Home » Game » Fighting game » What I hope for in Season 3 of Street Fighter 6

What I hope for in Season 3 of Street Fighter 6

Japan Otaku ReviewsYeahx1

1: Japan Otaku ReviewsYeahx22

A great politician born in the Nordic region.

2: Japan Otaku ReviewsYeahx1

Broski’s icon is too cute.

3: Japan Otaku Reviews

Huh? Are you saying that Ken is weak because I haven’t seen him, so I should make him a little stronger?

4: Japan Otaku Reviews

It was interesting to ask various people about their top 5 characters.

5: Japan Otaku ReviewsYeahx2

Broski: “(Sighs deeply) … Is there anything else?”

6: Japan Otaku Reviews

Tier list by Phenomenon

7: Japan Otaku ReviewsYeahx1

By the way, in the video…

– Do something about judo.

– The dry brush is too strong, so make the hit detection bigger during the rush.

– SA3 damage is too high.

– A little more improvement on Perfect Parry.

– The dry brush is too strong.

– The game is good, but let’s stick to the best of three.

– Judo and dry brushing are too strong.

If we’re going to change Judo, we need to change the parry as well. I think the system is good, but we need to strengthen a few characters.

– If you parry and throw, it will loop, but if it’s not a parry, you’ll distance yourself.

– The dry brush is too strong.

It had that feeling.

11: Japan Otaku ReviewsYeahx14

>>7

This might be good.

8: Japan Otaku ReviewsYeahx33

It’s someone who seriously hates dry brushing!

9: Japan Otaku ReviewsYeahx1

Well, even if I know it’s coming, I can’t stop the rush…

10: Japan Otaku Reviews

Dry brush is fundamentally advantageous even when guarded, and it can lead to huge returns with low risk when you stop after seeing it.

If things stay as they are, I think it’s fine to increase the gauge consumption for live rush.

12: Japan Otaku Reviews

I can generally agree with the content.

13: Japan Otaku ReviewsYeahx12

I can agree with the recommendation for three steps ahead.

14: Japan Otaku Reviews

There are actually people who seriously hate dry brushing and parrying (jasp). It’s really a problem.

15: Japan Otaku ReviewsYeahx4

Thanks to judo and dry brushing, there’s a chance to win against a higher-ranked opponent…

16: Japan Otaku ReviewsYeahx2

In the end, I wonder if I really want to do 5.

17: Japan Otaku Reviews

I don’t know if it’s politics or if he really thinks so, and that’s scary, this Nordic jerk.

18: Japan Otaku ReviewsYeahx1

The upper part is a ground battle game, but the lower part is a stupid trigger game.

Such V

19: Japan Otaku Reviews

Everyone can’t stop since they saw dry brushing, which is why the current game balance is maintained, but…

If the skilled guys can stop the rush, it seems like the game will be divided between those who can react and those who can’t.

20: Japan Otaku Reviews

It would be nice if those who have the technique to turn dry brush stops into a game of luck could make the hitbox bigger, as it seems like it would work out well.

21: Japan Otaku Reviews

I understand that you want to say that in tournaments, a best-of-two feels like a game of chance.

27: Japan Otaku Reviews

>>21

Shall we do it… first to 10…

22: Japan Otaku ReviewsYeahx8

Games of chance are more forgiving for beginners.

The popularity of battle royale is also because it has a strong element of chance.

25: Japan Otaku Reviews

>>22

The more factors there are that can cause upheaval, the better the chances of defeating higher-ranked opponents.

23: Japan Otaku Reviews

It’s amazing that the usual lineup always ends up in the Street Fighter 6 tournament, no matter what.

24: Japan Otaku ReviewsYeahx2

Parry and rush make me want to say that it’s already a game mechanic of 6, but I want something done about judo.

32: Japan Otaku Reviews

>>24

Understood, I will distribute judo to everyone.

39: Japan Otaku ReviewsYeahx1

>>32

It’s really just Haru and Honda, isn’t it?

26: Japan Otaku Reviews

If you make it too easy to stop the rush, won’t the nightmare of S1 Luke’s crouching medium punch come back?

