
It’s better if the mechanism is simple…
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
I feel a lack of adjustment.
Isn’t it quite simple? Is it that difficult?
>>2
It’s not difficult, but it’s tough.
I want to be able to choose skills normally instead of through a gacha.
I was surprised that I was able to do UB.
It’s more complex compared to mechanics, but what needs to be done is basically on the simpler side…
Even though you say gacha, none of the desired items among the three come out?
>>6
Not coming.
>>9
There’s nothing that can be done about luck.
>>13
Isn’t it the case that, given the strong determination, it’s almost never that what you want comes true?
>>18
Not coming is a result of bad luck, and I’ve been provoked by someone anonymous.
I have a disparity compared to my goal… Since the training effects will be in full swing during the first half of the senior period, it’s fine if the latter half is tight.
There are indeed almost no merits to participating in the race.
>>8
If there is, it might be to secure a stable chart for Ms. Su’s completion.
>>10
Isn’t it weak to reach the point of that choice?
For now, if I leave it unattended, I use Legend, but for manual, I switch between that and Mecha.
It’s better than a mech, but it’s still not capable of mass-producing UB! Not at all.
It’s a continuous cycle of retrying until I can ride the High Seiko Route.
The Hi-Sei Course is so easy that I haven’t tried anything else yet, but I wonder if there’s something even easier than that.
I was surprised because I thought it would be as easy as or even easier than machines! There’s also the option to leave it to someone else.
>>17
That’s too much of a noob move.
>>19
If someone has a different opinion from yours, don’t treat them as if they aren’t genuine.
>>21
“Teacher!”
It’s super easy to leave it to the strong Seiko-chan with the weak Sento and the medium Suu.
I’m curious about where you saw something simpler than a machine and thought that.
Thinking about synergy and choosing the right mindset should be just as easy, right?
Isn’t it the same as just a mechanism for distributing points when the mindset gacha occurs?
I manually obtained the knowledge, and for the rest, I’m asking the three goddesses for help.
The mech is consistently stable every time in EP6, and it’s also manually distributed.
It doesn’t look the same when you collect the gauge and then choose from a random selection…
It might depend on luck whether the gauge fills up conveniently.
Even if you fill the gauge, it may depend on luck whether the desired mindset comes.
The type of training that gets heavily affected by doing things like the Takarazuka Autumn Ten, Japan Cup, and Arima Kinen for seniors is really annoying.
Of course, having the target race sandwiched in during the summer training camp is out of the question.
>>28
If you’re going to remove the unique scenarios, you might as well have removed the objectives too; I wonder why it’s so half-hearted.
>>40
And yet, there are no hidden events other than the big escape, so I was like, “What the heck, you!”
At least let the target race accumulate 2 gauges.
>>28
Despite being a common scenario with character scenarios deleted, the training objectives align with the character scenarios, so the disadvantages of the character scenarios remain while the advantages have decreased…
I hope to get about +3 for all gauges in the race.
The acquisition of knowledge is luck.
Only one gauge fills up in the race.
Strong insights are limited, and it may depend on luck whether synergistic insights emerge.
Since there are no last URA 3 turns, children with a congested senior rotation have fewer turns to demonstrate their knowledge deck and cannot turn it around.
The existence of the ‘omakase’ is convenient during factor rerolls and when things go poorly, but that doesn’t mean this scenario becomes easier than with the mecha…
The mechanism was too simple.
Basically a game of luck.
Certainly, it has explosive power, but
Not much research has been done on routes other than the High Seiko route, so I’m not really sure.
>>34
In theory, isn’t Su-san the strongest?
Just continue to flawlessly execute the 6 consecutive successes.
>>36
I got 30% off twice in a row…
>>36
I can’t help but wonder if it really is strong if it takes up to 11 turns at maximum.
>>47
If things go well, you can move six times in a row while earning points in the race and increasing your stats by over 150.
The success of the first three principles will determine if it’s feasible; if not, switching to blue or green will stabilize around UC5.
I don’t know about this training.
The free period is over, and I still haven’t replaced the two ceilings. I have 1 AI and 3 Legends, but how should I exchange them? I have stock of crystals.
>>37
The legend is meaningless until 1 constellation, but after 2 constellations, I can at least tolerate it.
You must fully enhance Amoi, so exchange for Amoi and use the crystals.
>>37
Definitely AI
It’s good that I could easily participate in races without strong training for the mech.
The legend’s race participation actions are too weak.
>>43
Sue is not at fault.
After all, it’s the eye exchange, right? Thank you!
Depending on the understanding, the route can be switched, but if you want to do it properly, you have to decide on the route and carefully select from the ☆1 understanding; otherwise, nothing can be done…
>>45
With High Seiko, bonds are essential, but with Su-san, they are not necessary…
There is absolutely no benefit to participating in the race, including the goals, so I hope something can be done about that.
Especially since the races are concentrated in the latter half of the senior year, it’s tough without a URA.
I still don’t know what to take from my junior years.
Is it good with bond +2×2, hint 80%, and training effects?
