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[Super Robot Wars] What will happen to Super Robot Wars in the future?

Japan Otaku Reviews+

Umatsugi WAVE will end in March.

Super Robot Wars ©BANDAI NAMCO Entertainment Inc.

1: Japan Otaku ReviewsYeahx29

There’s no way that someone like me would know such a thing; it’s probably not something that can be predicted either.

We are just imagining what it would be like when a superhuman joins the battle.

9: Japan Otaku ReviewsYeahx8

>>1

Na

na

Ah

50: Japan Otaku ReviewsYeahx1

>>1

I hope they won’t just release God Raideen and have Hikaru ride it…

2: Japan Otaku ReviewsYeahx3

It’s not the end, either.

3: Japan Otaku ReviewsYeahx1

The copyright will probably be released eventually.

The ones who need to worry about the future are the OGs.

7: Japan Otaku ReviewsYeahx18

>>3

Are you worried, or has everyone just given up already?

8: Japan Otaku Reviews

>>7

Because the toys will come out…

10: Japan Otaku ReviewsYeahx2

>>3

Both of them already…

25: Japan Otaku ReviewsYeahx2

>>3

Was it still that shallow?

4: Japan Otaku Reviews

If BB Studio disbands and gets absorbed by Bandai Namco, it might be dangerous.

5: Japan Otaku Reviews

Well, it was something that was almost just continued out of habit because it was too good.

6: Japan Otaku Reviews

What about DD?

54: Japan Otaku ReviewsYeahx4

>>6

The quality outside of combat anime is so poor that players are increasingly drifting away unless they are heavy spenders.

I think it’s about time that it’s coming to an end seriously.

65: Japan Otaku Reviews

>>6

DD is too heavy…

Even the gacha screen freezes for about a minute, causing maximum stress.

11: Japan Otaku ReviewsYeahx5

In the end, no matter how much it sells, it probably doesn’t make sense for Super Robot Wars.

Both creation and coordination with the rights holder.

12: Japan Otaku ReviewsYeahx6

It seems impossible since the person who could write the script has left.

13: Japan Otaku Reviews

I feel like OG will end with Terada publicly revealing the plan until the last moment on X.

14: Japan Otaku ReviewsYeahx1

I at least want them to port NEO.

15: Japan Otaku Reviews

I thought it was popular here and that young people liked it, but maybe that’s not the case.

21: Japan Otaku Reviews

>>15

It might not be that popular among young people, but licensed Super Robot Wars has been selling extremely well overseas in recent years, so there’s no issue with its popularity.

I feel that the issue with the production stopping is more related to Terada quitting.

49: Japan Otaku ReviewsYeahx5

>>15

Isn’t it contradictory that this series is popular here but also appeals to younger kids?

16: Japan Otaku Reviews

Well, the story is properly concluded each time, and the OG too.

17: Japan Otaku Reviews

It seems there is no one who wants to take Terada’s position.

19: Japan Otaku ReviewsYeahx4

No one but Terada can write a Super Robot Wars scenario, and no one else wants to either.

20: Japan Otaku ReviewsYeahx7

>>19

There are probably fewer times when Terada is writing.

24: Japan Otaku Reviews

>>20

In that case, it seems like the new work will turn out okay.

36: Japan Otaku Reviews

>>24

Even if there are people who can write, it’s tough without Terada, who can negotiate and coordinate with various companies to bring everything together.

Knowledge of robot anime from the 1970s to the present is also necessary.

39: Japan Otaku Reviews

>>36

They say there are specialized staff for negotiations with companies.

22: Japan Otaku Reviews

So, what kind of new game would you like to see if a new one comes out?

32: Japan Otaku Reviews

>>22

I know it’s impossible, but…! I really want you to narrow down the participating works to about 15!!

37: Japan Otaku Reviews

>>22

It’s been a while since the One Year War, set around the time of 0083!

52: Japan Otaku ReviewsYeahx2

>>22

All new entrants!

23: Japan Otaku Reviews

I want a remake or remaster of α and the side story soon.

26: Japan Otaku Reviews

Terada is a producer, so he’s not a screenwriter.

Well, I write occasionally.

