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Even though I diligently gathered strong equipment, useful items, and prepared thoroughly for the second playthrough.
Is it true that there are many players who don’t actually do the second round, Anonymous Charaty?
You will never understand my heart forever! Jijijijiji!
Everyone says, “I think I’ll do it after taking a little break!”
I’m so jealous… You seem to have a lot of time on your hands.
>>2
Isn’t the second round almost the same content?
Doing the same thing twice is pointless.
I don’t like it because it’s pointless.
The enemies are strengthened accordingly, so it’s a hassle.
I wonder if there’s anything to do in the second round even if I become too strong…
From the second round, high difficulty is added! But if you get stronger through the carryover, doesn’t that make the high difficulty not really high difficulty?
On the contrary, I wonder if there are any absurdly high-difficulty works that are structured with the assumption of passing elements.
I’m well prepared and just about to challenge the final boss, but I often get bored.
Preparing for the second round is like preparing for a trip, it’s fun.
Going to the same place twice is not fun.
I wish there were branching elements like in Chrono Trigger…
I probably won’t play the second round unless the game has multiple routes.
If there’s a true ending that requires raising the difficulty and completing all time-limited events, then well…
But it’s tough to go through that in a game like an Atlus game that takes several dozen hours to complete in one playthrough.
It’s better when the strongest equipment can only be obtained after clearing the game.
During the mid-game, if I can obtain the strongest equipment while freely exploring, I end up starting the collection tasks without paying any attention to the story.
The fun of being able to blow things away with infinite rocket launchers and infinite machine guns in the second and third rounds of Bio is impressive.
The second time takes a while, but it feels like it progresses surprisingly smoothly, almost to the point of being lonely.
From games usually have multiple routes, and the enemies are just strong, so it’s tedious to start a new game.
>>15
However… after being trained by Lord Isshin, there is also the enjoyment of being able to unilaterally slaughter Geng-chan in the mid-game, so I can feel very powerful!
>>15
Rather, since you enter the second round with your level and equipment all set, aren’t the early bosses almost like targets for a practice run?
>>15
Let me deny this.
If it’s around the second week and your equipment is ready and levels have increased, it’s almost like playing a strong New Game.
Even if I start the second round, it’s rare to actually finish it.
Is it just me, or is the early phase of this isekai reincarnation SS the most enjoyable period?
I don’t have the stamina or time to do two laps, oh no.
If it’s something like White Steel X2 or COGEN, that’s still fine.
Things like persona and metaphor are not interesting at all.
What is the point of the so-called second-round exclusive bosses that are only exclusive to the second round and serve no purpose at all?
>>20
It would be better if there were at least as many branching paths as in Megaten, but both Persona and Metaphor are basically linear.
It’s too long to try again.
I want a game where I can become the strongest in one playthrough and see all the routes.
I will do it if the story changes in the second round.
>>22
Only an unknown boss that suddenly appears comes out.
Avatar Tuner is right on the edge of safe.
Manufacturers seem to be making it so that you can see all the elements in one round lately.
>>24
Modern people are too busy…
Sometimes there are games where being on the second round has some significance.
>>25
It’s nice that there are more options available.
However, there are moments when you feel disappointed if a game that you are truly hooked on has no replayability elements.
Recently, there is Unicorn Overload.
If you’re going to include a repeatable element, I want the tutorial to be completely cut out.
I think back to how often we would do things like unmasking in the third round back then.
I would do it if there was a different route.
If it’s just a strong new game, then my motivation…
Both Origins and Odyssey had NG+, so why doesn’t Valhalla have it?
I thought that AC6’s missions are structured and that the missions themselves don’t involve exploration (at least the log collection aside), and that the loops aren’t too long, so I decided to play through it again after a long time.
Occasionally, new missions would pop up.
>>35
It’s exciting to occasionally feel like, “Huh? This is different from before!”
There were “two types” of endings!
It’s a different topic than looping, but there are a lot of games that are stuck right before the ending branching.
I don’t really do actions that take around 10 hours for a full round.
Even though Mega Man doesn’t have any carry-over elements, I still end up playing through it multiple times.
