
ARMED CORE VI FIRES OF RUBICON OFFICIAL GUIDE BOOK
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
It’s good to have a nice bite to it, isn’t it?
>>1
Is the texture really before the tutorial?
Is it like I’m on a route I shouldn’t originally be on?
It’s definitely strange…
>>6
In the early days, the helicopter wiped out 80% of the battle-hardened Ravens; its appearance is different.
>>26
Ah, I see.
So in the end, this guy turned out to be the strongest, huh?
>>27
Please provide the Japanese text you would like translated.
>>27
No
After it was over, I thought that those who can’t defeat the helicopter won’t be able to defeat anything moving forward.
>>35
Isn’t it impossible for humans to do that…?
>>38
Just believe in the pulse blade your master gave you and sink your teeth into their throat.
>>38
It’s okay because it’s been enhanced.
>>38
After defeating the thread image, you can assemble it however you like, and as long as the armor is solid, there are no problems.
It’s a helicopter.
It seems to be bigger than the battleship Yamato.
At first, it’s surprising, but it’ll be okay.
Let’s get used to it.
It was good that I didn’t feel like throwing it away subtly.
But you know,
The player character received an upward adjustment in the update, so it’s still better off.
Ah, the tutorial helicopter.
The parts of that aircraft have received several upward adjustments, so it has become much easier to handle.
>>7
???
Is Rubicon hell?
At first it’s tough, but as you retry, you’ll start to understand the strategy, which is great…
The tutorial forces the habits of nameless Kanks and nameless Grants, who have been fighting in such a cowardly way as to draw back, to fit the VI specifications.
It’s definitely strange that there’s a tutorial after defeating this.
>>11
I don’t really understand it well, but anyway, thank you very much.
In the beginning, Gene was so bad that I couldn’t swing the blade at all.
Don’t run away!
Don’t run outside the area!!
If you are going to give advice
Opportunities can only be seized by diving in headfirst.
Believe in the pulse blade Walter gave you.
This is really true.
The tougher and more painful times are, the more you can survive by pushing through to the other side.
>>15
This is really true too.
It’s just swinging the blade after doing AB.
But don’t let me do it at first.
Getting inside and defeating them is the classic approach, isn’t it?
It’s easier to go all out aggressively in this game than to poke around clumsily.
In terms of early machines, you can just keep firing rifles and missiles while swinging close-range weapons as long as the energy allows.
Were the seasoned players defeating this guy with ease?
>>19
I’m sorry, but there is no Japanese text provided to translate.
>>19
I just learned by dying a mountain of times.
>>19
It took about 30 minutes.
After that, there was an even tougher boss, and it took about three hours.
>>19
Raku Raku
>>19
I was building a mountain of scrap metal and corpses.
It is reassuring that the refund is still within the range of being possible.
Most of the CPU battles were just pushed through by launching jump kicks and swinging the sword around.
The seemingly shabby rifle is surprisingly not to be taken lightly.
>>23
The early rifle, which clearly teaches that it’s better to keep shooting even with a pea shooter to maintain the gauge.
There are also obstacles prepared, and as a tutorial boss, it gives a sense of accomplishment and is fun to fight.
More than anything, I can’t stand being certified as a Raven after defeating this guy.
>>24
(Name taken from the remnants)
If you start crying, there will be another hit.
A seasoned raven was fixated on pulling back and ended up dying.
The generator and booster have improved a lot.
I wonder which is tougher, being thrown into a situation with two Sturhies without even a tutorial.
If you can take down the helicopter, getting over the wall will be relatively easy as well.
It’s nice to escape outside the territory…
>>40
Angry!!!
>>40
(Is it about the black glint…?)
At first, it seemed that there were quite a few responses filled with cries of despair regarding the boss battles…
>>41
If it weren’t for that, Baruteus wouldn’t be weakened…
Vertical missiles are recommended because they do a consistent job in storyline progression, regardless of skill, just by being spammed.
Since this is about the initial version, I don’t know how it is now.
>>42
Since I have been punished under the shipping regulations, the situation hasn’t changed much.
Since Bloodborne, the standard for FromSoftware games has been to dodge and move forward.
I remembered knocking it down with a vertical missile hidden underneath after the final blow over the wall.
Let’s consider OP to Chapter 1 as a tutorial that forcibly transforms 621’s fingers and head into AC6 specifications.
Defeating that guy before the nerf is my lifelong bragging right.
Once I realized that I couldn’t take them down while they were shooting rifles from afar, I was able to go right away.
Even seasoned players who underestimate it can easily get killed.
I won while mistakenly thinking that I could only buy a junk mech without a left-hand weapon… so keep it up.
Of course, I recommend that others properly use their left-hand weapons as well.
