
HP 4600/4600 EN 180/180 vs HP 5500/5500 EN 241/250 Hiiro: “You picked the wrong opponent.”
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
It was rare to see ZZ, the TV version of W, Dunranger, and Mazinger Z being recreated from the original source.
You can only see the match between Eastern Undefeated and the Shock of Alberto in 64!
>>2
Shield Defense (Hōen Sha)
It’s fun to do laps in Super Robot Wars.
Goshogun is the strongest Super Robot Wars.
>>4
Maybe OE is stronger.
Operation Meteor, the sixth meteor.
Devil Gundam
Is it just that it’s 08?
>>6
I should have gotten lost with Aina, just in case.
>>6
It’s just Shiro and Aina.
In 64, Troi gets captured and brainwashed, declaring that Emperor Zuur is justice, and anyone who opposes Emperor Zuur is evil in the universe. Let’s go, is there someone who spouts nonsensical phrases like Nataku?
>>9
That’s famous, but there are still many of Quatre’s famous quotes.
>>11
It was also in ’64 when they made comments that belittled women, got confronted about it, and then, after attacking Mr. Won and getting beaten back, said that violence is bad.
Laughing at the affinity between the Basque and the Specials soldiers.
I remember that the enemy mob soldiers in W are wearing hats like Mac’s.
>>12
I feel like the one wearing a hat like Mac was a Marie Meia soldier, so I don’t think they were in 64, but I wonder how it really was…
>>20
No, OZ is also a cylindrical shape like a Mac.
The understanding of Wufei is quite low, isn’t it?
I used Bright a lot because I had guaranteed hits and good luck.
I wish they would remake it by some kind of mistake…
The G Gundam had a lackluster cast considering its handling.
At that time, I thought it would be a mistake not to have Link Battler remade as well…
Allenby is going to die, right?
Even Emma, Plu, and Flame Jun join without any conditions for survival.
>>19
Allenby dies in Super Robot Wars quite often…
>>23
It turns out that aside from being turned into the core of Devil Gundam and dying, it was only the 64 pattern.
>>19
With this wording, it sounds like Jun has either died in the original work or in Super Robot Wars at least once.
Pull will die 64.
Girls and children shouldn’t participate in wars, that’s what I’m saying.
The reason I stopped trusting Quattro from Super Robot Wars for a long time.
Thanks to the change in dialogue when dealing with women, the members of Aluikuis can tell that they are women.
I remember getting frustrated and thinking, “How many dummies are there when the enemy shows up?” when I threw it.
A rare Super Robot Wars where you can persuade characters and Mashmer to join your team.
>>27
Due to the performance gap between the Gemarc and the Zaku III Custom, it has almost become a one-character choice.
This game’s gamer mark is up to the strongest class in the Gundam series.
I thought Devil Axis was ridiculous, but it was similarly chaotic on a large scale in the original work as well.
The name “Gildrom” will absolutely be unforgettable in Super Robot Wars.
I have a memory of superpowers going haywire due to some kind of bug.
The dummy was a pain.
Too tragic, real man
The Legend of the Strongest Gundam F91
>>36
It’s one that has no complaints except that the beam launcher is useless and the modification stage is as unsatisfactory as the ν.
It’s not a strength that should be jumped into from episode 2 at the earliest.
It’s quite bold for Zex to remain an enemy until the end at the branching point, and for Shirocco to completely disappear without a trace.
I think if Super Robot Wars 64 had worked with voice acting and allowed battle skipping, it would have been the pinnacle of the Super Robot Wars series.
It was tough that there was a limit to the money gained upon defeating enemies.
When Desire was still the Shapiro combat mech.
The G Gundam, possessing both real-world mobility and super attack power, exhibited an unlawful level of strength.
There were lawless beings that surpassed God Mars, though…
I wonder why I’m leaning my body.
>>44
The beam flies straight ahead.
I liked the worldview.
It’s not the Magnaac team, it’s the Macknaak.
Unless it’s a fully equipped Blackwing with enhanced parts or a highly modified Aura Battler,
I confirmed while playing the other day that I can’t completely evade the attacks of Level 99 Char and Zechs in Tallgeese III.
