
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
Is it fixed now?
I’m exchanging gold tickets bit by bit, but since I’m mostly just repeating basic quests, I don’t really need them that much.
The throw net nerf is much harsher.
The thread image isn’t that much.
I thought the issues with the fishing nets had finally improved! It’s tough to see that thing go away.
Dust of herbal medicine in the thumbnail.
I didn’t say it would come today, since it’s from today onward.
If there is a possibility, then it would be 2 o’clock.
I saved about 500,000 gil.
When the unlimited amount of fishing nets is gone, it will become difficult to get the golden crown fish.
Well, that’s fine!
The cast net is unavoidable… if that exists, there’s no point in fishing…
>>9
It’s tough if the fishing relaxation doesn’t come…
>>9
Then all I can say is to ease the fishing restrictions…
>>9
From a personal perspective, I want it to lose its meaning.
It’s tough to catch 30 big fish, you know…
I want to hunt, but I don’t want to play a serious fishing game.
>>13
It’s also a problem that it doesn’t do well enough to be considered authentic.
>>13
Is it serious to tilt the rod towards the fish…?
It’s ideal to be in a position where you do it just because you want to, even if it has no meaning, like fishing.
Fishing also has difficulties with the winding operation, doesn’t it?
Well, once you can cast a net, it’s way tastier than fishing, so in the end, I don’t fish.
>>19
In the first place
I don’t want to.
>>25
So there’s no need to do it!
>>26
I can’t catch any fish!
>>28
We can catch them with a net, right!?
Improve the operability of fishing and the length of waiting time as well.
I believe that if you’re a fishing buddy, you’ll keep fishing!
>>21
I will throw you into the river.
I thought fishing was a hassle, but there’s the casting net, so it balances out.
The cast net is not a requirement for completing fishing-related side quests, but it’s fine as it is because it’s convenient…
The time to take it down again is long.
If you’re going to wrestle with fish to make it more exciting, you’re just constantly defeating them, aren’t you?
And sometimes it’s hard to tell which direction it bounces.
It should be enough to just indicate left or right here. For a fish I’ve never seen before, I can’t tell which way it’s facing, so make it clear enough to understand at first sight.
Fishing should be fine at the same level as in Animal Crossing.
Make sure to accommodate those guys who seem to prefer fishing over fighting monsters.
The fishing system this time was not explained enough in the game.
It took quite a while to understand…
>>31
Slowly wind the reel up and down.
↑◯◯↓ Reel in quickly.
>>33
I was like, “Huh…?”
This feels more like fishing with rotating sticks or something…
>>35
I don’t want to do it because it seems like the lifespan of the stick will shorten.
>>33
I still don’t really understand this…
>>39
When rolling slowly, the stick makes a clattering sound.
When winding quickly, it reaches a level of being a bit chaotic.
The commonly said “spin” is a combination action of reeling in and adding lateral movement to the lure.
>>44
I see, so that’s what it was… I’ll go fishing when I get home.
>>33
I was the only one who was honestly moving the stick up and down.
>>131
Well, that’s fine, but…
>>131
This lack of explanation seems like Capcom thinks that these days, there aren’t any idiots who would input the commands ↑→↓← so honestly.
It’s not that it’s completely banned; it’s just that the fish have scattered.
Use bait and launch the giant net.
The earnings from flowers, fishing nets, and rainbow-colored money are disappearing…
Collecting medals is tedious…
>>37
Isn’t it only natural that collecting medals can be a hassle?
I would like to have the option to toggle whether fine control for fishing is needed.
Stellar Blade had such an option.
It’s my first time having to make the stick move up and down to reel something in, and I don’t want to do it before I get used to it.
What was the purpose of doing cast net fishing?
>>42
Casually collect golden fish and such (for research points, etc.).
>>42
Guild points farming for the purpose of selecting investigation quests and also making money.
I wonder if they’ll give us something like a great net as a reward someday…
Let’s go on a hunt with the hunter life, and the maps and stories created by the production, so separate them properly!
I only have about 50,000 guild points, should I have done it?
>>50
I think it’s enough.
