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[Super Robot Wars] Super Robot Wars 64 is good, right?

HP 4600/4600 EN 180/180 vs HP 5500/5500 EN 241/250 Hiiro: “You picked the wrong opponent.”

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1: Japan Otaku Reviews

It was rare to see ZZ, the TV version of W, Dunranger, and Mazinger Z being recreated from the original source.

2: Japan Otaku ReviewsYeahx11

You can only see the match between Eastern Undefeated and the Shock of Alberto in 64!

30: Japan Otaku Reviews

>>2

Shield Defense (Hōen Sha)

3: Japan Otaku Reviews

It’s fun to do laps in Super Robot Wars.

4: Japan Otaku ReviewsYeahx2

Goshogun is the strongest Super Robot Wars.

54: Japan Otaku Reviews

>>4

Maybe OE is stronger.

5: Japan Otaku Reviews

Operation Meteor, the sixth meteor.

Devil Gundam

6: Japan Otaku Reviews

Is it just that it’s 08?

7: Japan Otaku Reviews

>>6

I should have gotten lost with Aina, just in case.

8: Japan Otaku Reviews

>>6

It’s just Shiro and Aina.

9: Japan Otaku Reviews

In 64, Troi gets captured and brainwashed, declaring that Emperor Zuur is justice, and anyone who opposes Emperor Zuur is evil in the universe. Let’s go, is there someone who spouts nonsensical phrases like Nataku?

11: Japan Otaku Reviews

>>9

That’s famous, but there are still many of Quatre’s famous quotes.

13: Japan Otaku Reviews

>>11

It was also in ’64 when they made comments that belittled women, got confronted about it, and then, after attacking Mr. Won and getting beaten back, said that violence is bad.

10: Japan Otaku Reviews

Laughing at the affinity between the Basque and the Specials soldiers.

12: Japan Otaku Reviews

I remember that the enemy mob soldiers in W are wearing hats like Mac’s.

20: Japan Otaku Reviews

>>12

I feel like the one wearing a hat like Mac was a Marie Meia soldier, so I don’t think they were in 64, but I wonder how it really was…

40: Japan Otaku Reviews

>>20

No, OZ is also a cylindrical shape like a Mac.

14: Japan Otaku Reviews

The understanding of Wufei is quite low, isn’t it?

15: Japan Otaku Reviews

I used Bright a lot because I had guaranteed hits and good luck.

16: Japan Otaku Reviews

I wish they would remake it by some kind of mistake…

17: Japan Otaku Reviews

The G Gundam had a lackluster cast considering its handling.

18: Japan Otaku Reviews

At that time, I thought it would be a mistake not to have Link Battler remade as well…

19: Japan Otaku Reviews

Allenby is going to die, right?

Even Emma, Plu, and Flame Jun join without any conditions for survival.

23: Japan Otaku ReviewsYeahx5

>>19

Allenby dies in Super Robot Wars quite often…

34: Japan Otaku Reviews

>>23

It turns out that aside from being turned into the core of Devil Gundam and dying, it was only the 64 pattern.

81: Japan Otaku Reviews

>>19

With this wording, it sounds like Jun has either died in the original work or in Super Robot Wars at least once.

21: Japan Otaku Reviews

Pull will die 64.

22: Japan Otaku Reviews

Girls and children shouldn’t participate in wars, that’s what I’m saying.

24: Japan Otaku Reviews

The reason I stopped trusting Quattro from Super Robot Wars for a long time.

25: Japan Otaku Reviews

Thanks to the change in dialogue when dealing with women, the members of Aluikuis can tell that they are women.

26: Japan Otaku Reviews

I remember getting frustrated and thinking, “How many dummies are there when the enemy shows up?” when I threw it.

27: Japan Otaku Reviews

A rare Super Robot Wars where you can persuade characters and Mashmer to join your team.

38: Japan Otaku Reviews

>>27

Due to the performance gap between the Gemarc and the Zaku III Custom, it has almost become a one-character choice.

