
Dragon Quest II: Gods of Evil
The hint message is properly prepared.
It just involves going around the world and taking notes (screenshots).
>>1
That’s from 3.
One of the emblems will tell you about the facility, so it’s become a tale that you should just investigate relentlessly with no other hints.
Conversely, that means it’s probably doable.
In the current machine version, there is a map and the ground is shining, so it’s not that big of a deal.
It is essential to take notes and try various things.
It might be fun to play the original on the Wii before HD2D comes out…
>>5
That’s nice, isn’t it…?
The thread image is incredible; you can’t hear the resurrection spell in Lupugana.
During a time when I was completely detached from information like friends at school or being featured in magazines.
It seems like the difficulty of fully blocking the reggae will be even higher than before…
>>9
Back then, there were many games that were based on analog social communities, like community notes and information networks among gamers.
I feel like it’s impossible for something like the Tower of Druaga.
>>42
Doruaga had employees secretly coming to the direct-operated game center to spread information.
Games from this era often come with strategy guides.
(How do I get into Hargon’s Temple…?)
>>11
Using an event item once again is just too much of a no hint…
The difficulty is based on incorporating various information from the thread into the Jump.
It’s difficult even with that included.
Even if we manage to solve the mystery, there are enemies like the Mandrill x4 that we can only pray for.
Is there a way to play the original instead of the remake now?
>>15
Buying the Wii version might be the easiest.
Many nameless ones have been burned by dragonflies.
The software itself is still available in abundance, so you can get it.
It’s too difficult to output the Famicom to the current TV…
I don’t think the kids at that time cleared it on their own as much as they say they did.
Before clearing it, 3 was released and everyone moved over to that.
If you go with Moyomoto, you end up arriving with the remaining level being just around 10.
In the end, the march to Rhondalkia was tough…
>>21
Why not go ahead and buy a Wii U and some games?
Let’s make peace with our past selves.
>>24
It was tough, but I finished it properly.
I made a few mistakes with the revival spell and that was it.
Combat is tough, but leveling up is exhausting…
>>23
Until you get to the caves of Rondalkea, the experience point efficiency doesn’t really change much, no matter where you fight.
Moreover, the required experience points are high.
The stray Metal Slime is not a bonus character but a real enemy.
>>27
In the end, this prince over here is also doing double-digit punches, so humanity might be experiencing inflation.
I think I’ve forgotten about the part where I threw the FC version of Ronderukia, and when I played the SCF version without hints, I skipped the emblem and went from the underwater cave to Ronderukia, then got stuck wondering where the emblem was.
It’s really annoying that you have to level up right before Rondalchia in the SFC version, just like the others.
There isn’t much you can do in battle.
>>29
It’s tough that the main DPS is just the usual attack from Moyomoto.
I want a boomerang or something.
The feeling of breakthrough right after learning a buggy is fun.
>>31
Baggy is happy.
Begirama is not performing as well as I expected…
At the point of Moonpeta, depending on the enemy, you can receive around 100 experience points per battle.
In places like Pelpoi and Veranoor, it’s around 200.
It’s amazing how the protagonist doesn’t grow in MP from start to finish.
I have a faint memory of leveling up at a big lighthouse for no particular reason.
My dad told me he cleared the FC version on his own back then, and I thought that was amazing.
It felt like seeing the previous hero.
>>36
The first time I cleared it was on my dad’s flip phone version…
Anyway, it’s tough that it’s easy to die.
I want one more person.
>>37
Can’t I take even one soldier from the castle? But it seems like their level and stats would have a low cap.
Once you get the ship, quickly grab the gold key and go get the Lotto shield, helmet, and Gaia armor.
I went to buy a prison key, made two feather garments, and went to get the rod of thunder…
Even after all that, the big lighthouse was so tough that it made me want to vomit.
While puzzle-solving is one thing, I think that if you challenge it without gathering some tips related to weapon equipment for encounters and leveling up along the way, it will be pretty tough.
It’s not that there’s not enough stretching, but rather the pace at which we arrive at the next point.
The increase in the numbers of local enemies is not matching up…
Perhaps because of that, I have the impression that the Famicom version of Dragon Quest is a game where you endlessly circle around the town.
>>43
It must be tough having a father who’s not even an adult yet…
There was a rumor that the employees pretended to be customers and spread some strategies because Doruaga was just too difficult.
Verify the truth with your own eyes.
I strongly feel the pressure of the deadline.
Lowe’s HP won’t increase until he reaches level 20.
Even after crossing that threshold, once you go over 30, you won’t grow anymore.
Compared to my past self, I no longer read texts, so once I stop, I can’t remember what to do anymore…
I feel like Yuji Horii mentioned that there was actually a lack of test play.
Surprisingly, the strategies for school or regional friendships have been strongly influenced by information from people and magazines for a long time.
Come with me, Samaru’s sister.
That’s why the loners at school aren’t making any progress.
Not only in Dragon Quest, but RPGs of that time may require finding enjoyment in building one’s own story and accumulating experiences, even in tasks like grinding for experience points.
During the FC era, I was accustomed to seeing hint pages in strategy guides.
There are many elements that have no hints at all in the main story, like if that wasn’t there…