81: Japan Otaku Reviews

>>26

The content of Terada’s work is much closer to that of a director.

It is without a doubt that I am one of the reasons why the nature of the producer’s job is misunderstood by the world.

28: Japan Otaku Reviews

I mean, recently there haven’t been any new Tales, God Eater, or Ridge Racer games, so what is Bandai Namco even making?

33: Japan Otaku ReviewsYeahx6

>>28

Dragon Ball

34: Japan Otaku Reviews

>>28

Shindua and Shanisun…?

38: Japan Otaku ReviewsYeahx2

>>28

G Gen

55: Japan Otaku ReviewsYeahx2

>>28

It seems there are statements suggesting that a new Tales is in the works, even though it hasn’t been officially announced.

By the way, the remaster of Graces was recently released too.

57: Japan Otaku ReviewsYeahx1

>>28

Gundam

29: Japan Otaku Reviews

Oochi

You become Terada.

30: Japan Otaku Reviews

If you could wrap up the continuation of the original story neatly, I wouldn’t have any particular regrets.

31: Japan Otaku Reviews

I always get startled when Terada appears in the thumbnail.

35: Japan Otaku ReviewsYeahx1

>>31

Are you in love?

40: Japan Otaku Reviews

Aren’t they going to release a new game for Mugefuro or SHO?

41: Japan Otaku Reviews

For now, I want them to try porting the past works that don’t seem to have complicated licensing issues.

If its sales are good, new works and complicated ports of past titles with rights issues will likely progress.

48: Japan Otaku Reviews

>>41

What do you mean?

42: Japan Otaku ReviewsYeahx6

>>18

The radio has ended! It seems like they got excited and stood up, but it was just a story about a radio that had been in a positive state for a long time finally coming to an end…

43: Japan Otaku ReviewsYeahx3

When Terada had the idea of numbering the final installment of the Super Robot Wars series as Z, he probably always intended to wrap things up eventually.

44: Japan Otaku Reviews

BB is too busy with Battle Operation…

51: Japan Otaku Reviews

>>44

Can we really celebrate the 7th anniversary in such a disastrous situation?

61: Japan Otaku Reviews

>>51

The PC version is dead, but the PS version has many people…

45: Japan Otaku ReviewsYeahx2

The latest installment, 30, had a unique feel in both good and bad ways, including the system, and it seemed like a culmination, almost like a final work.

46: Japan Otaku Reviews

It was about to be the 1000th time, but it’s too good right now.

It’s not the end, just a pause.

47: Japan Otaku Reviews

For now, we have no choice but to get by with DD, but it’s so much of a dying mobile game that we don’t even know what will happen once that Eternal comes out.

53: Japan Otaku ReviewsYeahx1

What you’re experiencing here is often referred to as being unpopular in society.

56: Japan Otaku Reviews

I’m more worried about all the mobile games dying than there being no new Tales game.

58: Japan Otaku Reviews

Bandai Namco has seasonal deep discount sales.

I’ve been crying lately because things just haven’t been changing at all.

59: Japan Otaku ReviewsYeahx2

It really feels like a dying entity that it can’t even adopt the remake and remaster business model that other long-running series are using.

62: Japan Otaku Reviews

>>59

They quickly realized that remaking with AP isn’t profitable compared to the effort involved…

63: Japan Otaku Reviews

>>62

The problem with AP was that it killed the fun of A for the effort involved…

The rest was played without being bought with cfw+iso, and I was unlucky.

64: Japan Otaku ReviewsYeahx1

>>59

In the case of Super Robot Wars, it seems that it takes a lot of effort due to re-obtaining copyright permissions.

67: Japan Otaku Reviews

>>64

Even that kind of simple task isn’t being done at all.

If they say it won’t sell, there’s nothing I can do but remain silent.

60: Japan Otaku Reviews

Tales has sold quite well with Arise, and they’re also doing remasters, so there’s still some leeway.

66: Japan Otaku Reviews

In addition to the development costs of the game itself, having additional factors must be significant.

68: Japan Otaku Reviews

In the opening sequences, copyright holders line up, but managing such a volume is…

I can’t help but feel that the idea of making it a series was insane to begin with.