If you understand things like Assault Boost, stagger, and how to use close range, you can defeat them, but you get slammed before you understand.
I got stuck on the sea spider.
>>62
It was too hard, and I ran out of bullets, so in the end, I defeated it with punches and a blade.
The performance and appearance are both impeccable enough to keep just the frame as it is.
Ah, that thing.
It’s the one that makes your equipment super strong.
That’s right, it’s definitely like that.
>>64
The pulse blade on my left hand is super useful even in the final battle.
>>64
BUTTA (Pulse Blade) is one of the legendary weapons in this game.
The vertical that doesn’t slack off in end-time guidance is definitely too strong to consider…
Ransetsu AR is still sealed.
I was surprised by the strength of the homing when I swung the blade.
If you’re looking for off strategies, I recommend watching videos of Japanese soldiers, even if it’s noisy.
It’s really noisy, but it’s helpful.
>>67
The movement towards Japan is noisy, but it’s polite.
>>67
I’ve cleared the Rubycopter three times, and in the third round, I’m just casually killing and restarting.
>>67
Blowing a trumpet while getting dressed with a sword! There’s definitely a basic aspect to this game… If you try to imitate it, you realize manual sniping is amazing.
>>122
The movement is too specialized for the story, so if I play against others in this style, I will regret it.
It seems that the seasoned Ravens and Migrants who came to the Rubicon were found cold the next morning.
The initial blade is a versatile weapon comparable to a saw machete.
Speaking of which, when I first encountered Gosu and was told “just get through it for now,” I wonder if I could still fight if I ignored that and went straight at him?
>>73
Even if you attack, they’ll just ignore you.
>>84
They aren’t responding over there…
The rifles from the early regular release (not shipping) are too weak…
I’m holding a strong weapon in my left hand, so think about the cooldown and charge in to slash.
To be honest, I struggled much more against the Sheespaider than against Balthus…
The helicopter was quite easy.
The Turner, which can fire continuously without using a pad, and the double slash Palbre, are truly luxurious specifications that don’t seem like initial equipment at all.
Unless the large boss has a considerable heavy firepower setup, it’s easier to just charge in and hit with the blade.
>>79
I thought they were doing charge feints at an awkward distance with HC and all that…
Once you realize that you can just kick by erasing the distance with AB, it becomes much easier.
Once you lock on, it’s not that difficult if you understand to just charge in and slice using AB without touching the right stick.
I thought so, but there’s a bit of a hassle to get used to the operation.
You can play the tutorial by taking down the helicopter.
Stay calm and deal with it 621.
I didn’t realize I could do a two-hit combo with the slash for a while; I’m such a fool.
FromSoftware is good at giving players a sense of accomplishment when clearing difficult games, even at a moderately challenging level.
Because AC6 is a die-and-retry game.
Unlike Soul games, it lets you restart from the beginning of the boss fight even after you die, so it’s really forgiving.
>>85
It’s really kind to change the ascent even if I die halfway.
>>89
There are many missions that kindly place checkpoints, so it feels unreasonable to fight against HC at a wall without any checkpoints at all.
>>85
The format is a bit different, but the old AC also expects a redo, and the boss battles allow you to easily restart.
There are plenty of shocking and surprising machines ahead.
Put your heart into it!
I was able to get to the early Balteus and the Seaspah, but the update came before I could reach Ibis.
Boss battles that are just one-on-one can be easily taken care of by deploying drones and turrets.
Not selling yet? Yeah…
Could it be that Anonymous was really good at games?
>>91
In multiplayer games, there are many players who are above average but still far from the top tier.
>>91
I went to this room several times last year, but everyone was strong…
>>116
An AC player from just anywhere isn’t even worth talking about.
There are quite a few Dominants as well.
>>126
As for the bulletin board, there seems to be an assumption that one has experience at an S level in terms of capability…
There are also people who haven’t played ranked matches and are stuck at B.
I like the design of the heavenly spear, but it’s too difficult to use when you have the complete set.
In terms of bosses, the final boss of the last route was the strongest.
It’s great when the final boss in a game is actually strong.
>>94
I struggled the most with the Dosukoi ship in the first week.
The murderous intent is too high.
>>94
The third round boss has ridiculously high power with the trident light wave blade…
I wonder if it’s the top two that they struggled with together…
After being stuck in the helicopter for a few hours and thinking that I have no talent, I progressed to the end of Chapter 1 and wondered what that was all about…
It’s better to push through than to retreat solidly.
There are patterns that ultimately make things easier, right?
I’m quite troubled by not being able to get behind the enemy AC, even though large weapons are also problematic.
What is that turning speed?
Because I was an old-fashioned mercenary, I was killed by a rifle in a small way.