28: Japan Otaku ReviewsYeahx7

>>26

Isn’t it just that Luke’s crouching Medium Punch was silly, not a rush?

29: Japan Otaku Reviews

Parry is good, but Jasper is crap.

30: Japan Otaku Reviews

I wonder how many days a large-scale tournament with the current number of participants will take if it’s a best-of-three… Maybe it would be fine starting from around TOP 64.

31: Japan Otaku Reviews

Jasper’s back throw is really bad.

Without the backward throw of Jasper, Ken can still swap and carry, so there is no doubt that the gap will widen.

Difficult

33: Japan Otaku Reviews

Allowing the side getting up to arbitrarily shift the timing of standing up might indeed pose some problems, right?

34: Japan Otaku ReviewsYeahx4

>>33

Do you want to go back to the past? It’s so damn boring.

35: Japan Otaku ReviewsYeahx1

>>33

There will be guys who aim for a time-up while lying down, taking advantage of their stamina lead.

36: Japan Otaku ReviewsYeahx3

>>35

If you really think such an extreme specification will come, you’re being foolish.

37: Japan Otaku Reviews

To be honest, I feel like this is good enough for the system side for now.

38: Japan Otaku ReviewsYeahx8

It’s really frustrating that wake-up pressure isn’t stable.

40: Japan Otaku ReviewsYeahx4

Many people have things to say about Jasper, but it really gets exciting…

46: Japan Otaku ReviewsYeahx10

>>40

The excitement in the gallery and the players thinking it’s crap can coexist…

41: Japan Otaku Reviews

Ryuu’s nipples becoming more plump.

42: Japan Otaku ReviewsYeahx3

There are many games where you can shift the timing of getting up, but in the end, you still have to work hard to stack them up.

Then it might be better not to do it since it can be confusing.

43: Japan Otaku Reviews

Since it’s the 3rd uncle, Jasper doesn’t have much resistance to judo either.

Well, I can understand how those who want to complain feel.

44: Japan Otaku Reviews

I don’t think it’s as strong of a game for wake-up pressure as people say, since it was a prehistoric game.

45: Japan Otaku Reviews

It’s clear that games without any element of luck don’t become popular in Japan when you look at Rocket League.

47: Japan Otaku Reviews

Introducing preemptive parries and extending the parry timing, but in exchange, having just parries with normal ones without just parries, means that unintentional just parries won’t happen. However, I think this system is likely designed with the consideration that beginners may unintentionally get just parries, but it’s still not easy to implement.

48: Japan Otaku ReviewsYeahx4

It’s not that Jasp is bad, it’s just that Jasp’s back throw is too ridiculous.

There are also times when you switch with a Jasper back throw and then return to the original position with another Jasper back throw.

49: Japan Otaku Reviews

I understand that factors allowing someone of lower rank to disrupt someone of higher rank are disliked.

But because of that, there’s a chance for beginners and intermediate players to get lucky, so it’s a tricky situation.

50: Japan Otaku Reviews

I’ve seen opinions saying to let us choose with parry break attacks.

Is there any room to increase the system from now on, in a button-like sense?

54: Japan Otaku ReviewsYeahx1

>>50

I personally think it’s valid to make an impact a parry break attack.

The impact parry just doesn’t look well-composed visually.

56: Japan Otaku Reviews

>>54

Are you planning to make the game even harsher for my uncle, you young man?

57: Japan Otaku ReviewsYeahx3

>>54

Aren’t there too many situations where you get stuck if you can’t parry the impact?

64: Japan Otaku Reviews

>>57

If the situation allows for a parry of the impact, it should be possible to counter with an impact.

65: Japan Otaku Reviews

>>64

Has anyone never experienced a guaranteed impact when they have low stamina?

71: Japan Otaku Reviews

>>65

It might be possible to checkmate at that point.

70: Japan Otaku Reviews

>>64

If you have low stamina, you can’t take it.

Also, regarding whether to hit with a dirty impact or not, parrying it and then immediately rushing is a countermeasure, but if you can’t parry it, it becomes a real 50/50 situation.

