
If you change your strategy by observing the opponent’s moves, it will naturally be one step slower, so it’s important to have a plan in place to some extent before the match.
It’s interesting how sometimes you might bring a control deck expecting your opponent to come at you with a midrange strategy, only to get brutally defeated by aggro instead.
In a more detailed discussion, the peak period of the solid rook fortress was around 1985 to 1995, during which time the solid rook fortress was always a tempo slower and heavier than the swinging rook, dramatically increasing its winning percentage and completely eliminating swinging rook strategies at the top level of professional players (to put it in modern Magic: The Gathering terms, it’s like black-green midrange vs. overloading).
Editing @kakikukeko2131: Did swinging rook strategies actually go extinct…?
MTG style, explained in a very fluffy way, during the Tier 1 era of heavy control represented by the fortress, the number of players holding midrange swinging rook strategies drastically decreased. However, a fast aggro style emerged with the motto “Attack before your opponent’s board is established!” and history changed. There lies the battle of metagaming and deck building…!
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
A warrior tribe true to its name.
Is it unexpected that Fujii-kun occasionally loses?
>>2
When the skill levels are somewhat close, the element of luck simply comes into play.
>>5
Is there luck in shogi?
>>7
Initial move = Compatibility during deck selection, etc.
>>7
Even Shichikan Fujii cannot read the entire game from start to finish.
“A certain move made in the middle game may or may not be useful in the endgame.”
This is likely to occur in any kind of brain game.
>>2
If the opinion of the anonymous poster is correct, it could be interpreted that they are intentionally losing to control the overall outcome.
Rather, hearing that instantly makes it feel like a crappy game…
>>3
Rather, it’s a completely unplayable game where the results don’t change at all, not even a strategy to tackle it.
I see.
I kind of understand.
It’s depicted in the shogi manga running in Sunday, but professional players spend a tremendous amount of time studying their opponents before matches.
I’ve never seen a clear example like this compared to a card game before.
They said that the person who took the title from Fujii pointed out things that weren’t covered in their prior research.
It feels like a peak of exams, doesn’t it?
That’s why there are trends and fads in tactics.
If you fortuitously avoid a move that was planned ten steps ahead, it results in losing a move.
Isn’t there a one-kill combo?
>>14
If it’s about losing myself…
>>14
There is/are.
That higher-ranking person said that he was cheating using his smartphone.
>>14
I know a manga where a single move puts the opponent in a state of combat incapacity.
But this high-speed agro is really difficult…
When I believed I was ahead and had developed a strategy, and then made my first move.
There was a time when I lost by foul when the other person noticed and said “Ah.”
If this is the case for shogi, which is only played by Japanese people, then the environment for go must be changing rapidly.
Hearing that, I feel like I can also beat Mr. Fujii!
>>20
Because the geniuses are evenly matched, only slight advantages and disadvantages occur, and ordinary people cannot win against Fujii-kun no matter what strategies they devise.
>>20
There is a possibility that Fujii may not be able to play due to poor physical condition right before the match.
The reason women are not strong in shogi may be because it has elements of card games.
>>21
It seems there’s no choice but to go with Aromatactics…
>>21
It’s simply a long duration, so I’m carrying the handicap of not having enough stamina…
If you don’t research your opponent’s latest deck, you’ll end up having to improvise in the match.
There were female shogi players who countered with a strategy to distract using their large breasts, but of course, it didn’t work.
AI is always anticipating everything, so it can respond without falling behind, making it the strongest.
It’s a game where the first player overwhelmingly wins, right?
There is quite a strong element of luck.
>>27
It seems that the winning rate for the first mover is about 53% according to professional statistics.
It’s not exactly overwhelming…
>>34
In TCGs, if your win rate reaches 55%, a nerf is almost guaranteed.
Somewhat dangerous number
>>34
It seems that among professionals, the top tier has a winning rate of nearly 70% when going first.
In computer shogi, it is clearly concluded that the first move has the advantage, so even at the professional level, there are judgment errors, leading to a near 50% outcome.
In other words, the strongest seven crowns of Fujii might be eavesdropping on the opponent’s thoughts.
>>28
Is it okay to wear aluminum foil on my head when playing a match?
Even if one can clearly read the other person’s thoughts, if both misinterpret them, it can become disadvantageous.
If I’m at my level, even if Fujii, the seven-time champion, plays while displaying a terrorist act, I would still lose.
>>30
Don’t commit terrorism.
You’re probably misunderstanding because it’s being compared to cards in a strange way, but since it’s the same hand, if you start calling that luck, it doesn’t make any sense.
You can say that everything, including boxing, is all about luck.