It was a gentle tutorial that told me to use the blade.
I won’t forgive anything outside the screen.
While there are some slight upward revisions, the parts of the initial mechs contain many components that make it difficult for serious battles, so it’s best to progress a bit in the story and rearrange them nicely to power up.
Right after the start of the broadcast, I was super pumped and thought, “I’ll go all out in a giant MT style!!!!” But I was actually weak, so I was surprised to hear the feedback here.
I think Bartheus was the best in the first round.
Since the very first helicopter, things have mostly been manageable, but I ended up losing to that guy Sulla, who seems to be the final chapter boss.
I’m going to continue from where we left off tomorrow, but I definitely think the first helicopter is weird.
>>107
You really know, don’t you!!!
>>110
What is it!
Surra was a bit taken aback, but I thought that if I stay calm, it doesn’t seem to be as strong as a helicopter.
I died a lot even against those guys who are sticking to the wall and stealthing, right?
>>125
Just do it before you get spoiled.
>>107
Go have fun!
The early Sea Spiders were hidden in the shadows of Balteus and Ibis, but they were seriously tough.
I couldn’t avoid the cannon when it moved sideways.
>>108
To be honest, I struggled more with the Sea Spider than with Balthus.
However, I think the reason I struggled was that I didn’t know that the recommended game, which was easy to guess, had a charging feature.
>>108
I think it was after the adjustments, but it’s strange how you can defeat them with the blade and a charge once you get accustomed to it.
>>108
The only one who ran out of bullets and purged everything except the blade was that guy from the early days.
The lack of mobility is a saving grace.
Enjoy it as it is…
One can even enjoy death.
In terms of being able to kill without question if you can stag, AC6 is on the gentler side among From Software games.
I was using the initial version Valdeus and Kyubey.
Rather, it gives the impression that experienced players who are accustomed to the movements of past games are more likely to build up a corpses.
I’m trash because I’ve never won against others.
I feel like the first lap, where I didn’t really understand the specifications of the target assist and kept fiddling with the right stick to reach the designated blockade station, had an unusually high difficulty.
It’s not that the other blades are weak at all, but this is the first practical AC that has stable initial vibration and can be used all the way to the end.
I think there’s a huge difference between those who struggle with sea spa and those who don’t.
I didn’t struggle at all because I was hitting from above, but when I saw people hitting from below, they were stuck.
Even with the initial sea spider, it would have been an easy win if I had used four legs or two lightly equipped legs to take the upper position; I guess that’s just how the design was meant to be.
Not just with the Sea Spider, but the differences in build compatibility and play style become very apparent in boss battles.
I advise increasing your jumping ability when you’re stuck, but I think it might be different for some people.
It was my first From Software game, but it was generally easy to retry and there are assemblies, so it was approachable.
>>130
It feels like modern games in the Reiwa era don’t make you start over from the beginning of the stage if you die to a boss.
Is that helicopter bigger than the battleship Yamato?!
>>134
For some reason, everything is based on AC size, so everything is ridiculously large.
Also, Sulla’s kick is something amazing.
It feels like my movements are different!
>>135
The sexiness is on another level, isn’t it?
Thanks to the update, it’s easier to fight than with the early helicopters, that’s true, but…
I still think it’s quite a high wall for new players.
If you take the Pulse Gun to Baltheus, it will become easy.
>>138
I’m sorry to deceive you…
>>145
I’m really sorry.
>>138
(OVERHEAT)
It’s a tutorial that teaches how the retry feature is user-friendly, that helicopter.
>>139
I understand that if you had to do it from the beginning, you would have broken.
I’m a guy who immediately buys anything that I really love, so it was easy with Spider.
Charging pile feels so good, nya nyan nyan!
Anyway, if you pay attention to the range, the Rubikopter isn’t that tough, but in the first encounter, you can’t confirm that range, and during the rematch, it raises its altitude more and makes it so that even laser hammers can bounce off…
I thought everyone knew the theory that big bosses jump in and stick close to fight when watching robot anime.
The AC is tuned to excel in close combat.
Do not be afraid.
Also, if the new game allows for vertical movement prioritizing 3D maneuvering battles, all bosses would become a piece of cake.
The only one that cannot do this is the initial round Baldeus, which cannot gain speed.
>>147
Regarding Balteus, if you use Schneider’s legs, you can correctly reach the altitude…
>>154
However, in that case, if you get hit by the initial grenade launcher that comes almost simultaneously with the warning alert, about 20% of your durability will be taken away…
Regarding the helicopter, I thought it was annoying that many people refuse to participate here during the promotion, so I hope that in the next work, it will start off gentler and then tighten things up later.
>>149
I feel like everything went quite smoothly afterwards, thanks to the fact that I suffered a lot in the helicopter.