73: Japan Otaku Reviews

>>57

If I can respond with OD invincibility at a time when I won’t be taken out by the armor, can I do it…?

61: Japan Otaku Reviews

>>54

If I swing with low stamina on the edge, it’ll be over…

51: Japan Otaku Reviews

It is often said that it would be good to make it impossible for Jasper to throw.

A strong Ken for swapping can just be individually adjusted.

52: Japan Otaku Reviews

The idea of parries breaking makes the exchange complicated, and I don’t really get the feeling it will be very interesting…

53: Japan Otaku Reviews

I don’t really understand the idea that everything around Jasper is trivial.

55: Japan Otaku Reviews

I remember how they kept increasing the techniques that could break through defenses and penetrate Sevii.

If you do things like that, you’ll lose the strength of that system before you know it.

58: Japan Otaku Reviews

I think Jasper’s benefits are appropriate in terms of the reward for pressing the button with all one’s might.

Well, it’s true that there are differences in characters when it comes to that benefit…

63: Japan Otaku Reviews

>>58

Ultimately, it is a matter of how to make character differences appear more favorable.

59: Japan Otaku Reviews

I feel that I don’t want to make the parry mechanics too complicated.

60: Japan Otaku Reviews

Sonic managed to fly at a pretty good timing! I’m not sure if the J attack will connect during the freeze, but the charge for the summer move is gone, and the regular anti-air won’t be in time!

Please provide the Japanese text you would like me to translate.

For some reason, Guile is significantly advantaged in the anti-air matchup against Jasper.

Damn

91: Japan Otaku ReviewsYeahx2

>>60

Isn’t it okay to do an anti-air Jasper reading and throw? Isn’t that part of the read?

100: Japan Otaku ReviewsYeahx5

>>91

As expected, the reading is too distorted.

107: Japan Otaku ReviewsYeahx2

>>91

Why did Sonic have to read into it even further when he was able to jump at a decent timing?

They might make it certain, so they’re probably going to unleash the J attack.

Honestly accept your disadvantages.

Too crazy.

62: Japan Otaku Reviews

If the parry breaks with an impact, it’s too strong.

The 26F wake-up attack impact will require a precise return…

66: Japan Otaku Reviews

If it’s just about not letting the throw from Jasper go through, then there will be a disparity depending on whether there are replacement techniques or not.

69: Japan Otaku Reviews

>>66

I think that can be managed through individual adjustments.

67: Japan Otaku Reviews

Well, it’s easy to reduce or eliminate damage when returning impact…

68: Japan Otaku ReviewsYeahx1

Even if Jasper is saying it was just a benefit, isn’t it too big of a reward for an action that has no risk since you can normally parry it with a long press?

72: Japan Otaku Reviews

Parrying is not an action without risk.

94: Japan Otaku ReviewsYeahx3

>>72

It’s too much of an exaggeration to say there’s none, but I do think the risk doesn’t match the return.

75: Japan Otaku Reviews

It seemed like everyone’s mid-level guard rate was so abnormal that mids didn’t even function as mids anymore.

Why can you guard?

76: Japan Otaku ReviewsYeahx1

I feel like the limit on shaving allowed 5 to oddly live longer, so I think dying without being able to make an impact is quite a good resolution.

77: Japan Otaku Reviews

It’s definitely a problem when the impact can’t be parried because the impact is too strong.

78: Japan Otaku Reviews

Since the tutorial teaches that impacts can be blocked with a parry, it’s a bit hard to overturn that.

79: Japan Otaku ReviewsYeahx1

Aren’t you going to erase the impact of Jasper?

80: Japan Otaku Reviews

It’s fine if it just resets like when you break out of a throw after getting the Jasper.

81: Japan Otaku ReviewsYeahx3

It feels like the issue of Jasper being too strong has little to do with impact or anything like that in the first place.

82: Japan Otaku Reviews

“Street Fighter 6 as a ‘competition'”

Street Fighter 6 as “entertainment” feels different, huh?

83: Japan Otaku Reviews

Impact doesn’t quite respond to pre-input, so holding down for parry is left as a compromise option.

Don’t you dare be that spoiled.

