Home » Game » [Game] It would be a bit unpleasant if it had such specifications even though it’s called hard mode.

[Game] It would be a bit unpleasant if it had such specifications even though it’s called hard mode.

  • Game
  • February 23, 2025
  • 0 Comments

I hate hard mode where only the enemy’s health and attack power increase!

1: Japan Otaku ReviewsYeahx13

Well then, I’ll reduce the health of the playable character too…

2: Japan Otaku ReviewsYeahx5

Then I’ll lower the amount of money and experience points gained…

12: Japan Otaku ReviewsYeahx34

>>2

I hate this the most, just being made to waste time!

3: Japan Otaku ReviewsYeahx1

Then I’ll reduce the save points…

4: Japan Otaku Reviews

Well then, I’ll drastically increase the number of strong enemies and reduce the player’s resources…

106: Japan Otaku Reviews

>>4

In MGS2, the EX mode focusing on this pattern and aiming for BIGBOSS limits the number of saves, making the late game incredibly exhausting.

It seems that they thought the difficulty was raised too high, as the highest titles after 3 became relatively easier.

5: Japan Otaku Reviews

The available funds will remain unchanged, and we will only upgrade the system to significantly increase the required funds for enhancement…

6: Japan Otaku Reviews

I’ll limit the usable techniques and skills…

7: Japan Otaku ReviewsYeahx53

Since you didn’t say what kind of hard mode you like, a hellish mode is being created…

8: Japan Otaku Reviews

I want a reward for clearing hard mode.

It doesn’t have to be anything special.

16: Japan Otaku ReviewsYeahx2

>>8

I’ll keep it here…

26: Japan Otaku ReviewsYeahx12

>>16

Ahh, this is it!

9: Japan Otaku Reviews

Well then, I’ll adjust the difficulty to the point where any battle other than one-on-one can be definitively called reckless…

10: Japan Otaku ReviewsYeahx28

I like it when the boss is in a frenzy mode from the start and uses techniques that aren’t used in normal mode.

I dislike restricting the player’s system.

11: Japan Otaku Reviews

Nioh 2 has different enemy placements and big moves with each playthrough.

It had become such that even on the same stage, it wouldn’t get boring.

13: Japan Otaku Reviews

I wish we could increase our hand instead of decreasing it since the enemy is strong.

You can do a bondage play on your own terms.

15: Japan Otaku Reviews

>>13

It’s a hand of increased knowledge and skills, right?

14: Japan Otaku Reviews

On the development side, resources are also limited, so if putting effort into different levels of difficulty leads to neglecting other aspects, it should suffice to adjust parameters instead.

It’s just a bonus, after all.

17: Japan Otaku Reviews

By increasing physical strength and attack power, the kill turn extends, and our own death turn shortens.

As a result, resource management has become stricter, allowing for a greater enjoyment of risk and return.

18: Japan Otaku Reviews

Once you lower the difficulty level, you won’t be able to change it back…

19: Japan Otaku Reviews

I love the endless mode with the difficulty level unchanged!

I… love the endless mode with the difficulty unchanged!

I love the endless mode with the difficulty level unchanged!

I hate the endless mode with the difficulty staying the same!

20: Japan Otaku Reviews

They suddenly spawn enemy reinforcements from strange places, delay friendly reinforcements, and make defense mechanisms unusable due to trouble…

21: Japan Otaku Reviews

I love how in hard mode, missions that would normally end smoothly can suddenly change!

22: Japan Otaku Reviews

>>21

I love the hard mode of AC4!

25: Japan Otaku Reviews

>>22

Well, it’s just a name called hard mode, but in reality, it’s a different mission altogether.

24: Japan Otaku Reviews

>>21

Is there really such an enemy!? That moment is exciting.

30: Japan Otaku Reviews

>>24

I also love when the situation takes a drastic turn!

23: Japan Otaku Reviews

Make saves finite.

27: Japan Otaku ReviewsYeahx8

I like it when the layout changes and different strategies are required.

28: Japan Otaku Reviews

I hate hard mode, where the difficulty forcibly increases every time I play through the second or third week!

29: Japan Otaku Reviews

A high difficulty level where even damage can’t get through is out of the question!

31: Japan Otaku ReviewsYeahx2

In FF7R, using items is prohibited in hard mode.

I hate it when they completely disable one of the elements of RPGs!

32: Japan Otaku Reviews

In action games or shooting games, the number of bullets increases, making them harder to dodge, right? Aside from that, I suppose attack power and health would also increase.

