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If you boost your speed and add acceleration skills, you should be able to win, right?
I was relaxed because my skills were too strong.
Battling with raw status and no skills, huh?
That’s harsh.
I like it because it’s big.
If you remember to stop and learn the skills before the race, you can probably win.
>>5
It’s troublesome.
Even in factor farming, Nishini can win occasionally.
It was definitely just a coincidence that I, with a skill level of 0, once managed to surpass them by a narrow margin.
Complete luck win.
It can be set to stop just before the last item in the “leave it to us” section.
Not knowing even that and complaining that it’s cumbersome is either being an air player or an idiot, huh…
>>9
If you want to win, you can just train normally.
For a proper adult, doing it about 15 times is easy.
Well then, I have no choice but to gather support cards and aim for a one-in-five chance with five continues.
It’s too selfish to complain about how troublesome it is to acquire skills right before the deadline…
If it’s an event in October, that’s one thing, but was there a way to stop it right before?
>>13
It’s still far even if I stop here… It’s a hassle to collect skills and then just leave it up to automatic selection again.
>>13
It is not on the system.
I’m stopping you while watching a movie that for some reason won’t skip after the options in October.
Losing in full auto just means I’m only running the genes in full auto, so it doesn’t matter that I lost.
If you stop at the last moment in semi-auto mode and take the skill, you can win if your stats are in order, but it’s just because you were able to win with auto leveling.
Even if it’s said that I won in full auto, there’s no way to prove it later, so what does it matter?
What does the outcome of that last match affect?
>>15
It seems that you need to win to advance to the handshake event, but whether in main training or automatic training, it’s hard to meet the handshake event conditions, so for now, I’m not too concerned about it.
Not a threat because of lack of skills, rather than appearance.
Sometimes they struggle to break away from the pack and end up winning just like that.
If it doesn’t affect the training results, it’s understandable to either not include it in the specifications or to implement it later.
>>21
But I wonder if they didn’t think, “This is inconvenient,” while doing playtests or something like that.
It seems like it would be the first thing to come to mind to forcibly call someone to a stop by the end of the second half of December…
It doesn’t matter if we lose anyway…
It is a strength that inevitably means we can’t win depending on the support.
I think it’s more of a problem when certain characters can easily achieve their goals without much effort.
You want to see the victory demonstration for the character you played, no matter what.
>>24
Even rental decks seem to go to UD, so if you can just grasp the tips, can’t anyone win?
>>24
The distributed deck provided by the management has been made strong enough to barely win.
That said, while avoiding drooping horses and pulling in acceleration, it is necessary to exploit the weaknesses of Ai’s lack of acceleration.
If you want to win but are just leaving it up to chance, then just don’t leave it up to chance.
Rather, why leave it up to chance when I don’t want to lose that much…?
>>26
Is there something invisible that you can see so much?
I’ve decided to just let the full-auto magic win and eat my alarm clock.
There are about 4000 of them, so it should be manageable.
Somehow I won even though I was at UE rank by leaving it to chance.
Isn’t it tough to ask the distribution users for that?
>>32
Not trying when you can win is just being lazy.
>>32
It’s fine if the difficulty level is such that it requires some trial and error, right?
In the past, when I was a beginner, I was struggling with URA and I only managed to win with Bakushin.
Personally, I don’t mind if I can’t win, but I would like a setting to turn off auto continue.
>>33
Does it mean to disable the auto continue only for the last part?
>>39
That’s how it is.
I’m a bit concerned about wasting the alarm clock.
>>33
It would be nice to have an automatic off function, but we can just switch it back to manual in front over there…
It’s about the rental deck, right?
If you take the skills even on automatic, you can win.
I don’t want to take skills as much as I can until the end of December, and I hope I can adjust the timing to stop more easily.
The ideal is for it to automatically learn the specified skills.
I was able to do UD with a rental deck too.
