
In other words!
SUMMON NIGHT
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
The sun
It might be in five years.
Maybe not.
Social games are about 5 years late in coming out…
>>3
I released it twice and both times it failed due to the negligence of the management.
There won’t be a third time.
Surely there is.
Only Dengeki treated it as a masterpiece.
I think it’s a well-known work…
I’m doing a marathon of a crappy story, but despite the lack of volume, this spinoff is still fun.
It’s frustrating that just when the system was finally getting refined, it diverged down a different path with the DS.
I wanted to see Teacher Ati as a guest appearance…
Even now, there are many nameless people possessed by Summon Night.
That’s how I am too.
SRPG, you see…
I’m excited about collections like the GBA, so please release Craft Sword!
>>10
I kind of want that crappy collection.
“I wish I could at least produce a transplant or something.”
Remake 3 and Remake 4 were really good.
Isn’t submitting it to the submission box the first thing you should do?
It was fun to talk a lot during the 25th anniversary.
>>14
It’s terrible how it got just a little exciting even though there was nothing official…
I really just want the transplant…
Let them rest peacefully.
I just can’t believe anyone would buy it even if I put it out…
But if they give me the voice or wallpaper I could get in the summoner’s room, I might accidentally buy it.
Since we’ve completed the All-Star route, we can’t bring it out again and again…
There are no graves left to uncover anymore…
>>18
The support page for 6 is still available.
I sent requests casually as a long shot when things got exciting here the month before last.
Thank you for the 25th anniversary email to the successor company of the flight plan as well.
All that’s left is to wait forever…
I want something like the PSP remasters of 1 and 2.
At the very least, it would be fine to just add voice to the worst DS system.
First, it’s about whether we can pull in a black star.
If you’re going to change that, then it’s no longer needed.
There was a support page…
Seeing Suikoden fans happy about the announcement of a mobile game makes me feel lonely.
I’ll leave it with Bandai Namco, just in case…
If this is coming out, I recently thought that I would like them to make unlimited save anywhere and dungeon portals available in all the games.
The weapon destruction system is not being utilized enough!
>>27
Weapon destruction is fine, but it’s not good that you can’t obtain the secret technique without destroying a weapon…
It’s already long past that I did it and reburied it.
Is it a masterpiece? It might be a masterpiece…
I wanted to participate in the festival…
>>30
“You can bring it up again! After all, there are still 9 months until the 25th anniversary!”
I wondered if people in the old days used to go around twice for night conversations and individual ends.
When I reached the end, I thought it was a good game and stopped playing.
The fact that there are parts that are spoken about does not necessarily coexist with being a masterpiece.
In other words, is it a character-based game?
>>36
It was epoch-making that a reasonably playable SRPG came with elements of a gal game.
If the SRPG aspects become weaker, they are criticized for being tedious, which just shows how important SRPG elements are.
>>39
It had definitely improved quite a bit around remake 3 and 4…
A gal game part with a Summon Night feel.
I think it was quite fatal that it changed to a behavior reminiscent of a social game, where you can skip right past the middle and reach maximum favorability.
Isn’t Hasaha’s ASMR a bit ahead of its time…?
I don’t think it’s possible to revive Summon Night… I’ve heard that if it doesn’t sell well, the series will be over. There are some FE and SRPG companions that have made a comeback, so I want to keep hope, but…
Voice acting was an important part of the game, but in 6 they threw that away by implementing partial voice acting.
What was left after being thrown out of the game at five? The end times.
I want to play a lewd game with a Summon Night vibe.
Stop disturbing the grave; just let it lie peacefully.
There aren’t many SRPGs that you can play casually, surprisingly.
It’s relatively difficult other than Summon Night.
Luminous Arc was fun to play quite casually.
Rather, it feels like I am being regularly dug up from the grave and killed again.
It’s exciting, but there might be some things that didn’t get exciting too.
I don’t know why, but Arc the Lad and so on.
FE can couple as well, so that’s good enough…
So that doesn’t mean I am satisfied, and I’d be happy if more places could produce things.
Triangle Strategy turned out well.
Some oil king is pouring a large amount of money into it.
I wonder if they could make remakes for the top 1 to 3 places.
>>52
Since there are things like Street Fighter.
How about trying to sell it?
There are games that you can play in the Middle East, right?
As a scenario-reading game, it has neither a backlog nor message skipping.
As an SRPG, there’s no summon skip or mobility enhancement.
I think it’s amazing how well the series has continued like this with 1 and 2.
I feel a bit hesitant to say this, but scenario 2 is my favorite.
Wasn’t there a skip from 2?
To be exact, you can skip by using a hidden command in 1.
>>55
Maybe it was for debugging purposes.
The so-called “tricks” that we talk about today are scattered here and there, prepared for debugging purposes.
>>56
Ah, I feel like the name is something like the King of Ergo.
Recently, I’ve been thinking while redoing it that people only talk about the embarrassing scenarios, but isn’t 2 quite something too…?
At the beginning, when the childhood friend-like guy suddenly transformed, I thought, did I accidentally press continue?
For now, if you could port the remake to the current hardware, I would find peace…
The flight plan isn’t Konami, you know.
It wouldn’t have been surprising if it had disappeared along with the flight plan, so…
Otter…
Was it a kindness that did not touch?
>>64
Perhaps being an adult in that area became a disadvantage for Toshi…
The reason it is still archived is precisely because Bandai Namco holds the copyright.
It’s Bandai Namco that diligently crushed with 5, 6, and SamoMemo, but the late-stage FP was also quite something, so, well, uhn…
It was a problem that multiple Toshiaki who were hand-drawing the designs came.