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The Balteus you fight in the first round was seriously tough.
It would definitely be quicker to count on one hand how many titles compare to this one from the FromSoftware series.
>>1
You’re exaggerating the story.
>>19
On day 1, if you fight Balthus on your first playthrough without knowing your right from your left, that makes a fair amount of sense.
If it’s Sekiro, then it’s Gen-chan, and if it’s Bloodborne, then it’s Gascoigne.
If it’s acfa, it would probably be Hoaguri or Mom, but I can’t really think of any others.
I momentarily thought, “Wow, that’s beautiful!” when I saw the missile coming out with a whoosh.
“After 0.1 seconds, I was like… don’t be an idiot! AC doesn’t allow things like bullet hell missiles!!”
This guy was really messed up before the update.
When I finally defeated Balthus, it was bright and the night had turned to day.
I threw it and went to sleep halfway through, and the next day I defeated it a few times, but this one also took a considerable amount of time.
What did you break through with in the ascent?
At that time, I had the maximum serious tank, Plasma W Bird + Laser Cannon and regular multi-launch missiles.
>>6
Surely light reverse.
I forgot the details of the assembly, but I should have stacked the Lancet Light Shop Remisa.
>>6
I should have received a missile attachment and a cutting tool from Gossa that can be used on the VP’s two legs.
>>6
I think I was engaging in close combat with Rusty legs and early break & run sets.
It was really stuck because it was before the update.
Huff huff huff, never rebel again.
>>6
Buzz Buzz Vertical Vertical Heavy Two
>>6
I think it was a machine gun and a vertical missile… Looking back, I’m surprised there was enough firepower for this.
>>6
Puralai Puralai Puramisa Puramisa
>>6
The pulse gun’s initial vertical spread was almost melander during the early missiles.
I don’t remember very well, but I feel like I won against Surra with this, so I probably think I’m changing my assembly on the retry.
In the end, it’s better than the guided Nerf pre-missile fireworks rather than the rapid-fire bazooka.
The condition for defeating it was to train the body to recognize that a heavy quad-shot follows the Gatling and that the flame thrower can be avoided by free-falling upwards.
The former was defeated by luck without knowing, and I found out later.
But I really like the concept that if you don’t react perfectly with dodging and positioning, you’ll die, and conversely, if you can do it, you can fight like a true AC pilot…
I just teased the facility a little…
The barrage missiles were just like those I’ve seen in bullet hell shooting games, so I could relatively handle them, but the really painful projectiles that quickly swoop up and fire while sounding an alert always hit me when I let my guard down.
The flame blade in the second form was really unforgivable; this isn’t Dark Souls.
Isn’t it like a Soul series game only during the large boss battles?
I feel like I defeated it before the update, but I got busy and paused it, and it stayed that way…
I remember somehow defeating it with two shotguns before the update.
I’m not motivated to deal with Gray or missiles right now, so it seems like I can win pretty easily.
I had decided to fight with a lightweight bipod no matter what happened.
I was randomly scattering missiles that didn’t weigh too much, carrying a shotgun and an initial blade on a ridiculously thin airframe.
Maybe I connected from a kick to a shotgun and repeatedly did it at a high pace, finishing with a blade from the stagger.
I want to praise my past self for being able to defeat this guy before the weakening of Qubeley.
Even with the pulse shield, barrage missiles, and super-speed grenades, when they suddenly pulled out a flamethrower blade, I really thought I was going to die.
Don’t mess with me, seriously.
I remember winning with two legs using a pulse gun, initial spread, and a pramisa.
That’s really packed.
I quite like the idea of dodging reflexively when the alert goes off and then thinking about what happened.
Haa…
>>25
I’m sorry, Raven.
I suppose there are probably only a few From users who play AC.
It’s definitely conceivable that fighting this guy in an unfamiliar situation could be tougher than battling a ridiculously strong boss in a familiar Souls-like game.
The only boss in the early game that felt as packed as Balteus might be when I fought Tree Guard right after stepping outside in Elden Ring.
Air-chan’s theme: Contact with You
No one calls it Air-chan’s theme.
Ah, the theory that it’s a piece by Balteus.
I thought it was strong, but I don’t remember struggling that much with Balteus.
The vertical plasma led all the way to Qubeley.
Defeating the sea spider at the upper front Asa-Lai was something I can’t believe I did; I wasn’t in my right mind, or rather, it was simply because Palbre was strong.
