
Is that what you mean by 2D?!
I miss games in this format…
It’s not usable in the ring.
There are only two types of SE.
That’s not bad, go ahead and hit from anywhere.
I want to believe that the crappy sound effects are just temporary ones in development.
The regularly appearing and disappearing Baki mobile game.
>>7
This is not a social game; it’s a one-time purchase title.
Indie development in Argentina
>>11
Movie? It seems like it just borrowed straight from the anime, is that okay…?
>>40
The standing illustration looks pretty anime-like, so maybe they’re just collaborating with the anime staff to get materials?
This is a punch-out.
Unbelievable quality.
I finished it…
The foolish path.
No translation available as the text appears to be nonsensical or lacks context.
This looks boring.
I haven’t seen something like this since the boxing games from the Famicom era.
>>14
I feel like something happened in the Dragon Ball arcade.
I see, it’s a 2D fighting game.
If it’s a personal creation, this is probably it… You must really like Baki…
Surprisingly, it is unfortunate that there is a lack of game adaptations.
You don’t have to think about the motion or the effects of the special moves…
Hmm… Who would be happy about this?
>>21
Punch-out refugees
Games of this type are surprisingly entertaining.
>>22
It depends on the price.
Punch-Out is still fun to play now.
What is this, Punch-Out?
https://www.famitsu.com/article/202503/35691
It is referred to like that.
>>24
Hanayama only looked naked and it was no good.
I want to play a baki game like PS2’s Garou Densetsu!!
>>25
Can’t we just repurpose that system to create a Baki game?
Boxing → A lady’s slap → Is it an evolution to Baki…?
I would rather have them start the anime from the beginning.
The reboot of the manga was so-so, so I’m left feeling uncertain about it…
It seems like it can be done on a very low budget.
In this format, is there no competition?
It’s Mike Tyson’s Punch-Out!!
Making motion seems quite troublesome.
It has nothing to do with it, but I want Baki’s Fit Boxing.
I think punch-out itself is quite a format suited for character games.
In terms of the original work, the battle with Oliver cannot be avoided…
You’ve really taken a gamble with the punch-out style now.
I wonder what the maker of the Garou series is doing now.
That Yujiro was the best.
>>42
ESP has been acquired and disappeared.
Mike Tyson’s Punch-Out?
The sound effects are really lame and I’m not sure if there are voices, but personally, I might like it.
Is this quality really not a mobile game?!
The original creator Itagaki probably has no interest in the game at all.
>>48
I used to think things like “What is isekai reincarnation? Why?”
I’m saying to make a fighting game using Baki characters with decent quality!!!
It feels like there’s some erotic flash to it.
Whether it’s Baki, Tough, or Shura no Mon, real fighting manga might not be very suitable for video game adaptations…
>>51
I think they’re only doing it with mobile games where they can cut development costs since it’s an IP mon.
I think it would be pretty interesting if a Baki TCG with graphics like the image could be turned into a mobile game for battles.
>>53
Is it the age to know colors?
I think there is a demand for a regular Baki fighting game.
There are probably reasons like not being able to make money even if the project gets approved…
Because I did it once…
I briefly imagined a Baki dark fight, but it was based on an even older game.
Indie games of licensed works produced overseas are just too mysterious, aren’t they?
I wonder why martial arts manga isn’t blessed with good fighting games.
>>59
Isn’t it rare to be fortunate in martial arts manga?
As long as the licensee pays, the publisher won’t incur a loss…
Is it because the audience that reads Baki doesn’t overlap with the audience that plays fighting games?
It doesn’t seem like that’s the case, but…
I wish a proper fighting game would come out, but I don’t think it will be good unless Arc makes it.
>>63
If something proper comes out, it might be confusing in its own way.
>>63
I honestly want to try playing a Baki fighting game in Arc’s format…
It feels like a new release of One Punch Man or Hunter x Hunter.
Wear it…
It looks like something that would come out of a one-week game jam.
This seems like it would be popular with Americans as it is.
The KenGan social game is quite…
>>70
I thought the one from Kengan and the one from Baki were quite similar in atmosphere and might be reused.
Punch-out style games are relatively standard among indie titles.
Punch-out is good, but the sound is too bland…
Grappler Baki!
Isn’t it hard to create a serious fighting game when the number of characters with projectile attacks is limited?
>>77
Reki-san firing consecutive air cannons is seriously annoying.
It’s Gaia, then.
>>79
Gun User Specs
If they grant permission for this level of development scale, then…
There might be a place that can make something better than us.
https://store.steampowered.com/app/1944910/
Game from the same development.
This also looks like a punch-out.
There was a game like Tomorrow’s Joe at the arcade.
>>82
I think it was Punch Mania, which is in the same series as Bimani.
I think there was also Fist of the North Star.
This is a boxing glove.
I remember there was a game like this in the first step.
>>84
The DS version was well done.
This is also made by ESP.
Fighting games used to have a culture of similar characters, but now it seems like there’s not much focus outside of big titles, so it’s probably difficult.
Even if it’s impossible to have a standalone fighting game, depending on the response to the Guilty Gear Edgerunners collaboration, we might see more participation methods like that.
If a fighting game is impossible, then just go ahead and make an isekai RPG starring Retsu-san.
Since there is “Garou Densetsu,” saying that the quality is poor just because it’s a manga is a weakness.
Mixing Punch-Out, which is also popular abroad like Baki.
Just make it a typing game instead.
How about going all the way back to something like “Earl Kan Fu”?
I wonder why the “Baki” games are always like this…
Is it really a Baki game if you can only use striking techniques?
>>98
Not grappling…
>>102
That’s true for the original work as well…
Punch-Out is a masterpiece, but games like Step on GBA were terrible, so hmm.
Even if a good fighting game is made, the actual number of people who buy it is much lower than the impression here, so it can’t be profitable…
It’s fine to have a low budget, but I’m really worried that the sound effects are too light.
If it’s a social game, you can set a budget at the beginning and then just use tools to finish it.
Fighting games require increasing time and budget if you want to create them seriously.
So what is it then? Are you saying you want to do something like Buriki One with Baki?!
>>104
Yes
I don’t want to be greedy, but I want to play a fighting game like Street Fighter 6…
>>105
Let’s put it out for Street Fighter 6 already.
>>108
I think the best flow would be to collaborate and appear in some fighting game.
>>108
It’s already out with avatars and stamps.
In any case, it’s a bright Hanayama…
It’s sad that, despite Baki’s popularity going global, we only get this kind of thing.
Oh~
All the collaboration avatars in Street Fighter 6 are remarkably not similar, right?
Is Tyson here?
>>115
With Iron Michael…
Baki feels more like a Tekken, doesn’t it?
In the Baki mobile game, there’s a character Kato inside a punching bag that appears in the gacha animation, which was a bit funny.
Even in fighting games with source material, they tend to follow existing formats like Hadouken, Shoryuken, long-range attacks, and throws, but I wonder if they will also create slots like Glass Joe or Bear Hugger…
That Baki game is developed by Arc, the same company known for Guilty Gear.