>>50
Taking a break while camping diminishes the flavor, so that’s enough.
>>50
The best thing is to hunt while also gaining practical benefits.
But staying in the cave allowed me to earn money and select quests, so it was helpful for preparation before going.
The keyboard has such poor usability that it doesn’t seem to want to let you fish.
Can’t we set up a paralysis trap in the water?
>>52
Even though I can throw barrel bombs into the water, the fish aren’t floating up…
If you haven’t had any problems until now, then there’s no need for should or ought.
>>53
There may be additional content that uses a large amount of investigation points from now on, so it should be considered.
>>59
It’s fine if the game provides the efficiency prepared for that time.
>>59
If you worry about that, you won’t be able to do anything else.
>>64
You can just round it up based on individual judgment.
Whether it’s 10,000, 50,000, or 100,000.
>>71
Well, there’s no should or shouldn’t, right?
>>77
It might be better to save it because there is a possibility of additional content.
But how much to save is a personal decision.
Isn’t that all it is?
Of course, there’s the idea of not saving, but there is also the idea that you should save.
>>71
Then you shouldn’t have asked from the beginning.
>>59
According to this theory, we don’t know what will be required in the future, so you should hold onto 999 of every material item!
The speed of reeling in varies for hunters between fast and slow, so by watching the motion, you can tell how fast you need to reel to be considered fast reeling.
Small items are caught with R2, but big ones are caught by weakening them and reeling them in; it should be standardized, damn it, it’s frustrating.
I guess they really don’t want us to play in ways they didn’t anticipate, given how quickly they make adjustments.
I don’t think you’ll run out if you keep taking breaks and rotating until the desired quest appears.
I also go fishing in real life, but the fishing in Wilds doesn’t really have any sense of reality.
Even if the fish start to escape, it seems like I can still earn about 300 in two places inside the cave and just outside of it.
I feel like it’s possible to stay overnight for the purpose of quest selection.
I have to save up for the master rank.
I didn’t understand how to operate when a big fish jumped for a while.
It’s even more confusing with the fast and slow rolls… For quite a while, I was moving the L stick left and right right in front of the big guy!
I tried picking flowers, but I got bored after just one time.
Moreover, you need to keep taking breaks even to change it to alchemy tickets from there.
Isn’t it incredibly inefficient…?
>>69
It’s much more efficient than just clearing quests and collecting gems normally.
>>69
Just being able to peek and exchange during the hunt greatly improves efficiency, so it was worth doing.
“We only take strict measures that make it inconvenient for the players.”
It’s fine to have things like net guns, but please nerf the fact that I have to spend 300 points just to take a break. What are points even used for…?
>>72
I think it will be a nerf and the price will go up to 500 points or something like that…
Fishing involves guiding a big one that shows interest close to the shore and then catching it using a method called “lever-gacha.”
The gold tickets can be exchanged for 30 old coins, and they were more common than flower exchanges, so the cave’s bountiful period was strong.
I was thinking that jewels could be collected leisurely, but I can’t gather any armor spheres at all.
I want to make up for my lack of skill with the hunter’s specs…
>>78
If you have the best armor, can’t you survive even without enhancements, like against a seasoned Albedo?
>>93
You’re probably bad at it because you think you’ll die.
>>93
That argument wouldn’t serve as a counter to people who are not good at action games.
>>104
Well, even without upgrades, I can take about 2 to 3 hits.
I wanted to say that it’s balanced on the assumption of being unenhanced, right?
>>93
Fortunately, I am recovering early so I won’t die, but I would like a little more leeway, so the more defense I have, the better.
Isn’t a 100-point break good?
It’s strange that the settlement items around here are only single-digit points…
>>81
The platinum fish is efficient, but it’s more that the other rates are just worthless for collecting guild points from specialty items.
>>86
It’s fine if it’s 30 or 50, but the rates are crazy for 3 or 5.
I gathered about 40 flowers for now.
The event quest to collect armor spheres by beating up Chata starts the day after tomorrow.
It’s strange that it takes dozens of local specialties for just one break…
I think it would be better to have the line for wanting heavy armor a little later.
