
Rarecoil HP80 Volt Charge Can be used once during your turn. Take 1 Sharp Energy from your energy zone and attach it to this Pokémon. Spinning Attack 60 Sharp Points +20 Retreat illus. kirisAki The three coils are connected to each other by output, which enables speed and strong rotation.
Do not come out from any deck.
No need for energy distribution, and even if taken, it has high firepower of just one point.
A convenient and multi-colored deck.
It is also active in paper.
>>4
Can I really use a counter catcher right after activating 3 energy all at once!?
It’s impressive that Jibako is completely wired too…
Even if I can’t evolve worst-case, I’ll still perform decently.
There have been rare Coil outings as a topic before, but if Jibacoil comes, will it go this far…
As long as you connect even just one lightning energy, you can attach anything else, so this great guy automatically finishes standby and automatically launches.
I think being able to fire twice even with the fastest evolution is not good.
I only lack this much in my genes…
The energy self-sufficiency in terms of characteristics will be in performance one year later, right?
It’s crazy how it grows freely on the bench.
Energy transfer is also possible with light.
Damn… half of my deck is filled with balls, robots, and coil types!
Why does evolution lead to a decrease in the necessary energy?
If the thunder gets stronger, it will get even stronger.
The Palkia deck, which was said to be the strongest at the time of its implementation, has perished due to Jibako.
Instead, it turns into a hell where Jibaco vs Darkrai and the meta of Nasshie vs Darkrai thrive.
It’s interesting that there are multiple variations with the same name but different effects.
I don’t feel like any other Magneton will be used even if they come out.
>>17
It feels like only Ocorizaru is uncertain about which way it will evolve, at least for the seeds.
>>20
Golem will also be used differently.
Sometimes I can’t draw Jibako and have to hit with this guy, but it’s still pretty strong, so maybe it was strong even before Jibako arrived?
It was said that originally Energy Charge is strong, and if a strong Jibako comes, it will shine.
Stronger than I thought.
It’s just too outrageous that you can immediately attack just by attaching energy to the Marshadow you played from your hand and then moving energy from it.
Too excellent as an energy tank.
Because this guy is here, I can’t let Natsume go.
When I tried posting this on various forums for trading, a ton of people flocked to it and I laughed.
I wonder if there are any other Pokémon that seem like they will shine in the future, like this one, other than its first evolution.
>>25
Geodude
>>28
I feel like the new Onix will be stronger when Steelix comes out.
Errata for Jibako Denden Mumu 120, please.
Due to the additional evolution, there are some that have their performance explicitly suppressed, but this one alone is strong.
Intermediate evolutions are basically just trash that only has stuff like 2 energy for 50 damage.
Why does only Lurantis have performance that feels like it time-slipped a year ahead all of a sudden…?
>>29
No way… with such garbage that deals 60 damage with 4 energy.
A little while ago, energy acceleration was the specialty of water.
>>30
Manaphy won’t forgive you easily…
It’s strange that Jibako is 3 energy, right?
Manaphy is a fragile beast that can be defeated with one punch…
Hey, why are you wearing a cape… stop it… don’t survive unnecessarily and grow the bench.
He may not be resilient, but it’s bothersome to say he’s fleeting; he’s enduring quite well.
>>34
Right now, Palkia is in a pretty tight spot because of the thread image, so you hardly see it, right?
The reason Manaphy became popular is because of Clingham.
>>36
Even if I can get out, there are still quite a few specific accidents related to the 2-stage evolution, so I don’t feel that desperate.
I can’t withstand two hits from Jibakoil anyway.
The current competition is about how quickly we can evolve to the final stage.
I don’t think having an intermediate stage with no significant performance is very good, as it just serves as a transit point and carries accident risks.
Kasumi’s upper hand destroys everything.
>>38
It feels like Palkia is saying, “Use it to your heart’s content!”
When Manaphy is sent out against Crimgan, it can’t stop accelerating, which makes it quite anxious.
Because of this guy, Jibako effectively has 1 energy for 110 points.
It was an external battery for Raichu…
I felt like there was no point in holding back so much when it comes to making a decision.
Kasumi’s energy acceleration spikes are also terrible.
I think it’s pretty ridiculous that once the first move succeeds with Kasumi, it becomes possible to start attacking.
I think Pokémon like Gekogashira and Togetchic that can attack for just 1 Energy in the middle stage are pretty impressive.
If the Water Energy acceleration stabilizes, Gyarados will become amazing…
There are quite a few times when Manaphy can’t knock out in one hit.
I’m looking forward to the evolution of Kamonegi too.
>>51
Please provide the Japanese text you’d like to have translated.
Manaphy starts putting on its cape without a care…
Hey… why can’t you even do 2 punches…
Jibako would have been fine with Ene 4.
>>55
I mean, it’s bad that there’s no electricity.
