
It’s a waste to let this underboob be buried.
Seriously nice design.
This initial outfit is so strong that the later outfits just end up looking lazy.
>>2
The thread image is a branded item, after all.
I want to see the pants again.
It’s a social game, but there are plans for collaboration with 3D action; that’s about it…
>>4
Maybe there will be further updates after the 3rd anniversary live.
Let me get cozy with Ciel…
I like the gameplay too, so I can’t participate in topics like this.
I’m always annoyed by the game part that keeps getting hit.
>>7
The chaotic battle was terrible, but everything else was fine.
>>7
The story parts after 2 tend to get criticized, but isn’t it mainly just complaints about how the game parts are too strong, like Blood Rage being unusable and the adjustments to Bullet being weak?
3 has had various opinions about its game elements, but…
>>13
Every time I see a thread, I’m tired of the same thing being said and starting a reflection meeting.
I want you to do a breast job, no matter what.
I want to explore the ruined city more.
I liked the worldview and game balance of Muji.
You can truly feel that the world is on the brink of destruction.
>>10
I thought I had more leeway than expected in level 2, but then in level 3 I realized this world really sucks!
Moreover, it seems I have an aptitude for hypnosis.
Since I was picking up the world view from Code Vein, it shouldn’t be completely cut off yet.
I don’t know if it’s parallel or continuous…
I want to say to the person who thought up the predatory attack, “Come out and show yourself!”
>>16
It was fine until we decided to implement a system to make the enemies stronger because the players became too powerful, but the adjustments were a bit too rough.
In version 2, the girl in the image seems a bit easy.
If I really stopped playing hunting games, it would have ended up deflated.
Can you release a VR version of that photo-taking thing that was popping up here and there?
I think the combat aspect of 2 has genuinely evolved, except for the fact that Magatsukyuubi was completely terrible.
The story has deteriorated severely.
It seems like there won’t be a sequel to that Code Vein, right?
I think the person who made it a system where you have to keep practicing a skill to grow it is an idiot.
I still haven’t forgiven you for raising my expectations with “the Queen in red” and then introducing that weird old man.
Rather than a revival of God Eater, I hope that works with this design and graphics, like Code Vein, will be released in the future.
I wonder if Shift is creating something right now…
>>28
After six years, there’s no way I could live without doing anything, so I must be doing some kind of work…
Have they transitioned to being primarily subcontractors, or are they being entrusted with some major projects?
It must be tough that, as a result of being associated with a character named Arisa, even after becoming successful, the underboob is still visible.
I’ve enjoyed all the numbered titles one way or another, so I want a sequel, but I’ve pretty much given up on it.
The new weapons in 3 are strong, unique, and fun.
>>30
I thought the concept of dual-wielding was interesting, but I wish it were a bit stronger.
The moon was easy to use and good.
I only remember thinking that after the update, it was comfortable to jump around while diving.
>>26
That’s nice, isn’t it?
Rivi-chan Guardians
I like Ciel.
Don’t run away from living in the first generation’s last! The leader suddenly starts speaking, and it burns my brain.
>>35
The only part where it talks in 2 was that one!? It felt like that…
>>36
2 was something, but RB felt nice…
>>35
I can’t shake the feeling that the developers are also haunted by this curse.
I like Hiro-kun, who not only goes along with the older senior’s discussions about sexual preferences but also has his own opinions.
I like Alisa’s design.
Including the characters, my favorite is still Ciel.
I like switching weapons in the gacha.
I like this sturdy bracelet… It looks like life must be tough, though…
Since Arisa is a popular character, I want to always make her the centerpiece.
I think it was probably a mistake to make it a pointless duty that I have to show my breasts just because it’s a symbol.
Taking care of the character doesn’t mean that…
I really like the strong sense that we have to defeat our enemies for the sake of humanity.
There were moments when I felt that as an adult, I couldn’t even manage the calculations for clothing production.
It seems like I have some money since I’m hitting jackpots in the pachinko slots.
I like Dr. Rare.
Because it’s erotic.
I feel like I haven’t seen pachinko in a while…
My friend Momo had quite a nice design too…
Because it’s a world with limited resources, they also save on the fabric for clothes.
It’s said that clothes that are easy to put on and take off are preferred because a wristband that can’t be removed is a hindrance.