I think whether or not you have your own means of acceleration is crucial to winning against Ai-chan.
I returned after two years, and when I trained, my stats were such that I couldn’t win at all.
The thread image can win if you get creative.
If it’s too bothersome to even come up with that idea, then it’s fine if I can’t win.
>>44
Well, the thread creator isn’t winning even with their efforts…
>>50
Actually, there is a very effective trick, but first, instead of trying to win with just leaving it up to chance, you should honestly focus on acquiring skills.
I think there are very few users who can win without relying on the special skills.
>>50
Well, if you try to win without any skills by leaving it up to chance, the difficulty will definitely increase.
>>50
The thread starter…
It’s fine to win after I understand the rules, but I ended up unlocking the live event with Windy-chan while just going with the flow.
I think the current challenge of defeating Ai is slightly higher than the hurdle of the app release of Umamuso Legend.
The part about Ai actually having difficulties with acceleration is something you wouldn’t know unless you were told.
I want to manually train while circulating factors in the background!
>>47
You’re being too greedy, idiot.
>>53
Isn’t it better not to do factor grinding when you are already training?
>>59
For the next Chanmi.
For the next next Chanmi.
>>63
There are almost no conditions known during Chanmi’s training!
>>69
However, this year is different.
>>69
I can make predictions to some extent.
When predictions go wrong, it’s just bad luck!
>>69
Well, it’s the same with rigging too.
>>69
Since alternating with LOH, has it been only during the forbidden double shot of Chanmi?
Like now
Is it about the same difficulty as when I was forced to crush the onsen trip tickets for Vitacoco?
>>48
The difficulty level is equivalent to confiscating a hot spring travel voucher from the third daughter.
It’s much better than the Arc de Triomphe.
I can’t help but think that it can become luxurious to an endless extent.
Isn’t it okay to just stop right before?
Currently, the only options are to choose the latter half of the senior year or to stop during Ai-chan’s overly long movie.
Isn’t it hard to understand the course before the race?
>>55
You can return to the original screen after viewing the course conditions.
It looks strong, but its speed is low, and it doesn’t have many skills, so it’s quite lenient.
Can you win by leaving it to chance?
Sorry, it’s not “omakase,” but “no omakase skills.”
Without skills, you can’t win even with handmade products!
>>65
Huh?
It seems that the number of mandatory fans in the higher circles is skyrocketing because of the auto feature.
>>68
Even though you messed up during the performance, there are no measures in place at all!?
>>68
The people in the SS Lancer Circle are saying that it’s fine if the rank drops, so let’s have fun with the current members, and there’s quite a difference in sentiment around that.
>>79
To be honest, there isn’t much difference in rewards for this game’s circle ranking.
If you’ve been doing it for four years, it’s only natural that there would be members who want to continue together because they get along.
>>68
Well… it hasn’t really gone up much yet…
Where did that information come from?
>>80
It was originally based on tools in the higher ranks.
If you have a character with a perfect unique ability and stats that are above average, is there a chance?
After all, a checkmate is strong.
Yuni-chan is also strong.
>>72
I think there’s nothing left to do but accept that it was just bad luck…
>>72
It’s rare for both to be MAX, so I guess I was unlucky…
I want the option to prioritize recovery actions.
Regarding the circle norm, I wonder how it works since it ultimately involves spending time on repeated rounds.
It seems that the top players who have been grinding so hard until now won’t see much change.
On the contrary, I think everything else will start to circulate behind the scenes, which will elevate the overall level.
It’s a circle ranked around 100 to 200, but it might even be higher than last month.
They might just be running it automatically at full speed like everyone else.
If you don’t stack two stamina supports, you tend to struggle even in the Kikka-sho and the Spring Ten.
You leave it to chance to get through the daily tasks, and then you think, “Okay, now it’s time to do it manually.”
I can’t lift my hips.
I always raised Topuro with a focus on sprinting, so I forgot that its running style was still set to leading, and wasted my alarm clock.
