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Stop singing badly.
I don’t know what happened to that person afterward.
Say something.
>>3
I don’t want to.
I want to sing.
If you keep scaring the slime, good things will happen.
Your school has nothing but weird people.
What happened to you on the way up the stairs?
You’re really bad at negotiating.
It seems like it would be easier to bring Tamaki-chan along for various things.
>>10
Since she’s my wife in charge of the scenario, I can’t take her with me.
Naorin! Isn’t that Naorin!
The mole girl’s boyfriend is way too nice.
A man who has a latent resurrected Lilith in his heart.
A man who has influence but knows nothing except that he likes games.
I live to find that answer!
The peculiar characterizations by each writer in the fireball anthology are so strong that they don’t leave much of an impression of being bland.
Persona~!
Hyuooooo
GOUN GOUN GOUN
Smack, smack, smack!
Bang!
Wow!
I prefer the sound when attacking with a scalpel or a mop rather than with a sword.
Negotiation skills are in the reverse position of the Emperor, huh?
I love the voice of “Ikuze!”
I feel like the main character from “If…” had their level dropped when returning from the demon world. Well, it seems that Tamaki-chan turned out to be someone else’s look-alike.
The anthology’s protagonist, Seima Azuma, was almost a madman.
This guy, who is noticed in a class with strong personalities, I wonder what he usually gets up to.
>>24
The intensity of the people around me is insane, to put it lightly.
I often think about how Yukino and Nanjo were in the same group as Brown and Ayase…
According to Satomi and Ide from the club, when they get angry, it seems they swing around bicycles in front of the station.
There is an event where you can have a conversation with another guy in the cave of Araya Shrine.
It was a text that felt somewhat rude…
>>26
A somewhat flashy impression.
It doesn’t seem strange for their age, but because I usually see them as a character who only does weird negotiations, it feels very out of place.
I really like the character design in the comic adaptation; it’s really good.
It also deepens characters that you can only understand by playing through multiple times, and it covers everything up to the Snow Queen arc.
I think it was a relatively perfect comic adaptation.
>>27
The comic adaptation of Ueda Shinshu is nice, isn’t it?
Our protagonist’s name was Naoya.
It’s quite rare for a character that absolutely has to be at the party to only have negotiation commands that are useless.
Normally, it’s like in Dragon Quest 3 where the hero compensates for the missing parts of the party.
>>29
There are indeed demons that can properly pique interest… it’s just that there are few of them.
As for the Snow Queen chapter where the members have freedom, as for that.
I think it’s also because we have Nanjo-kun, who can follow the Sebek chapter broadly.
Beruno Mikawa seems to like Namjo and Brown, while the protagonist’s presence is faint.
It’s up to you to decide what happened to him.
There are three voice actors.
It’s clear that the piercings are made wide open and it’s definitely not normal.
Well, since Sebek’s chapter is fixed with Nanjou, it’s fine for Nanjou to be the strong negotiator…
The reason why Naorin from the comic adaptation started getting piercings is heavy and I like it.
>>37
But I think it’s a nice secondary creation interpretation.
It is compatible with the themes of the original work.
>>41
It’s nice how Kazuya handles the twins, who were supposed to have died from their overly good interpretations…
At the time I read it, I was like, “This is Persona! It’s totally Persona!”
In the fanbook, there were quite a few cold comments from everyone about what they thought before the incident, but there was no mention of the protagonist.
The overseas version has the most impactful change with Mark being Black.
It was probably Ayase and Brown who took the lead in inviting people to play and planning events with that group.
I guess there are too many proposals from those two that I wouldn’t go along with, and I often wondered how these guys managed to act as a group.
>>42
Nanjo-kun probably won’t get along with the other classmates either.
It seems like Yuki and Mark are pulling them together.
There is no description at all, so I can hardly understand what kind of person they are.
The phrase “the boy with piercings” has a unique and unparalleled presence just by its sound.
It feels like a group of oddballs who don’t quite conform to the majority have come together by chance.
A man who is either Naoya Todo or Yuya Narumi.
This guy is always living to find that answer.
Suzakuin Jihei
I wonder what it would be like if there were a room filled only with Persona protagonists.
I understand that this guy will sing for now.
Regarding negotiation skills, they can only be acquired in the Sebek chapter.
Despite being almost a hidden character, the fact that Kido-kun is essential for certain demons makes me feel like they haven’t thought much about balance.
>>51
Magic tricks are effective against troublesome guys like the Slit-Mouthed Woman.
A troublesome and complex character, as well as a formidable opponent, was truly a headache.
>>51
The death rate changes drastically before and after that guy joins at the level range he’s in.
In many cases, both the one-handed sword and the machine gun are often compared to Nanjo-kun’s two-handed sword and rifle, which are stronger, especially in the Sebek chapter.
>>52
As a result, the Emperor of Persona is moderately strong, while many of the Hierophant are somewhat lacking…
So I will assign a referee to Nanjo-kun.
In recent ensemble illustrations of protagonists, there’s a character with an incredibly good-looking piercing.
>>53
Recently, are there new official illustrations?
There was some image of the cast after a certain period following P3.
>>56
There is a Persona series anniversary pop-up store happening.
At that time, there was also a new illustration of Tatchan and Maya in their casual outfits.
Of course, it’s not being drawn by a demon artist, but…
It seems that everyone had their turn with the punishment, but the “Stories of the Unheard” is…
A guy doing side-to-side jumps on the landing of the stairs.
For some reason, there is a guy with a twin brother.
The negotiations with Kido are lacking crucial interest… Magic will definitely not make them angry, but the probability of increasing their interest is also 0.