84: Japan Otaku ReviewsYeahx1

It’s a story about how games like Jasp and judo are too much of a game of chance.

85: Japan Otaku Reviews

Would it have been forgiven if it was just the Eye of Insight that Ryu had?

89: Japan Otaku Reviews

>>85

That’s definitely too weak.

86: Japan Otaku Reviews

Various issues have been raised in the pro scene, but

That aside, Street Fighter 6 is really gaining momentum right now, isn’t it?

98: Japan Otaku Reviews

>>86

Having a certain level of luck-based gameplay makes it more exciting overall.

In the pro scene, being stoic is probably better.

87: Japan Otaku Reviews

Is Jasper really that lucky?

88: Japan Otaku Reviews

Then let’s make it so that Jasper won’t depend on luck and give it a grace period of about 7F.

How about splitting the parry into two different inputs, so that it can be activated with the lever forward and down, since that alone is too strong?

90: Japan Otaku ReviewsYeahx1

I guess I don’t really need anti-air Jasper.

92: Japan Otaku Reviews

Pikagure is about luck, isn’t it?

93: Japan Otaku Reviews

But when Jasper and Impact hit, it gets really exciting…

I’m fine with the current situation, but I can understand the desire for players active in the pro scene to improve.

95: Japan Otaku Reviews

If we’re going to do judo, let’s make dry brushing essential.

101: Japan Otaku Reviews

>>95

I think this is good for everyone, isn’t it?

After throwing the koma, it’s making it difficult to throw the koma again.

96: Japan Otaku Reviews

Honestly, I think judo has no issues other than appearance.

97: Japan Otaku ReviewsYeahx1

After a Just Parry, it can be followed up with a Just Parry Attack, and nothing else can be executed.

105: Japan Otaku ReviewsYeahx1

>>97

It appeared… V Shift Break.

99: Japan Otaku Reviews

Phenom is always making fun of Ken for life!

102: Japan Otaku ReviewsYeahx2

I feel like someone said that if you throw and miss, the throwing judgment should be made larger.

137: Japan Otaku Reviews

>>102

The air Jasper problem and the issue of being able to get an impact with parry have been well articulated by Puge, who really understands it.

103: Japan Otaku Reviews

Jaspar itself is one thing, but the fact that Street 6 is too much gaming in the first place is also contributing to it.

I think it creates a gaming experience where you get surprised by how much health you lose and end up dead when you’re thrown from behind by Jasper.

104: Japan Otaku Reviews

When I see someone who dies without being able to parry against a throw,

It’s fun to feel that we are all the same as human beings.

106: Japan Otaku ReviewsYeahx1

Judo simply looks bad.

Doesn’t it seem like Jasper has strong correction but the return is too big?

Honestly, whether it’s a luck-based game or not doesn’t really matter.

108: Japan Otaku ReviewsYeahx1

Pros will definitely say it should be based on skill, so the conclusion is…

109: Japan Otaku Reviews

After throwing, it seems that rushing is essential, and by watching the rush, it feels like delaying the grab could stabilize things.

110: Japan Otaku Reviews

If you throw three times in a row, the edge of the screen will explode and send you to a different stage or push you back to the center, like in DoA.

111: Japan Otaku ReviewsYeahx1

It’s fun when the spectators are excited.

“Isn’t it unreasonable for those who are doing it to not improve?” can coexist.

112: Japan Otaku Reviews

Let’s make the damage of the panic throw to parry 3000.

113: Japan Otaku Reviews

I wonder why skilled players always end up on top, even though people say it’s a luck-based game.

114: Japan Otaku Reviews

The ideal for professionals is to become Street Fighter V.

175: Japan Otaku Reviews

>>114

I have a memory that V Shift was very unpopular among professionals…

115: Japan Otaku Reviews

I cornered them at the edge of the screen! I went in to land a hit because I had the advantage!

What was the purpose of pushing the line when the opponent is down at the edge of the screen in a Jasper back throw?

116: Japan Otaku ReviewsYeahx1

Even watching Street Fighter 4 was really fun.