Wasn’t 50 supposed to be soft? There were quite a few voices saying that in the previews, but rather, because of that effect, it’s too expensive.
I at least want it to be 40, or if possible, 30.
Conversely, is there anything that is strong against Jibako?
>>57
Rampardos and such
>>57
Let’s defeat it with a punch when it’s a Coil or a Rare Coil…
>>57
A combination of Sawamurā and Marshadō.
>>63
Hey, these guys are teaming up with Jibako too…
>>72
It’s strong to be able to counter the top meta while also building it up.
>>57
Nassie might be considered strong because it has an advantage against various mainstream Jibako decks if we only look at the win rate.
In other words, it means Takeshi is going to get promoted!
Jibako should originally have three thunderbolts.
Why did you make it so that it activates with just one lightning strike?
Even if it’s the fastest, as long as it can hit twice with Jibako’s power, it’s doing more than enough work.
Countermeasures against strong evolved forms have now become limited to just taking down their pre-evolution.
The reason why Magneton is considered useless is that it grows independently and seems to evolve into a powerful form when it’s about to be defeated.
This one clearly has performance that is a year ahead.
There’s no one else that has the traits raised on the bench.
I’m never able to finish off Coil and Rare Coil because I always stop just short…
I tried adding Jibacoil to the Raichu-Pikachu deck, and it suddenly became a high-powered attacker from being an energy supply factor, which is strong.
Perhaps because of that, the opportunities to use the Machi-Surai-Chu gimmick have decreased…
>>68
From Elebuma to Electivire, it’s nice to just call it Electivire Denji.
Isn’t it strange that Jibako has a durability of 140?
If there’s a good non-EX attacker with water, it would be ideal to go from Manaphy to 1-1-2.
Emperor and Mammoth are strong once fully evolved, but they require two evolutions.
Since it’s not a technique, it can accelerate by 2 energy even with the fastest evolution, which is lawless.
Kicking at the coil stage is actually effective.
In the first place, that rare coil of those bullets was supposed to be the final evolution, right?
I didn’t expect such a Jibacoil to come…
>>74
I thought they would feature all 151 Pokémon from Kanto for about half a year since they were blatantly excluding Johto and Sinnoh, which have additional evolutions.
If Jibako is EX…
In the end, it’s best to make Jibako ⚡⚡⚡.
I sometimes bring out unemployed 1’s coil, and I am indeed a confirmed criminal.
Right now, because of the event, I’m seeing Darkrai and Mewtwo everywhere!
It’s best to eliminate it at the seed stage, but there are often times when it’s inconvenient and I can’t take it down.
Even though Ebiwalar was treated like a worthless junk that was used up, it made a great success with Lucario.
That’s an interesting card game.
I want Jibacoil and Nessie to exit in the next environment, but if a card that can eliminate these two comes out, it might lead to an even worse environment.
Darkrai Killer?
It’s a Wutsubotto.
It’s unfair that by the time you become Jibacoil, you’ve already loaded two shots.
The Rarecoil that assumes the presence of Jibakoil must have that subtle performance as its original form, right?
>>87
I wonder if they forgot about the existence of Rarecoil before designing Jibacoil.
>>92
I think you brought out the colorless coil because you haven’t forgotten.
I can only pull one Jivako, so I’m still working on the Raichu battery.
Nassie is actually at an advantage, but since it’s a coin toss, I don’t want to bring it in when I have five consecutive wins.
It’s Nassy.
Show the table with Nassy.
I like the move of charging power with this and consuming it with Jibako as a flavor.
Stop it.
Jibako can turn even with one piece.
If you pair a Sawn with a Steelix and a Jibakoil before they evolve into a Nassy, the Jibakoil side can gain an advantage…
I suppose this cute Rare Coil is its true form…
Why can Magneton use its attack with 3 energy when it evolves from Magneton which requires 4 energy?
>>97
It’s not strange that the energy required decreases as it evolves.
The first evolution getting a special ability is amazing.
Even gigabytes should follow suit.
>>98
The call of the king.
>>98
I wondered if I could change the color of the energy on my Gabbyte, but is that really too much?
It’s terrible that one image is excellent while the other is a poorly made piece of garbage.
What is it, Pikari? Just laugh.
If steel gets additional Pokémon other than Aerodactyl, it would be amazing.
I wonder if they will come…
>>101
Please, Dekanuchan.
If you put Rocky Helmet on Crimgan, even if Palkia goes wild, it will still have 110 HP left.
If someone who can set up 110 in the background is growing, they can be defeated.
Huh? Gyarados? This guy is really strong…
The environment can be biased, but even though there are plenty of Pokémon, it feels like the Jibacoil is too prevalent and I wish something could be done about it.
What the hell is this Rhydon that was designed with post-evolution performance in mind from the very beginning?
>>105
That garbage is probably not even being considered for evolution.