>>156
If you kill Helir and Barteus in extreme terms, you’ll understand the grammar of this game.
Assault Boost is strong!
>>164
At first, I didn’t use it much, but later I realized that it’s actually very fuel-efficient.
>>175
If you can understand the low fuel consumption of rapid kicks, you’ll be able to fly through the sky with any leg and any generation.
>>164
🎺🎺🎺🎺
>>179
What is this sound…?
The sea spar has had its behavior patterns significantly nerfed.
In the beginning, the toenail piercing was shot at a frequency similar to jabs.
>>150
If you’re flying, nothing can hit you, you know.
Nameless 21, the blade you have had from the beginning.
“I’m shaking it because I believe it can be used until the end.”
I feel like I forcibly defeated Balthus with conventional weapons during the early release.
There are various bosses, but it’s interesting how different people tend to get stuck in different places.
I have a memory of struggling a lot with the Sea Spider during my first playthrough.
I struggle with the cleaner no matter how many times I go around.
The battles are so tedious!
>>158
Just throw that kind of thing into your mouth and chop it up with explosives.
It’s true that the pulse gun is stuck in Balteus.
However, it’s not good to just carelessly spill it out without considering the range.
Since it has high firepower, it would be a good idea to take a plasma rifle as well.
The helicopter was easy, but…
No matter how many years pass, I can never beat Gunta-kun from Dark Souls 3…
What the heck is that guy?
I can’t do parries!
In Elden, I greeted the Tree Guard at the start and managed to defeat it in its initial state after a long struggle, but Gunta-kun is impossible…
PA definitely works with pulses.
However, if you hit it with firepower, it will peel off, so Balteus used an arm grenade.
When I switched from the pulse blade to the laser blade, I thought, “Huh?”
If you only want to win against Baruteus, first don’t take the Pulse Gun, defeat Surra, and then change your setup and bring it when retrying the Baruteus fight.
>>167
This is easy to do, right?
I stubbornly cleared it all the way through from the beginning.
Balthus took about half a day…
I don’t really understand, but it seems we all agree that helicopters are strong, so I’m relieved that’s not mistaken.
But I also found out that there are incredible people I still haven’t met, though I don’t know how far ahead that is.
If I find a name, I’ll take a deep breath.
I might have struggled the most with Smukuri.
So I couldn’t forgive Kara in the first round.
Avoiding the initial Balthus’s grenade cannon with a speed of 1200 is almost impossible with the experience level at that point.
You can win when the number of that is low.
Shotguns are great.
Hold a shotgun in both hands.
There are many situations where jumping to dodge is effective, but in the beginning, the upward ability was so poor that it was frustrating.
>>173
Moreover, the jump strong reverse kick is difficult to use because it has low load capacity and low stability.
The Nacht legs were strong from the very beginning, but…
I somehow defeated Balteus on my first try with the W-light shotgun and charge laser.
I’m proud that I was able to defeat Balthus and that thing before the nerf when they were super strong versions.
Rusty has reverse joints… or not reverse joints!?
Is there any benefit to using charge with the pulse blade?
>>178
Since it has the flinch effect and super armor, it can gain an advantage against the opponent’s kicks.
>>178
The double slash may miss the second hit depending on the timing, so use it according to the situation.
The smart cleaner reminded me of the memory when Japanese soldiers would shoot at close range and take down opponents instantly, and I kept hitting my arm a lot.
When I look back, I can’t help but think what a great boss it was.
After coming back to make a name for myself as a mercenary after more than a decade, I was thoroughly beaten and ended up with tear-filled eyes.
I used to think, “Aren’t you stupid for not realizing the usefulness of blades?!”
Whoa, a stack! But I still don’t forgive you for going out of bounds.
Could it be that not many people struggled with the Enforcer…?
>>184
I struggled the most.
>>184
Once you get to that point, you can push through as much as you want.
Look at this double damage cane wheelchair.
>>184
If our armament isn’t specialized for long-range, then it might not be that strong…
>>184
It was quite packed.
When my concentration started to drop, I began getting hit by the opening laser, and I thought maybe I should just go to sleep today…
>>184
It was a tough battle, but they were genuinely strong, so they were a good enemy… that’s the first impression I get.
>>184
I sometimes crash, but I always have fun fighting by hitting and kicking with the shield.
Since the stability performance is poor, it’s the fault of the guy who flinches even from Ludlow’s rapid fire.
>🎺🎺🎺🎺
It’s too noisy and I can’t stand it!
The spirit platform is waiting for 621, who rushed into the shop as soon as it opened to replace the early generation.
>>188
The quirks are too strong, so for beginners who are switching from the initial mechs, the initial generator is better, right? Not really?