Since the Songbird was unlocked, I remember that it became easier to defeat bosses after the Laser Lance was also unlocked, just like with the Songbird.
It’s only being forgiven because of its good appearance.
Balthus has received a weakening adjustment in two weeks.
It was probably treated as a mistake even from From’s perspective.
By the way, can’t we fight with the behavior before the update anymore?
I haven’t touched it since I cleared it, but has any of the Balteus appeared in my mind?
>>34
When you put a new disk in the PS while disconnected from the network, wasn’t it supposed to be the factory settings?
>>40
So the playable version is shipment Reg 1.0.0.
It’s different from the day 1 version 1.0.1 that many people played on the release day and got beaten up.
The shipping regulation is that Balteus is weak while the Smart Cleaner is unusually tough.
The vertical 12-barrel miso, high-act miso, and the crap version of Rancetsu, known as AR, is an absolutely insane and broken weapon.
>>40
The shipping regulations and the initial regulations (Day One Patch) are different.
Sometimes there are bosses who are just cool and strong.
Huh…?
Since Balthus is technically considered an AC, I wanted From to at least let me use the frame.
I wish it had stayed as the true Balteus before the update.
Kakoon!
It gives the impression that instead of honestly running back, thinking about the assembly, and trying again, those who don’t do that are getting stuck in a quagmire and complaining.
>>39
It would be like that after adjustments, but before adjustments, even the optimal gear is tough…
>>39
Average people will throw that kind of game and the development company into the “bad game” category and will never play it again.
From probably nerfed it because they were concerned about that, right?
Balteus was easily defeated in the early stage.
The first boss was probably tougher.
It took about 2 hours… I wonder if there are people who cleared it on their first try before adjustments.
At that time, I remember being more angry at Sulla.
It’s as if the kick can’t be avoided.
During Valteus’s time, there were originally few options for Ascen…
This can be said for other From Software games as well.
>>44
The limited options allow beginners to quickly arrive at a favorable setup.
I’m glad I defeated it before the update.
Before the correction, it was around three hours, so I have the impression that it’s probably quite high up.
To be honest, it wasn’t much different from Malenia.
Recently, there’s been an idiot who took 15 hours, so it’s somewhat faded.
A boss who felt the new era of AC and SF.
I’m just frustrated that we’re only talking about how strong this boss was…
I feel like I defeated them with a gun, a sword, and a kick that made it easy to peel off the pulse.
What’s tough is that not many people realize how strong the kick is at this stage.
>>53
Also, with the default layout, it’s really hard to execute a kick…
The opening act Sulla is adjusted in its own way.
Sometimes it stops like Don Colonel.
I want to have a regulation system like the 4 Series to compete against the peak era.
This guy and Ibises have completely different stories depending on whether they challenged before or after the update.
It feels like they made the early bosses stronger to aim for buzz on social media.
No matter how you look at it, this is way too fast compared to the usual updates.
Because of this guy, I’ve become a believer in plasma missile faith.
Malenia has been played for dozens of hours by the time you fight her and has developed significantly, but this one is a boss you encounter just a few hours into the game…
Is it true that sales have exceeded 20 billion? That’s amazing!
The missile guidance was so strong that I remember it sticking to me unless I had the QB on.
The whole sequence of charging in AB, kicking it away like a soccer ball, slicing it, and then blasting it with a shotgun was taught to me by this guy.
The moment I heard the grenade, there was no need to dodge; it was almost a direct hit.
By the time I finish listening to everything, it’s right on point.
>>64
Buzz will die if he doesn’t react to alerts super quickly.
>>64
It depends on the QB thrust and the size of the aircraft.
With a lightweight aircraft using ALULA, there is certainly a bit of leeway.
If I bring Rasgina in the early game, it might be about this much…
I don’t know how many times I was sunk by the Balteus Bazooka before the update.
But it was fun, so I want to fight again.
The first day of release was tough even at the heli point…
In the end, the Powawa gun is strong regardless of the pulse stripping, right?
If the first helicopter understood the specifications around the stagger, it wouldn’t have been such a problem.
It’s that thing where you skip the tutorial and go straight into it…
I will believe in the assembly I created and fight to the end!
I kept retrying without changing the assembly, and it ended up being 8 hours.
I was surprised that my concentration could still last that long, and I feel like my skills have improved too.
If I hadn’t watched the pre-video, it might have taken quite a bit of time.