The armor gems are expected to be plentiful starting tomorrow!
>>88
Stop raising the bar!
Does the fishing side quest affect the quality of the investigation quest?
>>90
I won’t do it.
Just the fishing gear is ready for fishing.
>>90
No, not at all.
The rewards you can get are minimal, so unless you’re someone interested in fishing or want the medals, you don’t have to do it.
I simply want them to increase the opportunities to obtain armor spheres.
Well, there are probably plans to come in the future.
Shall we do a root wash?
The ingredient quest doesn’t really gather many ingredients, does it…
You won’t die in Albedo, but you will die in Gore Magala.
This might be the most annoying armor upgrade in all the Monster Hunter games I’ve played so far.
>>101
I feel like it’s the most troublesome that every time you need materials, even the decorations you were wearing break.
>>101
I’m starting to feel that it’s okay not to strengthen it since I can clear it without doing so.
>>115
There is a world of difference between not having to do something and being unable to do it because it’s too much trouble.
>>101
I found the dosage to be tough.
The consumption points for breaks, big game fishing, and the easily destroyed makeshift camps are my personal three major nuisances in Wilds.
>>102
I understand that the campsite is unstable, but if you know it’s dangerous, then you shouldn’t make it a candidate for camping in the first place. I think that every time it gets damaged.
I’m low on money, so I wish I had collected more scales.
I wonder if fishing became that way because it also takes into account the WASD keys on the keyboard.
>>107
I thought I could use the mouse wheel for keyboard and mouse control, but this seems like it would wear out quickly too…
>>107
To put it clearly, if you’re thinking about the keyboard, don’t make the roll-up action an alternating WS button mash.
>>132
Move your middle finger back and forth vigorously!
Why do you need points to take a break…?
>>108
Shabadae!
When it’s easier to prepare equipment, it should help because it reduces the chances of those around you dying, even when you join as a random player.
I don’t really understand why a platinum fish is 100 points and a flying dragon egg is 50 points.
>>112
I think it’s a meaningless Monster Hunter to steal an egg in the past.
Research points like mass consumption content probably won’t come first.
Under the current settings, if it comes, a large amount will be obtained as well.
Freshly washed shirt
It’s more useful but annoying to increase the number of festival shares by one in 45 seconds per round, even though it feels empty.
>>118
I was spinning while watching a video, but I feel like having two weapons is good enough for now.
If not strengthened, it might be a one-hit knockout depending on the resistance and the technique.
I thought maybe they were on guard or something while taking a break at the camp.
I don’t know because I need points to take a break at a base.
>>120
I can understand that points are needed because you can do investigation quests or environment updates.
I turned off the fishing rod display because I’ve caught 30 big ones.
It’s fine for the camp to break only in the story…
Isn’t it terrible that making and testing various armor is so difficult?
I honestly think that the rate for local specialties needs to be about ten times what it is now.
It’s nice how the enhancement meter barely moves at a solid level.
I forget that I can’t strengthen it at all and leave it unenhanced.
Fishing was complicated and confusing despite having no decent tutorial.
I’m not interested in fishing, so when people talk about quick or slow jerks, I don’t know what to say.
I’ll raise it to around level 4… and then maybe I can just leave it for now…
I haven’t seen any good local specialties.
Can’t you pick it up unless there’s some notification?
>>137
That’s about it.
Dragon carvings and glassweed are always available, but they are all important because they are significant.
If someone is good at it, they don’t have to do it if it’s not necessary.
Armor enhancement should be easy to do, right?
I think they should buff things like catching environmental creatures for 5 points and rare ones for 20 points, rather than fishing nerfs.
It’s so worthless that there’s no point in catching it.
>>141
If there are places to decorate at will, I would have gone all out for free…
I’m taking breaks like crazy, but I don’t really feel like my points are going down.
Isn’t it when you start spending it on gacha or something that it disappears?
If you throw a net, it’s pretty easy to catch fish, but that fishing enthusiast lady…
The gathering specifications are terrible, as they don’t accumulate at all while doing quests; you have to take breaks or leave it idle for them to gather.
