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Nobuyoshi Nagoshi, who could be said to have such a face, stepped down as the overall director.
It has changed from an action battle to a command battle RPG.
It’s amazing that this became popular, considering the previous work was, to put it mildly, in the category of terrible games.
PS4 SEGA RYU GA GOTOKU STUDIO CERO D Yakuza 7: Where the Light and Darkness Lead Japan Game Awards 2019 Future Division Award This game contains scenes of violence and extreme expressions.
Who is this curly-haired person! Give me back my Kiryu-chan! I was thinking that, but gradually I started to like Ichiban more, and by the time I grew attached to the other members, the timing of the legendary character’s appearance was also perfect.
Isn’t it that the popularity started from the 7 extension?
>>2
It seems they lost about 60,000 to 100,000 sales, but even so, in the end, they sold 500,000 copies, so it’s fair to say it gained popularity.
The system wasn’t refined yet, but the scenario was good.
Even at a dirty old man party, it’s amazing because there’s something interesting about it.
As for the other battle members, what is with Sacchan who comes along even to battles against former heavyweight boxers?
>>6
Number was just supposed to be an ordinary nurse…
I’m really glad that I went from the number one on April Fool’s Day to the current number one.
Why is Nanba there in this package?
>>8
If I line up the governors, it’s a spoiler…
>>8
It’s a very simple story, probably because I’m an actor model.
Judgment was in this form until Pierre Taki was arrested.
7 tends to wander around of its own accord during battles…
7 is just the cream on top of the scenario.
I thought the RPG part was quite good for a first installment.
I thought it would get messy without more know-how.
I truly believe that completely replacing almost all of the operational main members is a courageous decision.
Well, it’s not surprising since it’s the actor category, but it feels very out of place for Nanba to be in this position.
Since it’s a complete character overhaul, it seems like there are many people who have done it from this point onward.
>>19
If we’re talking about new ones, I think many people would say it’s like “Initial D” or “Judgment Eyes.”
By the way, no matter how much it’s an actor role, it felt really out of place, and in the international version, the number is the same as the others.
The connection between 0 and 1.2 and the flow of past works was beautifully done.
Not including poorly done characters from the previous game in the party members was a wise decision (except for Han Jung-ki).
Thanks to that, when I went out with my brother and Saejima, I was reminded, “Oh right, this was like Yakuza!” and it was exciting.
The highly regarded 07 Judge is perfectly suited as a new entry point in terms of the scenario; it’s truly a blessed series.
If Ichi becomes incapacitated, it instantly ends, which I can’t accept.
>>25
I feel like this is being influenced by Persona.
When it was announced, there was a really strong atmosphere as if it was over, probably because it was a bit of a mess with the sixth one…
I thought it would end with 6…
This is a game that was talked about before NPOs like Colabo became a topic.
>>29
It’s just that it’s a common trope in Yakuza stories, so it’s just that troublesome otaku are lagging behind…
I love Kiryu-chan’s battle opening performance.
By the way, since they absorbed Atlas, they probably gained the know-how for command battles.
The story was good.
I think this is quite big.
>>32
I wondered if this was the average for such things after seeing it, so I checked out past works, but it turned out that 7 was just the cream of the crop.
>>43
Even though there are various opinions about it, it’s just above average, you know…
>>43
Extreme 1, 2, 0 is relatively good, but 3 to 5 had many things that concerned me, and 6 was completely off.
7 is truly the cream of the crop.
Aoki was a great boss character.
>>33
I like the text effect that says “Arakawa Maito, who has no title, in the final match.”
The first song is really good, isn’t it…?
>>35
The underdog takes the top spot!
>>35
Hearing “Game over…” as it transitions into the staff roll really hits me in the feels.
>>35
It’s a good song even as a theme song.
In the final phase, after that flow, how am I supposed to feel when I listen to the ending…?
I remember that it received quite a harsh evaluation shortly after its release.
Was the trial version bad?
I really loved the story, and the narration at the end and Adachi-san in the epilogue were also amazing.