I thought I could play a new game plus because I was strong, but it seems the enemies are getting stronger too with each playthrough.
Once upon a time, there was a game called Dragon Knight 4…
It’s actually more fun to start from scratch without carrying over in Romancing SaGa 2.
There used to be a style where you would have to replay to clear missed elements or where additional features would only be available after a second playthrough, but recently it feels like there are generally no missed elements, or while you can replay, additional features are available as soon as you clear the game.
The Silent Hill 2 remake took about 18 hours on my first run…
Moreover, there are eight different endings.
If there are multiple endings and some of them are unlocked through playthroughs, then…
If the enemies are just getting stronger in the same story, then the first playthrough is the peak of the gaming experience, and I’ll move on to another game.
Gamers are getting older, so we need to take the increasing uncle demographic into consideration too.
I hate the type of people who force limits on the first playthrough of character stories and then fully unlock them from the second playthrough onwards.
Why is it that the games I want to play multiple times lack continuity features or have insufficient ones, damn it!
Don’t underestimate me! Damn it! Damn it!
I started my second playthrough of Black Myth: Wukong without realizing that I could see both endings in just one playthrough, and it turned into quite a hassle.
Sagaeme was quite good.
Recently, I only play games that I really like, even if there’s a NG+.
Persona is too long and impossible.
I’ve played Breath of the Wild a few times, but please let me skip the shrines on the plateaus.
In my personal opinion, I got hooked on Romancing SaGa 2 to the point that even after playing through it three times, it still has its charm.
I collect everything with full force in the first round, so even if there’s a second round, I can’t really do it…
I wonder if there is a demand for people who progress quickly and smoothly.
>>55
I am the type who progresses quickly, finishes in a snap, thinks “Ah, that was fun,” and then moves on to the next game, but I wonder how that is.
I felt that there are fewer people than I expected who would engage with hidden elements in the free games I create.
>>56
How are you collecting and aggregating data? Is there a survey or something?
>>58
I just felt it by looking at the reviews of people who cleared it through ego-searching and comments.
There were a few mentions of “the foreshadowing hasn’t been resolved in the review, what’s going on? (It’s being resolved through hidden elements).”
I know AC6 is interesting, but I got stuck at the beginning of the second playthrough.
I feel like I won’t be able to finish even if I restart now that I have no last resort, the loophole shotgun.
>>60
No, it’s still a game where you can generally win by just randomly pressing a shotgun.
I wonder if really skilled people like Mega Man can clear it in about an hour.
Even in systems with branching, there are only a few people who do a second playthrough.
Other than the type that repeats branches to aim for the true ending.
In a free scenario like Saga, you can enjoy it even after two or three playthroughs, but in a linear game, playing through a second time just feels like repeating the same thing.
I thought Emesaga was groundbreaking.
A system based on loops.
>>65
Every time I played, the results changed, and it was some incredible game…
I got all the trophies in my first playthrough of Tsushima, and I finished the multiplayer too, but I didn’t feel like doing a second playthrough.
The hidden elements in Frige depend on how much they are concealed, so they can’t be trusted.
>>68
It’s common for people not to notice the existence of hidden elements due to a lack of guidance or strict conditions.
Games where enemies get stronger on the second round assuming no carry-over typically have branching elements based on choices.
In Megaten, I used to check all the branches from the save data every time.
VV is based on the premise of repeating, so I guess it’s fine now…
I stopped playing FF7R after clearing up to Chapter 10 on hard mode.
I don’t need hidden elements to resolve foreshadowing…! I just want everything to be resolved clearly while playing normally.
Is there a pattern where those without a handover are doing the second week?
>>73
If you want to play while maintaining the awe of the first experience, it’s a good idea.
>>73
It seems that while I tried “if” and “Engage” for several weeks, I was satisfied with just one route in “Fūka”…
I wish terrible enemies that were bad in the first round wouldn’t be bad in the second round as well.
Well… I want to ask for reference.
It’s just a little bit of personal curiosity.
What will you do if you don’t find any new elements in the second round?
There may not be any route branches…
Well… more than that, even if I find it…
If I missed the flag and ended up on the same route as the first round.
What do you think makes you carry such burdens?