When I left the Oasis camp, there was a chicken, so I was fighting to protect the camp when Ledau came from the side and destroyed the camp.
Isn’t this system weird?
Can’t you remove the large lure operation that appears even after getting used to fishing beyond the tutorial?
Do we need the elements of fast winding and slow winding?
>>148
The development probably progressed without anyone to provide a rebuttal.
>>148
I don’t need it.
It’s fine if it just has the Animal Crossing feature where you just catch it once you’ve bitten.
>>167
It’s an element that allows you to select fish that will bite once you understand it.
Most people don’t bother with elements that aren’t necessary beyond completing quests.
>>172
The very meaning of sorting is just a matter of preference, and it’s faster to take everything at once…
>>179
Let’s go! Cast the net!
>>167
That was fishing back in the day, after all.
Well, it seems that’s the case since I’m at a level where I won’t die even without enhancement.
>>150
When you take an attack from a veteran Gore, it reduces your health by about 80%, but at least it’s not an instant death, so there’s that little bit of mercy.
A hunter living in the New World uses everything available.
Run with all your might until it is fixed.
It has always been like that in the previous series.
I want a my room.
It doesn’t have to be as lavish as World.
>>153
I want them to have something like a zoo attached…
The fish’s movement is too creepy, as it suddenly darts straight towards the right way just when it starts to escape with the wrong way of reeling in, despite adding strangely realistic elements.
It’s strange that in a groundbreaking area where we are the advance team, the golden fish type, which can be found elsewhere, is so high in value while the local specialties are almost worthless…
It was yesterday that I reached my earnings, so it’s tough.
>>156
It’s probably fine since there aren’t many things that would be troublesome without earning.
>>165
Really? Then I can feel relieved.
Thank you…
There was a communication error, so I wonder if an update came in.
Special products guarantee the lowest rank version to appear under normal conditions.
With a shining effect, a rank one level higher will appear.
If you receive a contact through the summary, the highest rank will be released.
If you just write to wind the thread up and down, you can adjust the speed, but writing fast and slow with the same command actually confuses things.
It might be tough if fish start disappearing not just from the net but also due to mistakes like stepping into the water while fishing.
Alshuberd… please cry…
Avoiding updates is possible on PS, but not on PC, right?
I think it’s a result of the mini-game team being enthusiastic because they’re working in a division-style setup.
I definitely went when the rarest one appeared, but maybe I’ll go when there’s a large outbreak of specialty products too…
The armor enhancement UI is so terrible that it feels like there’s been some kind of commotion.
>>171
When I pressed the triangle button during the world event, it used to automatically break the ball, but that option seems to be gone, and I was like, “Huh?”
I really don’t like gathering orbs, so I wish the armor level and material enhancement were like F every time.
It’s really frustrating to accidentally skip the list while trying to rotate the model with the stick.
Monster Hunter, you know!
It’s not a game where you desperately farm materials in the field!
>>175
Then why did you make it like that!?
>>175
Carrying an ice axe…
>>175
Collecting materials is fine, but considering efficiency, having to stay overnight is a hassle.
>>175
In the old Monster Hunter, there used to be something called a miner…
>>175
I want to do that too, so please add the one for returning to the origin separately!
Picking flowers is harder than exchanging them.
The fact that the number of pages changes depending on the presence or absence of group skills and series skills is annoyingly trivial…
I often hear the news that an amazing local specialty has come out, but when I go to the site, there’s only one piece of it, right?
Isn’t this normal…?
If they brought back something from the past, it’s been improved to the point of being worse, so I wonder what happened.
For some reason, the frequently used operations are deeply nested.
I wouldn’t be surprised at all if this terrible UI situation was due to something internal.
This time it feels like we haven’t got various things ready by the release date more than with Rise…
I don’t want them to be allowed to select the fish they catch in the first place.
Nata… From G rank onwards, there are rare cases where you might start in a hidden area that is normally inaccessible, so make sure to bring a Great Pickaxe and a Bug Net to avoid missing out on rare materials…
As expected, it’s the fuel pickaxe…
Running through with a secret while collecting materials is tedious.
I want Alma to automatically collect all nearby materials while running in Secret.