33: Japan Otaku Reviews

I hate the first Nioh’s max level runs because they are too messy!

34: Japan Otaku ReviewsYeahx3

I… like Dark Night Lunatic!

I… hate the awakened Lunatic!

Awakening Luna+ is out of the question!

44: Japan Otaku Reviews

>>34

In FE, the hard mode of the sealed sword was always tight at the beginning and it was fun.

35: Japan Otaku Reviews

Dark Souls-style farming…

36: Japan Otaku Reviews

With DMC, HP increases and enemies become harder to kill, so you can perform more combos and it’s more rewarding!

37: Japan Otaku Reviews

We need to increase the number of enemies, lure them one by one, combine skills to trap them, and maneuver while escaping so that we can reduce their numbers; otherwise, we’ll end up getting beaten up.

38: Japan Otaku Reviews

I dislike the Rokuzero hard mode (especially the non-completable 2 and 4).

I really like the ZX hardware.

39: Japan Otaku ReviewsYeahx1

Hard mode exclusive item!

Too strong, easier than normal!

40: Japan Otaku Reviews

To be able to defeat the highest difficulty enemies as easily as those of the lowest difficulty, and to dominate effortlessly.

I like games where you can thoroughly train your equipment, skills, and status.

41: Japan Otaku Reviews

I like Kingdom Hearts.

45: Japan Otaku ReviewsYeahx1

I’ll give the weak enemies a rough super armor…

46: Japan Otaku ReviewsYeahx6

If we put down hardware-limited items, wouldn’t that ultimately be the standard mode?

47: Japan Otaku Reviews

I like it when enemies change like in Resident Evil.

48: Japan Otaku Reviews

The player side will apply damage reduction to all enemies as is…

49: Japan Otaku ReviewsYeahx4

Please don’t put endings that cannot be seen on normal mode or below…

50: Japan Otaku Reviews

“I definitely want rewards for hard mode as a ‘reason to do it’.”

I love gameplay that feels like I’m willing to do anything to clear the game.

If there is no meaning to the difficulty change in hard mode other than the difficulty itself, then lowering the difficulty as much as possible to clear it falls under the category of “doing anything.”

55: Japan Otaku Reviews

>>50

Then you don’t have to do it.

56: Japan Otaku ReviewsYeahx4

>>55

Of course I won’t do it if there isn’t any.

51: Japan Otaku Reviews

New motions and stuff…

52: Japan Otaku Reviews

I will reduce stamina recovery time, turn off the HUD, and make ammunition replenishment scarce…

54: Japan Otaku Reviews

>>52

Friendly fire will be enabled too…

53: Japan Otaku Reviews

The illustration you receive at the ending changes.

57: Japan Otaku ReviewsYeahx5

Use the effort spent on implementing an easy mode that no one plays to enhance the hard mode instead.

58: Japan Otaku Reviews

How about costumes or vehicles that have the same performance but look different?

Having super strong weapons is missing the point.

59: Japan Otaku Reviews

I don’t like it when playable abilities deflate.

60: Japan Otaku Reviews

I wish you’d stop having my allies get wiped out in an instant unless I accurately exploit weaknesses and bring the opponent down…

61: Japan Otaku Reviews

I like it when characters like Arche increase alongside Cress.

62: Japan Otaku Reviews

I have only seen negative feedback about preparing trophies and rewards for high-difficulty, in-depth gameplay. If you prepare them, it creates a sense of obligation to complete them, so it’s better to avoid that… It’s best for players to enjoy the game in their own way.

63: Japan Otaku Reviews

I hate elements that pressure me to clear it within two hours to unlock bonuses!

64: Japan Otaku ReviewsYeahx3

I love hard modes that change action patterns.

65: Japan Otaku Reviews

I’ll make sure not to recover MP.

66: Japan Otaku Reviews

I really love how the power of the blade counter skyrockets at the highest difficulty in Metal Gear Rising.

67: Japan Otaku Reviews

It requires precision and endurance for operations that are predetermined and don’t allow for mistakes, which isn’t really appealing…

68: Japan Otaku Reviews

If the game balance is originally lax, it can be forgiven in the thread image.

69: Japan Otaku Reviews

It’s not hard mode, but I like taking down the retreating enemies in Super Robot Wars.

There are also rewards for item drops.

70: Japan Otaku Reviews

I really enjoy recovering from a mistake in a disadvantageous situation, so I hope we can avoid ending everything after just one mistake.

