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If you can just guard, I think it’s fine to just guard.
In other words, the defense is truly exceptionally strong against mobility.
I feel like Jasukuga has surprisingly lenient judgments, but due to my own aging, I can’t make it work.
I thought jazz was difficult… but it turns out Chatakabura-kun was just too slow.
>>3
The consideration for the monster you fight first is so thorough that it has become an excessive delay.
The horizontal slash is strong, so I can deal damage as usual, and it really has a high level of completion.
When it was first published, it doesn’t matter whether you switch it or not.
The sliding slash that was said to have unchanging strength has become successful…
A delayed attack makes it harder to be precise, doesn’t it?
If I had to say, I want a bug.
I want to hop.
Jasuga feels good!
Isn’t that guy swinging his shield to the side strangely strong?
I thought this during beta as well, but I’m not good at handling Doshaguma, whether to receive or avoid it.
The command for the uppercut while guarding has been changed, so I’m accidentally sliding all over the place.
Jasura is strong.
As someone who loved one-handed swords in IB, I am quite happy.
It’s good tuning that Jasura stands out with its cost performance against damage while wear continues to decrease.
Jasura Jump cutting off is incredibly strong.
It feels great to finally get the damage combo during a down.
The movement is nimble, the guard is strong, and it also deals high damage.
This is…
>>16
Weapons for beginners…!
Everyone is smiling and swinging one-handed swords.
It is appreciated.
Jasura is strong, but since other attacks are also quite strong, it is ideal balance that it doesn’t turn into a Jasura game like in IB.
It’s fun to attack while moving, with perfect guards and dodges, sticking to them for life!
The low consumption of Jatra’s Kiremi is perfectly aligned.
The Charge Blade’s sword mode can be made stronger too.
Blame the connection for my unable to land the just guard…
The combo of Jassura and the finishing blow has high damage.
I don’t really understand the conditions under which scratches occur.
Maybe it’s enough to just cut through with focus?
Isn’t it… strong?
I only use one hand, so I can’t compare it to other weapons, but just in terms of movement, it’s definitely strong.
Recently, one-handed weapons are normally strong.
I’m still dissatisfied that there’s no bump, but it’s strong enough, so I’ll let it slide.
Honestly, I don’t understand the controls at all and I’m bad at this game, but it’s good that it goes smoothly…
Just Guard is that strong… I’m stuck with the impression of guarding from the past where it was just barely useful, so I can’t use it instinctively.
When I focus on Jusk, the waiting time without even a poke attack increases, and I become a weak hunter.
>>31
When playing Monster Hunter as usual, let’s block when we’re dodging.
It has a sense of stability like Dante’s Royal Guard focus in DMC5.
Jasuga is strong, but even without it, it’s still somehow strong.
I feel it.
I clearly think Jazla is strong, but I can’t quite use it in everyday situations.
Is it okay only during downtime or something?
Jasuga has such an extraordinary performance that I’m not sure if it should be allowed to be wielded by a one-handed sword.
>>36
Thanks to that, it’s a bit funny that the guard slash has become an extremely important technique.
I think it’s strange that the buttons for spinning cuts and charged attacks are the same; couldn’t something be done about that?
>>37
I don’t have enough buttons.
Well, if you get used to it, you can handle it however you want.
Was the teaching of the Guard religion legitimate?
Even though it’s the difficulty before MR release, I seriously don’t feel like I’m going to die.
I’m still not used to it, so after avoiding or keeping my distance, I end up inputting the command for Hiei.
Seriously, I have no weaknesses at all.
I’m surprised at how much I can move sideways with a regular combo.
Even if you just keep pressing △〇 while rolling, it’s roughly strong.
Isn’t the sliding slash strong too?
>>47
With this, I slip into the pocket and start attacking, so I’m the starting point for the attack.
>>47
It can output quite a bit of firepower and can do so from anywhere, so there are monsters that seem like they could be completely shut down just by circling around with this.
I’m grateful that with the agility of one hand, I can be strong enough to perform a just guard.
No matter what I do, I’m generally strong, which makes it fun because it gives the impression that I’m good at it.
The counter slash is as strong as the spinning cut, but… is this okay?
I don’t know how it connects from a shield stance to sliding at that moment, but I’m grateful.
I’ve just started, but it seems like it will be amazing once I gather the attribute weapons.
It’s great that the guard slash has been revived, but when I try to use it in a pinch, I end up accidentally sliding or performing a guard slash instead.
I thought it might be better to cut in by sliding in when drawing the sword.
But you know… the sharpness!!
It’s cheap… at least the sharpness…
Is the sharpness recovery with each rub new to this game?
Since it is a fire attribute that can be created early on, the reliability of the chicken one-handed sword is amazing.
If someone says I’m actually weak, I’ll cry.
Finally, it has become a legitimate teaching… that’s good…
Is it really okay for me to get a free hand since my Jasuga is too strong?
It has become possible to deal damage with rapid hits, but the controls are complicated.
>>62
In other words, you can fight just by mashing the buttons.
For now, it’s important to let them know that they can feel good about hitting and taking down the opponent, and they’ll learn the technique of differentiation later.
Is the sliding cut something that existed before?
Isn’t this too strong?
It’s for beginners, so it’s okay to strengthen it roughly.
>>64
What happened to the weapon balance!?
>>68
Everyone is strong and everyone is good.
>>69
Generous.
>>69
It seems that there is no Japanese text provided. Please provide the text you would like translated.
>>64
Isn’t there no more for beginners!?
I played Monster Hunter for the first time in a while, so I was wondering if having infinite whetstones is a good thing?
There was a time when there were 20 whetstones, wasn’t there…
I’m having a hard time getting Just Guards with the Gunlance, but do you think I could manage to Just Guard with a Sword and Shield even with my lack of skill?
Leak!?
Just going around and slicing quickly is strong, but the sharpness is amazing!
What should I do?
>>74
A skilled one-handed sword user doesn’t take much damage because they hit the head with their shield instead of the tail.
Does evasive cutting have invincibility?
The guard break feels so satisfying like a parry, and it’s really easy, which is the best.
At this rate, I won’t be able to go back to my evasion performance…
It was quietly a strong weapon from the cross, but this time it’s flashy and strong.
To be frank, it’s strong just looping with the perfect guard after the charged overhead.
Elsewhere, it’s considered a weak weapon along with crossbows, so it’s safe.
What is that step cut?
That’s unfair.
>>83
It’s safe because it’s an unfortunate weapon!
Is Bowgan not good? I always have the impression that it’s strong.
>>85
I’m using Heavy, but I’m constantly confused about whether it’s okay for it to be this strong.
>>85
If you’re going to use the Gatling a lot, it’s still tough when monsters are close to you.
In a multi scenario, it becomes violent.
I have gained the insight that expressing one’s feelings is important.
I didn’t like the rise-style Jassra, but this time I think I can come to like it.
The multi-hit thrust after the upward slash feels so good.
I wonder how shield attacks are.
It turned out that regular bullets and shotguns, as well as penetration rounds and unlimited ammunition, are fine…
I didn’t expect it to change this much with adjustments.
One-handed play is actually quite strong every time, but it’s underestimated, isn’t it?
Everyone is confused about their own strength, what is going on?
Despite the beta’s single-handed motion value being too low, the motion itself wasn’t bad, so I think it was relatively easy to adjust.
The increase in attack speed is impressive.
It feels very good.