This game’s gamer mark is up to the strongest class in the Gundam series.

28: Japan Otaku Reviews

I thought Devil Axis was ridiculous, but it was similarly chaotic on a large scale in the original work as well.

29: Japan Otaku Reviews

The name “Gildrom” will absolutely be unforgettable in Super Robot Wars.

31: Japan Otaku ReviewsYeahx1

I have a memory of superpowers going haywire due to some kind of bug.

32: Japan Otaku Reviews

The dummy was a pain.

33: Japan Otaku Reviews

Too tragic, real man

36: Japan Otaku Reviews

The Legend of the Strongest Gundam F91

49: Japan Otaku ReviewsYeahx2

>>36

It’s one that has no complaints except that the beam launcher is useless and the modification stage is as unsatisfactory as the ν.

It’s not a strength that should be jumped into from episode 2 at the earliest.

37: Japan Otaku Reviews

It’s quite bold for Zex to remain an enemy until the end at the branching point, and for Shirocco to completely disappear without a trace.

39: Japan Otaku Reviews

I think if Super Robot Wars 64 had worked with voice acting and allowed battle skipping, it would have been the pinnacle of the Super Robot Wars series.

41: Japan Otaku Reviews

It was tough that there was a limit to the money gained upon defeating enemies.

42: Japan Otaku ReviewsYeahx3

When Desire was still the Shapiro combat mech.

43: Japan Otaku Reviews

The G Gundam, possessing both real-world mobility and super attack power, exhibited an unlawful level of strength.

There were lawless beings that surpassed God Mars, though…

44: Japan Otaku Reviews

I wonder why I’m leaning my body.

45: Japan Otaku Reviews

>>44

The beam flies straight ahead.

47: Japan Otaku Reviews

I liked the worldview.

48: Japan Otaku Reviews

It’s not the Magnaac team, it’s the Macknaak.

50: Japan Otaku Reviews

Unless it’s a fully equipped Blackwing with enhanced parts or a highly modified Aura Battler,

I confirmed while playing the other day that I can’t completely evade the attacks of Level 99 Char and Zechs in Tallgeese III.

51: Japan Otaku Reviews

F91 Zambot Goshogun has to be obtained within Link Battler, right?

52: Japan Otaku Reviews

Wasn’t there F91, GoShogun, and Zambot, and one more?

Was it something like Gurren Lagann?

59: Japan Otaku Reviews

>>52

Beggina Gina

53: Japan Otaku Reviews

In terms of mobile suits from the link sources, the F91 is strong, but the Beginnings is difficult to use.

Without a Vulcan, the saber can’t reach the sky, yet in the early stages, Grados’s mechas keep appearing.

55: Japan Otaku Reviews

Wasn’t the GoShogun strong even in NEO?

56: Japan Otaku Reviews

Even in Nilfa-Salfa, such a Goshogun was ridiculously strong.

57: Japan Otaku Reviews

When the W faction is customized, the range ends up being disastrous, doesn’t it?

61: Japan Otaku Reviews

>>57

Sandrock and Deathscythe are going to have a terrible time.

The performance of the main unit itself is strong, but…

58: Japan Otaku Reviews

For some reason, Raizner has Perfect Hit but doesn’t bring Concentration.

In later years, I brought focus but completely forgot about the must-hit, and that series was an extremely important must-hit series.

60: Japan Otaku Reviews

I really love the BGM of realistic protagonist mechs, so I wonder if they’ll pick this up even if it’s not about the machines…

I guess it’s impossible, but…

63: Japan Otaku Reviews

In the end, it can mostly be settled with psychics and MAP weapons.

64: Japan Otaku ReviewsYeahx1

Well, in the end…

Reactivation → Mental breakdown → Destruction by area effect weapon → Revival → Reactivation → …

Because it becomes a loop, there will be no need for psychics anymore.

65: Japan Otaku Reviews

What Gundam is in the thread image?