>>37
To be honest, it’s pretty rough as an RPG.
It takes a little time for the scenario to get going as well.
Well, considering the terrible pre-release reviews, it might be tough just in the beginning.
It was a scenario that made me want to know what happens next.
The evaluation from the bottom of the barrel was linked to the story of rising up from the depths.
The series will continue with a new protagonist (a guy with messy hair).
I will switch from an action RPG to a command-based RPG now.
I will also release a social game.
I will also feature Kimutaku as the main character.
I don’t think this will succeed.
>>40
It’s been about 5 years since the updates stopped, so when will Sotenbori be made?
It’s nice that they’re recommending level-ups…
If you ignore it, you’ll be checkmated…
I didn’t buy it on the release date because I thought if Kiryu-chan wasn’t the protagonist, there was no need to play it, but since it got such great reviews, I ended up buying it and found it incredibly fun, finishing it in just a few days.
If I hadn’t done this, I probably wouldn’t have played Judgment.
I hadn’t heard any information due to the bad pre-release buzz, so when I heard it was a good work, I jumped in and it really was a great work.
Thanks to that, I was able to avoid spoilers in the PV.
If a subtitle about light and darkness that seems to be just a parody is used in that way, of course, I would end up liking it.
The scenario has its ups and downs, but the new characters are generally solid.
It would be nice to escape homelessness and talk about our dreams while drinking cup sake in Namba…
So far, many dragons have been coming like this, and it’s been like, why does it turn out that way! But in 8, it’s more like, why doesn’t it turn out that way…
My mom and Rani were the most unnoticeable.
>>51
I can tell that the oldest is already a middle-aged man, but somehow he doesn’t feel much like a mother…
The vibe is kind of like that of a girl from the Arakawa, but even the person herself said that, it still feels like a letdown, doesn’t it…
And I hardly get involved with the final boss’s half-brother…
>>62
By the way, he was my half-brother, wasn’t he?
There are too many things in 6 that are disregarded for the sake of the story.
>>52
Ignoring the flower shop was already strange from Akiyama’s perspective.
Why is there not even a mention?
It’s bold of you to get permission from Square Enix and use the Dragon Quest name.
There were fairly good stories until 4 and 5 merged as well.
The conversation about Kiryu and Haruka had already reached its limit around 3, you know…
I will say it as many times as needed, but I basically like all the characters, and I feel that the ending gives a nice sense of the end of the era when the yakuza were in their prime.
Although both Mato and Kashira had a way of living that seemed like they threw their lives away, it’s funny that when they actually put their minds to it, both ended up succeeding—it’s so much like a parent-child relationship.
The combat is rough, but the delivery health services are all too enjoyable.
That aside, Boss, please use a rubber.
If it’s just the scenario, it’s a bit dubious, but since they released things like emulated game centers, karaoke, and cabaret clubs from 3 onwards, I’ll forgive them.
>>65
To be honest, the scenario alone is the epitome of a bad work, but there are so many parts that I can forgive because of everything else… this series.
Before I knew it, the pachinko slots disappeared, but oh well!
>>65
I’m really glad that Majima brought back Ocean Hunter in Yakuza series…
>>77
Is it not that crappy mini-game from 6?
I think the story has 0 and 7 as the two top characters.
8 has an incredible volume, and as a final work for Kazuma Kiryu, it’s really great, but as Ichiban’s story, I can’t help but feel that it’s impossible to surpass 7.
It was linked to the story of rising up from the depths.
It’s already amusing that three unemployed middle-aged men formed a party and are going to the Hello Work.
Why did the gameplay improve in 8, but now the story is so mediocre?
>>70
Well, that’s kind of like Kiryu-chan’s funeral piece…
It was unreasonable to expand the conversation at Kasuga.
>>70
As expected, Kiryu-chan showed up, so it felt like the first one got interrupted.
>>81
The way to use the characters from the previous game was just right.
>>70
I was too greedy for this and that.
