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Umatsugi WAVE will end in March.
Super Robot Wars ©BANDAI NAMCO Entertainment Inc.
There’s no way that someone like me would know such a thing; it’s probably not something that can be predicted either.
We are just imagining what it would be like when a superhuman joins the battle.
>>1
Na
na
Ah
>>1
I hope they won’t just release God Raideen and have Hikaru ride it…
It’s not the end, either.
The copyright will probably be released eventually.
The ones who need to worry about the future are the OGs.
>>3
Are you worried, or has everyone just given up already?
>>7
Because the toys will come out…
>>3
Both of them already…
>>3
Was it still that shallow?
If BB Studio disbands and gets absorbed by Bandai Namco, it might be dangerous.
Well, it was something that was almost just continued out of habit because it was too good.
What about DD?
>>6
The quality outside of combat anime is so poor that players are increasingly drifting away unless they are heavy spenders.
I think it’s about time that it’s coming to an end seriously.
>>6
DD is too heavy…
Even the gacha screen freezes for about a minute, causing maximum stress.
In the end, no matter how much it sells, it probably doesn’t make sense for Super Robot Wars.
Both creation and coordination with the rights holder.
It seems impossible since the person who could write the script has left.
I feel like OG will end with Terada publicly revealing the plan until the last moment on X.
I at least want them to port NEO.
I thought it was popular here and that young people liked it, but maybe that’s not the case.
>>15
It might not be that popular among young people, but licensed Super Robot Wars has been selling extremely well overseas in recent years, so there’s no issue with its popularity.
I feel that the issue with the production stopping is more related to Terada quitting.
>>15
Isn’t it contradictory that this series is popular here but also appeals to younger kids?
Well, the story is properly concluded each time, and the OG too.
It seems there is no one who wants to take Terada’s position.
No one but Terada can write a Super Robot Wars scenario, and no one else wants to either.
>>19
There are probably fewer times when Terada is writing.
>>20
In that case, it seems like the new work will turn out okay.
>>24
Even if there are people who can write, it’s tough without Terada, who can negotiate and coordinate with various companies to bring everything together.
Knowledge of robot anime from the 1970s to the present is also necessary.
>>36
They say there are specialized staff for negotiations with companies.
So, what kind of new game would you like to see if a new one comes out?
>>22
I know it’s impossible, but…! I really want you to narrow down the participating works to about 15!!
>>22
It’s been a while since the One Year War, set around the time of 0083!
>>22
All new entrants!
I want a remake or remaster of α and the side story soon.
Terada is a producer, so he’s not a screenwriter.
Well, I write occasionally.
>>26
The content of Terada’s work is much closer to that of a director.
It is without a doubt that I am one of the reasons why the nature of the producer’s job is misunderstood by the world.
I mean, recently there haven’t been any new Tales, God Eater, or Ridge Racer games, so what is Bandai Namco even making?
>>28
Dragon Ball
>>28
Shindua and Shanisun…?
>>28
G Gen
>>28
It seems there are statements suggesting that a new Tales is in the works, even though it hasn’t been officially announced.
By the way, the remaster of Graces was recently released too.
>>28
Gundam
Oochi
You become Terada.
If you could wrap up the continuation of the original story neatly, I wouldn’t have any particular regrets.
I always get startled when Terada appears in the thumbnail.
>>31
Are you in love?
Aren’t they going to release a new game for Mugefuro or SHO?
For now, I want them to try porting the past works that don’t seem to have complicated licensing issues.
If its sales are good, new works and complicated ports of past titles with rights issues will likely progress.
>>41
What do you mean?
>>18
The radio has ended! It seems like they got excited and stood up, but it was just a story about a radio that had been in a positive state for a long time finally coming to an end…
When Terada had the idea of numbering the final installment of the Super Robot Wars series as Z, he probably always intended to wrap things up eventually.
BB is too busy with Battle Operation…
>>44
Can we really celebrate the 7th anniversary in such a disastrous situation?
>>51
The PC version is dead, but the PS version has many people…
The latest installment, 30, had a unique feel in both good and bad ways, including the system, and it seemed like a culmination, almost like a final work.
It was about to be the 1000th time, but it’s too good right now.
It’s not the end, just a pause.
For now, we have no choice but to get by with DD, but it’s so much of a dying mobile game that we don’t even know what will happen once that Eternal comes out.