Even the new card is still somewhat trash.
Just having a special trait at one evolution is already an advantage.
The illustration of the Debreacoil based on the first generation is cute, but…
This time the deck was quite enjoyable and ran well.
It’s strong that Hikari can be operated as effectively colorless 1-energy acceleration.
General business trips are often associated with card games, but this one is a bit too much of a space hog.
It’s not strange that the evolved form, Jibako, requires 3 energy since the Time-Space Rare Coil requires 2 energy, right?
The blue sky background in the thread’s image gives it a significant illustration advantage, which is kinda unfair.
I have to somehow deal with the Rare Coil while battling the Pokémon right in front of me, and that’s just impossible.
We need more effects that can harass the opponent’s bench to be able to deal with it.
I just need to defeat the rare coil on the bench…!
Ah, if only there was a Pokémon that could deal 80 damage to the bench somewhere…
>>117
Rentler!
>>117
Volcarona…
>>117
You can do kasairyu!
Rareko ◆3 has cool artwork, so I feel satisfied having it in my deck…
If you’re going to fight, it should be over 120 with 4 energy, right?
The very modest, modest Magnemite is extremely modestly present.
Stop wasting energy by making rocks heavy.
Being able to accelerate at least twice before advancing to the next turn is incredible.
I seriously think Takeshi should help out Rhydon too.
>>124
I think I really held back assuming it was a Dusknoir.
Steelix changes color.
>>124
Isn’t that Sakaki-san’s frame?
It’s a characteristic that’s supposed to be based on not being able to hit, but it hurts and is hard.
Fighting types are strong, but rock types are weak in this game, aren’t they?
>>129
The struggle of flight becoming colorless seems to benefit the gain while the rock incurs a loss.
>>143
What you’re gaining from that is not martial arts, but electricity.
If anything other than color is flying, it seems to have a priority and has become weak to electricity…
Rhydon has an image associated with Giovanni…
Sakaki is busy boosting his power…
Everyone helping is strange for Kasumi.
But in HGSS, Takashi gives you a Rhydon.
In other words, it’s had a certain role as Raichu’s onahole for a while now, even the thread image.
>>135
I wonder why there’s no one else producing energy on the bench…
>>140
I wonder if something that can generate colorless energy in Arceus ex will come out.
>>140
Gardevoir will lay eggs too.
>>145
I really forgot it completely…
It felt great when I took down two Rarecoils that my opponent was raising on the bench with my Lanturn and Denji in two turns.
Well, it was only possible because the opponent didn’t draw a Jibaco.
By the way, there’s still Alolan Exeggutor waiting too.
You’re already helping Golem, right?
Even without the image of Rhydon, help me out.
It’s strange that you can choose between Nassy and Nassy, Tamata.
Nassy is also choosing between Tamata and Tamata.
It’s really satisfying when the opponent can’t pull Jibako and ends up in an accident.
Just when I thought so, I can’t help but feel anxious about when I might get hit with the Jibako.
Magneton represents a bad civilization.
>>142
Basically, unless it’s within one-punch range, you can generally accelerate, so you won’t evolve until just before the attack…
I thought it was only allowed because the main body only scored 60 points with 4 energy.
Jibako is coming too early.
I want to deal 80 damage to the bench with Gamos at 2 energy.
>>149
Gamos is slow.
I can’t help but think that 4 Ene 60 was based on Jibako from the beginning.
Why are you bringing out this Jibako here?
It’s definitely strange for the required energy to decrease… There’s no one else who decreases it, right?
>>152
Even if it decreases, considering consumption, it’s not surprising for it to decrease.
I thought I could use it when Jibako came, but I thought it was in order of pack generations, so I thought it would be later.
I thought this guy would make Jibako’s performance more modest.
Both have come through in flying colors.
If anything, with Hikari’s appearance, we can easily generate electrical energy from this and move it for energy acceleration.
Unrelated to Jibako.
Kill the sidekick until Sawamur dies.
When I die, I’ll pull out the Jibako behind me.
Is that good?
Can’t you put other basic Pokémon in this deck?
The energy needed is increasing from the shiny ball…
Although I’ve been told this many times, if Jibako were EX, it wouldn’t have rampaged this much.
Give me that characteristic Electivire.
The time-space coil series is arranged as 1 energy → 2 energy → 3 energy.
If you say this is no good, then you’ll be stuck with performance limitations from past packs before their evolutions for a long time.
It’s simply that the strongest Rarecoil and Time-Space Jibako are just too strong.
Starmie is crying?
Jibako itself has the performance of a normal 2-evolution Pokémon.
It’s a big deal that you can start accumulating energy from the first evolution.
If you put two Lucarios behind Kabutops, you recover 110 HP, and Jibacoil takes no damage, so it’s fun!
For some reason, it can be dispatched to any deck.
