
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
I don’t want to have mega sleep.
I’m starting to want a mushroom keeper, but which one of these three can you compromise on?
sp 382 Lv.14 Wooper Assistance Time 1 hour 35 minutes 46 seconds Maximum Hold 10 Main Skill / Sub Skill Energetic Charge S Lv.1 Restores 12 of your energy Ingredient Probability Up S Lv.25 Assistance Speed M Lv.50 Skill Probability Up M Lv.100 Assistance Speed S Detailed Status Character Impulsive EXP Gain Amount Energy Recovery Amount sp 431 Lv.15 Wooper Assistance Time 1 hour 35 minutes 34 seconds Maximum Hold 10 Main Skill / Sub Skill Energetic Charge S Lv.1 Restores 12 of your energy Energy Recovery Bonus Lv.25 Assistance Speed S Lv.50 Maximum Hold Up S Lv.100 Maximum Hold Up L Detailed Status Character Impulsive EXP Gain Amount Energy Recovery Amount sp 461 Lv.13 Wooper Assistance Time 1 hour 35 minutes 58 seconds Maximum Hold 10 Main Skill / Sub Skill Energetic Charge S Lv.3 Restores 21 of your energy Skill Level Up M Lv.25 Skill Probability Up S Lv.50 Skill Probability Up M Lv.100 Maximum Hold Up S Detailed Status Character Calm Ingredient Assistance Probability EXP Gain Amount
Since using 30 Nuo on the left, do not give candy.
Left Upa-chan, stop at 30…
I’ll also operate the one on the left at level 30 for now while continuing to refine it.
Assistance Ability SP 3,476 Lv. 60 Mizuyokan Ingredients Assistance Time 49 minutes and 58 seconds Maximum Hold Quantity 35 items Main Skill / Sub Skill Energy Charge S Lv.1 Recovers 12 energy points Maximum Hold Quantity Up L Skill Probability Up M Ingredient Probability Up M Maximum Hold Quantity Up S Assistance Speed S Detailed Status Character Innocent EXP Gain Amount Main Skill Activation Probability Return
In the era of our Nuoh at level 50, let me just say that this one alone couldn’t keep up with the mushrooms.
I see… the left, huh… well, I don’t intend to make it a regular part of my diet, so that’s just fine.
The correct answer about mushrooms is still not well understood.
I’m managing somehow with 60 Gengars.
Sometimes there are things that just can’t be helped.
>>8
Since there isn’t much difference between Nuo, Geng, Garchomp, and others, wouldn’t it be fine to just go with a good individual that you got?
You can select all three at the power plant.
If you are going to compromise among them, it’s okay to continue the careful selection instead of just choosing.
Upa may have low specs, but one of its strengths is its wide habitat range, appearing outside of snowy plains and lakeshores.
It seems better to set up a temporary one and carefully choose the main one.
Eating mushrooms regularly is the path of the warrior.
I wonder if I should raise a level 30 Wupa too.
Gengar has a bit too much luck factor, which is tough.
Since we adopted Gengar ABA and Kuwagannon AAA, the situation is that Nuoh can only aim for AAA.
Since Blastoise was recently adopted in AAA, it feels like I have no choice but to aim for AAA with Dojo, and the possibilities are getting narrower and narrower…
I have already succumbed to the IV checker.
If the expected value from some unclear calculation is a compromiseable number, then it’s fine!
Thinking about the fact that the ABC ingredient Pokémon, raised until level 30, will likely never see the light of day, I really don’t feel like raising an ingredient type Pokémon to level 60 unless it’s something exceptional.
Is ABC clearly a miss?
>>17
If it’s set to 30, it may be usable to some extent, but if you set it to 60, it becomes unmanageable.
>>17
Recently, many of them are well-structured, so there are quite a few that are good.
The ones that have been here since the release are generally terrible.
Rather, I wonder if by the time I reach 60, I’ll end up losing the first slot…
Nuou of our long patience in spring.