71: Japan Otaku Reviews

Understood… In normal mode, enemies that were previously divided will unite and assault us, or enemies that had been weakened might come back strong.

73: Japan Otaku Reviews

It’s fine for the enemies to get stronger, but weakening the allies crosses the line.

74: Japan Otaku Reviews

The Earth Defense Force’s Inferno is tough and has high firepower, but since our firepower also increases, I like it overall.

I dislike it because when it comes to DLCs, there are usually some excessively bad games mixed in.

82: Japan Otaku Reviews

>>74

Many people were pretty upset about the review of DLC2 for EDF6… especially regarding the poor visibility.

75: Japan Otaku Reviews

I like that there are dedicated attack motions for hard mode.

76: Japan Otaku Reviews

Nothing has come out yet that surpasses the level 1 challenge of KH2FM.

77: Japan Otaku Reviews

I hate the highest difficulty that cannot be unlocked unless you clear it once.

78: Japan Otaku ReviewsYeahx3

In normal mode, it makes you think, “Do we really need this?”

I like it when the most difficult items that aren’t used, like status effect items, shine because it’s quicker to just knock them down.

79: Japan Otaku Reviews

I’m currently playing State of Decay 2, but in Standard mode…

It’s a bit tough until you understand the system, but towards the end, it’s more about the tasks.

I almost cried because the highest difficulty lethal mode completely changed the gameplay to a ridiculous level.

It’s really unbelievable that three strong enemies who seem impossible to defeat outside of a one-on-one scenario act together!

80: Japan Otaku Reviews

In order to see the true ending, you have to complete about four playthroughs, and the final difficulty level will drop to hard, but it’s an action game where you can’t save or redo anything until the end.

Farewell to the Moonlit Night

83: Japan Otaku Reviews

I hate that not only do my stamina and attack power increase, but my defense power also rises, making it so that damage barely gets through!

84: Japan Otaku Reviews

When enemies that perfectly counter the techniques and tactics commonly used at low difficulty appear, it gives a sense of hard mode.

85: Japan Otaku Reviews

In EDF, the enemies are big and leave behind corpses, so increasing the number of enemies with difficulty fills up the screen.

86: Japan Otaku Reviews

KH2FM’s critical mode is indeed divine.

87: Japan Otaku Reviews

It’s fine if the enemy becomes stronger.

Reducing save points is not something you do in games of the Reiwa era.

88: Japan Otaku ReviewsYeahx4

There are elements that cannot be unlocked unless you clear hard mode…

I hate it!

89: Japan Otaku Reviews

I have the impression that there are few hard modes of that kind now.

Even if it’s there, it’s really the opposite; there’s no relation to achievements for those kinds of people.

90: Japan Otaku Reviews

In a roguelike, this kind of increase in difficulty is fundamental.

93: Japan Otaku Reviews

>>90

It’s really tough when the other person can do more things…

Tome 4 has increased enemy acquisition with @’s talent and brutal stats, so the highest difficulty isn’t even a game anymore.

91: Japan Otaku Reviews

Once I felt that this would only extend the playtime, I was able to reach the point where I could choose Easy without hesitation.

If there are increased experience points and item drop rates at high difficulty levels, that’s not good.

92: Japan Otaku Reviews

But if there are moves that enemies only use in hard mode…

If you clear it on Normal or Easy, it makes you feel like you’re a loser who hasn’t enjoyed all the elements of the game.

94: Japan Otaku Reviews

The difficulty of just placing landmines in FE Awakening’s Luna+.

95: Japan Otaku Reviews

I like the way the difficulty increases in Metal Gear, where the number of enemies increases and the routes decrease when you switch from normal to hard.

96: Japan Otaku ReviewsYeahx2

A system that allows you to hit with damage-reducing super armor! (At higher difficulty levels, enemy attacks are too painful to effectively use it) Can’t we do something about that?

97: Japan Otaku Reviews

Hard mode exclusive dungeon!

Stop with the suddenly difficult puzzle gimmicks!

98: Japan Otaku Reviews

It’s really tough to be defeated by weak enemies in side-scrolling action games and shoot ’em ups.

99: Japan Otaku Reviews

I hate games that become nearly impossible to progress due to a lack of testing in hard mode.

100: Japan Otaku Reviews

Seeing a game that has properly adjusted difficulty levels like a post-clear unlock hard mode makes me smile.

101: Japan Otaku Reviews

Sure! A little more extra motion, please!