>>70
There were opinions that it wasn’t acceptable for Kiryu-chan’s ending to be a 6…
Actually, as a conclusion for Kiryu-chan, I really did my best, including the side stories.
>>70
I love the kind of past connections like this, but since they are used up in one installment, the protagonist’s reason for being involved in the story… I thought it could be done if it was the protagonist’s best trait of being nice, but it was tough…
As for the story, I think there were some things that were concerning in 8, but it wasn’t bad.
I feel like the time when we were having fun as the three idiots in Yokohama was the most enjoyable.
When viewed as the main story, 8 feels a bit superfluous and isn’t that great.
It’s good as Kiryuu-san’s final work.
I want to do 7 on the 8 system.
Even if it’s just properly brushing up the game part, 8 is quite impressive.
Thanks to properly creating the Hawaii map, it’s being utilized in the latest work…
>>78
I wonder why it’s Kashiwagi-san.
I wanted to see Kimura Takuya running around Honolulu too…
I think Blythe could have been made a bit more attractive.
If anything, among the top of Hawaii’s underworld, Dwight Wanto Yamai is the least noticeable.
Ocean Hunter!?!!?
I want you to remake 7 with the 8 system.
The story is good, but…
Mr. Nakaya’s performance is also boosting that.
>>86
The acting scene where he persuades Waka in the coin locker was divine.
You’re good at expressing emotions, just like during the brocade period.
Somehow, the sub-events never disappoint, do they?
I like the extremely inappropriate parodies being done in Spark 8.
I thought Wontor had quite a good character, and it would be interesting if he joined the team…
It’s impressive that they release something every year, even though they reuse some materials.
I wonder if something that feels like the Taisho era will come out next year.
>>91
Like Sakura Wars!?
In episode 8, the excitement doesn’t quite build up at the moment when the perspective switches to Kiryu-chan.
Although it improved significantly in 8, I think the RPG battles in 7 were problematic without a good story and characters.
The three guest actors are surprisingly good at dubbing and their characters are well-developed and enjoyable.
The delivery health is too funny with Daigo.
I think it’s a point of appreciation that Yamai, who was said to have been created with the intention of being the best version of Majima, has become genuinely attractive.
It’s true that there’s no way I wouldn’t fall in love with such a well-crafted story.
So if you ask whether there were any silly bosses in the main scenario up until now, I think there were indeed various strange ones…
Still, I can’t help but think that the shark and giant squid in 8 might be crossing the line as main scenario bosses!?
>>101
The staff seems to have already resigned themselves to it.
Even in 8, the job balance can be rough…
It’s the weakest final boss in history.
Despite being the final boss with a ridiculous motive of wanting to become popular due to the trauma of being looked down upon by a host girl.
He’s a good final boss, you know.
The new members of 8 are good guys, but compared to when it was 7, I can’t help but feel that they’re a bit bland.
The scenario of 8 isn’t as good as 7, but it’s not so bad that I would want to complain, so I have high expectations for the next installment.
I just think that I’ve completely run out of stories I can confidently tell, so I wonder what I’ll do next.
If it’s about having children and that kind of thing, I might be able to manage…
>>106
I feel like I could forgive anything if the end of 9 is the best wedding or a scene of someone playing with a child.
When I changed from Kiryu-chan and was playing 7, I fell in love because, unlike Kiryu-chan, I was strong in verbal fights.
>>107
What do you want?
Speaking of which, isn’t there no longer the greatest past grudge?
I could only like Chitose because I started with the 7th spin-off.
I can sense the innate intelligence and dignity in you.
>>113
The first thing is that, at a glance, I realized he was young! But the hostess I had been pursuing didn’t even remember my face…
>>119
I spent my life on revenge, yet that person doesn’t remember me at all; truly, what a young person.
If Kimutaku and the spin-off are coming, then I guess that’s okay.
If the series had completely abandoned action, it would have faced even more criticism.
>>115
Doing the 8 spin-off made me realize that action is really good…
Well… Sawashiro’s boss is probably going to mess up something or has messed up in the past…
The heavenly child in front of Waka is so strong that it’s scary.