66: Japan Otaku Reviews

Since Age doesn’t have NT or Holy Warriors, it just seems like it’s purely losing out.

67: Japan Otaku ReviewsYeahx2

Is there no other way to do it except on the actual machine?

68: Japan Otaku Reviews

I feel like the depiction of Musashi until his death was incredible, even though the enemy he was fighting was an original executive.

69: Japan Otaku ReviewsYeahx1

In this era, if you can’t fly, the special moves of close-combat units can’t be used on airborne enemies, so parts that allow flying were incredibly valuable, right?

70: Japan Otaku Reviews

Please stop putting the final boss (the same strength as the last level) in the middle of the game!!!

71: Japan Otaku Reviews

>>70

But if they show up in the final stages, they won’t be a match anymore, so I guess it’s just about right to say that.

72: Japan Otaku Reviews

I liked the expression that flies diagonally at 64.

73: Japan Otaku Reviews

Dancouga is also really strong with the Dankuu Sword, so it was flying before it even took off.

74: Japan Otaku Reviews

Was it around this time that Dancouga was still strong even after separating…?

75: Japan Otaku Reviews

Don’t do something like exclusive characters for Link Battler from that era.

76: Japan Otaku Reviews

I like the sound effect of charging and shooting the Buster Rifle in the thread image.

I love thick beams and their thick sound effects.

77: Japan Otaku ReviewsYeahx1

The Bigatron that appears without any explanation is really strong, with the enemies of Mazinger being able to heal and having a long range, if I remember correctly.

78: Japan Otaku Reviews

Even though there are funding bonuses for the number of enemies shot down, there’s a cap of 65535, so even though it’s a map weapon game, if you mindlessly use map weapons, you just keep getting poorer.

79: Japan Otaku Reviews

When fully modified, Deathscythe and Sandrock have terrible range.

80: Japan Otaku Reviews

The difference between hearsay and reality can be seen through the funding bonus and slowness.

83: Japan Otaku Reviews

Since only Quattro and Zechs feel lucky to ride the Wing Zero, the independent army route where Zechs doesn’t join because he’s too stingy looks completely unappealing.

84: Japan Otaku Reviews

Shall I pull out the 64 after a long time?

Will it work properly?

85: Japan Otaku Reviews

The OZ Route’s legitimate aircraft capabilities are too strong.

87: Japan Otaku Reviews

The fan-shaped map weapon is too precious, so I ended up thinking that just having GoShogun in Space B is enough for me.

88: Japan Otaku Reviews

Come to think of it, it’s amazing that Kou has joined without us even noticing.

89: Japan Otaku Reviews

I really liked Link Battler.

90: Japan Otaku ReviewsYeahx1

The arrangement of the background music is amazing.

It’s a product of the 64 audio source specs.

91: Japan Otaku Reviews

The Mazinger series Maria is significantly stronger, but Koji-kun also reaches a fairly realistic level with his ability to act twice, so both of them can work together with partner boosts while rampaging with MAP Breast Fire & Burn and the Great Wheel.

If there was a Double Mazinger Punch, it would have been easier to use, but in 64, it only starts from Triple…

92: Japan Otaku Reviews

Right now, Mazinger-type robots have specs that make them first-rate even without doing anything, but I think the Mazinger from ’64 would just gather dust in storage if you don’t have any attachment to it.

95: Japan Otaku Reviews

>>92

Well, it’s not completely unusable, you know.

96: Japan Otaku Reviews

>>92

The fact that the love adjustment does not affect hit evasion means that there are hardly any characters like Mazinger who can fully utilize defense adjustments.

If you put some effort into it, it can be used properly.

93: Japan Otaku Reviews

The supernatural abilities are crazy powerful, but the hidden strength is also quite insane.

94: Japan Otaku Reviews

The enemies are also coming out with strange things for the new system combined attack.

There haven’t been any other releases besides Gaza’s Storm and Jamulfin 3D, right?

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