125: Japan Otaku Reviews

>>116

It was really fun when I was doing wake-up pressure.

117: Japan Otaku Reviews

V was quite a good game in a professional sense, wasn’t it?

In the sense of measuring one’s ability.

118: Japan Otaku Reviews

The idea that judo looks bad is quite ambiguous.

Doesn’t it mean that if the production is flashy, it’s okay?

132: Japan Otaku Reviews

>>118

It seems like there are a lot of times, huh!? Just look at the virtual, it ends in three times! That came up.

119: Japan Otaku ReviewsYeahx6

Regardless of judo itself, I hope something can be done about the disparity in judo.

120: Japan Otaku Reviews

Why is the topic of judo being revived again?

Is it because of the match between PUNK and Kawano?

124: Japan Otaku Reviews

>>120

Did you watch the first video?

121: Japan Otaku Reviews

If you do judo, it should be fine to consume D-gauge…

123: Japan Otaku Reviews

>>121

This is it.

122: Japan Otaku ReviewsYeahx5

It’s more like it never really disappeared than a resurgence.

126: Japan Otaku Reviews

If you can deal a lot of damage from the rush attack, then that’s not good, right? That is true.

127: Japan Otaku Reviews

If anything, last year the overseas pros were saying to get rid of dry brush, so we’ve made progress since then.

128: Japan Otaku Reviews

If judo disappears, Ken’s tier will likely drop significantly.

129: Japan Otaku Reviews

The most important thing is to keep piling on the hits, and even if you continue to do so, it won’t be called a hitting game, so there must be something else to it.

130: Japan Otaku Reviews

Eliminating the disparity in judo means that we might end up being involved with groups that cannot practice judo…

131: Japan Otaku ReviewsYeahx1

Professionals and those at a similar level probably dislike judo, but if regular folks who casually mention it say it’s unnecessary, they will seriously struggle to win against stronger opponents if judo disappears.

133: Japan Otaku Reviews

But there is also a sense of excitement that comes from the current system…

It seems that Capcom might also have a feeling that they don’t want to tamper with that…

But if that’s the case, while customers might be fine, it seems professionals might drift away.

139: Japan Otaku Reviews

>>133

If judo were really so dull that professionals were leaving, it would have been a wasteland long ago.

142: Japan Otaku Reviews

>>139

As for Ume-chan and Kodogura, the excitement is essential, so I don’t personally find it very favorable, but if it makes the viewers happy, I want to cherish that, which I often talk about in my videos.

134: Japan Otaku Reviews

Do you apply corrections every time you throw consecutively?

135: Japan Otaku Reviews

I believe that judo is about engaging in a reading of the situation without escaping from risks, neither more nor less.

136: Japan Otaku Reviews

Dry brushing can still lose the judgment even if you properly match the attack.

138: Japan Otaku Reviews

I think it would be really frustrating to try to stop a rush while seriously looking at the opponent, only to get hit with a huge return.

I don’t know because I can’t react like that before that.

140: Japan Otaku Reviews

I’m a novice at fighting games, but…

Is there a precedent where Capcom has listened to and improved based on such requests from professionals?

141: Japan Otaku ReviewsYeahx2

I really don’t want to hear someone who is weaker than Phenom saying that Ken is strong.

It’s the phenom who’s mastered it saying that, you know?

143: Japan Otaku Reviews

>>141

Indeed…

146: Japan Otaku Reviews

>>141

Tokido said that Ken is strong!

156: Japan Otaku ReviewsYeahx2

>>141

Well then, I think it would be good to change to a character that I believe is stronger now.

144: Japan Otaku Reviews

Is this what it means to borrow the power of the tiger?

145: Japan Otaku ReviewsYeahx2

It’s only natural that a professional whose livelihood depends on it would dislike judo…

148: Japan Otaku Reviews

>>145

I guess I’ll think even more about it if I lose in a tournament with a high prize.

147: Japan Otaku Reviews

It’s only natural that those who make the easy choice of throwing things away would get judo’d.

Losing in judo means that I have been read and outmaneuvered many times, so I think it’s only natural to lose.