When looking at Jibako alone, it’s ordinary.
If Eleboo could produce firepower from 1 energy, then Jibako Elekiburu would become much stronger.
I think it’s within the expectations of the management that Jibako operates in multiple colors, or rather, they probably anticipated it from the time of Rare Coil.
It’s just that Rarecoil on its own was too unimpressive to be used.
I usually don’t do player vs player, but when I participated just to get the participation prize, my opponent had a Jibacoak Darkrai, and I thought, “So this is the rumored one.”
Blastoise knocked it down for me.
I had a match with a real card for the first time in a while, but I couldn’t do anything because Snivy was too strong.
I wonder how they will adjust whether to increase the number of intermediate evolution Pokémon with strong abilities or to increase those with acceleration meta abilities in the future.
I thought he would be the one to get it done.
Being able to prepare a second evolution with energy built up in the back while also applying energy manually is too strong.
If the thunder energy is not set, it feels like you will die just from not being able to generate energy.
Pokémon that have abilities that cannot be used
Once again, Matadogas.
There have always been traits that can nullify other traits, both in the past and present, and if implemented with decent performance in Pokémon, it would naturally reduce the number of Jibako.
I don’t know if we’ll immediately take down Darkrai, which is currently being highly promoted, with the next set.
If I can’t draw a Magnezone, the Jirachi in my hand becomes useless.
Evolution is not something to hesitate about after revealing the meta early on.
I hate that my opponent’s Coil evolves instantly and starts attacking.
If a chemical change gas is released, Crimgan and Matadogas will just become mere meat walls…
>>179
You’re just going to bring Matadogas anyway!
Because these guys are too strong, some… rather, the majority of the EX characters have lost their place.
It’s just a disadvantage monster that allows you to lose only 2 points.
I can understand using abilities after evolving.
Evolving using traits feels a bit like cheating!
I wonder if new types of Jibako will emerge in the future, increasing the options.
When alone, it’s just a battery.
Binary evolution that doesn’t stand out on its own.
When combined, it becomes an extremely high-performance unit with an effective hit power of 110 at the fastest time with just 1 energy.
How about we not make Thunder Blast Electric completely useless from now on?
>>186
Even with the fastest evolution, you still accumulate 2 energy for Lightning, so it almost doesn’t make sense unless you have Lightning, Lightning, Lightning.
>>193
It makes sense because you can only shoot once.
>>197
Come to think of it, that was the case.
If you run out of ammo in one go, it’s much better.
Even though it was a miss for Thunder, why do people who don’t have it…?
If this guy is allowed, then let Seedra produce water energy too.
If Jibako was EX, it might have had HP 160 and moves around 130, but even so, getting two points from taking it down is probably more significant.
Even if something like Jibakoil EX comes out, the original version seems more likely to be used.
Isn’t it unfair that even with the fastest evolution, you can charge a rare Pokémon twice and shoot twice?
It’s meaningless to bring out weak ones now.
The first appearance of the chemical change gas is Betbeton.
Essentially the same as Matadogas? Yeah
Are there effect modifications in digital card games like this?
>>196
Being able to do it is the strength of DCG, and it’s something DeNA always does.
Whether this can be done with the Pokémon brand and in a casual manner is questionable.
If you do it as fast as possible, you can only shoot once.
Because of this guy and Darkrai, Pokémon that evolve with HP under 100 have become generally unimpressive.
If there were to be an erratum, it would likely be the ability of Lanturn rather than turning Jibaco into Electric-type, but I wonder how they would compensate for that in this system.
I don’t know if they will make any errata or not.
I feel like the deck diversity has increased, but the current environment is not very interesting, is that just my imagination?
>>203
It’s hard to play a dodging deck because of Akagi…
It’s crazy that you can shoot 1102 times with the fastest evolution and only gain 1 point even if you die.
The nerf compensation is concerning in a systematic way, or rather, in terms of this haphazard management.
It’s too suffocating in Akagi.
If there are ranked matches, there will probably be nerfs…
Or if the hiring rate is excessively high.
Let’s reset the environment by multiplying the firepower and HP of all cards by 10 in the next stage.
If we could reprint the strongest Magneton in time and space, it would be friendly to newcomers.
>>211
Time-Space Magneton “Huh………?!”
I don’t think it’s a game mechanics issue where it should be nerfed just for being strong, but in this case, since it’s taking up 30% of the deck, it feels like that’s a problem even for the person using it.
The breakdown of this deck is not Dialga VS Palkia VS Darkrai.
I never initially thought it would be Dialga, Palkia, and Darkrai vs. Jirachi.
If anything, Dialga is a bit off-balance.
Well, while Jibako has high performance and is convenient for business trips, it’s not like it can’t compete, so I think it’s fine.
I wish any deck I draw could help me accumulate generation points.
Various decks (mostly with Jibako as the sub).