I don’t know the original work, so I can’t tell if it’s true or false, but I think it’s a good setting.
I like Kurumi Kobayashi’s art, so if there’s a sequel, I hope she continues to be involved.
I laughed a little because the Far East is just crazy.
Only Arisa can fight with this design for the next five years.
There is no battlefield.
I like Shio-chan.
Remove the overseas restrictions from Steam.
The guy who took off the hat really doesn’t get it.
>>61
Even though it’s a keepsake.
Why did it become so desolate after the end of 2?
Is Soma-san part of the Clouding Squad or something?
Such an amazing design that can only be effectively utilized for creating erotic art with AI… What a waste…
I want to smash Guboro Guboro again!
I was reminded by the anonymous poster above who said the game part is just about hitting, but the nameless leader was always surrounding Aragamai while hitting with a gorilla stick, going “Uho Uho.”
>>66
The allies are too strong from 2, and the enemies die before I can feel satisfied…
If you release a sequel without fully understanding why it was so popular, this is what will happen.
I think it’s a work that can only be used as a negative example.
>>67
It’s a common story, not just limited to games…
>>71
NEW Gundam Breaker…
>>71
Movies and original anime without any source material, you know…
Kanon-chan is adorable, isn’t she?
Her breasts are big.
I really love the Muji opening.
It’s sad that there are no players.
I like how the element of 2 is reflected in reverse in the resurrection of 1.
🐒🐒🐒🐒
The table of the gods? Or the dwelling of evil spirits?
I like the melodies of songs with lyrics in languages I don’t really understand.
What I want to do and what is popular are misaligned.
Let me do the latest bullet edit of the Reiwa era.
Without adding any unnecessary restrictions.
There’s not much to say about the waste of character design…
I can’t just keep releasing games that are only for viewing…
>>79
Didn’t they release something like a photo shoot game?
It probably didn’t get that exciting because it disappeared before I knew it.
I feel like I want to do bullet edit again, but in reality, it ends up being filled with the strongest template bullets.
>>80
In a game with a high degree of freedom, the strongest template being the strongest really doesn’t change anything.
Having a range of play is just how it is.
>>80
Ultimately, it will come to that, but until then, it’s fun to experiment and create playful variations on my own.
You can do whatever you want with the edit, right?
The more you concentrate on editing, the less you can bring it in…
The scenario that connected the future with the end-of-the-world predation problem and the scenario where Rindo returns in Burst was good.
The character design is good, but I don’t need the world setting…
>>84
>>84
The world itself is good, but the story…
It was probably a one-off joke that took advantage of Monster Hunter’s popularity.
I wonder what happened with Code Vein.
I thought that would have a continuation.
The character design is good, but it feels like it’s no longer developing because it got tied to the GE world, and the voice acting also seems to have failed in many ways.
>>90
We were sticking together.
I didn’t know that.
It’s like Bandai Namco is a company that makes sequels without knowing why they were successful in the first place!
>>92
It’s a scene that’s often seen in Gundam games or Dragon Ball games.
But the reliable strong NPC in 3 is a good thing.
Up to 2, it’s only going to be a decoy that delivers a burst.
It’s true that the strongest exists in everything.
On top of that, being able to create things like breast beam bullets or ones that just look super cool is important.
The anime flopping badly was probably fatal, huh?
>>97
I thought I just didn’t remember the last episode, but it turns out I didn’t watch it at all!
Teacher Raquel was an amazing villain, wasn’t she!
There were many chances to recover, you know.
It’s a hunting game, but I felt it had the appeal of being able to play through to the end solo, and I might not have expected four coordinated gorillas to surround me.
To Shift-san
Why can’t our female protagonist have sizes like Arisa, Ciel, or Io?
Code Vein doesn’t have such a good reputation, simply put.
>>102
The map of the cathedral and the sudden onset of weak enemy rushes are garbage…!
>>102
It’s a bit rough around the edges, which is understandable given that it’s a first installment, even though it respects Dark Souls.
I quite like the chaotic feeling of the assault in 3.
When a predatory attack comes.
I feel like the fact that we were allocating resources to that area during the social game boom is also a reason for the decline.
>>104
Using a good model to get things done in a command-based RPG is silly.