It’s a bit fun at first when you’re dominating after taking over, but I quickly get bored with it.
In SRW W, I was playing on autopilot and suddenly the story took a turn into something I didn’t know, and it genuinely scared me.
After defeating the final boss, my motivation suddenly drops.
I bought the DLC, but I still haven’t played through Elden Ring a second time…
>>81
It’s simply too voluminous.
>>84
I have the desire to do it.
But for some reason, I end up doing other things and not doing it.
While you’re doing that, a new work has been announced.
It’s tough to play through Tales twice with that volume…
>>82
I understand that there are quite a few people who find combat enjoyable and can play it endlessly.
On a separate note, I’m surprised at how hard people worked to go around multiple times just to break Judas’s mask.
I will only play games that finish quickly for the second week…
Games like Dark Souls and Elden Ring are too heavy, so I didn’t feel like doing a second playthrough.
>>86
I completed my first playthrough of Elden in 130 hours, so I got my fill there.
If the elements increase in the DLC, it becomes troublesome, so I won’t do it.
The sentiment of not wanting to end this world keeps me away from the game.
Somehow or another, starting over from the first round and enjoying the process of growing stronger from a weak state is fun.
Since I have knowledge from my first experience, it’s even more enjoyable when I can use shortcuts.
If only the horses in Elden were faster…
Make sure to get the trophy on the first playthrough.
The second playthrough of Abyss was fun, but during my student days when I had plenty of time, I wouldn’t be motivated if I didn’t like the scenario of Abyss.
And the difficulty adjustment for Unknown is stupid.
The conditions for cutting off the past of PS2 Judas still seem kind of fake even now.
A game where you can obtain the strongest equipment in the final stages, but there is no second playthrough.
If there are no other games to play, I would do a second playthrough.
It’s bad that there are so many games I want to play.
This Jotaro Kujo is labeled as a so-called delinquent…
I think games that don’t match the price should be refunded within an hour and never played again.
If the only difference at the end is a slight change, I often just watch it on video sites.
>>103
This is an ordinary gamer.
ICO has subtitles, so I’ve watched it twice.
But now I guess it would just be settled on YouTube…
When I looked for impressions of Builders 2, everyone was talking about their second playthroughs, so I thought there might be some carry-over elements, but when I realized there were absolutely no carry-over elements, I was a little scared.
It’s only fun to be awesome for the first time, isn’t it?
If it’s a game that can be completed in about 30 hours per playthrough, then I might consider replaying it.
I don’t really feel like doing multiple playthroughs of command RPGs.
If the story doesn’t change in an RPG, then there’s no point in playing it.
The conversation changes when it comes to SLG.
>>111
It doesn’t seem to have any particular meaning, but I feel like I want to immerse myself in that atmosphere again when some time has passed, so there’s still one more round.
Even if they say the ending changes, it’s disappointing if it’s just a slight change in the text.
It’s a different issue, but when I actually play a game that I’ve only seen on a stream, I feel a loneliness from the lack of commentary and comments…
Recently, just the fact that it has multiple endings makes me go “ugh, no.”
I get bored when I’m dominating in the early stages with the equipment I inherited.
I was thinking about what games I’ve recently completed, and it turned out to be AC6 and Samurai Remnant.
I think what’s important to me is whether the heroine appears or not.
Since I didn’t have any siblings, I would savor the games I bought with my small allowance until they lost their flavor.
If it loses its flavor, I wait for a while and then suck on it again; that’s just the habit I’ve developed.
I borrowed and lent, but it was tough that I had few rounds to lend out…
Those who try to show off their composure usually just look foolish bragging during the first round.
So, you defeated Canstrelana on your first try, huh?
Recently, I’ve been grinding through Romancing SaGa 2 a lot.
>>121
That was impressive how they reset the brilliance during the lap.
If there hadn’t been any flashes of inspiration, it would have just been a meaningless task without any stimulation.
In the second half, if there’s a boss that you like, it can motivate you to go through the game just to battle that boss.
Bio will become a null game, so I won’t carry it over.
In the second playthrough of a From game, while the equipment matters, the player’s experience also unintentionally increases, so unless you impose some strict restrictions, it won’t be a fair match.
