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[Monster Hunter Wilds] In the final version, I might change my opinion.

Japan Otaku Reviews+

I hope they don’t stack up after Wiles…

The effect of the wound.

1: Japan Otaku ReviewsYeahx33

I think it’s good that you get hurt when you attack.

I think it’s strange to destroy a wound.

2: Japan Otaku Reviews

I didn’t quite understand.

If I’m hurt, should I just attack in focus mode?

3: Japan Otaku ReviewsYeahx1

>>2

Yeah

4: Japan Otaku Reviews

If it were a new weapon system for just some, it would be okay, but having it common to everyone is the hardest part.

At least separate them individually.

5: Japan Otaku Reviews

It feels like there’s no particular inconvenience when doing it that way.

It’s a bit troublesome with multi.

6: Japan Otaku Reviews

Is it something like not liking to stumble at awkward times?

7: Japan Otaku ReviewsYeahx4

I don’t think it should be deleted because it’s garbage, but I don’t find it interesting either.

If it doesn’t evolve in a strange direction in the master version.

8: Japan Otaku Reviews

Adding special effects to damage destruction is difficult for balance adjustments, so you should refrain from doing it…

9: Japan Otaku Reviews

Well, if it’s multiplayer, it’s fine to just panic a bit… I hope they don’t have one of those where if you mess up the timing of the damage break, you die, at master rank.

10: Japan Otaku Reviews

Just remember that it’s more beneficial to break them one by one with care.

11: Japan Otaku ReviewsYeahx2

Aren’t there only beneficial factors?

What do you dislike so much?

12: Japan Otaku ReviewsYeahx2

I think both the injury and the armor had the worst reputation, but if you’re going to revive it, there must be some plan in place.

14: Japan Otaku ReviewsYeahx5

>>12

It doesn’t seem like there is anything at the moment…

13: Japan Otaku Reviews

It seems tough to decide which one will be more efficient in destroying the wound.

21: Japan Otaku ReviewsYeahx2

>>13

If there is a voice chat among acquaintances, it’s fine to let those who want it take it, but in public matches, if there’s time to negotiate, it’s generally faster for someone who can destroy to just destroy it.

15: Japan Otaku Reviews

It’s my! It’s my wound!

16: Japan Otaku ReviewsYeahx4

The system is good, but I wonder what it means to destroy the wound.

17: Japan Otaku Reviews

The term “wound etiquette” has even been born.

19: Japan Otaku ReviewsYeahx6

>>17

That’s just adding embellishments to a conversation about how such things might come up in the future.

30: Japan Otaku Reviews

>>19

It’s just that people who have nothing to do with the one who said it first are interpreting it conveniently and exaggerating it.

18: Japan Otaku Reviews

I don’t need a slinger, but I want a blown clutch.

20: Japan Otaku Reviews

I don’t mind injuries or damage, but I think it’s questionable that some weapons have special benefits from damage while others do not.

22: Japan Otaku ReviewsYeahx8

I think that after a wound is destroyed, it shouldn’t be weak.

23: Japan Otaku Reviews

Since it’s a game that can be cleared solo, if it’s too bothersome, you don’t have to play multiplayer.

24: Japan Otaku ReviewsYeahx2

There is only an advantage for the player side, so I don’t really understand the reason for disliking it.

33: Japan Otaku Reviews

>>24

There is a risk of getting yelled at by other players, though.

34: Japan Otaku ReviewsYeahx4

>>33

If you start saying that, then everything is like that, right? Don’t go multi.

48: Japan Otaku Reviews

>>34

The prominent one is the thread image, which is why there are various comments about it.

53: Japan Otaku Reviews

>>48

What is significant about being significant?

25: Japan Otaku Reviews

It’s fine to just roll around more and beat the monsters up so much that they can’t do anything.

26: Japan Otaku ReviewsYeahx6

Initially, in order to reflect on the clutch.

A wound system that does not require special actions → heals over time

I guess it must have been like that, but I predict that something was added because it feels like it’s lacking a punch.

27: Japan Otaku Reviews

(Well, it’ll break if I fire the Dragon Cannon, so it’s fine…)

28: Japan Otaku Reviews

Does the meat quality change with this?

29: Japan Otaku Reviews

I don’t understand why the wound disappears when it is destroyed.