69: Japan Otaku Reviews

DD has an increasing number of participating works, but the pace of the gacha hasn’t changed much, so we need to do something about the works that are being left unattended for a long time.

70: Japan Otaku ReviewsYeahx1

If there isn’t the usual new product announcement live stream at the end of this year, it will mean that nothing will even come out for next year’s 35th anniversary, which is scary.

As expected, they must be releasing something for the 35th anniversary… right?

73: Japan Otaku Reviews

>>70

The game aside, various three-dimensional objects seem to be coming out.

74: Japan Otaku Reviews

>>70

When it was 30 or V, the announcement was around summer, so just because there’s nothing at the end of the year, it doesn’t mean there will be nothing for the 35th anniversary.

83: Japan Otaku Reviews

>>74

30 aside, V was announced in the summer → it was scheduled for release in February next year, so well…

If we’re aligning with the 35th anniversary, it might be announced in the summer or at the end of 2025 and released in 2026, or like with 30, it could be announced in a direct in 2026 and released within the year.

71: Japan Otaku Reviews

If we have to redo the licensing contracts for all works just to port them to the current machine…

It takes effort to create new works.

72: Japan Otaku Reviews

I wonder why Battle Operation didn’t work out on PC.

88: Japan Otaku Reviews

>>72

It’s probably because they cheaped out on everything, but as the number of concurrent users increases, the matching becomes worse.

Basically, it’s just a follow-up to the CS version, and it just feels like we’ll get another machine when we’ve forgotten about it!

75: Japan Otaku Reviews

Is Terada’s departure having a big impact?

76: Japan Otaku ReviewsYeahx1

>>75

Are you really saying you’re distant?

77: Japan Otaku Reviews

>>76

You probably haven’t been involved much since you were taking care of your parents until quite recently, right?

78: Japan Otaku ReviewsYeahx2

>>77

Ah… that’s something unavoidable.

85: Japan Otaku Reviews

>>77

It’s true that Terada is distant, but it seems that he has been taking care of his parents since the latter half of last year, so that doesn’t really matter much.

79: Japan Otaku Reviews

Writing a scenario for a gacha game’s limited-time event is overwhelmingly less burdensome than writing one scenario for a crossover game.

80: Japan Otaku ReviewsYeahx2

I thought it was safe because there were plenty of figures and model kits out, but there are other works with only merchandise being released from dead series, so it was not okay at all.

82: Japan Otaku ReviewsYeahx2

>>80

In the first place, nothing was happening at the time Terada resigned, so it would have been better to give up right then.

84: Japan Otaku Reviews

>>80

Well, if there are plastic models available, then most of the works that have been turned into Moderoid would have been resurrected…

97: Japan Otaku ReviewsYeahx1

>>80

This year, it’s confirmed that multiple plastic models will be released, including the Ingram deluxe set and several HG kits from OG.

So when asked if the entire series is exciting…

86: Japan Otaku Reviews

Many people probably didn’t expect that the licensing side would also die after OG had given up.

87: Japan Otaku Reviews

According to Terada, Super Robot Wars 30 is making its way to surpass the highest sales of the series, Super Robot Wars Alpha.

92: Japan Otaku Reviews

>>87

Sales do not equal profit…

The production cost is way too different.

95: Japan Otaku ReviewsYeahx2

>>92

Wasn’t α also a failure in terms of profitability, repeating history?

99: Japan Otaku Reviews

>>92

Well, a production period of 30 isn’t that long, and since there’s some reuse, it doesn’t seem like the costs are that high.

From what I’ve heard about Terada, it seems that α, which started various new things, had a tougher time in terms of production.

89: Japan Otaku Reviews

The Super Robot Wars series has been around for a long time, but they hardly have any merchandise outside of games.

As for the mecha, original characters have no merchandise at all, and the number of licensed illustrations hardly increases.

90: Japan Otaku Reviews

Is it really possible to continue smoothly without someone who was almost simultaneously handling both P and D?

91: Japan Otaku Reviews

It’s amazing that it’s selling so much that it surpasses impact, right? 30

93: Japan Otaku ReviewsYeahx1

Simply put, it’s a robot anime that’s too unique and original!! That’s why it’s really hard to create consistency when crossing over…

94: Japan Otaku ReviewsYeahx1

It seems that creating battle animations will also be difficult as game consoles become higher resolution.