Assistance Ability 1,809 Lv. 44 Shimeji Ingredients Assistance Time 44 minutes and 32 seconds Maximum Hold 21 Main Skill・Sub Skill Energy Charge S Lv. 2 Recovers 16 energy for self Assistance Speed M Skill Probability Up M Maximum Hold Up L Ingredient Probability Up S Ingredient Probability Up M Detailed Status Character Calm Ingredient Assistance Probability Energy Recovery Amount Return
Our ABC Dragonite might be able to make popcorn easily if it reaches level 60.
Well, I’ll save the candy for a better-structured Dragonite.
It’s okay to come by sometimes if you’re good at using only AAA ingredients, you know?
SP 1,384 Lv. 30 Nuoh Assistance Time: Every 53 minutes and 22 seconds Maximum Hold: 21 items Main Skill / Sub Skill: Energy Charge S Lv. 2 Recovers 16 energy points Skills Probability Up M Ingredients Probability Up S Ingredients Probability Up M Skills Probability Up S Assistance Speed S Detailed Status Character: Easy-going Assistance Probability for Ingredients: Energy Recovery Amount
I’m supposed to be the mushroom person, but reaching 60 is still a long way off…
I only have either ABB or ABC stuffed bears, and the corn seems a bit suspicious.
Gon being picked up by Hakuryuu of ABA.
Make it easier to level up in this game.
At the time of implementation, the tomato farmers raised Barrage, so they didn’t need AAA, and since ABB wasn’t appearing, they started raising ABC Rentler, but the training has stopped due to the downgrade of Wakakusa.
>>27
If it’s ABC, you can see the competitive spirit, and it seems better to aim for 60 by using Wakakusa instead of raising the ninja.
Gon caught the strongest Absol.
Gon doesn’t use apples…
SP 814 Lv. 20 Absol Assistance Time 39 minutes 35 seconds Maximum Carrying Capacity 21 Main Skill/Sub Skill Energy Charge S Lv. 1 Increases Snorlax’s Energy by 400 Assistance Speed S Ingredient Probability Up S Maximum Carrying Capacity Up S Skill Probability Up M Skill Probability Up S Detailed Status Nature Lonely Assistance Speed Energy Recovery Amount
>>28
Apples are easier to cultivate than Hogeta in terms of how well they gather candy.
>>28
The Raichu that brings the berries is quite sufficient…
Thanks to the addition of Doo, I’ve been able to collect significantly more Upa candies than before, and I’m grateful…
The era is targeting the Mezapa with AAC Rentler!
It seems like it will eventually decline, so I can’t bring myself to nurture it.
SP 437 Lv. 12 Diglett Berry ingredients Assistance time 1 hour 10 minutes 5 seconds Maximum holding quantity 28 items Main skill, sub-skills Energy Charge S Lv. 1 Increases Snorlax’s energy by 400 Maximum holding quantity up L Maximum holding quantity up M Maximum holding quantity up S Ingredient probability up S Assistance speed S
Is it a style of storing tomatoes underground?
Snorlax 2,143,108 Rank 60 Recipe Lv.60 Fighting Spirit Coffee Salad Ingredients 28 28 22 22 61,261 Lv.60 Ninja Salad Ingredients 15 19 12 11 35,327 Lv.60 Young Grass Salad Ingredients 22 17 14 9 34,521 Lv.55 Cross Chopped Salad Ingredients 20 15 11 10 23,726 Lv.60 Meditative Sweet Salad Ingredients 21 16 16 12 23,255 Lv.55 Slowpoke Tail Pepper 22,138 Close
Hehe…
I can’t really make a strong version of Meza P, so I want a new curry.
Since Quax is a food-type, could you drop that skill and bring more beans and green onions?
Maximum holding capacity: 11 SP 489 Level 15 Link Cooking Power-up S Level 1 Increases pot capacity by 7 for the next cooking Kinomi’s number S Level 25 Skill probability up S Level 50 Ingredient probability up S Level 75 Maximum holding capacity up S Level 100 Helping speed S Detailed status Nature: modest Ingredient helping probability ▲▲ Helping speed ▼▼ Date met: October 18, 2024
I wanted ABC, but since I’ll need oil anyway for Wakakusa or Makenki, maybe this ABB one will do…
It’s like that, but when I look at the date I caught it, it’s terrifying.