38: Japan Otaku Reviews

>>29

Recently, they tend to be overshadowed by hunters, but the monsters are also quite strange, so it’s probably blocked by something like a defense instinct.

31: Japan Otaku Reviews

The damage from break injuries should depend on weapon attack power, right?

32: Japan Otaku Reviews

If it wasn’t shared with other players, I was praised without reservation.

35: Japan Otaku ReviewsYeahx3

Is it for real that you won’t hand over the strong weapon to me after all this trouble? There’s nothing else, though.

If that’s what causes a dispute, I believe issues would arise the moment weak weapons were introduced in the first place.

51: Japan Otaku Reviews

>>35

If that’s the case, then it can’t be cleared.

If that’s not the case, then just ignore those who scream about it.

36: Japan Otaku Reviews

I feel that the gunner has a good compatibility, but it doesn’t mesh well with some melee systems.

37: Japan Otaku Reviews

This kind of friction arises.

39: Japan Otaku Reviews

The hammer’s “I am the strongest!” motion for the damage-breaking attack has such a low motion value that it’s funny, so I hope more people become aware of it.

68: Japan Otaku Reviews

>>39

The hammer has low motion values all around, so it’s really funny.

I won’t take it! It’s fine if it’s a strategy based on vertical three, but at least give me some firepower!

73: Japan Otaku Reviews

>>68

As expected, the firepower of the final product will change…

77: Japan Otaku Reviews

>>73

Um… it doesn’t change, though…

82: Japan Otaku ReviewsYeahx1

>>77

Future person del

90: Japan Otaku Reviews

>>82

It says that the weapons being enhanced will indeed be enhanced.

The hammer doesn’t have that kind of thing, but…

93: Japan Otaku Reviews

>>90

I don’t know the attack power of damage destruction, but the power of mochi pounding was increased in the last playplayplay, right?

40: Japan Otaku Reviews

Is it possible to at least hide just the hood of the monk’s robe?

41: Japan Otaku ReviewsYeahx2

It’s faster to break down the ones that can be destroyed rather than spending time healing wounds because they get scared, in terms of overall DPS.

42: Japan Otaku Reviews

The hammer should first work on making it easier to hit with its damage break attack.

43: Japan Otaku ReviewsYeahx3

To begin with, I’ve never seen anyone getting angry over damage destruction at the beta stage; it’s a fictional topic.

There are concerns that if such a thing exists for enemies like Mumu or Mufeto, which are almost essential for multiplayer.

49: Japan Otaku Reviews

>>43

When facing things like Mufei or the Mufet class, as long as you don’t die, anything is fine…

63: Japan Otaku Reviews

>>43

It’s too rare to find someone who understands and plays with such detailed systems during the beta test.

44: Japan Otaku ReviewsYeahx4

I’ve played various games, but…

A mark that everyone can collectively hit to accumulate.

The action of destroying it can also inflict great damage.

Get rewards by destroying.

I don’t have good memories.

45: Japan Otaku Reviews

>>44

Well then, shall we make some good memories this time?

54: Japan Otaku Reviews

>>45

That kind of heavy-handed defense is a bit…

46: Japan Otaku ReviewsYeahx1

I think it was good enough just to spread the weaknesses before the big move and land a hit to knock them down.

47: Japan Otaku ReviewsYeahx3

Isn’t it silly to worry about a story that doesn’t exist?

52: Japan Otaku Reviews

>>47

Let me change the palm for the final version.

50: Japan Otaku ReviewsYeahx2

Rather than worrying about getting hurt, it’s better to worry about losing control because no one is focused on their weaknesses at all.

In IB, it’s rare to find people who actually knock you out and hurt you, which was stressful.

59: Japan Otaku Reviews

>>50

At least when I played multiplayer during the test, there were more of this.

I wonder why everyone isn’t destroying things. I feel like it’s fine to break things even though I don’t particularly benefit from it.

69: Japan Otaku Reviews

>>59

When I gathered with Bug Sticks in the wild, I realized that no one else besides me was really using Concentrated Celestial Fly… right?

55: Japan Otaku Reviews

If you start talking about efficiency, everyone will think it’s etiquette to be heavy.

66: Japan Otaku Reviews

>>55

During Sunbreak, the multiplayer heavy was like a wake…

56: Japan Otaku ReviewsYeahx4

– Concentrated attacks on the same area will cause damage and soften the flesh ⇒ Understood.