112: Japan Otaku ReviewsYeahx1

>>94

I think anime should be simplified to reduce the workload…

It’s not about firing 2 to 3 shots for suppression with a beam rifle and then dashing in for the main shot!

It’s fine to just shoot once from that spot normally…

96: Japan Otaku Reviews

There were hardly any people on the PC version.

98: Japan Otaku Reviews

Improving image quality and enhancing the quality of combat animations is a challenge that every game faces, but with the additional issue of copyright adjustments, it raises concerns about whether the costs are justified by the sales.

100: Japan Otaku ReviewsYeahx6

I don’t know why, but since the HD quality update, the anime in Super Robot Wars looks cheap.

171: Japan Otaku ReviewsYeahx9

>>100

The videos were more interesting when I was creatively moving the SD character rather than just minimizing it like now.

The BGM was more interesting in its arrangement before relying on Kasusan.

101: Japan Otaku Reviews

I wonder how much DLC translates into sales.

102: Japan Otaku Reviews

I think Z and the OGs have evolved combat animation too much and have fallen into a self-imposed trap.

103: Japan Otaku Reviews

There are people who want to claim it’s a failure because the production cost for 30 is inexplicably high, given this sales figure.

104: Japan Otaku Reviews

Huh? Is Battle Operation on PC ending?

105: Japan Otaku ReviewsYeahx1

If they’re making a profit, they would be creating new works, and if not…

If you’re busy with DD, then I don’t know.

107: Japan Otaku Reviews

>>105

I heard that DD has a different production line, but is it the same?

106: Japan Otaku Reviews

It seems that a free scenario system like in 30 would require the most cost and effort, and also doesn’t seem very reusable afterward.

108: Japan Otaku ReviewsYeahx10

30 looked like it was done with an enormous lack of effort.

There’s no weapon, and the number of works is few.

Even if people say that there aren’t many anime and it’s expensive, I can only think, is that really true?

109: Japan Otaku Reviews

>>108

There’s been a shortage of weapons for a while now, hasn’t it?

111: Japan Otaku ReviewsYeahx4

>>108

The number of works and anime has increased compared to VXT, hasn’t it?

110: Japan Otaku ReviewsYeahx1

Somehow, it’s the 35th anniversary next year, so there’s going to be a new release, right?

114: Japan Otaku Reviews

>>110

ten

116: Japan Otaku Reviews

>>114

Only

123: Japan Otaku ReviewsYeahx2

>>116

Zoshi

ru

113: Japan Otaku Reviews

I can see that the free scenario system put in a lot of effort, but it’s okay to stop now.

I honestly don’t want to see the DLC system anymore.

Please don’t ever do a distribution of the true ending scenario again, I beg you.

126: Japan Otaku Reviews

>>113

The reason why the adventure of this impact became a bland story, I wonder why it was revived.

115: Japan Otaku ReviewsYeahx3

I have two feelings: I want them to come out, but at the same time, I understand if they don’t.

117: Japan Otaku Reviews

I still haven’t completed the trophy challenge, so I might try the Heaven and Hell chapters again.

It was more interesting back then.

118: Japan Otaku Reviews

I prefer the battle animations of Super Robot Wars from the rough pixel era.

119: Japan Otaku Reviews

Is it the first time that there haven’t been this many new releases or ports?

120: Japan Otaku Reviews

Recently, I’ve been playing D4 and F’s BGM with 30.

122: Japan Otaku Reviews

It seems like the biggest issue is that while the copyrights can definitely sell overseas, what will the producers do?

Even DD’s Oochi looks like he’s about to die.

174: Japan Otaku Reviews

>>122

Not every Super Robot Wars was produced by Terada, and about half of the mobile titles have no involvement from him.

124: Japan Otaku Reviews

Z is overwhelmingly more mature as a Super Robot Wars game, and ever since then, it seems to be stagnating or even declining more and more, both in terms of gameplay and content.

129: Japan Otaku Reviews

>>124

Z is trash the moment it changes drastically.

132: Japan Otaku Reviews

>>129

I did everything, so it’s all good!