The initial regulations include heavy artillery or worm cannons if they surpass the thread image, so there’s a stronger impression of the thread image’s intensity.
In the first week, not having the equipment for Valthus is significant.
You can just use JASGA.
After this guy, I’ll get a wheelchair, so to be honest, it was an easy game.
>>77
Just trying out the wheelchair made me realize how many things are actually messed up, right?
In the beginning, the load was heavy, so it was really manageable with this.
The pre-update ibis was the most fun.
>>78
Half-hearted mobility and unavoidable light waves.
>>78
Being cheered on excitedly by the two of them, I can see… It feels so good to be competing against this guy’s super speed… I can catch up to him!
It was the battle where I could indulge in myself the most.
The early game is really tough because of JOSO’s terrible performance…
Allmind, which provides the lightweight Gen of Archibus and ALULA for free, is for all mercenaries.
>>80
Since the Mido is a bit heavy for the early regular load, the 20S is a great help.
JOSO and Reitai are trash…
I want the type that inevitably creates patterns to be fixed, no matter how it’s approached systemically.
I actually quite like the retry hell where you desperately memorize responses while cursing and end up being able to react.
I was able to defeat it without particularly struggling in the first battle before the update.
But I was into Kyuubey for about 2 hours.
>>84
Honestly amazing.
>>101
“One-shot breakthroughs are amazing even with Deus after the update.”
Before the update, I could even take on Balteus suddenly, so it’s not like there was such an extreme nerf, right?
The helicopter will probably end as soon as it notices the strength of the blades.
I tried again multiple times.
I never expected the initial blade to be that excellent…
>>86
It’s honestly disappointing that the battle is about whether or not the idea of applying initial blur to a flying aircraft comes up.
I have a memory of struggling with the auto-lock and the default button layout of AB being like that…
>>87
Many likely get stuck at 621 because they went in with the default settings.
I adjusted the arrangement while vigorously working with my trainer for about an hour.
The railgun blade missile shield broke through with a configuration similar to that of a mass-produced model.
Before the update, I was using a lot of “Ransetsu Palbure” and “Tairyupura”… I had been using “Tairyupura” since the Juggernaut.
If there’s a weapon like this that’s so clogged up, then we don’t need AC, right… that’s a disgruntled memory.
>>93
In reality, it’s unnecessary, so the regular army is mainly made up of LC.
I wish I could have the design of the person inside Balthus as a part.
>>95
Looks like a vixen.
This guy was tough because his weapon was fixed, unlike the Soul series.
Especially the one when there are no updates.
I was beaten up by Ibys, and I thought, “Oh, I just need to raise my EN resistance!” That’s why I was able to pick up Ephemera in the previous mission! With that revelation, I assembled a set and took on the challenge.
Coral… attribute…?
I remember that the one that appeared in the second half, like the Qubeley, was tougher.
Fighting in the blank 4 Fermi without knowing anything was tough.
I didn’t know there was an auto-lock until I reached Ibisu, so I must have struggled even more.
The Balthus has high mobility…
It’s hard to understand that the retreating fire is weak at the helicopter stage.
I guess it’s structured to make them learn by taking down the helicopter.
>>105
Hehehe, if I use obstacles, it’ll be an easy win, guheeeeee!
Don’t say that when you’re on the ground, Walter! It’s dangerous! After shooting the rocket pod!!!
I was not good at that.
The one that drops the specified number of transport aircraft.
>>106
Please don’t pass more than five units.
>>106
You need to heavily reduce weight and choose the optimal weapons; otherwise, it won’t be stable.
I think the destruction of transport aircraft is quite unpopular.
>>106
Finally learned multi-lock after reaching the third round, No Name 21.
>>106
Since I don’t know the appearance pattern in the first instance, I end up floundering and reacting after seeing it…
If I miss one more aircraft, it’s a failure, and the last one has gone outside the lock-on range.
I forgot what I used, but it felt amazing when I hit a target with an energy weapon’s charged shot, firing without a lock-on and predicting the shot.
The feeling of despair when the pattern changes after you’ve memorized it and felt like you could do it!
I remember having a desperate aerial battle while swinging my blade with barely enough AP in the second half, but I don’t really remember how I defeated it.
I was losing until I got a round where I finally figured out how to avoid this guy’s fire sword swings.
Before the update, I was amazed at how super-guided the Ibisu’s light wave was, like whoa!!!
I started to remember the timing for quick counters and avoiding rises and falls, and somehow I managed to win.