– If you continue to attack the wound, the wound will be destroyed (shared in multiplayer) ⇒ ???

71: Japan Otaku ReviewsYeahx3

>>56

If the injury breaks, won’t it just become more serious?

57: Japan Otaku ReviewsYeahx1

There is already a disparity in the benefits of damage destruction, and I feel like asking what these guys learned from the clutch.

58: Japan Otaku Reviews

In the Iceborne demo, there were no criticisms about injuries or knockbacks.

60: Japan Otaku ReviewsYeahx2

It probably won’t be a problem for a while after its release, but I definitely think it will resurface once optimization begins.

61: Japan Otaku ReviewsYeahx2

Honestly, if you can properly target breakable parts in Monster Hunter multiplayer, I think that puts you in the top tier in a random match.

62: Japan Otaku Reviews

Unless it’s a gimmick that must be given to a specific weapon type, I don’t care.

64: Japan Otaku ReviewsYeahx2

It’s a waste to break it with regular attacks, so it’s better to destroy it quickly.

65: Japan Otaku Reviews

Since it’s a beta test and not a trial version, I think you should feel free to voice any concerns you have.

67: Japan Otaku Reviews

The gap tends to widen like this once people start engaging with the end content.

70: Japan Otaku Reviews

Just set the rules and stick to them.

72: Japan Otaku Reviews

It’s a waste of time giving up on breaking the wounds against fluid monsters in a wild multiplayer situation where communication is impossible.

74: Japan Otaku Reviews

Most people are of the level where they can’t even do Mira solo, so that’s about it.

75: Japan Otaku Reviews

I think that enjoying improvisation is what being in the wild is all about.

76: Japan Otaku Reviews

The ability to inflict wounds is destructible individually for each player.

If the damage from the wound destruction was fixed, I wouldn’t have complained.

81: Japan Otaku Reviews

>>76

I don’t really understand why there’s a difference for each weapon.

Isn’t total damage dependent on attack power?

105: Japan Otaku Reviews

>>81

Stop it, because opinions like “let the strongest hunter hit the furnace” even come up when it’s multiplayer.

121: Japan Otaku Reviews

>>105

If it’s dependent on weapon attack power, the damage shouldn’t vary that much, right?

78: Japan Otaku ReviewsYeahx1

I think it would be fine if players did it individually without sharing wounds.

Destruction itself is enjoyable.

79: Japan Otaku ReviewsYeahx1

Isn’t it better not to buy it?

80: Japan Otaku ReviewsYeahx8

>>79

Here it comes.

83: Japan Otaku Reviews

Those who give feedback during the beta test shouldn’t buy the final version.

84: Japan Otaku ReviewsYeahx1

I think this is a bit nitpicky, but it feels frustrating that wound damage and limb destruction are completely separate concepts in the system; it really goes against my intuition.

89: Japan Otaku Reviews

>>84

I understand what you’re trying to say, even though I accept it in that way.

91: Japan Otaku Reviews

>>84

It’s been strange since the time of Iceborne.

85: Japan Otaku ReviewsYeahx5

There’s no way I’ll ever consider passing it on to a weapon that causes severe damage to wounds, so you can rest easy.

86: Japan Otaku ReviewsYeahx2

Well, I think it’s smoother than the last game’s clutch which was constantly getting damaged.

87: Japan Otaku Reviews

It’s ridiculous that Capcom is conducting a survey and yet you’re saying that.

88: Japan Otaku Reviews

If everyone stops buying and the prices drop, won’t they stop the damage?

92: Japan Otaku ReviewsYeahx4

It’s not really a complaint or anything, is it?

Despite aiming for realism with things like monster corpses rotting, it’s really nonsensical that wounds close up after being damaged.

94: Japan Otaku Reviews

First, it seems like it’s about hitting it with a slinger to tenderize the meat, which brings back memories.

95: Japan Otaku ReviewsYeahx1

If you destroy a part, you can weaken it… or maybe just go with breaking parts if you don’t like that…

96: Japan Otaku Reviews

Well, it’s unpopular, but some are just defending it strangely.

97: Japan Otaku Reviews

Was the clutch really that bad to begin with?

100: Japan Otaku Reviews

>>97

I think it depends on the type of weapon.

I really like it because they used a hammer.

103: Japan Otaku ReviewsYeahx4

>>97

Um…

I’m sorry.