125: Japan Otaku ReviewsYeahx1

For now, the free scenarios did not lead to any fun at all.

130: Japan Otaku Reviews

>>125

I was failing at Impact, wasn’t I?

127: Japan Otaku Reviews

I’m glad there was no feeling of “enough of you!” with the 30 participating works in VXT.

128: Japan Otaku ReviewsYeahx1

Looking at the trends, I feel like we don’t really need new releases.

I guess I can’t surpass my past works.

131: Japan Otaku Reviews

Z is too sinful for hard being passed around…

137: Japan Otaku Reviews

>>131

Indeed, there’s no way to defend that.

134: Japan Otaku ReviewsYeahx4

It feels like 30 dealt the finishing blow.

136: Japan Otaku Reviews

>>134

Wasn’t it sold that well?

140: Japan Otaku Reviews

>>136

Are you trying to go into an infinite loop on this topic?

141: Japan Otaku ReviewsYeahx9

>>136

As mentioned earlier, I think the sales are coming in.

But I think its evaluation as a work is pretty close to the lowest class…

148: Japan Otaku ReviewsYeahx6

>>141

Isn’t saying “the lowest class” a bit much?

Although it felt a bit underwhelming considering it was a 30th anniversary, I definitely felt that way.

135: Japan Otaku Reviews

I wonder if there’s something related to DD since not even Shin Eva or Q has been released yet.

I can’t help but think that while things like Geass and Fate wrap up quickly, everything else moves way too slowly.

138: Japan Otaku Reviews

>>135

I wonder if new works are really in demand compared to Code Geass and Gundam…

139: Japan Otaku Reviews

It was fine to have just one game console that could span both PS1 and PS2, so it didn’t bother me that much back then.

It’s tough when it even involves mobile devices…

143: Japan Otaku Reviews

>>139

I can’t even release a complete pack.

142: Japan Otaku ReviewsYeahx1

The line of mobile devices has been discontinued, and the release span for new products has become a bit longer.

I feel that the likelihood of being able to play a Super Robot Wars game featuring works I like has decreased.

There are so many robot anime works.

144: Japan Otaku Reviews

Even though it’s a sub-scenario, there’s no way to play it anymore because of the Hell Arc and the hard push-around, right?

145: Japan Otaku Reviews

I don’t understand why people keep saying that Super Robot Wars isn’t coming out, when it’s been almost six years since the last G Generation and nothing has come out in between.

147: Japan Otaku ReviewsYeahx4

>>145

That’s more like a level of what happened from the announcement to the release.

159: Japan Otaku Reviews

>>147

Originally, it was said that Tom Create would make it, but now it has been announced that a subsidiary of CyberAgent has made it.

Circumstantial evidence suggests that the development manufacturer changed during the silence period.

149: Japan Otaku Reviews

>>145

It seems that there are quite a few players who can’t forget the feeling from the time when it was not uncommon for more than two new Super Robot Wars titles to be released in a year.

156: Japan Otaku Reviews

>>145

There are countless Gundam games, and the Gundam franchise itself has a rich supply of media like anime and manga, so I think the lack of a hunger for content is significant.

158: Japan Otaku Reviews

>>145

“Let you dry out without understanding anything as you are.”

146: Japan Otaku ReviewsYeahx2

It was good to realize that the compatibility between Super Robot Wars and DLC additional participation is really terrible.

150: Japan Otaku Reviews

>>146

The way of selling was also the worst.

I thought that would just end up being something you’d watch on a combat anime video site.

152: Japan Otaku Reviews

>>146

If it were just the aircraft participating, it would still be manageable, but when it comes to the entire work, it suddenly becomes much more complicated…

154: Japan Otaku Reviews

>>146

Wasn’t that already well-known in OE?

151: Japan Otaku ReviewsYeahx1

Well, that’s why the radio will end.

153: Japan Otaku Reviews

Wait, they said Eternal wouldn’t come out, right?

155: Japan Otaku ReviewsYeahx4

Z was probably the best during the second generation.

The only thing that’s no good is the scenario, which is a rehash from the second time, and the handling of units is just terrible in the third.