149: Japan Otaku Reviews

Isn’t the 4 delay standing and 5 V-shift a result of listening to players’ feedback?

Whether that was good or not is another matter.

150: Japan Otaku Reviews

If the game progresses slowly, strong people will have the advantage.

152: Japan Otaku Reviews

I really don’t want to play a game where distinguishing between the scene and the back defense while layering techniques is the default.

160: Japan Otaku Reviews

>>152

Basically, the difference in timing for getting up in a game where the duration of strikes is short is quite noteworthy, isn’t it?

153: Japan Otaku Reviews

Create it… Air Parry!

154: Japan Otaku Reviews

I feel that without judo, the corner throws become quite weak.

If I throw it from the edge, will it result in a wall collision like during an impact guard?

162: Japan Otaku ReviewsYeahx1

>>154

It seems good to just say that instead of increasing the return once, you won’t throw the loop.

155: Japan Otaku Reviews

How about adding bonus damage if judo continues?

157: Japan Otaku ReviewsYeahx2

Even so, the winners of the tournament are only those who are convincingly deserving of victory.

158: Japan Otaku Reviews

It’s natural for strong people to dislike judo in a way.

If it didn’t exist, I could win consistently.

Only a handful of professionals can confidently say that those without judo can win.

161: Japan Otaku Reviews

I thought the idea that if Menna said to throw Paniccan against a parry, you could layer the throw on the next wake-up was quite good.

163: Japan Otaku ReviewsYeahx1

When it comes to overseas, not many people say “Ken is strong.”

164: Japan Otaku Reviews

I’m the type that thinks it’s fine to stay as I am.

If that’s the case, then it’s understandable to make improvements, as it might lead pro players to lose interest and move to other games…

By the way, isn’t a major update coming soon?

165: Japan Otaku ReviewsYeahx1

>>164

To be frank, there aren’t many other destinations when it comes to fighting games.

172: Japan Otaku Reviews

>>165

In South Korea, Tekken has more potential to earn, but for everything else, well, Street Fighter 6.

170: Japan Otaku Reviews

>>164

Is it really okay to quit when there are probably no other games to go to? Just a pointless act of glancing around.

166: Japan Otaku Reviews

I just need to give invincibility to the throw on impact…

173: Japan Otaku Reviews

>>166

That’s become too much of a crappy technique.

167: Japan Otaku ReviewsYeahx1

Because they are overwhelmingly winning players, especially domestically, along with Punk.

Both judo and Jasper have elements that only harm the person involved.

Of course, I hate that.

168: Japan Otaku Reviews

If the wall is broken, you can end up throwing again after landing a strike combo and then doing an wake-up attack, huh hehehe.

Like Guilty, should I break the wall and return to the center?

But in that case, I want 4000 damage.

169: Japan Otaku Reviews

I think the conversation would be different if there were a fighting game where you could move back and forth like that.

171: Japan Otaku Reviews

When Tokido, a strong character enthusiast, doesn’t switch from Ken, Japanese people have no choice but to remain silent.

174: Japan Otaku Reviews

Let’s make it so that the D gauge of the throwing player decreases by 1 when the throw is successful.

176: Japan Otaku Reviews

By the way, I don’t really know about the circumstances of other fighting game scenes.

In some countries abroad, 3D-related things are popular, right?

177: Japan Otaku Reviews

Should I give advantages to throw escapes?

178: Japan Otaku Reviews

I guess we have no choice but to release DBFZ2…

180: Japan Otaku ReviewsYeahx1

I think it’s nice to make hit detection bigger during a rush, but at the same time, it seems like it would be even more troublesome to break the modern structure that resembles a turtle, and I dislike that idea.

181: Japan Otaku Reviews

Well, but “Do this here!” “Please improve this!”

The fact that voices are coming from various places to that degree of energy is probably a very good thing, isn’t it?

Sometimes the really unpleasant people just leave without saying anything…

182: Japan Otaku ReviewsYeahx2

I don’t want to do v anymore.

Too tight.

183: Japan Otaku Reviews

Even if you say that you won’t be able to win against someone of a higher rank, isn’t it that the judo-averse dislike it because, before winning or losing, it’s just a pointless game experience?