I’ll use all the outing support before the classic ends, Auto-kun.
If it could be completed in one minute, it wouldn’t be a problem, but since it takes a considerable amount of time to get results, there are actually limits to how many times one can do it alone.
I think it’s a good balance that you can win by equipping skills even in the entrusted factor rounds.
Manually setting the scenario skill learning might be the easiest way, right?
>>94
That’s clearly the last point where it can be stopped, yeah.
Full auto = I’ve even won just with the unique ones, so I might have a win rate of about 5%.
The cause is probably mob block.
What kind of judgment is it, O Three Goddesses, to ignore the shining track?
>>96
Reputational damage!
I think Stella’s 2400m is the biggest trap if you don’t stack stamina with factors.
If it’s a character that seems to handle mid-range acceleration well.
I’m in a circle within the top 30, but there haven’t been any particularly changes to the quotas, and on the contrary, the circle’s ranking is on the rise.
The “leave it to us” option prioritizes speed, which makes it inconvenient as it doesn’t consider intelligence very much.
I’ll take a break with half my stamina.
>>102
When you put in two cards of wisdom, they will start to step on it for you.
The speed that is often prioritized to fit in two cards tends to be more easily stepped on because it yields good training results.
Those who shout loudly in the stands, unrelated to the number of fans in auto mode.
I’m using FANZA, but when I let it do it automatically, I keep getting a communication error during the second stage of the SSR Ai-chan event. Is this my environment?
>>104
If you feel any issues in DMM games, the first thing to do is clear your cache.
If you want to make it well-balanced, maybe it’s better to include all kinds.
Still, it’s a matter of luck, and if I want to strengthen it, it would be Speed 2.
Even if I equip 3 speed cards and take as many skills as I can, I can’t win.
At best, a half-bod.
If it’s manual, I can win, but if it’s on auto, I don’t really need to win that much, so I don’t quite understand.
People who are highly motivated tend to be happier when they can utilize their free time to train and develop their characters.
Because if you are going to compromise, it’s still fine with one development, so it won’t increase significantly just because you can leave it alone.
When I entrusted it to URA, it rushed into the Kikuka-shō with such poor stamina and ended up breaking down.
In the first place, the top members of the S rank SS rank circle are doing fan activities that exceed a hundred million every month…
If you keep looping through factors, you’ll somehow reach a billion…
I’m so glad that the laps have become incredibly easier.
If you do it with the “Omakase + Rental Mid-Distance Support Card,” you won’t step on stamina at all, and junk will be produced.
It’s fine that it turned out this way because I reserved it, but going in without looking at my own stats is just reckless.
Stop charging into the mysterious G2 and getting hit with an automatic battle penalty.
>>116
Immediate entry into the training camp, let’s go to the Tanabata Prize!
There are quite a lot of upper circles with no name, huh?
If you’re going to participate in G2 that I didn’t even ask for, I wish you could at least work on your wisdom.
I wish you could push your intelligence a little more. But if you could adjust the evaluation values after each training, you might surpass humans eventually.
The chairman said that if you can fillet a tuna, you can win.
Thanks to her strong individuality, it’s helpful that Sei-chan can run stable even in mile to long-distance races when left to her own devices…
If you make it intelligent 2, you’ll hit the maximum level.
It’s going well with 2 Speed, 2 Intelligence, and 1 Stamina in Legend.
>>123
It’s good that the speed seems to be increasing and stabilizing.
Thank you for the reference.
>>123
If you want to collect general and mile skills, the chairman Ramone pair is well-rounded.
If your power is low, you have zero chance of winning against the thread image, but it’s fine if you can’t win.
Gentil is winning moderately well.
It takes a little effort to participate in strange races, but you can register only for G1 races that you can enter manually and set the priority for automatic races to the lowest level to prevent it significantly.
>>125
I’m sorry for deceiving you.
