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Super Robot Wars A PORTABLE CERO A BANPRESTO
The first time is like this, it distorts the feeling of Super Robot Wars.
>>1
In terms of the Super Robot Wars series, it was only difficult compared to others, but not that challenging among strategy games as a whole…
D3 is God.
Quattro too
Even if my brain is fried by this, there’s no similar gameplay in Super Robot Wars.
Don Zauser is tough, but other than that, it’s just that they are difficult compared to other Super Robot Wars.
I really loved the character Axel, and also Duke Freed was extremely cool, so I got hooked.
“My favorite line in Super Robot Wars is: ‘What’s truly difficult is fighting to protect the peace that comes after the war! You just want a world where you can escape from the most severe and important things!'”
Both Dymas and Galba are quite strong, it’s a game that favors Dymas.
There was definitely a sense of accomplishment.
There is value in cultivating strong aircraft pilots.
I like Weiserger.
>>11
The battle anime OGS is too cool.
>>11
Barrier penetration is too convenient.
The balance will change, but when I want to quickly do it again, I feel the need for standard value modification.
Ahocell is great, isn’t it?
The sight of the properly raised Daimos overwhelming the funnel-equipped ones is impressive.
Gundam MA is strong.
I’m glad there are few Super Robot Wars where Gundam is strong.
I thought it was a good balance that you can break through barriers with a combined attack.
It feels like they were trying to balance things out since super cars tend to have terrible fuel efficiency.
The battle anime was good too.
It seems that I couldn’t really reuse it much in the end.
Mazinger is too fragile…
>>21
If only I have Kaiser…
It’s a game where both you and the enemy utilize continuous target adjustment.
It’s frustrating that it seems like they built the stats with the assumption that mobility would be reflected in accuracy.
In the final phase, the terrain S and the enemy’s evasion stats are exceptionally high, making it hard to hit.
>>23
It means I should honestly just use Perfect Hit and Sensory.
Maxter is too strong and refreshing.
There is a sense that they are trying to standardize the movements of the beam saber to minimize the burden as much as possible.
I don’t dislike the balanced approach of slowly advancing while surrounding the Galvar D-3 with EWAC.
I like that it’s built in a way that I can use it as a disposable pawn since I don’t have the money for repairs.
>>29
There are a few people with self-destruct abilities, so I wonder if that’s why.
>>29
I think it’s terrible that Keiko learns to self-destruct, but I’m grateful…
I understand that Duke A is too cool with a strong hero element.
The protagonist’s line just before betraying the Shadow Mirror is cool.
>>30
“…it’s something born from struggle…!? The things that are born and the things that are lost… they are not of equal value…!” That’s okay.
>>32
It’s convincing because it’s said by someone who has almost lost everything in the struggle…
Do your best!
>>31
Feels gross.
>>33
Go to hell.
>>36
Terrible.
The Ash Saver model kit is coming out!
Line up with Dragooner.
>>34
Please release D-2 and D-3 as well.
>>34
I was riding a Vysarga for my acceleration…
I will definitely buy the figure that’s coming out this time…
I think continuous target correction was unnecessary; it doesn’t hit at all…
I’ve been using Zambot’s sub pilot for a long time, but I feel like there were few with the ability to sense.
The value of concentration is low.
“Sure hit is the most important thing in the past.”
>>41
Those with empathy are the strongest.
It’s a system where enemies that outnumber you have an advantage, plus the targeting correction for linked targets is pretty harsh.
>>42
That’s not something I would use.
It’s rare for a Super Robot Wars game to be so challenging that even Amuro struggles to hit.
Can’t avoid the enemy’s attack? Just cut it all down!
>>47
You can only do that with one shot!
I like the setting where Shadow Mirror intervened in the competition between Dragoon and Gespenst, leading to the adoption of Dragoon, but thanks to Kane and the others, Dragoon ended up performing better than expected.
So there was someone else besides me for whom this is their first Super Robot Wars…
I’m playing other Super Robot Wars too, but the difficulty gets too easy halfway through, and I get bored before I finish it.
Director Miwa, who was trying to additionally transport Dragoon and Gym Custom to Rondo Bell, is extremely capable.
There is a world of difference between Axel and Lamia.
Give me the guaranteed hit.
Well, before the introduction of the linked targeting system, you could just send a unit into the enemy territory to take care of things.
It had become a situation where supermarket chains were likely to be left behind.
Since the introduction of linked targeting, the super types have become more stable and reliable.
The impression of Secretary Miwa in the thread’s image is that he is doing a silly skit with Axel, so I never really had a shady image of him.
>>54
That’s a strong image of “communication ended!” A Miwa.
The early game is serious, but I love how the ace bonus and modification bonus are incredibly extreme, making the late game silly.
The participating works in Super Robot Wars are quite close to my ideal.
This tricycle is involved in various works and causes chaos, so it’s my favorite of all time.
Volunteers from the colony!? How interesting!!
>>59
I loved the skit where Aina and Camille wake up to the Federation’s justice and convince everyone with their treatment, it’s amazing!!!!!!!
Gato, Char, the Black Tri-Stars, and Lalah.
Isn’t this too harsh for the first branching?
Although Zex and the others will come along the way,
Captain Bright, looking genuinely displeased, receives a message from Director Miwa.
Don Thousand is often talked about, but the other Daimaus route is also quite difficult, isn’t it?