In the week before the update, I managed to push through with a heavy tank using Buzz and the laser cannon, saying “I’m tougher and have higher firepower than you!”
I feel like I was making it even more difficult because I didn’t understand the lock-on assist.
Before the update, it wasn’t that great except for Ibiss.
Ibis was easy once I got the hang of it.
I didn’t realize until my third playthrough that lock assist with a keyboard and mouse is actually almost useless, and I thought wasn’t it supposed to be strong since it’s called lock assist?
>>118
Are you me?
Ultimately, I learned to keep the mouse completely still and was able to use it.
I wished they wouldn’t have a design that disconnects when it’s moved…
There are too many helicopters…!
It’s definitely not good that the initial button layout for AB and the fact that touching the stick releases the lock-on aren’t clearly indicated.
>>122
Target assist is not a lock-on…
The missile was used for the first time in a transport aircraft.
Before the update, I thought this guy was tough! But after buying the pulse gun and challenging him, I was able to defeat him in one shot.
I had been too stingy to buy any equipment, but thanks to this guy, I realized this game is about changing my setup and taking on challenges.
The helicopter that combines the lack of weapon options beyond this and being unaccustomed to operation was the most brutal.
I defeated it with pulse and blade, but I didn’t have much trouble with this one.
The one that looks like a pine cone took longer.
The HC-type execution machine was the hardest for me, more than any boss…
I wonder why I went through so much hardship.
>>130
I think it’s due to the 80% shield durability infinite bug.
>>133
Wait a minute, what is that? I didn’t hear about that.
I realized that the blade was surprisingly effective halfway through, so I started alternating between the Palblade and the Razorblade and won.
I strongly wished to be able to dual-wield blades!
Isn’t the usability of the pulse gun you can buy in Chapter 1 way too poor?
I don’t want it to pretend to be a special weapon with such performance.
The PS5 is arriving soon, but is it completely different from the PS4? Is it fun to start over?
The flame blade has actually hardly ever hit.
When I first saw it, I had a vague feeling of rising, but it was completely off.
I was surprised, but I quickly saw through it.
I feel like the one I redid the most was not Iris or this, but the spider.
The job of dropping helicopters is a great mission that showcases the sheer absurdity with a worthless pie chart and briefing, lacking any mention of the explosive warning for the helicopters and the additional reward for destroying the coral storage tank, while also making it clear that you can only drop up to four helicopters.
>>140
This mission is the only one that makes me think the lock-on range in this game is way too short…
Thanks to struggling with Balthus, I’ve become able to operate as I want.
From here on, the addition of parts made it go smoothly.
It felt good to turn it into a honeycomb with the Gatling gun.
I have no memory of struggling with this before the revision at all.
On the contrary, I have memories of struggling immensely against the Sea Spider.
>>143
The second form of Sea Spider and Smart Cleaner-kun are too much of a hover target.
With my arrows exhausted, I should have barely won with a kick and a slash…
Yuichi Nakamura was playing around the release date, and he pretty casually defeated Balthus.
I think there was quite a difficulty difference between using a controller and a keyboard and mouse because of the assist settings.
At first, I was struggling a lot against Air-chan while using the keyboard and mouse.
I won easily after switching to the pad.
The assistance during times of maneuvering and intense movement was exceptionally good.
It seems that whether a sea spider or something like a smelting furnace will have a significantly different initial difficulty depending on what parts are used for the legs.
When you first encounter this guy, the limitation on your assembly due to your money makes him even stronger, right?
Before the update, I felt like the braking performance on the Ibisi wasn’t meant for arcade use! I kept retrying it over and over…
In Chapter 2, I didn’t struggle because powerful weapons like the Songbird, Gat, and Pile were unlocked.
The pulse gun runs out of ammo quickly if you shoot it randomly.
At that time, I was a beginner and didn’t feel like the special attack weapons were useful at all, so I really struggled.
I realized that once I got used to it, I didn’t really need the pulse gun at all.
This guy and Ibis were tough.
The thread picture went relatively smoothly, but I was the one who got completely clogged with the cleaner.
I hate cleaners!
I was able to win against Baldeus after trying a few times.
I remember that the first round wasn’t particularly frustrating, but in the second round, I got really stuck at Ibiss and ultimately solved it with a wheelchair.
With two Ransetsu RFs and two Utagachou, you can do something like infinite flight, and in any case, the smart cleaner is the target for the ball-throwing competition.