Next month, it will already be six months…
The difficulty of creating a Meza-P is so subtle that even though I maxed out the level in advance, I ended up using Rengoku-san during the event to achieve a high score.
What should I do next week?
I wonder if I should go to the snowfield and earn some candy for my candy.
When the adjustment of the speed reduction character takes place, will it become possible to use speed reductions for raising ingredients and skills?
>>42
It depends on the situation, but honestly, there’s no problem at all with the current state.
There are people who appreciate having no correction traits and no speed M, but that’s only if we exclude the psychological aspects.
Modesty and calmness are still comfortably at a hiring level even now.
>>43
Especially the type that accumulates while sleeping is useful, isn’t it?
It was said that skill types were originally considered to be a calm option.
Recently, I’ve started to be more conscious about filling the sleeping face encyclopedia, so during the weekend GSD, I want to go to places where I can see the sleeping faces I want to capture.
Not coming out.
I have become able to make éclairs at least twice a day.
Mezapas is difficult.
If it’s something like Nero tea or ninja curry, securing them is a piece of cake 🍄��🟫.
Loss of color
I’m really strong, but… I want beans.
The potato person is already here.
What to do?
19:20 Berry SP 487 Lv. 15 Ishi Tsubute Helping Time 1 hour 32 minutes 20 seconds Maximum Carrying Amount 9 Main Skill / Sub Skill Energy Charge S Lv. 1 Increases Snorlax’s energy by 200~800 Number of Berries S (Locked) Lv. 25 Maximum Carrying Amount Up S (Locked) Lv. 30 (Locked) Lv. 50 Ingredient Probability Up M (Locked) Lv. 60 (Locked) Lv. 75 Skill Probability Up M (Locked) Lv. 100 Skill Probability Up S Detailed Status Nature Calm Ingredient Helping Probability EXP Gain Amount Back
I remember a few nameless rivals with a completion rate similar to my compendium and am competing with them on my own.
Assistance Ability SP 612 Lv. 13 Nukumoguma Ingredient Assistance Time Maximum Holding 1 hour 6 minutes 41 seconds every 13 items Assistance Ability SP 2,270 Lv. 48 Pomegranate Ingredient Assistance Time Maximum Holding 46 minutes 30 seconds every 28 items Main Skill / Sub Skill Lv. 1 Energy Charge S Increases Snorlax’s energy by 200 to 800 Healthy Recovery Bonus Lv. 25 Maximum Holding Increase M Lv. 50 Ingredient Probability Increase M Lv. 75 Assistance Speed Lv. 100 Ingredient Probability Increase S Main Skill / Sub Skill Lv. 2 Energy Charge S Increases Snorlax’s energy by 285 to 1,138 Ingredient Probability Increase M Skill Probability Increase S Lv. 25 Maximum Holding Increase M Lv. 50 Ingredient Probability Increase L Lv. 75 Skill Level Up Lv. 100 Assistance Bonus Detailed Status Character Carefree Ingredient Assistance Probability Main Skill Occurrence Probability Detailed Status Character Modest Ingredient Assistance Probability Assistance Speed Return Return
Just when I was thinking it was difficult to switch because there were already some who were fully developed, I received news about character improvement…
I’m convinced that skimping on downward correction will likely lead to apathy towards this game, so I’ve decided to not compromise on my personality.
Even with the upward revision, nothing has changed.
Refusing modesty and calmness will naturally lead to discarding any corrections without question, so it seems that the difficulty of selection is going to be seriously high.
Without the sense of rarity that comes from being a different color, there’s absolutely no reason to switch in terms of cost…
That point is quite important psychologically.
Being modest and calm is not a superior version of uncorrected (misuse), so it won’t naturally become that way.
“I’m using Calm while thinking, ‘I wish it had a different skill probability-boosting personality.'”
I want each ingredient to have a spirit (gen-chan).
If it’s a food material type, then a moderate skill type can be considered an unmodified superior version.
I’m trying to raise a timid Alolan Vulpix since I need a boost, and yet those guys are being so extravagant.
Grow what you like!
If you think about it properly, it makes sense to calculate whether it exceeds the required value and then make a judgment.
If you think vaguely, then being modest and calm is not good, and no correction is also not good to that extent.