I died instantly and got a game over.
7 had interesting subplots as well.
You’re really good at making comebacks, aren’t you?
I feel like it’s already reached an extreme level of nonsense at point 2…
The part where Wanto and Hanawa-kun die at the same time shows the bad tendency of carelessly discarding characters to build up excitement!
I hit the desk.
>>122
It’s so sad that Won-to died without meeting his son.
No matter how you look at it, the timing for joining the bread is way too late!
Having a late addition with the class change system makes it really difficult to level up to the same point as the others!
Still, it’s somehow more useful than Adachi-san, who is incredibly slow on foot…
Hurry up and join the bread, or make Adachi-san treated more like a tank!
Because there is a 7, it makes me feel that Kiryu-chan from 8 is too accustomed to being used by people! That’s how it is!
Ichi should be allowed to indulge in a little more selfishness for their own sake…
It’s reaching the limit to keep talking about anti-social themes.
In the future, we might increasingly stage performances overseas.
>>125
It seems that the dark job-related themes would be more suited for Yagami-san’s work.
>>130
Didn’t you say that the development over there was already finished?
>>160
Oh, really… that makes me lonely…
>>125
Thus, the project Century took us back to the Taisho era.
>>133
I want to see the peak of the third young captain in Yakuza -1!
Sub Kiryu-chan keeps piling on the jokes, but she’s the one with the strongest tsukkomi spirit, right?
>>126
Ichiban and Majima are thinking, “This guy is dangerous…” while putting up with the eccentric person, but it seems like Kiryu believes what the eccentric person says…
“I love ‘This is my victory declaration!’ despite the emptiness of the last overlooked secretary not remembering me!”
Mr. Adachi is a real football player and it’s the main event to turn him into a perverted, shitty construction worker.
In the spin-off, Majima prioritizes duty and human emotions, skillfully negotiating and outmaneuvering opponents one after another with his persuasive words.
It was the ideal move that even incorporated enemies who had killed each other into allies.
The first one of 8 feels different.
The flower wreath didn’t coordinate well between the 7th and 8th spin-off.
A game that makes you want to eat Peking duck.
>>137
I searched for a restaurant that serves Peking duck like spring rolls, but I couldn’t find one.
Should I go to Yokohama…?
It felt like the camera work was saying “You’re going to be killed here to keep you quiet,” but then they didn’t die and instead it turned into collateral damage, so what was that all about…
At 63, Mr. Adachi has rock-hard abs.
>>140
Adachi-san is already funny just being muscular, but the fact that he has a voice like Akio Otsuka while looking like Koutarou Yoshida makes it even more amusing…
But I want to see Ichii practicing parenting with Susumu-chan.
The protagonist, who is the player’s avatar, completely enjoys going ahead of the player the moment they see a photo of Aoki Ryo.
Right after, the same voice comes out in the movie, checking the answers and realigning our steps.
It’s nice that you’re releasing an emulator like that, but…
Well then, just sell it normally as a collection!
Number 7 feels like a sharp-minded man with a passionate heart, while number 8 gives off the impression of being a good-natured fool.
>>145
It’s getting a bit difficult to empathize since it’s too much like a Yakuza Buddha.
I really like the scene where Nanba and Adachi-san join when they were slightly stuck at 8.
>>146
I wonder what that feeling of complete victory is, when two unemployed dads just showed up in casual clothes…
>>146
It’s a story about two unemployed middle-aged men coming to confront the Yakuza headquarters, but with 7 plays under their belt, it creates a good setup that makes you think, “If it’s this, we can do it!”
Even if the story ends at 9, I want you to have a happy family.
I absolutely can’t do it, but I want to see the first president of the Tojo Clan right after the war.
Like slurping leftover stew at a black market while picking a fight with the occupying forces.
Yamai was a good character, but…
I can clearly see that too much time was spent on this, leaving no time for the main story, so I can’t genuinely like it.