>>50
If it’s Haiseiko, I want a bond, but I don’t need a bond for other routes, right?
>>50
If it’s Seiko-chan, the ideal is Bond +2 × 2.
After that, you’ll be able to get ☆2, so aim for extreme concentration and a wonderful harmony, which is also the ideal.
After that, I will stack good ☆3s.
>>58
“I can only create children weaker than the mecha, so Anonymous, try going around specifically for Seiko-chan with this.”
I think it’ll eventually pick up, and I should be able to create something around the second half of UC, so I can get a feel for it then.
It’s good that the disadvantages of the Uma Musume have disappeared, but it’s tough that only the advantages have disappeared and there are still terrible race objectives left.
If there were a lottery, I would be going around with the hot springs in mind…
I’m having fun, but I really want something to be done about the fact that my target race feels like a punishment.
Once you get used to basic luck-based games, you can go to UB.
If it’s the Seiko-chan route, then it’s still easy since it’s the early part of the rerolling.
Overall, it requires improvisation skills, so it can be tough if you’re not used to it.
It seems that there is still much potential to be explored depending on the research of the junkies.
I heard that once you get used to it, you can easily raise the upper limit in non-friendship training, so it’s said to be easy to train mindlessly.
You can understand the importance of the last three times before the URA.
I do have some thoughts on whether it’s true that the race doesn’t have value.
>>61
I realized there was no achievement event for Opera O’s Autumn Old Horse Triple Crown.
>>65
I wrote it myself and suddenly thought, what about the big escape training event?
>>68
Suzuka-san learned how to escape at the timing of the finish.
I think the others are the same too.
I don’t understand the intention of having only the target race left without a scenario…
The male High Seiko principle around is a lot of rerunning in Junior, so it seems tough to consume toughness after the TP halving period ends.
Wasn’t there already a strategy established for mechs around this time…?
For now, I think the current research stage is the most enjoyable.
The mechanism was simple, so I was a little weak in exploring things on my own, I guess?
>>66
To be honest, there’s no need to dig into so many things in mobile games.
I didn’t do it back in the mecha days, but is it that easy?
I know it’s good to borrow Shakarl.
>>67
The improvised element is about the fifth tuning.
If you don’t care about that, then it’s fine to be brain dead.
>>67
If you know how to do it, seniors can easily recover without any breaks from summer, and it’s easier to decide between status type or skill type.
I still don’t know what to do about the target race in the first week of July.
It seems that adjustments can be made so that any legend can create a UB, so if you can switch it up depending on your draw, I think it can be enjoyable.
>>69
If I can get +2 Kizuna, I’ll go with High Seiko, but if I can’t, I’ll go with Speed Symbol.
I don’t really understand St. Light.
>>73
I want to reduce the chances of getting a dud by dyeing it blue from the start at the stage when a 3-star appears.
It’s true that the mecha was easier, but compared to UAF or the Feast of Gluttony, it’s not that easy, right…
>>70
UAF still has three turns left, so it might be easier over there.
Those with a training restriction might find this easier.
If you raise the trade-up or draw, and as long as you don’t mess up your stamina management, you will inevitably level up, High Seiko…
Is it okay to go with Seiko-chan if I leave it up to you?
>>76
It feels like a high-speed capability that is less likely to cause accidents or an upward trend.
It seems that I still don’t understand the correct training method, and I can’t surpass the machine…
What I have to do is simple, but anyway, the difference between the upside and downside is too extreme.
If it goes up, there’s a scenario where it could reach UB, but if it goes down, it could even normally hit UE.
>>83
No, no.
At least around mid-C rank.
>>86
I can’t get the bond level 2…
Don’t throw it away if you dislike it.
>>86
It’s amazing if you can do it with any character at any distance.
>>86
If you crash, you just stop immediately, right?
If you try to finish with such bad luck, that’s how it will turn out.
I became more conscious of evenly increasing training effects, friendship, and motivation, and my evaluation has started to improve.
>>84
The same type is addition, while different types are multiplication.
When you can’t draw a tile, there’s no escape route when things go sour.
I think those who like this scenario also liked UAF.
I heard that if your support card assets are weak, Speed Symbol is good, but is it also possible to go for the Speed Symbol route while including my own support cards with less than 2 dupes when I want to stack multiple essential skills?
I could only laugh because it only went up to 29,000 when I had an accident.
I’m doing it with High Seiko every time, but for Junior, I’ll make it 3 purple and 1 blue or green.
Since there are many strong skills at 3 stars in green, I will try to focus on maximizing green in the first half of the classic.
I’m trying to cultivate a mindset that if I get a loss by the last two runs, it’s to be expected.
Well, if a legend doesn’t work at all during their junior years, it’s really going to be over, but I think similar things have happened in other training processes too.
Purple…?
Is Seiko-chan purple…? I thought it was pink…
When I do auto factor farming, my toughness keeps melting away.
Oh no.
>>99
Actually, if it’s half price, breaking stones and spinning them doesn’t decrease at all.