>>33
Of course.
In short, it’s a story about elements that arise like rock-paper-scissors.
>>33
There are definitely strengths and weaknesses in the tactics I’m good at and the tactics I’m studying.
In boxing, there are different styles like out-boxing, mid-range, and in-fighting, and each has its own strengths and weaknesses.
Just because you’re a professional doesn’t mean you can handle everything!
I thought that those who seriously try to take all measures are strong.
Actually, that’s impossible.
The basics are based on luck.
People who played against Fujii say his ability to read the endgame is extraordinary, but I wonder what this would be called in card games.
>>40
Isn’t it great that your reading ability is so impressive that you can finish a card game just like that?
In a card game, you fight with a deck that consists of cards you believe are strong, but you also need to appropriately determine how to use those cards in different situations, whether to conserve them, and how to draw them into your hand in the first place.
>>40
Is it like having a strong ability to take control in a stalemated situation?
Even though the shogi and the deck itself are the same, the way of fighting can differ so much.
If you happen to consistently choose the best hand when you can see about three good hands, you can win against an opponent a couple of ranks above you.
When there are several promising hands, it can sometimes come down to luck depending on the opponent’s moves.
At first glance, it looks like 〇〇, but actually it might be more like ✕✕.
Two-step one-kill
I think there are differences in reading skills even among professionals.
It seems like we should think about it by considering different cases based on how it goes.
Is it because of the time limit after all?
>>47
That’s also significant.
That’s why the game time for Fujii-kun is long; he’s too strong and there’s no chance of winning.
The lack of a time limit in Edo period Go is still high level enough to be relevant even now.
It seems like thinking only in my head, just like with card games, is wasting energy.
Wouldn’t it be bad to put the actual board next to it and click it?
I want to try playing in a hotel in a comfortable position, not just sitting seiza.
When both sides play freely, the player who goes first wins 70% of the time, so reading the opponent is important.
>>52
Well, the one on the defensive side will end up being unable to do what they want first…
The other day, while watching the NHK Cup, I saw a situation in the endgame where if you made even one mistake, it would be a guaranteed checkmate in a sequence of dozens of moves.
While we’re thinking, the opponent can think too, so even if we have a lot of time, we can’t win against a higher-ranked player…
I wonder if we can freeze it while we’re thinking about it.
>>54
Is it a stagnation field?
There are such settings in CPU battles, right?
I also have a chance to bring it to a tie with Fujii-kun.
If it’s rock-paper-scissors
I think “X-face pointing” is a handicap match that purely reduces the opponent’s resources.
If I’m going to fight Fujii-kun, I want my pieces to have special abilities or map weapons.
>>59
My pieces won’t be taken unless they are attacked twice!
A piece that can move like all other pieces is just too overwhelmingly strong.
I want that.
>>61
Well, it’s like something that actually exists, like a dragon king.
If I could act twice… no, if I could act five times, maybe I could win against Fujii-san…
Make my piece indestructible, give it flying and double strike.
I’m going to draw that next turn… and with that, I’m completely abandoning my thought process; complete information games aren’t suited for me.
Is the Fujii system that I’ve been seeing recently about Yasocon?
>>69
Since Sota Fujii is a hot topic, it’s easy to misunderstand.
The Fujii system is a different Fujii.
In most games or competitions, once you reach a certain level, it seems that it becomes a world determined by luck and expression.
No matter how excellent one is, there are areas where one’s own understanding or judgment alone cannot do anything.
If we, as 3,000 anonymous people, challenge Fujii-san, who might be suffering from norovirus or something, maybe one of us could win.
>>74
Even Hanyu at his peak lost a few games against 100 elementary school students, so I think it’s possible.
By the way, among elementary school students, there were some who secretly used two hands or three hands, but Hanyu-san overlooked the two-hand use and only cautioned against the three-hand use.
The drawback of the high-speed aggressive swing of the slanted rook in the thread is that only the person who discovered it could master it.
Control (facing the stove towards the opponent)
Produce flames during a match.
In battles between standard decks, the meta shifts too freely.
>>81
AI-kun is an anti who lowers their evaluation when they see a rook being moved.
Recently, it can be said that there is an increasing trend in the use of the swinging rook strategy, as Terumasa Nabetenhiko has somewhat become a swinging rook enthusiast.
Anyway, the position of the rook will eventually be moved around even in a static rook setup.
Building a fence properly is weak anyway, so attack and defend comprehensively.
The clumsiness of the gyrating rook relying too much on the solidity of Mino results in a loss of strength.
But since we have the same deck, wouldn’t it be better to be able to change the formation as well?
The other Fujii is also a monster.