Yamai is definitely a good character, but it feels a bit excessive to delve into a character that is mostly unrelated to the main story like this…
I really like scenario 7, not just in Yakuza but among all JRPGs in general.
What can I say, it’s really classic and good.
I understand that it doesn’t really seem like an massage, though.
I felt that I ended up taking on more than I needed to because of Waka’s death.
>>156
Well, the story of 8 is about properly completing what couldn’t be saved in the last part of 7.
Good or bad, it feels like Kiryu-chan is shouldering everything else.
Isn’t it the case that the scenario is quite wicked, but it’s like “it’s fine if the best one allows it…” and you’re forcing it in that way?
The monologue scene of Ichi on the last bridge is really good, and I feel so glad to have played this game… it makes me feel nostalgic.
Although the main story of 8 has some questionable parts, it’s incredibly funny when those members are doing silly talks.
>>162
The only thing I’m dissatisfied with is that the time spent together with Kiryu-chan and Ichiban is too short.
I want to see more of these two being lovey-dovey!
>>162
It seems like the internet has disappeared…
>>173
Is this the end of the world?
A person like that shouldn’t be forgiven, right?
>>164
But the number one is saying that it can be redone…
>>164
The damage caused to Waka’s politics is too great.
>>176
The young one finally dealt the finishing blow to the government ruling party, which had been quite reckless with things like “1, 3, and 6.”
>>164
Let’s restart after serving time in prison. I’m saying this to persuade you, as I’ll be waiting for as long as it takes. So while I personally forgive you, I believe you should face public punishment properly.
I think it’s strange that 8 is being released without punishment before atoning for crimes like Tommy, Chii-chan, and the other thieves.
I think the fact that you lost many important people with 7 and were rejected has made you sensitive.
If you’re going to do a yakuza theme, it seems impossible unless you set the stage in the past.
It was great that Nanba Therapy hit the vibe of Kiryu-chan, which feels intense.
It’s like I want to brag, “Of course Nanba is dependable, right!?”
The only person who can truly forgive you is yourself.
So if the top person says that much… it makes me feel that way.
Number is… my lifesaver.
I’m in a position where my lifesaver made me one of their comrades!
>>172
The background music you know from here is playing, and the match against Han Jun-ki is intense.
Shall we eat rice? Shall we take a bath? Or shall we do it with me?
>>174
None.
The episodes where everyone is goofing around after the ED always make me say “Wow, this is it!”
Kume, die.
By Ich’s forgiveness, we can prevent an easy movie gun suicide ending.
Without that, the mastermind from Yakuza would die immediately.
I definitely want to go to Hawaii after doing this, and I think it’s already a win now that I’ve created a lovely Hawaii map.
The first PT member is unemployed, unemployed, unemployed—triple unemployed.
>>184
I wonder if there have been any other RPGs that focus on a jobless old man like this…
It’s a reuse, but I laughed because there was an Inki-Man in the 8th spinoff too.
Well, considering what the young man has done, I think the death penalty is straightforward.
I wonder what would happen if the governor, the chief cabinet secretary, the police chief, and the new member of the Kanagawa District 2 all either died or were arrested…
>>187
The end of the Cat Kingdom.
>>187
Moreover, whether it’s the Prime Minister or the ruling party secretary-general, they are also on the verge of death.
I started from 7, but the story was the most enjoyable one I’ve played in recent years.
The battle just turned into a continuous barrage of area attacks from the middle onward…
I believe that on New Year’s Eve, there is some responsibility on Ich for the young man’s murder.
Sure enough, the scene where two old men get a place to live is the best.
Well, that world has a low level of civilization to begin with, so it should be fine…
It was a great relief to have a police officer join the two homeless people, who were not the cleanest members.
I heard that just like Kamurocho is patched together with Kabukicho to create a nice feeling, traveling to Hawaii for pilgrimage can result in an incredible distance.
Ichii is way too incompetent as a yakuza… It’s no wonder he gets hit.
Honestly, what surprised me while playing 7 was Master and Chao Ka Long…