Everyone is talking about participating in strange races after doing that.
Automatic rotation loading + leaving it to the system is a bit tedious at first, but it’s easy.
In Stamina 1, it’s quite common for everything to melt away due to lack of stats since I don’t step at all.
>>128
It’s probably no trouble to change my running style to be stopped during the Chrysanthemum Spring.
If that’s too much trouble, I won’t say anything…
It was not good when I wasn’t registered for the rotation while having a low G1 priority and randomly ran five consecutive races in the Classic Yasuda.
>>131
I knew it would happen… Why does the CPU like the Yasuda Kinen so much…
I’ve never participated in a weird race before…
Even with a Stashaka, the stamina is low.
There are times like B as well.
There seems to be an indication that they are targeting races involving triple crowns or consecutive victories.
It’s all about feelings! Let’s have a lot of G1 feelings!
>>137
Got it! I’ll participate in all available G1 races!
Thanks to the trust, it looks like obtaining the 3-star Moon tickets will be much easier.
If you want to fight that many times, since you’re going to make me do six consecutive battles at the end of senior, you should practice for the classic!
If there are more than 2400 goals, you need to monitor or manage the situation with the stamina factor, otherwise an accident will occur.
Should I send a request for an additional option to stop just before the last race…
Well, if you want to at least set up the minimum, it’s better to stop at the results of the Derby/Oaks and choose an outing in early June, then go back to semi-auto for the rest.
If we restore our stamina over there, we can prevent a major collapse during the training camp.
Does it not come out at the end on dirt?
>>143
It seems that only turf mile and middle-distance races will come out.
To fully acquire all support card hints with a wealth of hints accumulated, it’s tough to do it without manually acquiring the hints.
Wasn’t the last one a turf mile or middle distance?
If you break up the support, it becomes easier to exceed multiple stage SS lines, but surpassing the evaluation value SE becomes tough…
Which one should be prioritized, Power Ardan or Shaka?
Is it really Shaka?
>>148
If it’s about the factor round, it will be decided by the white you want to stack, so there’s no preference for either.
In a factor cycle, it’s difficult for the three or more High Seiko’s guidance to activate…
Just now, the Taiiki I raised had its priority lowered, but I laughed when it suddenly entered the Mile Championship Nambu Hai.
I won once at a close contest, but Ai-chan came in 10th.
Because I have to compete in middle-distance races while training for long-distance.
Silently cutting down the alarm.
I’m just a returning player who can only use rental support characters, but I finally managed to beat Ai-chan… enough already…
Depending on the character, there are cases where it won’t appear, but if you go around collecting factors, it will definitely show up.
Against Ai-chan, it feels much easier in the mile compared to the middle distance.
I don’t feel the need to win by leaving it to chance.
It’s a factor round.
The rental deck basically has Kita-chan and the prince included by default, so it can achieve at least minimal speed and avoid falling horses.
When I tried to win against Ai-chan, there were two points that I absolutely needed to secure from the very beginning.
I want to win with a deck picked for me and rental decks.
If you have acceleration, take the acceleration before using auto.
With Speed 3, Stamina 2, and Power 1, this rotation allows her to run on dirt and long distances, enabling Ai-chan to complete her factor loops while also taking down opponents, and maintaining a rank of UE or higher consistently.
Since switching to auto, I’ve greatly increased the number of times I’ve touched on rotation and running style, but I really want to be able to tweak things in the lobby~~
With a powerful self-propulsion like Sei-chan’s, you can easily win even on auto.
You can’t just raise the same horse over and over in factor rotation…
🤖 It would make the fans happier if they participated in the race…
Skills are definitely necessary, aren’t they?
I want to look up the horses that can win with the first skill acquisition.
I often see opinions that auto farming causes accidents in Anshin-zawa, but since I don’t look at the screen during auto farming, I don’t actually know if Anshin-zawa has appeared and caused an accident.