>>59
Just having insurance for a teeth-related issue is enough to get change back.
Additionally, it holds a relatively significant position in terms of the story.
A man who would win if he did side-to-side hops as a persona protagonist.
Back then, you could buy chewing souls for 500 yen at a candy store.
Thinking that everyone is basically dead in a worldline of sin makes me a bit sad…
>>65
Most of them live around that area…
Mark is definitely out because he’s overseas, and Ayase is also a bit suspicious.
>>66
Maya looks decent in an outfit that isn’t Urara’s style.
Kidou-kun has a persona that is highly resistant to curses, making it very convenient just for that reason.
Bokimi-chan… Hanako-san… slit mouth… back attack… ugh.
I don’t think anyone who played this game thinks it’s balanced…
I heard that balance can generally be resolved with detergent revival or ointment during a full moon.
By the way, in the area around Mana’s castle, are there still only Personas like Bress and Lilim that aren’t affected by Mudo or Eih?
Anku and the others are already in the final stages.
Nanjou-kun’s strongest persona is just a bit too much as it is…
I have a strong desire to help you, but…
It’s surprising that Tamaki-chan and Tadashi-kun didn’t cause more trouble getting together…
I guess it was safe back then because there were no online communities like now.
>>75
No…
>>75
Mainly, the demon painter got angry.
Shouki and Ouma have a skill set that raises questions about their abilities, while Pope Thor is quite strong.
Tarukkaja! That’s Tarukkaja!
>>78
Weren’t you cheating just now?
It’s undoubtedly a great work, but the tempo is worse than a Famicom game, which is tough.
The persona summoning animation, skill usage motion, skill effects, and damage processing take about 5 to 6 seconds each time, which is just too cumbersome.
A school where delinquents and kogals coexist in the same time frame.
I wonder how many times I can get Mark off my back in the Sebek chapter.
If the negotiations didn’t go well this time, I would have been a pretty unforgivable presence.
>>82
The difficulty of the dungeon is, of course, that the enemies are also strong, so it’s hard to discard Mark as a burden.
Why does Ellie have that hairstyle in 2?
It would be great if they released the PSP version with original BGM added.
It wasn’t that it wasn’t rough, or rather, it was rough even back then…
Distribute the experience points equally.
Also, Vishnu is weak.
There are parts that are not just “if” but are even below the true 1 in terms of RPG.
Mainly in terms of encounters…
The joke about Taal Kaja is from the Hackers anthology, isn’t it!
For some reason, it’s Tezcatlipoca, the companion of Judas’ husband.
Give me back the experience points for raising Maki.
If you’re hiding, you’ll be safe, right?
The design of Beelzebub is kind of strange! I mean, is it a woman?
I think the freedom in demon fusion and party building is quite amazing.
The enemy is strong, but various strategies can be effective.
I think Mark is generally strong, except for the fact that Ogun is a bit off.
It’s true that both the axe and the shotgun are a bit difficult to use.
>>95
Gozutenno
>>98
The mid-game experience point thief with a Megido… Thank you for your support.
>>95
Ogun and Hokuto Seikun tend to hold back a bit, but the others are quite strong; Gozen Tenno is in a class of its own.
The high-level personas in the late game consume too much SP.
>>96
The skills you possess are that strong, after all…
It’s better to raise one that has the potential to resurrect Megidolon, well, yeah.
Ah!
Why did you suddenly hear rumors about the mask and come searching for it?
The Pope and Justice have quite a few abilities that are not great, and many of them don’t have much magic growth, but Justice is fast, so a machine gun is good.
The Snow Queen arc is completely a mistake by the original poster, so it’s troublesome.
Maki-chan also has low weapon performance.
On top of that, it’s an experience point thief.
>>104
I would be glad if you could supply Medi-Rama regularly.
In the final phase, Papageno is incredibly strong.
Every time a thread is created, I just say, “Why haven’t they remastered this and 2 on current consoles?”
I understand the feeling of not wanting to do it.
>>105
I did it once on PSP and I’ve heard various things because of that…
>>111
If it had been a choice with the original BGM, I wouldn’t have had any complaints…
>>113
I can’t understand cutting the myth awakening.
If you know the potential, then with LOVERS, Lilim, and Vizofnir, there’s probably no need for further updates.
Sebek spins around with Nanjo-kun and a machine gun only.
My ideal protagonist, who may not stand out but has gained enough trust to be entrusted with final decisions at key moments.
I feel like the bow, which is unexpectedly strong, was obtained quite early and was pretty useful, but wasn’t that the case…?
>>112
You can manage for a while with Papageno obtained by converting Vishofnir.
>>114
This chick really has no waste whatsoever, it’s amazing…
>>114
I was curious about what it was like, so I researched it, but multiple attack charm effects are just too convenient…
However, it’s fine since weapons are just a bonus, but obtaining each one’s strongest rank weapon is…
It’s all high-rank persona transformations, but it doesn’t really seem worth it…
The PSP punishment was almost perfect, but the previous ones had quite a few issues, so it didn’t sell well.
Personally, I like Toketeyuku, but I understand that the atmosphere is too different from the PS version.
>>116
I’ve lost count of how many times I’ve said this, but you should either fully remake it to match the image from P3 onwards or pull back the song to avoid distorting the original work’s image.
You can’t buy an axe through online shopping!
>>120
But now you can find it on Amazon…
I like “Tokete Yuu Kuu” too, but for that matter, I think the original BGM is better.
I also like the regular battle BGM.
It feels nice to end with a bang.
It feels out of place when playing on PSP, like in P5S, but it doesn’t fit this hazy screen and harsh character graphics.