It was really easy to just float on all fours, throw in a songbird, and hit with a pile.
I finally defeated Teacher Gunda, whom I challenged for the first time, after several days.
Breaking through the high wall took longer.
The Sea Spider’s lunge blade was so clingy that it almost became a trauma.
I struggled with various things, but…
I feel that having a lightweight two-legged setup always around 9000 AP and going into the last one in the 8000s is quite significant.
Coolness was the top priority.
The most fun part in AC6 was here.
On the contrary, the ending was boring.
Somehow dodging lasers and doing some terrible exploration in the final stages…
The early Ibis cuts off with mobility.
The wheelchair was really the best choice.
Since you can clear it properly with the ascent and strategy, conversely, how tough it was basically changes depending on your play style.
I feel like the Qubeley was more packed than this guy.
I couldn’t defeat Ibisu for a while, but when I used the powerful shotgun and weapon that No Name kept saying were strong, they were really effective and made me laugh.
I couldn’t figure out how to avoid Snail’s otagei at all, and I became the most obsessed.
I have a vivid memory of getting stuck a lot in Archibald-Balthus because I stubbornly refused to change my ascent.
It’s my first round.
I just learned that you shouldn’t touch the right stick after locking on for the first time against the final boss in this game.
I searched for strategies because Air-chan is fast.
How do I defeat this guy…!?→ Just charge at him!
AC6 is a Satsuma game.
>>171
I don’t understand anything anymore, I’m charging in!!!
→I won because the missiles didn’t hit much… that’s what happened at the first defeat.
I wonder what was the most fun thing in AC6…
I forgot where it was, but I think it was a mission in the finale where you could use the boost infinitely and fly in the air…
>>172
Is it the one where comrades appear after sinking a battleship?
I might have liked the ice worm battle after all.
I realized the strength of the wheelchair on the third lap.
I don’t even remember when I unlocked it in the first place.
It was fun playing basketball in the smukuri hole.
It’s great to use bazookas and large weapons.
Right after defeating this guy, stronger weapons keep appearing…
In the first round, I died a lot as an Enforcer.
The cleaner just ends up shooting the bazooka and songbird randomly while floating above on four legs, so the compatibility is really extreme.
In terms of difficulty, once you defeat Ibisu, the rest is just a formality.
>>178
I was killed many times by Dosukoi Air-chan too…
I didn’t think I was as dead as I was with IBIS, but I was still dead for a few hours, you know.
In the early days, Hanmisa was just so strong…
I had a lot of fun with the missile launchers and ended up winning most of the time… Well, since there weren’t any half-missile options for Balteus yet, it was a tough shootout!
After finishing the third week, I went to the Rubicopter to get an S rank, and I was moved when I easily achieved S rank on my first try.
The most fun part was probably the Ice Worm on the first round.
It’s just the fun of the performance.
>>183
Rusty is just too cool.
>>186
(I’ll probably mess up somewhere and have to do my best…)
You guessed everything right…
>>183
I thought Rusty would definitely mess up in the end.
>>183
I also like the scenario where we collaborate with each faction to eliminate.
I easily defeated Ibis in the first week with a constant barrage of Gatling.
During the second round, it was really tough when I fought while sealed.
It took all night for the smart cleaner.
I was trapped by a vertical missile, and when I changed the assembly, I was able to defeat it immediately, wasting time.
I was able to progress smoothly in AC6 without getting stuck.
The mission with King, Chartreuse, and True Raven was tough.
The king is weak, but Chartreuse’s shooting while retreating is really annoying.
The Kármán line was too much fun, so I saved it for last as a reward for myself when I got all S ranks…
The one I repeat the most is probably multi-layered dam defense…
Before the arrival of the true raven, we will measure the instantaneous firepower by determining if we can eliminate two units and gauge the familiarity of the aircraft by seeing if we can defeat three without repairs.
The hardest struggle might have been the Michigan execution…
“Sumakuri can go in just by shooting randomly except for the upper hole, right?”
I suddenly felt relieved realizing that the previous hole blade would fit in.
The final Iguassu is quite strong.
Well, the strongest part is when it’s aiming for a beatdown in the initial state…
Iguazu was progressing by honestly defeating two pine cones and the extra ones, so I crumbled to my knees after watching the play video later.
“Don’t make me do a time-limited exploration with a radar that doesn’t reflect this height; I’ll kill you…”