When watching videos that confirm UB, there are many explanations like “I’ll give up if I don’t get XX lined up.”
>>100
It has always been like that until now.
Rather, seeing that they go to UB or anything else, even after taking four weeks off or going to the nurse’s office, I’m starting to think that maybe I gave up a bit too early.
Is it okay to call you Pink?
Because it didn’t quite feel right that others called it “greenish blue” or “peachy pink,” even though it’s not exactly red.
It’s just not optimized yet.
>>102
It’s a scenario that can’t be operated on such simple logic.
Conversely, if you try to completely determine the route, the gacha will become too harsh.
If you let the stupid idiot finish the race, it will be from UF to UE, and sometimes even UD, so if you manually finish it with a terrible draw, it will probably stop at UE to UD.
>>104
My support card is weak, so this is exactly it.
When I looked at the support card composition of the ones that can do UB or UC, I realized there would definitely be a difference.
Is it correct that racing, taking breaks, and going out are not enjoyable when hearing about repeated cleverness?
>>105
Legendary outings aside, I am not good at taking breaks, so I want to cleverly smooth things over with my intelligence.
If you just put in two pieces, it’ll just become trash.
I learned how to raise Haiseiko, but I don’t feel like I can remember anything else, or rather, I don’t feel motivated to learn.
After finally getting one UC and feeling relieved, I’ve been stuck in UD and am at my wit’s end.
I wonder how I raised him…
I feel that there is a huge disparity in understanding.
It’s not easy to gather five supporters right away, you know!?
>>110
It can be said to be exclusively for Haiseiko.
>>110
Seiko-chan and Sue-san also have a way of gathering friends.
>>142
Even though Seiko-chan is making progress in her research, isn’t it a bit weak for a national idol?
>>146
At least I hope the chairman and the reporters can at least have one person as a judge.
Still, it’s weak.
The element of luck is too big.
At least make the rare items easier to drop.
The logic is simple.
Anyway, all you need to do is win with the skill gacha.
The mechanical side has fewer elements of chance, so it’s stress-free.
I feel that Legends has a significant element of luck, as the developers seem to implicitly suggest that you should grind for more runs through automatic farming.
As expected, there are many video streamers who are dishonest and full of bluffs.
The luck factor is strong, so there’s no way to develop a refreshingly strong character.
For now, I think it’s not good to have a scenario where you keep getting star 3 skills of the same color, like blue or pink, with fewer hits from the classic gacha.
It seems that the failure rate of that color will suddenly increase, making it difficult to step on even in strong training cases.
I can be stronger with machines.
Leaving it up to someone else is easy, but it didn’t necessarily mean I got a lot of the factors I wanted.
Skill points can be stacked ridiculously high.
>>121
If you want to create a flashy facade for evaluation, focusing on appearance is important, but usually, what matters more is the skill.
I think it starts with learning to make compromises.
>>122
There’s no point in compromising in this scenario… If you want stability, you could go back to machines and at least be able to fight this month.
In the first place, it’s a game that continuously aims for upward fluctuations, and it’s already the 4th anniversary.
Isn’t it a fitting scenario? Hahaha
If you adjust it specifically for auto, you can get around UD5.
If you’re not going to make the goals fixed or free, then hold the URA Finals.
There should definitely be a common set-up turn at the end to build up the excitement.
Isn’t there any way to improve the race gauge by +1?
Ai-chan smoothly affects the familiar mechanism.
It’s tough to deal with this poorly adjusted garbage for four months.
Maybe taking a break until next time would be good…
>>131
It’s not like the previous scenario was erased, so it’s fine to compete with farming or mechs, right?
I think it’s quite disadvantageous.
>>131
During the UAF and other similar scenarios, I wasn’t training at all.
I returned with a mech, but what comes after the mech is this…
>>131
If it’s Hanami Chanmi, I can probably do it with a mech too.
The free gacha is awful, so I have no motivation.
“I have never felt that ‘this scenario is perfectly balanced this time.'”
>>133
In the end, the mech was good except that it was fixed to one slot for Link.
>>133
Except for the fact that the Senior Arc was too tough depending on the distance and running style, Lark was relatively…
The mechanism that automatically restores stamina with super overdrive felt really nice…
The Shakarbalikuri stacked on the link side is more stable.
Isn’t there quite a significant difference with skill points compared to mechs?
>>143
I’ve heard that if you take it seriously, you can even reach 7000 this time.
It seems like there will be a considerable gap.
>>145
I wonder if there are really that many places to use it?
>>148
Let’s prepare a strong factor for that.
Some race events have also disappeared.
The goal is only getting in the way.
The support that had its rating lowered due to a lack of SP bonuses is being reassessed this time because it was just too much of an SP boost.
In most scenarios, characters with many goals are crying.
Simply increasing training effects, motivation effects, and friendship bonuses is considered strong.
Long texts are weak.
I think it’s okay for Ikuno fans to cry.
Despite Mira-chan and the main body not being that strong, they are being bullied with the goal of achieving a senior triple crown.
Honestly, teaming up with the assumption of synergy with other principles is already weak.