160: Japan Otaku Reviews

>>157

They’re likely going to be removed later anyway, but it’s just too cruel for those who are left out…

161: Japan Otaku ReviewsYeahx2

Since you’re using the original song in your marketing, please include the original song in the DLC!

162: Japan Otaku Reviews

>>161

“Why didn’t you buy the original edition?”

163: Japan Otaku ReviewsYeahx3

>>162

There won’t be an original background music for the additional DLC characters.

164: Japan Otaku ReviewsYeahx6

>>162

Isn’t it strange that something I bought isn’t included in the DLC? That’s what I’m saying!

165: Japan Otaku Reviews

I’ve heard that the price increases for licensed songs are quite extreme.

166: Japan Otaku ReviewsYeahx3

To be honest, I thought Eternal was cut off because of that Bulpro thing.

167: Japan Otaku ReviewsYeahx5

The recent drop in BGM quality is baffling, especially since prices are rising sharply.

169: Japan Otaku ReviewsYeahx3

>>167

?

172: Japan Otaku Reviews

>>169

Even if there are a few fewer songs, the quality hasn’t dropped, right…?

It’s definitely much better now than when people used to say “Jusco, Jusco.”

168: Japan Otaku Reviews

Isn’t it about time for them to make another Sukucoma?

170: Japan Otaku ReviewsYeahx4

The quality of the BGM has never been high, to begin with.

173: Japan Otaku Reviews

Isn’t the arrangement kind of awkward since around Z?

175: Japan Otaku Reviews

>>173

Well, it was a bit off from the PlayStation version F.

178: Japan Otaku ReviewsYeahx1

>>173

Aside from the bug, I’m really dissatisfied with that part.

Especially when the late-stage machines are powered up, the BGM often turns out poorly.

186: Japan Otaku Reviews

>>173

I wonder if it’s because we can now directly incorporate original soundtracks.

176: Japan Otaku Reviews

I prepared the song myself for the audition…

177: Japan Otaku Reviews

It would be emotionally difficult to return to work immediately after losing a parent due to caregiving.

183: Japan Otaku Reviews

>>177

I was only taking care of my parents in the second half of last year; it has nothing to do with quitting my job.

193: Japan Otaku ReviewsYeahx1

>>183

If the timing was just a coincidence, it would have been good for my parents.

If it were the time when I was heavily involved in developing Super Robot Wars, I probably wouldn’t have been able to go to caregiving.

179: Japan Otaku Reviews

If you sell a great set of OGMD and OG2 on Steam, I’ll be satisfied…

184: Japan Otaku ReviewsYeahx1

>>179

Why such a toothless thing…?

185: Japan Otaku ReviewsYeahx1

>>184

Isn’t it about the second OG?

188: Japan Otaku Reviews

>>185

If there weren’t OGS and side stories, wouldn’t there only be the middle part?

180: Japan Otaku Reviews

I want them to create a fixed Super Robot Wars for Oochi, but it’s probably impossible while they’re doing DD.

181: Japan Otaku Reviews

I don’t dislike the arranged versions of the BGM from Super Robot Wars, but when I started with Super Robot Wars and then went to see the original works, I thought, “So this is what the song was like…”

182: Japan Otaku ReviewsYeahx2

30 sold really well (but lower than α’s 750,000).

Well, that’s why the series would come to a halt, I guess.

187: Japan Otaku Reviews

I love Super Robot Wars Z!

189: Japan Otaku Reviews

I’ll compile the soundtrack myself and set my favorite songs, so the music doesn’t really matter.

190: Japan Otaku Reviews

Will it finally lead to the freezing of the Super Robot Wars itself?

194: Japan Otaku ReviewsYeahx4

>>190

You’ve probably already done it a long time ago.

It was just visualized.

191: Japan Otaku ReviewsYeahx2

They’re criticizing it for not surpassing 30, saying it’s weak, but that’s unreasonable. For a series, it’s already impressive enough just to surpass the sales of the previous installment.

192: Japan Otaku ReviewsYeahx1

Steam has different restrictions compared to home consoles since it doesn’t even have T ratings, making it difficult.

195: Japan Otaku ReviewsYeahx1

I don’t know if the discussion about the 30 sales is referring to the number of units sold or the total sales amount including DLC.

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