understand the timing of the enemy’s attacks.

190: Japan Otaku Reviews

>>185

You too can become an NT.

197: Japan Otaku Reviews

>>190

Even if I don’t, a great sword is no problem for me.

178: Japan Otaku Reviews

If the great sword’s performance offset applied to all weapons without guard, then that would have been fun, for sure.

180: Japan Otaku Reviews

This is not a hammer! It’s just a whistle that doesn’t make any sound!

181: Japan Otaku Reviews

Let’s accumulate stun value during the stun with just the hammer.

Hitting the head while stunned also gives an attack boost.

183: Japan Otaku ReviewsYeahx3

Is it okay to either review the performance or consider restructuring due to the reduction?

184: Japan Otaku ReviewsYeahx1

The whistle that makes a sound is not very strong either…

192: Japan Otaku Reviews

>>184

Due to the weapon I’m using, I can keep track of the actions of the multi-player members.

People who play the flute always seem to have fun.

186: Japan Otaku Reviews

The motion value that was only decreasing despite not being strong finally got corrected in Sunbreak, but what’s up with it being lowered immediately again…?

189: Japan Otaku Reviews

It’s not that there was never a strong period for the hammer.

If anything, I was strong in P2G when Monster Hunter’s popularity exploded.

There are probably many people who have the impression that if you can hit someone in the head, you’re strong.

193: Japan Otaku Reviews

It’s certainly stronger than a hammer, but I think the flute is just average considering how complicated and bothersome it is.

194: Japan Otaku ReviewsYeahx1

Why is it necessary to make the counter of weapons without even a guard into such crap?

195: Japan Otaku Reviews

A silent flute

196: Japan Otaku ReviewsYeahx1

If you leave the weakness of the hammer unaddressed, sales will drop, so the development team has to make a big fuss and complain about it.

Unless we stir things up and talk about Monster Hunter in all communities to the point where it’s filled with complaints about hammers, nothing will get better.

198: Japan Otaku Reviews

Since the value of vertical 3 is gone anyway during the chance time, isn’t it good that you can just throw out an upper?

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