What you’re experiencing here is often referred to as being unpopular in society.
I’m more worried about all the mobile games dying than there being no new Tales game.
Bandai Namco has seasonal deep discount sales.
I’ve been crying lately because things just haven’t been changing at all.
It really feels like a dying entity that it can’t even adopt the remake and remaster business model that other long-running series are using.
>>59
They quickly realized that remaking with AP isn’t profitable compared to the effort involved…
>>62
The problem with AP was that it killed the fun of A for the effort involved…
The rest was played without being bought with cfw+iso, and I was unlucky.
>>59
In the case of Super Robot Wars, it seems that it takes a lot of effort due to re-obtaining copyright permissions.
>>64
Even that kind of simple task isn’t being done at all.
If they say it won’t sell, there’s nothing I can do but remain silent.
Tales has sold quite well with Arise, and they’re also doing remasters, so there’s still some leeway.
In addition to the development costs of the game itself, having additional factors must be significant.
In the opening sequences, copyright holders line up, but managing such a volume is…
I can’t help but feel that the idea of making it a series was insane to begin with.
DD has an increasing number of participating works, but the pace of the gacha hasn’t changed much, so we need to do something about the works that are being left unattended for a long time.
If there isn’t the usual new product announcement live stream at the end of this year, it will mean that nothing will even come out for next year’s 35th anniversary, which is scary.
As expected, they must be releasing something for the 35th anniversary… right?
>>70
The game aside, various three-dimensional objects seem to be coming out.
>>70
When it was 30 or V, the announcement was around summer, so just because there’s nothing at the end of the year, it doesn’t mean there will be nothing for the 35th anniversary.
>>74
30 aside, V was announced in the summer → it was scheduled for release in February next year, so well…
If we’re aligning with the 35th anniversary, it might be announced in the summer or at the end of 2025 and released in 2026, or like with 30, it could be announced in a direct in 2026 and released within the year.
If we have to redo the licensing contracts for all works just to port them to the current machine…
It takes effort to create new works.
I wonder why Battle Operation didn’t work out on PC.
>>72
It’s probably because they cheaped out on everything, but as the number of concurrent users increases, the matching becomes worse.
Basically, it’s just a follow-up to the CS version, and it just feels like we’ll get another machine when we’ve forgotten about it!
Is Terada’s departure having a big impact?
>>75
Are you really saying you’re distant?
>>76
You probably haven’t been involved much since you were taking care of your parents until quite recently, right?
>>77
Ah… that’s something unavoidable.
>>77
It’s true that Terada is distant, but it seems that he has been taking care of his parents since the latter half of last year, so that doesn’t really matter much.
Writing a scenario for a gacha game’s limited-time event is overwhelmingly less burdensome than writing one scenario for a crossover game.
I thought it was safe because there were plenty of figures and model kits out, but there are other works with only merchandise being released from dead series, so it was not okay at all.
>>80
In the first place, nothing was happening at the time Terada resigned, so it would have been better to give up right then.
>>80
Well, if there are plastic models available, then most of the works that have been turned into Moderoid would have been resurrected…
>>80
This year, it’s confirmed that multiple plastic models will be released, including the Ingram deluxe set and several HG kits from OG.
So when asked if the entire series is exciting…
Many people probably didn’t expect that the licensing side would also die after OG had given up.
According to Terada, Super Robot Wars 30 is making its way to surpass the highest sales of the series, Super Robot Wars Alpha.
>>87
Sales do not equal profit…
The production cost is way too different.
>>92
Wasn’t α also a failure in terms of profitability, repeating history?
>>92
Well, a production period of 30 isn’t that long, and since there’s some reuse, it doesn’t seem like the costs are that high.
From what I’ve heard about Terada, it seems that α, which started various new things, had a tougher time in terms of production.
The Super Robot Wars series has been around for a long time, but they hardly have any merchandise outside of games.
As for the mecha, original characters have no merchandise at all, and the number of licensed illustrations hardly increases.
Is it really possible to continue smoothly without someone who was almost simultaneously handling both P and D?
It’s amazing that it’s selling so much that it surpasses impact, right? 30
Simply put, it’s a robot anime that’s too unique and original!! That’s why it’s really hard to create consistency when crossing over…
It seems that creating battle animations will also be difficult as game consoles become higher resolution.