Well, there are times when I can’t help but smile wryly while doing it.

185: Japan Otaku Reviews

Would it be bad to add air blocking to Street Fighter 6?

191: Japan Otaku Reviews

>>185

It seems like Zangi is going to be fun.

186: Japan Otaku Reviews

Well, as expected from a professional, they didn’t particularly mention the changes in modern, huh…

187: Japan Otaku Reviews

Even if the wall is damaged, just piling on the throws as a finishing move won’t be enough.

It may look different, but…

188: Japan Otaku Reviews

It’s so cool to stop the opponent’s forward step with a weak punch in Street Fighter V and hear the cheers from the commentary.

189: Japan Otaku Reviews

Should we add an advancing guard?

194: Japan Otaku Reviews

>>189

If we’re going to do an Adga, I’d like everyone to increase their rush speed.

190: Japan Otaku Reviews

If the system changes as Broski says and Broski can win the championship, that would be good, but…

192: Japan Otaku Reviews

The plain visuals of 5 didn’t really appeal to anyone other than deep fighting game enthusiasts…

193: Japan Otaku Reviews

However, this year’s Capcom Cup was quite successful, wasn’t it?

Considering that I want to continue this excitement, I guess I can’t just keep things as they are.

195: Japan Otaku ReviewsYeahx1

>>184

Originally, the setup play after the forward throw with murderous intent from the forward strong kick can be guarded.

However, no matter which direction I guarded, I couldn’t defend against that set play.

And finally, I realized that it was unblockable.

196: Japan Otaku Reviews

Politics overseas is quite fun to watch.

Now, how will Capcom respond to this voice…

201: Japan Otaku Reviews

>>196

In the most exciting game in Japan, it’s unlikely that they’ll pick up voices from overseas…

197: Japan Otaku ReviewsYeahx1

Rather than balancing things out, I personally have a strong desire for a bold flavor change.

200: Japan Otaku ReviewsYeahx3

>>197

That’s really true.

198: Japan Otaku ReviewsYeahx1

I think the idea of using a suppressor-like rush stop strategy is the most ridiculous.

The option to hunt the great action of stopping the rush.

It’s as ridiculous as aerial maneuvering changes.

199: Japan Otaku Reviews

Even if there are significant system improvements, it will probably be around the end of year 2.

202: Japan Otaku Reviews

During the time of Ultra Street Fighter IV, professionals were guarding choices that were originally not supposed to be visible.

A game with strong defense can be interesting in its own way.

  • Related Posts

    In “Yakuza,” this guy isn’t that smart.

    A discussion on characters’ ambitions and skills in a Japanese context, exploring various dynamics of business and strategy.

    Read more

    [Monster Hunter Wiles] Hammer: A striking weapon that combines destructive power and mobility.

    Japan Otaku discusses gameplay mechanics, emphasizing powerful attacks, headshot stuns, and frustrations with weapon dynamics.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Bandori!] Mutsuki was not Mutsuki, and Hatsuka was not Hatsuka…

    • March 14, 2025
    [Bandori!] Mutsuki was not Mutsuki, and Hatsuka was not Hatsuka…

    The merits and demerits of diamonds: It looks super enjoyable.

    • March 14, 2025
    The merits and demerits of diamonds: It looks super enjoyable.

    In “Yakuza,” this guy isn’t that smart.

    • March 14, 2025
    In “Yakuza,” this guy isn’t that smart.

    I realized after rereading 【100 Kano】 that if Koi-taro and Bibin don’t connect, you won’t attain the greatest happiness, but you also won’t necessarily become unhappy.

    • March 14, 2025
    I realized after rereading 【100 Kano】 that if Koi-taro and Bibin don’t connect, you won’t attain the greatest happiness, but you also won’t necessarily become unhappy.

    [G Gen Eternal] Update new units or don’t.

    • March 14, 2025
    [G Gen Eternal] Update new units or don’t.

    “[BanG Dream!] I’ll post my girlfriends.”

    • March 14, 2025
    “[BanG Dream!] I’ll post my girlfriends.”