I actually don’t like the stylish song that plays when the power is unleashed that much…
In the first generation, you can wear Alisa’s costume, but was it that the chest size is different…?
>>107
The female protagonists are all commonly flat-chested.
In the Reiwa era, the value is about a small bowl-shaped amount of milk.
Code Vein has great atmosphere and character creation, but the gameplay is honestly redundant and crap.
Even when compared to the initial version of God Eater.
I like my slow-footed, big-bottomed junior who shows me their panties.
I dislike Kyuubi.
It would be better to release it as a product rather than a bonus, an off-shot.
Code Vein had many rough edges, but I can unconditionally praise the character creation.
Please sell Offshot and 2RB without region restrictions on Steam starting now.
>>118
For some reason, two years ago, they completely excluded Japan by strengthening the region lockdown now.
Until then, I was able to activate it just fine.
I love the 30-second invincibility of Blood Arts.
In other words, it might be best for Shift-chan to just create character customization and market it as a character customization game.
>>120
It would be nice if character customization could be enhanced, but if the main game is neglected, it will be overlooked in terms of balance.
As the series progresses, both veterans who understand how to deal with it at a glance and beginners will say something about balance, so I think that can be quite bothersome.
I love all the characters that come out, even Dr. Kujo is adorable.
The predation style of Resurrection was too valuable to be contained in just one work.
I mean, come to Steam.
I liked the sound of the clanking when setting conditions; it was cool.
I also loved when the BGM changed to vocals during the burst.
I love the characters, the world, and the game itself, so the current situation of no sequel being released is really disappointing.
I personally liked that one play tends to be relatively short.
Because Code Vein awkwardly connected the gameplay elements with the world view, it seems difficult to release a sequel.
It’s great to have a sister who’s like a blackened villain, just a pitiful girl, right?
I’m not saying to pretend that 3 didn’t happen, but I would like a sequel set in the timeline between 2 and 3.
Huh, did you do it in a social game? Don’t mess with me…
>>130
I did it, but it ended before I finished, so I’m in the clear.
Don’t mess with me…
It’s not fun moving with such stiff motion…
I want hunting games to be based on this speed; there’s no need for sluggishness.
What about 3 in reality?
It’s on sale for under 1000 yen, so I think I should give it a try, but for some reason, I just can’t bring myself to do it.
>>133
There isn’t much to say to someone who is indecisive over just 1000 yen.
>>133
The daughter I gave birth to while injuring my back is really cute.
2 loved Nana very much.
You can throw away everything except 3 and dive.
How many times are we going to do the same thing in the short time since the first B Resurrection?
I bought Resurrection, but I couldn’t enjoy it after playing RB.
>>138
This is often said, but it’s a burst, so it’s impossible to buy a PSP when the anime is airing!!
>>195
You can do it on Vita too, but since Vita-chan is already old at the anime stage…
3 is a Monster Hunter that has become heavy.
The speed of the Aragami is consistent with the God Eater series.
I remember it being quite a hit, but I wonder why no sequel has been released.
It feels like Monster Hunter is gradually taking on a bit of a local flavor.
So if I put in the effort and make it properly now, won’t it work?
>>142
If Capcom’s financial power and development capabilities take down GE, won’t there be no chance of winning?
>>158
Bandai Namco should be earning more than ten times what Capcom makes…
My first character who seems like a mastermind but isn’t was Peiler Sakaki…
This is good because you can see the pants.
You can fight only there.
I used the Heavy Moon 3 quite a bit.
I can’t say much about dual-wielding since I’ve only played in the early stages.
Please release God Eater 4, which has inherited the dive from Predator Style 2 and the Blood Arts Blood Bullet 3 from R.
I used to play a ton of anonymous games here…
>>148
At that time, you couldn’t connect unless you used ADOPA on PS3.
That Adop! The wireless connection is really garbage…
But still, it was fun.
I remember being really into the trial version of Habakiri.
The image of Monster Hunter for people who cheated over here tends to get stuck in the sluggish PSP era.
>>151
Turn-based battles just don’t suit me.
>>151
I didn’t have a 3DS, so I was stuck with the image of P3 until I played XXsw, and that’s spot on.
I think the world-style Monster Hunter is fine, being a bit sluggish.
Rise is a ninja action.
I think the ease of each match was a major plus.