102: Japan Otaku Reviews

Bullet hell games aren’t just about increasing the number of bullets.

103: Japan Otaku Reviews

Well then, I’ll make it so that in the highest difficulty, your stamina decreases over time automatically…

104: Japan Otaku Reviews

I don’t like the whole idea of choosing a difficulty level in the first place.

The post-game content can be expanded as much as you want, so I want the developers to confidently present the best game balance they have created in the main story.

108: Japan Otaku Reviews

>>104

I completely agree, but realistically, the only ones who can do that now are small-scale indie developers, right?

In the end, we have no choice but to implement a squishy difficulty level that anyone, no matter how inept, can clear.

105: Japan Otaku Reviews

Even works that are widely regarded as masterpieces often have quite a bit of this kind of difficulty adjustment on hard mode.

107: Japan Otaku Reviews

Unlocking the true ending in hard mode!

109: Japan Otaku Reviews

I’ll make parts that get forcibly rejected…

I’ll nullify the attribute attack…

It will also deactivate traps…

Ah, but if you release it with a stone, you’ll be able to fight normally for a little while…

111: Japan Otaku Reviews

>>109

I wonder if they thought it was fun to fight like this…

114: Japan Otaku ReviewsYeahx1

>>111

If there were no time limit during the release period, I think it would have been a bit better.

110: Japan Otaku Reviews

DMC directly connects player skill with destructive power, so once you get used to it, you can’t really complete combos unless you’re at the DMD level, which is nice…

112: Japan Otaku ReviewsYeahx1

I like the customizable difficulty where you can adjust the strength of the enemies, damage taken, and how easy it is to break parts, like in Horizon.

Accessibility means making considerations that allow people with disabilities to succeed, and it also means that making it easier for people who are not good at games or who have no time to play is also a form of accessibility.

113: Japan Otaku ReviewsYeahx1

I like the addition of the second form and new missions in hard mode.

115: Japan Otaku Reviews

The feeling of “Who are you going to fight with that?” about the so-called Rubis sword.

It’s really crappy that you can’t upgrade weapons unless you clear hard mode in FF7R.

Isn’t weapon enhancement necessary for poor players?

116: Japan Otaku Reviews

It’s different to reduce experience points and money… that’s how it feels.

118: Japan Otaku Reviews

>>116

Having a low amount of experience points is fine in normal mode where there are plenty of support items, but in hard mode, it’s clear that you need to use them.

117: Japan Otaku Reviews

The hard mode of Wisdom Borrowing was personally a bit subtle, just like in the thread image.

119: Japan Otaku Reviews

I’ll make the enemy have super armor.

120: Japan Otaku Reviews

So that means adding the crappy motion is allowed, huh?

121: Japan Otaku ReviewsYeahx1

I don’t know about the recent EDF, but in the past, when you increased the difficulty, the enemies would multiply and become tougher, but stronger weapons would drop accordingly.

122: Japan Otaku Reviews

In normal mode, there was an unlimited number of lives, but in hard mode, there will be a limited number of lives…

123: Japan Otaku Reviews

Stop increasing the attack speed.

124: Japan Otaku Reviews

I’ll reduce the recovery time for normal techniques and the cooldown time for special moves.

125: Japan Otaku Reviews

Due to the rough implementation of automatic health recovery, the sword trial in master mode has become quite a situation.

126: Japan Otaku Reviews

I hate games where the enemies’ health and attack power increase in each round, resulting in regular weaklings that I could normally take down in one hit becoming impossible to defeat, raising the difficulty to an outrageous level!

128: Japan Otaku Reviews

I hate that I can only use my true finishing move in hard mode!

129: Japan Otaku ReviewsYeahx1

I remember that in God Eater, the increase in difficulty wasn’t about strengthening the enemies, but rather increasing their numbers…

130: Japan Otaku ReviewsYeahx1

I hate those locked treasure chests that are placed there for show.

131: Japan Otaku Reviews

I think that if you consider it from the player’s perspective, there’s no way you would reduce experience points, but I wonder why they made such a design choice.

135: Japan Otaku Reviews

>>131

Because you said you wanted to struggle in hard mode…

132: Japan Otaku Reviews

Tales of the Abyss, which has created bosses so poorly designed that even strategy guides don’t know how to defeat them, simply by scaling the parameters haphazardly…

136: Japan Otaku ReviewsYeahx1

>>132

Fujishima Tales lacks motivation when it comes to the game part.

On the contrary, Inomata’s Tales become even more enjoyable and offer more bonuses as the difficulty increases.