>>94
I think anime should be simplified to reduce the workload…
It’s not about firing 2 to 3 shots for suppression with a beam rifle and then dashing in for the main shot!
It’s fine to just shoot once from that spot normally…
There were hardly any people on the PC version.
Improving image quality and enhancing the quality of combat animations is a challenge that every game faces, but with the additional issue of copyright adjustments, it raises concerns about whether the costs are justified by the sales.
I don’t know why, but since the HD quality update, the anime in Super Robot Wars looks cheap.
>>100
The videos were more interesting when I was creatively moving the SD character rather than just minimizing it like now.
The BGM was more interesting in its arrangement before relying on Kasusan.
I wonder how much DLC translates into sales.
I think Z and the OGs have evolved combat animation too much and have fallen into a self-imposed trap.
There are people who want to claim it’s a failure because the production cost for 30 is inexplicably high, given this sales figure.
Huh? Is Battle Operation on PC ending?
If they’re making a profit, they would be creating new works, and if not…
If you’re busy with DD, then I don’t know.
>>105
I heard that DD has a different production line, but is it the same?
It seems that a free scenario system like in 30 would require the most cost and effort, and also doesn’t seem very reusable afterward.
30 looked like it was done with an enormous lack of effort.
There’s no weapon, and the number of works is few.
Even if people say that there aren’t many anime and it’s expensive, I can only think, is that really true?
>>108
There’s been a shortage of weapons for a while now, hasn’t it?
>>108
The number of works and anime has increased compared to VXT, hasn’t it?
Somehow, it’s the 35th anniversary next year, so there’s going to be a new release, right?
>>110
ten
>>114
Only
>>116
Zoshi
ru
I can see that the free scenario system put in a lot of effort, but it’s okay to stop now.
I honestly don’t want to see the DLC system anymore.
Please don’t ever do a distribution of the true ending scenario again, I beg you.
>>113
The reason why the adventure of this impact became a bland story, I wonder why it was revived.
I have two feelings: I want them to come out, but at the same time, I understand if they don’t.
I still haven’t completed the trophy challenge, so I might try the Heaven and Hell chapters again.
It was more interesting back then.
I prefer the battle animations of Super Robot Wars from the rough pixel era.
Is it the first time that there haven’t been this many new releases or ports?
Recently, I’ve been playing D4 and F’s BGM with 30.
It seems like the biggest issue is that while the copyrights can definitely sell overseas, what will the producers do?
Even DD’s Oochi looks like he’s about to die.
>>122
Not every Super Robot Wars was produced by Terada, and about half of the mobile titles have no involvement from him.
Z is overwhelmingly more mature as a Super Robot Wars game, and ever since then, it seems to be stagnating or even declining more and more, both in terms of gameplay and content.
>>124
Z is trash the moment it changes drastically.
>>129
I did everything, so it’s all good!
For now, the free scenarios did not lead to any fun at all.
>>125
I was failing at Impact, wasn’t I?
I’m glad there was no feeling of “enough of you!” with the 30 participating works in VXT.
Looking at the trends, I feel like we don’t really need new releases.
I guess I can’t surpass my past works.
Z is too sinful for hard being passed around…
>>131
Indeed, there’s no way to defend that.
It feels like 30 dealt the finishing blow.
>>134
Wasn’t it sold that well?
>>136
Are you trying to go into an infinite loop on this topic?
>>136
As mentioned earlier, I think the sales are coming in.
But I think its evaluation as a work is pretty close to the lowest class…
>>141
Isn’t saying “the lowest class” a bit much?
Although it felt a bit underwhelming considering it was a 30th anniversary, I definitely felt that way.
I wonder if there’s something related to DD since not even Shin Eva or Q has been released yet.
I can’t help but think that while things like Geass and Fate wrap up quickly, everything else moves way too slowly.
>>135
I wonder if new works are really in demand compared to Code Geass and Gundam…
It was fine to have just one game console that could span both PS1 and PS2, so it didn’t bother me that much back then.
It’s tough when it even involves mobile devices…
>>139
I can’t even release a complete pack.
The line of mobile devices has been discontinued, and the release span for new products has become a bit longer.
I feel that the likelihood of being able to play a Super Robot Wars game featuring works I like has decreased.
