
Can you do a role play of defaulting on debt…?
>>1
It’s a game where the scenario hook involves a debt-ridden mercenary.
It’s fine to bomb the debtor’s hideout.
Using the initial equipment in the original work is a no-go.
In other words, it’s clear that we need to change the assembly.
>>3
Well, it’s actually a sample with advice on how to do it better.
But it has relatively sufficient performance as a TRPG.
>>13
However, repeating numbers is quite difficult, Blade.
I always want to use 4 or higher for movement and want to use a roll of 1 or a double one for emergency evasion.
>>17
If you’re going to cut it, it would be better to wait and gather everything while saving costs, and then do it all at once.
As you grow, there will be more EN dice re-roll systems with two legs.
I’m glad that when I used the sample tank for a trial, it performed incredibly well in the boss battle.
>>4
The machine gun is easy to use and nice, but…
Because of the shoulder missile, the ammunition…!
The missile has a range of 2 squares, so it was good for taking down mobs, which is why I ended up firing a lot…
In a sample tank, the 2-shoulder missile has a power boost of 10, making it even easier to use.
Moreover, there is a priority for upper body parts.
There are more players who have already played than I thought!
>>8
It’s easier to play offline except for shuffling the deck.
It seems that the development environment was online, so it might be suited for online use.
It’s a bit complicated for a first-time play!
Even in a table with players who are inexperienced in TRPGs, we defeated Ibises at an appropriate level.
It seems you can easily battle the final boss too.
Since we draw two cards in order of action, the probability of gaining an additional action is higher than I expected!
When you try it, handguns (especially laser handguns) are convenient.
It’s great how hitting with the bazooka feels so good and how strong the four legs are.
>>14
When you’re floating, it’s suited for a hate tank type in TRPGs, where the power diminishes.
I haven’t used it yet, but KRSV seems strong because it can deal blast damage.
The fact that co-op play, which wasn’t possible in the original work, is available makes it quite tempting…
>>16
I’ll take the initiative and create an opening with all my strength, so you can both beat them up together.
It’s really convenient to have EN dice re-roll skills to set up Zoro.
>>20
I see…
In the initial setup, the biped can only accumulate 5 dice, and it’s impossible without tweaking the setup…
What is easy is the boost kick.
Hovering on four legs and shooting the Gray Cap directly below feels so good.
>>24
The leather capture shot is also good!
It’s a cost hog, but…
I saw someone playing with the settings changed to the original world without a name.
I see you can do that too.
>>25
I’m also doing Silent Line.
The cost of high-level missiles, like 16, is quite something… Isn’t there any skill for reducing costs!?
>>27
Because I’m strong.
High-cost missiles are worth re-rolling to forcefully secure dice.
I think the rules make it easy to play the old games.
The problem is securing players who are familiar with the old works…
All Mind Buzz is heavy here too, it makes me laugh.
I thought the full-body All Mind Ascend looked heavy and painful.
Though there is a list of ranked players, the genius beautiful girl mercenary Kate Markson is nowhere to be found in the rulebook, which was quite disappointing.
>>34
If you’re not ranked, then you’re not a genius, right?
The GM seems to have a heavy burden.
I have to calculate for overloading.
>>35
Basically, those things are done before it starts…
The weight is basically a single-digit math, so it’s easy, but…
You can operate, or it can become a mutated waveform.
>>36
Your friend started performing operations here too…
>>44
The noise is awful…
>>46
I guess it’s a joke because it’s the same as the COM voice…
>>53
Well… when I asked if they wanted to be operated on by Air-chan, Chatty, or their friend, everyone unanimously chose their friend…
>>55
Is everyone in agreement, including your friends?
Wonderful…
>>55
The table member is acting weird.
Can you endlessly fire missiles from a light tank?
>>39
If you say it’s possible, then it is possible.
However, since it’s a battle in a narrow area, it’s difficult to take cover like that.
>>39
I can handle battles on the normal map.
The boss battle is impossible because there are only 4 spaces.
If you miss defeating a weak enemy, you can move back one space and wait in a safe zone for your next turn.
If you want to, you could set up a campaign with a motorsport theme like Formula Front.
The book is bigger than I thought…!
>>45
It’s about half the size of Blade of Arcana, right?
>>45
I have no place to put it, so I reluctantly keep it by my pillow and sleep with it.
>>48
When you wake up in the morning, you are at the Rubicon.
>>49
Your beloved machine is a solid tank.
>>50
And you have become a girl.
>>50
No way!!!! I want a light reverse!!!!
I have a desire to be Swinburne’s sidekick.
The voice is really nice, isn’t it, Brutus…
Why did your friend become an option for the operation?
Well, if that’s the case, I would choose a friend too.
I’m waiting for a beginner-friendly TRPG table to be set up in the forum…
>>60
I want you to listen carefully.
This game has just been released, so everyone is a beginner.
Feel free to charge in; there’s no difference from the beginner table at any table.
>>63
So there’s a recruitment for a tabletop game now to do the Archibuster battle, so please participate!
It seems that the delivery date is set for next week, perhaps because it’s selling well on Amazon.
Captain Michigan’s delightful first session!?
I bought it, but since it’s my first time doing it alone, there seems to be more to do than I expected…
I wonder if this could turn into a game like Formula Front or Baldur’s Gate…