If there are elements like changing the story in a loop, then I will play it.
I might not play a strong and new game that doesn’t allow for build reconfiguration if nothing changes.
I’m dominating my second playthrough of Xenoblade 2!!
I tried to do it, but everything was just too weak and it wasn’t fun at all…
>>126
I should have just adjusted the HP to double from the options…
I like it when the title screen changes as a surprise after clearing the second round.
I wish Super Robot Wars would carry everything over to the second playthrough without being stingy like the early handheld series.
I guess I’ll use the characters I didn’t use… something like that.
>>129
It becomes dull when it feels like there’s no change from what the previous character was doing…
It’s partly because of my inability to skip, but with full voice, I get to enjoy the performances and understand their meaning… but it takes so much time that I end up putting the second playthrough on hold.
Super Robot Wars Alpha 2 was enjoyable to replay because it has four protagonists.
I always got my hopes up but ended up feeling down when we reached the common route around episode 20.
The games I’ve played for several weeks are mostly those without any continuation elements.
Well, it’s partly because I don’t play JRPGs that much.
I played all three routes and the if route in Musou Origin.
In the second week, there aren’t any significant changes in the story or direction, but I love games that provide a prequel as DLC, allowing me to have new insights.
Even if the storyline is the same, there are times when I discover new items or events in the second playthrough because the exploration is not thorough enough!
That aside, if the development doesn’t change, I’ll get bored halfway through.
Having a lot of exploration elements makes me hesitate.
A game where I can enjoy only the interesting battles like in FE Engage makes me want to play through it multiple times.
If it weren’t for my free time, I might not have been able to complete all the routes in Fubana Setsu Getsu.
The game I’ve played the most… is probably Thracia 776.
Bayonetta was so difficult that I cleared it while gasping, so the real game started after my second playthrough.
I’m worthless for even giving up halfway through the complete version of Persona 345…
There’s even a new story…
What is necessary for a solid experience is, above all, maintaining the player’s motivation, so unless there is a significant change in the story, I think there are many players who feel satisfied after one playthrough or get bored during the second playthrough, Bucciarati.
Bayonetta’s score attack is quite interesting; it’s designed in a way that you can play it multiple times.
It’s too strong and easy, so sometimes I get a bit bored after playing a little in the second round.
It’s more fun to start over from the beginning rather than doing a second playthrough of Dark Souls or Elden Ring, which is a dilemma.
If there are significant differences like story branching, endings with different heroines, or skill trees, it can be enjoyable, but if it’s just rushing through almost the same content of the story while using all-out attacks, it feels a bit hollow…
Recently, I played a game that had a true ending starting from the second round, and it left me feeling overwhelmed!
The goal is to go through the second week, or rather, I like to play after I finish the build, so I’m going to the second week.
Elden is taking too long to complete.
Preparing to get stronger is fun, but when it comes to execution, it becomes boring, or something like that.
In the second round, I only need a shop with a convenient item assortment that’s already placed from the beginning, along with a story that has some stronger enemies, a bit more added story, and a few more added characters, just to skip through the first part of the story.
If there are alternative endings or if the gameplay changes drastically due to the weapons used, then I’ll do it.
If all you do is trample, you’ll get bored quickly.
I’m happy to see a side road boss that seems impossible to defeat on the first run.
You can defeat it on the first round if you work hard, or you can enjoy it in the second round.
I thought while playing the DS Castlevania series that I wished the mandatory skills wouldn’t remain unearned even if you do a second playthrough.
If the true ending is unlocked on the second playthrough with a volume like Persona 5, I would definitely cry.
Speaking of which, now that I’m older, I don’t really need that much volume anymore…
The only game I’ve played multiple times to see different endings is SEKIRO.
That was fun to loop through.
It’s better to have a large number of options prepared, rather than just one or two things that can be overlooked, like a choice among two or three.
On the contrary, I kind of like feeling like my own unique footprints are there after clearing it.
Having even the slightest element that feels missed makes the aftertaste of looking back unpleasant.
I could only think that Dracue was created by someone who doesn’t even remotely consider repeated playthroughs to be painful.
I cleared it without using any dragon power or retries because I was annoyed.