F91 Zambot Goshogun has to be obtained within Link Battler, right?
Wasn’t there F91, GoShogun, and Zambot, and one more?
Was it something like Gurren Lagann?
>>52
Beggina Gina
In terms of mobile suits from the link sources, the F91 is strong, but the Beginnings is difficult to use.
Without a Vulcan, the saber can’t reach the sky, yet in the early stages, Grados’s mechas keep appearing.
Wasn’t the GoShogun strong even in NEO?
Even in Nilfa-Salfa, such a Goshogun was ridiculously strong.
When the W faction is customized, the range ends up being disastrous, doesn’t it?
>>57
Sandrock and Deathscythe are going to have a terrible time.
The performance of the main unit itself is strong, but…
For some reason, Raizner has Perfect Hit but doesn’t bring Concentration.
In later years, I brought focus but completely forgot about the must-hit, and that series was an extremely important must-hit series.
I really love the BGM of realistic protagonist mechs, so I wonder if they’ll pick this up even if it’s not about the machines…
I guess it’s impossible, but…
In the end, it can mostly be settled with psychics and MAP weapons.
Well, in the end…
Reactivation → Mental breakdown → Destruction by area effect weapon → Revival → Reactivation → …
Because it becomes a loop, there will be no need for psychics anymore.
What Gundam is in the thread image?
Since Age doesn’t have NT or Holy Warriors, it just seems like it’s purely losing out.
Is there no other way to do it except on the actual machine?
I feel like the depiction of Musashi until his death was incredible, even though the enemy he was fighting was an original executive.
In this era, if you can’t fly, the special moves of close-combat units can’t be used on airborne enemies, so parts that allow flying were incredibly valuable, right?
Please stop putting the final boss (the same strength as the last level) in the middle of the game!!!
>>70
But if they show up in the final stages, they won’t be a match anymore, so I guess it’s just about right to say that.
I liked the expression that flies diagonally at 64.
Dancouga is also really strong with the Dankuu Sword, so it was flying before it even took off.
Was it around this time that Dancouga was still strong even after separating…?
Don’t do something like exclusive characters for Link Battler from that era.
I like the sound effect of charging and shooting the Buster Rifle in the thread image.
I love thick beams and their thick sound effects.
The Bigatron that appears without any explanation is really strong, with the enemies of Mazinger being able to heal and having a long range, if I remember correctly.
Even though there are funding bonuses for the number of enemies shot down, there’s a cap of 65535, so even though it’s a map weapon game, if you mindlessly use map weapons, you just keep getting poorer.
When fully modified, Deathscythe and Sandrock have terrible range.
The difference between hearsay and reality can be seen through the funding bonus and slowness.
Since only Quattro and Zechs feel lucky to ride the Wing Zero, the independent army route where Zechs doesn’t join because he’s too stingy looks completely unappealing.
Shall I pull out the 64 after a long time?
Will it work properly?
The OZ Route’s legitimate aircraft capabilities are too strong.
The fan-shaped map weapon is too precious, so I ended up thinking that just having GoShogun in Space B is enough for me.
Come to think of it, it’s amazing that Kou has joined without us even noticing.
I really liked Link Battler.
The arrangement of the background music is amazing.
It’s a product of the 64 audio source specs.
The Mazinger series Maria is significantly stronger, but Koji-kun also reaches a fairly realistic level with his ability to act twice, so both of them can work together with partner boosts while rampaging with MAP Breast Fire & Burn and the Great Wheel.
If there was a Double Mazinger Punch, it would have been easier to use, but in 64, it only starts from Triple…
Right now, Mazinger-type robots have specs that make them first-rate even without doing anything, but I think the Mazinger from ’64 would just gather dust in storage if you don’t have any attachment to it.
>>92
Well, it’s not completely unusable, you know.
>>92
The fact that the love adjustment does not affect hit evasion means that there are hardly any characters like Mazinger who can fully utilize defense adjustments.
If you put some effort into it, it can be used properly.
The supernatural abilities are crazy powerful, but the hidden strength is also quite insane.
The enemies are also coming out with strange things for the new system combined attack.
There haven’t been any other releases besides Gaza’s Storm and Jamulfin 3D, right?