146: Japan Otaku Reviews

>>97

I started after the final update, but it was fun and refreshing as an action game.

It’s a concern if the system is too strong.

99: Japan Otaku Reviews

The concept of destroying wounds is quite mysterious when you think about it.

101: Japan Otaku Reviews

I feel like I might get angry if the charge axe can’t break wounds.

117: Japan Otaku Reviews

>>101

If we compare the time spent dealing damage with the Charge Axe to the quick stun damage from the other three people, and if the Charge Axe has higher damage output, everyone will naturally start to give way.

Well, it seems like it wouldn’t be a problem as long as the Charge Axe is actively destroying everything constantly.

102: Japan Otaku Reviews

What were they thinking when they designed such motions for the Lance and Switch Axe’s Weakness Exploit?

104: Japan Otaku Reviews

Is it that I feel a lewd sensation as I poke at the wound?

106: Japan Otaku Reviews

Will the jewel not get hurt?

107: Japan Otaku Reviews

It feels like using dual swords might be better off avoided since they have unnecessarily long motions and often deal poor damage.

108: Japan Otaku Reviews

I don’t really like hurting others; mandatory stuff like Mugetsu is just boring.

It was great that the blow-off had a risk-return.

109: Japan Otaku Reviews

A part of the enemy’s body is glowing, so target that! It’s a bit cliché.

110: Japan Otaku Reviews

I don’t understand how the buff applies to this with the wound destruction…

111: Japan Otaku Reviews

I liked that the clutch definitely causes damage to the head rather than just scratches.

112: Japan Otaku Reviews

Weapons like the bug stick that gives you triple color extract from break damage have a really big benefit.

119: Japan Otaku Reviews

>>112

I wish they’d give something to all weapons.

113: Japan Otaku Reviews

I think it would have been good if it was a simple mechanism that permanently softens the texture of the meat when damaged.

118: Japan Otaku Reviews

>>113

Wouldn’t that just result in hitting the same area and create a system that’s the exact opposite?

124: Japan Otaku Reviews

>>113

That’s the same as WIB.

114: Japan Otaku Reviews

It was probably only as fun as getting hurt by a lance.

115: Japan Otaku Reviews

Well, it’s better to go solo, but if you don’t play multiplayer, a forced punishment multiplayer will come, so everyone, please play multiplayer.

116: Japan Otaku Reviews

I think it would have been intuitive if it was a system like “stick slime molds on and smash them to explode!”

But you might not want to hit the exploding slime mold.

120: Japan Otaku ReviewsYeahx3

I thought that if a small cling with a clutch claw could cause damage, then regular punches would definitely cause damage in IB’s damage system.

136: Japan Otaku Reviews

>>120

It seems that when you cling on, you can target the gaps in the armor or the opponent’s weak points, Hunter.

The reason you can slice easily with a knife is probably due to that.

122: Japan Otaku Reviews

It seems like this work is not going well.

123: Japan Otaku Reviews

Let me break this flute too~

125: Japan Otaku Reviews

Just because it’s a new release, there’s no need to overdo it; focusing on the meat quality and part destruction is enough.

It’s not an element that would become monotonous just by following such a series.

126: Japan Otaku Reviews

Destruction of a wound seems to worsen the injured area.

After destruction, it’s good to weaken it, yeah…

131: Japan Otaku Reviews

>>126

Whoa… such amazing regenerative abilities… that’s for sure so far.

127: Japan Otaku ReviewsYeahx1

I wonder if it would have been nice if the body destruction had been renewed…

128: Japan Otaku ReviewsYeahx1

It feels like it’s before the release.

134: Japan Otaku Reviews

>>128

Once it’s released, we’ll probably be more engrossed in the game screen than getting caught up in this kind of trivial talk, that’s true.

129: Japan Otaku Reviews

I think it would have been good to have unique actions and extras for body destruction.

130: Japan Otaku Reviews

The clothing was unpopular.

I thought it was a pretty good system.

133: Japan Otaku ReviewsYeahx2

>>130

I like everything about you except for your appearance.

I want it to come off on its own after the effects are over.

143: Japan Otaku Reviews

>>133

Yeah

147: Japan Otaku Reviews

>>133

On one hand, I think that it would definitely be stressful to have gaps arise that are unrelated to your own actions…

Can you keep going without stopping if it feels like peeling off rather than taking it off?