133: Japan Otaku Reviews

I hate the hard mode of Mega Man Zero 2, where I’m forced to play in a state where the enhancement system is unnecessary, unable to do anything, like a no-hand weapon challenge in Dark Souls!

134: Japan Otaku Reviews

I hate that the boss battle mode keeps throwing enemies at me!

137: Japan Otaku ReviewsYeahx1

I don’t like losing experience points even on hard mode.

I feel like it’s a bit unfair for the normal mode because easy mode is increasing.

If it can be changed easily and has no drawbacks, then well…

138: Japan Otaku Reviews

Please stop asking for 100% completion.

139: Japan Otaku Reviews

My acquaintance is aiming for a low-level clear, so they appreciate the reduced experience points.

140: Japan Otaku Reviews

It’s good that it gets faster and the attack power increases, but I wish it wouldn’t become tougher.

141: Japan Otaku Reviews

Playing without gaining experience points can be done at our discretion, regardless of the difficulty settings.

142: Japan Otaku Reviews

The ideal scenario would be for AI to be enhanced, but from the development side, it feels cost-ineffective.

143: Japan Otaku Reviews

I hate it when the enemy’s prickly machine guns get a difficulty increase and their attack power becomes absurd, resulting in a guaranteed instant-kill attack!

144: Japan Otaku Reviews

Honestly, World Tree 3 was so easy that I kinda wanted this.

145: Japan Otaku Reviews

Well then, shall I put in a weird gimmick?

146: Japan Otaku Reviews

I like the ones where a hard condition is added!

I simply love it when there are two bosses!

148: Japan Otaku Reviews

>>146

I wonder why it’s more fun to fight two bosses than to have double attack power or act twice.

147: Japan Otaku Reviews

Is there really anyone who can clear something like this? That’s how I felt about Vagante’s hard mode.

149: Japan Otaku Reviews

I think hard mode is about how to overcome the creator’s unreasonable challenges, so I feel you shouldn’t complain.

151: Japan Otaku Reviews

It doesn’t matter how difficult it becomes.

I hate Resident Evil because you can’t unlock infinite ammo unless you clear it with a limit of 7 save points.

152: Japan Otaku Reviews

· Initial stamina

– No recovery

– Remaining life system

– Enemy attack power doubled

– Boss has gone insane.

– True ending added after clearing.

I still haven’t forgiven the initial White Steel X2 that threw everything into hard mode.

153: Japan Otaku Reviews

It’s fine to be reckless, but don’t leave out the necessary elements for completion.

154: Japan Otaku Reviews

The highest difficulty level of Musou Origins was great.

Although the enemy’s firepower and health increase, the impact on morale boosts significantly, so if you approach it with a macro perspective, it ultimately takes less time than the original mode.

155: Japan Otaku Reviews

It was tough to just increase the number in Dark Souls 2.

156: Japan Otaku Reviews

It was interesting that the guard, which had no risk in SEKIRO, now comes with risks and challenges.

I didn’t like being plagued by misfortune; it just became a hassle.

157: Japan Otaku Reviews

The hard mode of Siren 2 was quite challenging.

158: Japan Otaku Reviews

In Noita, it’s fun to first get the stick and the park gacha stick to fight against the tough weaklings.

159: Japan Otaku Reviews

In the high difficulty of the first Psychobreak, there was a sense of despair when the fake Rubik was wandering around the village at the start.

160: Japan Otaku Reviews

On the contrary, there are quite a few cases where the experience points increase with higher difficulty.

161: Japan Otaku Reviews

I’ll have them act immediately after the reinforcements arrive…

164: Japan Otaku Reviews

>>161

Even if we attack from here, the enemy will strike first…

162: Japan Otaku Reviews

The number of dungeons that can only be accessed on hard mode is increasing, as well as the number of ultra-high-performance weapons that cannot be obtained.

The defense aspect is perfectly comparable on normal difficulty.

Valkyrie Profile is done!

163: Japan Otaku Reviews

I hate hard mode where the means of recovery are obviously reduced!

Dropped Dead Cells.

165: Japan Otaku Reviews

I want the staff who change the game’s progression based on difficulty to quit.

166: Japan Otaku Reviews

Wasn’t there something like in Puzzle & Dragons where if you exceed a certain number of combos or damage, it gets absorbed?

167: Japan Otaku Reviews

I’d prefer if the difficulty is more stage-specific rather than an overall increase in difficulty.

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