It was much easier than the portable era of Monster Hunter, where the meat was too tough and took a long time to cook.
Sometimes I want to engage in combat while maintaining this burst.
Habakiri was defeating enemies by hitting them repeatedly with charged glides using a spear.
Since it was nerfed, it seems like I’m just going to sleep while hitting my legs with a hammer, uho uho.
The need for handsome men and beautiful women can’t be fulfilled in Monster Hunter…
>>160
The creation of beautiful girl characters has migrated to PSO2 and has brought us to this point…
>>168
We can win with SEGA…!
>>160
In Wiles’ character creation screen
Oh! This time, I can go for a good-looking character! But when I got to the field screen, it felt different…
Whether the scythe’s swirling arts are strong or not, it was fun.
I want the guard performance and dash performance from this to be brought to Monster Hunter.
I was using a scythe jump attack that extended and swung down, but which game was that from…?
I’m not trying to say anything bad, but I can’t expect this design and graphics from Capcom…
>>164
It’s getting better recently, but in the end, the anime style doesn’t match their artistic approach.
I wish it hadn’t become so sluggish in 3.
God Eater is a game where you can guard while spinning 360 degrees.
The concept of hunting in a post-apocalyptic world with an anime-style sexy cute girl is a perfect score.
>>167
I love the setting of God Eater; it’s so wicked.
If you’re investigated for compatibility without your consent and turned into a God Eater, you’ll need regular factor injections, so you’ll be a subordinate for life.
>>173
What’s terrible is that they are hiding the possibility of dying during the compatibility tests.
The treatment of God Eater is quite good for a work in this hand, and it’s regarded as heroic.
>>182
By the way, about this adaptive type…
>>182
There were quite a few people doing it because they would get meals for themselves and their families.
Just like in Free Verse, there are quite a few means of transportation.
The reduction of erotic outfits is what bothers me the most, and there are no erotic girls among the ally characters.
“That guy’s such a jerk for saying Claire isn’t sexual…”
God Eater from Sega!?
>>176
God Eater… God… God… Kamurocho…
It’s nice, isn’t it, Kanon-chan’s little sister?
If we’re talking about something SEGA-like, it might be good to advance with a character communication system similar to Persona in GE.
I want to form a party with three branches.
>>179
The trash living in the Far East…
Monster Hunter’s lighting effects are so intense that it will stubbornly make you look ugly.
>>180
In Street Fighter 6, ugly fetishists are wreaking havoc in the central area, aren’t they?
In the first place, in reality, if you don’t shine a light on someone, even a beauty won’t look beautiful.
>>181
But the anime style is different!
>>184
If you don’t consider the light source, even anime-style can become ugly.
Let’s bow our heads to Monster Hunter and ask for a collaboration.
I occasionally remember the BGM of the underground shopping arcade and laugh.
I won’t allow Shiyu to do the lava dash, so I’ll shoot.
>>186
It’s because of a certain person that you’re laughing, right?
I was grateful that new weapons were added each time.
I enjoyed and liked Crescent Moon.
It seems that just having an anime style in games creates demand, as I’ve often observed in the current gaming industry.
>>190
It’s not a sweet enough world for that alone to sell, so nobody does it.
>>190
Brupro…
I’m quitting Scorpion Sword.
In Monster Hunter, seeing the weakened creatures is painful, and it makes me imagine that these beings had lives and experiences, which is distressing…
I want to brutally kill a monster that fundamentally cannot coexist with humans and is solely focused on killing, without any lingering feelings!
If you complain, I’ll send you to the Far East!
What is the production team that was making GE working on now?
This is the second-ranked game in which I feel a sense of loneliness when I’ve cleared everything and my base companions stop speaking their new lines.
I wish I had the stamina to keep going consistently, even if it’s somewhat unpopular…
If everything is serialized, then it’s bound to flop somewhere.
I don’t understand what Shift-chan is doing first.
Was the Free War Master chewing?
A sad now for the master whose theme has been taken away…
Huh? Didn’t your breasts used to be bigger…?
The design itself is amazing, but doesn’t it not fit the worldview…? I’ve thought that since back then.
It was fun that the Scorpio type was fighting all the variants.
Even if it’s done in an anime style and looks a bit rough, it’s not really that interesting, so this is fine.