137: Japan Otaku ReviewsYeahx1

>>130

The appearance is…

141: Japan Otaku Reviews

>>130

It’s not just about being hurt, but I really dislike being forced into shitty elements or rituals that rely on a convenient system.

150: Japan Otaku Reviews

>>130

Taking off my clothes and creating openings during a fight is just harassment…

163: Japan Otaku ReviewsYeahx4

>>150

I came to play without really knowing the game.

132: Japan Otaku Reviews

I wonder if there are people who get enraged when they get hurt.

135: Japan Otaku Reviews

But if I slash upward with a great sword, you’ll get angry, right?

138: Japan Otaku ReviewsYeahx2

It’s simply enjoyable to actively intimidate through weakness attacks.

139: Japan Otaku ReviewsYeahx1

>>138

It’s nice that you can create opportunities for yourself.

157: Japan Otaku ReviewsYeahx1

>>138

During a weak point attack, the enemy is guaranteed to flinch, so being able to perform long actions that affect the entire frame is unique.

If the guns’ drill doesn’t flinch, I can’t unleash it completely, so it ended up being treated as a garbage technique.

140: Japan Otaku ReviewsYeahx2

If you attack, you’ll get hurt.

Attacking a wound makes the wound heal. It’s incomprehensible.

142: Japan Otaku ReviewsYeahx3

The veteran individuals already have many scars from the start! So far, I think it feels good.

144: Japan Otaku Reviews

The areas around the injuries might be a bit unclear, but separately, there’s a chance to expose weaknesses during the openings before and after the opponent monster’s big moves, and if you successfully attack those weaknesses, you can trigger a special knockdown. I don’t mind that they’ve added this counter element.

149: Japan Otaku Reviews

>>144

As I mentioned above, that’s fine, but what scares me the most is the disparity created between multiplayer sessions and weapon types.

145: Japan Otaku ReviewsYeahx1

If you cut the tail, it would mean the wound is exposed all the time, right?

148: Japan Otaku Reviews

Was there any bullshit element like rituals or premises in the outfit?

It’s just a simple buff with a time limit, so it’s not essential.

153: Japan Otaku Reviews

>>148

You can clear Malaboreas even without it.

It feels like there wasn’t a strange specification that assumed the use of armor, even though it is strong when available.

151: Japan Otaku Reviews

I wish there weren’t disparities in advantages based on the weapon for injuries.

If you complain about getting destroyed in multiplayer, I’ll just ignore it.

152: Japan Otaku Reviews

Despite trying to make it happen, they prepared a dedicated counter.

It was not good that Michi was a pachinko game because of a lost item.

This injury will naturally occur if you keep getting hit, and it also leaves a gap after a big move.

So far, the texture is not bad, but… with the W series, it’s like Mamu or Muhe.

It seems that there are essential multi-content that will take years to be alleviated, so it depends on what happens there.

154: Japan Otaku Reviews

I have some thoughts about the limitations in multiplayer, but I quite like the injury system itself.

I love it when the dragon cannon goes bang.

155: Japan Otaku ReviewsYeahx1

This time, the insect stick is in focus mode and has a shared fate.

156: Japan Otaku ReviewsYeahx3

Make the outfit only for concealment and remove the time limit.

158: Japan Otaku Reviews

Well, I think it was added to create a good sense of cooperative play…

160: Japan Otaku Reviews

Is there really a disparity as much as they say in the multiverse?

It won’t have much of an impact on time, right?

161: Japan Otaku Reviews

From the perspective of players who are particular about their coordination, it’s frustrating to think, “Why do we have to put that tacky hood on our cute hunter?”

The actual appearance is terrible.

169: Japan Otaku Reviews

>>161

During combat, isn’t it fine to not really look closely at the hunter anyway…?

Well, I think there are individual differences, but…

162: Japan Otaku Reviews

Isn’t it better if leaving a wound untreated heals it over time, but if you keep hitting the wound, it persists (and if the wound lasts a long time, it’s easier to move to a different area)?

164: Japan Otaku Reviews

They said in an overseas interview that they are not considering any content for up to 16 people at this time.

165: Japan Otaku Reviews

Well, it’s hard to understand which weapons have benefits from breaking injuries and which do not.