There are so many robot anime works.
Even though it’s a sub-scenario, there’s no way to play it anymore because of the Hell Arc and the hard push-around, right?
I don’t understand why people keep saying that Super Robot Wars isn’t coming out, when it’s been almost six years since the last G Generation and nothing has come out in between.
>>145
That’s more like a level of what happened from the announcement to the release.
>>147
Originally, it was said that Tom Create would make it, but now it has been announced that a subsidiary of CyberAgent has made it.
Circumstantial evidence suggests that the development manufacturer changed during the silence period.
>>145
It seems that there are quite a few players who can’t forget the feeling from the time when it was not uncommon for more than two new Super Robot Wars titles to be released in a year.
>>145
There are countless Gundam games, and the Gundam franchise itself has a rich supply of media like anime and manga, so I think the lack of a hunger for content is significant.
>>145
“Let you dry out without understanding anything as you are.”
It was good to realize that the compatibility between Super Robot Wars and DLC additional participation is really terrible.
>>146
The way of selling was also the worst.
I thought that would just end up being something you’d watch on a combat anime video site.
>>146
If it were just the aircraft participating, it would still be manageable, but when it comes to the entire work, it suddenly becomes much more complicated…
>>146
Wasn’t that already well-known in OE?
Well, that’s why the radio will end.
Wait, they said Eternal wouldn’t come out, right?
Z was probably the best during the second generation.
The only thing that’s no good is the scenario, which is a rehash from the second time, and the handling of units is just terrible in the third.
>>157
They’re likely going to be removed later anyway, but it’s just too cruel for those who are left out…
Since you’re using the original song in your marketing, please include the original song in the DLC!
>>161
“Why didn’t you buy the original edition?”
>>162
There won’t be an original background music for the additional DLC characters.
>>162
Isn’t it strange that something I bought isn’t included in the DLC? That’s what I’m saying!
I’ve heard that the price increases for licensed songs are quite extreme.
To be honest, I thought Eternal was cut off because of that Bulpro thing.
The recent drop in BGM quality is baffling, especially since prices are rising sharply.
>>167
?
>>169
Even if there are a few fewer songs, the quality hasn’t dropped, right…?
It’s definitely much better now than when people used to say “Jusco, Jusco.”
Isn’t it about time for them to make another Sukucoma?
The quality of the BGM has never been high, to begin with.
Isn’t the arrangement kind of awkward since around Z?
>>173
Well, it was a bit off from the PlayStation version F.
>>173
Aside from the bug, I’m really dissatisfied with that part.
Especially when the late-stage machines are powered up, the BGM often turns out poorly.
>>173
I wonder if it’s because we can now directly incorporate original soundtracks.
I prepared the song myself for the audition…
It would be emotionally difficult to return to work immediately after losing a parent due to caregiving.
>>177
I was only taking care of my parents in the second half of last year; it has nothing to do with quitting my job.
>>183
If the timing was just a coincidence, it would have been good for my parents.
If it were the time when I was heavily involved in developing Super Robot Wars, I probably wouldn’t have been able to go to caregiving.
If you sell a great set of OGMD and OG2 on Steam, I’ll be satisfied…
>>179
Why such a toothless thing…?
>>184
Isn’t it about the second OG?
>>185
If there weren’t OGS and side stories, wouldn’t there only be the middle part?
I want them to create a fixed Super Robot Wars for Oochi, but it’s probably impossible while they’re doing DD.
I don’t dislike the arranged versions of the BGM from Super Robot Wars, but when I started with Super Robot Wars and then went to see the original works, I thought, “So this is what the song was like…”
30 sold really well (but lower than α’s 750,000).
Well, that’s why the series would come to a halt, I guess.
I love Super Robot Wars Z!
I’ll compile the soundtrack myself and set my favorite songs, so the music doesn’t really matter.
Will it finally lead to the freezing of the Super Robot Wars itself?
>>190
You’ve probably already done it a long time ago.
It was just visualized.
They’re criticizing it for not surpassing 30, saying it’s weak, but that’s unreasonable. For a series, it’s already impressive enough just to surpass the sales of the previous installment.
Steam has different restrictions compared to home consoles since it doesn’t even have T ratings, making it difficult.
I don’t know if the discussion about the 30 sales is referring to the number of units sold or the total sales amount including DLC.