166: Japan Otaku Reviews

I think it would be better to change the fact that when using dual swords to down an opponent with a multi-hit break (weak point attack), the opponent can sometimes get up first due to the length of the motion.

The wound itself has only benefits, so it’s fine.

180: Japan Otaku Reviews

>>166

I wish it could be destroyed by Levi in the establishment of injury destruction.

With a bow, you can stun the enemy with homing and then establish a damage break with Kazuya.

167: Japan Otaku ReviewsYeahx1

>>159

Just when I tried to take them down with a flash, I get interrupted by them taking off their clothes…

171: Japan Otaku ReviewsYeahx3

>>167

If you’re worried about such a short amount of time, take it off as soon as it breaks.

177: Japan Otaku ReviewsYeahx1

>>171

“Stop what you’re doing during the rush and take it off…?”

184: Japan Otaku Reviews

>>177

I don’t know if they’re always punching because of their play style, but if they don’t take off their clothes, the cooldown doesn’t start, so isn’t there a bigger advantage to undressing?

168: Japan Otaku Reviews

I had a hunch, but isn’t the encounter rate with people who are just pretending in Monster Hunter threads pretty high?

170: Japan Otaku Reviews

It’s nice to follow up a big move from the Redau type, but attacking the weakness that stops a big move from the Kuma type is also fun.

172: Japan Otaku ReviewsYeahx1

Which one is the air player?

173: Japan Otaku Reviews

It’s fine if it looks uncool when I’m wearing it separately.

I want it to just come off on its own once the effect is over; it really bothers me for some reason.

174: Japan Otaku Reviews

I wonder if the mouth right after a breath attack is a weak point for things like Rathalos.

190: Japan Otaku Reviews

>>174

By the way, can you take a look at the short timing of this Baralahara’s weakness exposure?

175: Japan Otaku ReviewsYeahx1

You say there’s nothing but benefits, but isn’t it just going to be treated as a condition again?

183: Japan Otaku ReviewsYeahx6

>>175

I think you’ll understand that it’s completely different from the IB wounds once you play it, but are you okay in the head?

185: Japan Otaku ReviewsYeahx1

>>175

It’s amazing that it became a flesh quality based on injury, not just randomly assigned and not a normal attack.

193: Japan Otaku ReviewsYeahx3

>>185

I think Capcom will do it…

It looks interesting, so I’ll save this reply.

196: Japan Otaku Reviews

>>193

It’s fine, though it might just be a waste of effort.

176: Japan Otaku Reviews

Was I the only one thinking that I looked cool doing prone shooting in my costume like Morizou?

178: Japan Otaku Reviews

Seeing them sticking to the enemy and causing a commotion reminds me of Dogma Online.

179: Japan Otaku ReviewsYeahx1

If you’re worried about the monk’s robe, then why not just not use it?

191: Japan Otaku ReviewsYeahx1

>>179

I just denied the kid who said “You’re a poser because you can’t take it off!”

181: Japan Otaku Reviews

As a sword user, I think it’s nice to have the gauge regenerate quickly.

In the end, it’s all about adjustments; if it’s made with flaws, it’s tedious, but if it isn’t, then it’s advantageous for hunters and feels good.

182: Japan Otaku Reviews

If the costume can ultimately be made to look off, that’s good.

186: Japan Otaku ReviewsYeahx1

No one cares about the talk of wounds anymore.

I’m more worried about the extreme.

187: Japan Otaku Reviews

I was grateful because when I entered focus mode, it behaved like a lock-on.

188: Japan Otaku Reviews

When the difficulty is high, they regularly pull off amazing things, so I don’t really trust them that much.

189: Japan Otaku Reviews

This time, you can recharge without taking it off, right?

192: Japan Otaku Reviews

Even if I have thoughts about it, I can’t seem to get on the side that criticizes.

194: Japan Otaku ReviewsYeahx4

Ew, gross!

195: Japan Otaku ReviewsYeahx3

There are a lot of guys with gleaming eyes who want to hit in the Monster Hunter threads.

198: Japan Otaku Reviews

Not only do I want to hit, but the causes and solutions are also written out…

199: Japan Otaku Reviews

Well then, let’s talk about the Charge Axe.

200: Japan Otaku Reviews

We should implement a devil cat.

201: Japan Otaku Reviews

The recent Monster Hunter complaint thread has a similar level of quality as the V sticky here.

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